Fw 190D-9

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Arcade Realistic Simulator

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General info

The Fw 190 D-9 in the garage.

The Fw 190 D-9 is a Rank IV German fighter with a battle rating of 5.0 (AB) and 5.3 (RB/SB). It was introduced in Update 1.37.

The main purpose, usage and tactics recommendations

General play style

The Fw-190 D-9 is considered by many to be the best prop plane Germany has at 6.0 BR and below, and for good reason. The 190 D-9 is one of the few planes where it's advantages are in extreme excess of its disadvantages. With its outstanding climb, high speed, crisp controls and tight firepower it is able to zoom in, get shots on target, and then escape in the blink of an eye. It may have mushy maneuvering at low speeds, and may not be the best aircraft to take into the high vertical while slow, but it is by and large a top-tier aircraft in good hands.

Vehicle characteristics

The Fw-190 D-9 is definitely in the top 3 list for Germany's piston-engine fighter lineup. Thanks to the new inline engine, this Fw has a massive power upgrade from the radial versions of the Fw-190. The Fw-190 D-9 has a unique and powerful list of traits that set it apart from the pack and have solidified it as one of the deadliest battle rating fighters in the game.

The engine and airframe characteristics are the major area where the new inline engine of the 190 Dora series benefits. Not only is the Jumo 213A smaller and more aerodynamically clean than a BMW radial, it also has more power. Acceleration is extremely good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes, being competitive with the vaunted La-7B-20 at low altitudes. The D-9 goes a blazing 621 km/h at sea level, which is 20 or so km/h faster than the Bf-109 K-4! Maximum speed at 2200m is 660km/h (TAS) and rises from there, at 5500m it is 710km/h, and at 8000m it's 680km/h, steadily dropping off from there. Those are all extremely competitive numbers, beating out most of it's opposition. Climb rate is equally good, taking 90 seconds to hit 2000m, 192 to 4000m, 297 to 6000m, and 430 to 8000m. Again, this is outstanding performance that is better than most aircraft it faces. Dive acceleration and maximum diving speed are both extremely strong traits of the D-9. This plane redlines at about 880km/h IAS, which is absolutely insane! I have yet to snap the wings off both in maneuvering and extended dives. At the start of a RB match you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.

It is widely considered that maneuverability is how well a plane can turn, which in the D-9's case it's turning is generally poor. The D-9's turn rate is at it's best above 450 km/h, where it can swing it's nose around at alarming speed. at speeds below 320 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximize your turn rate and maneuvering potential. Energy conserving maneuvers like yo-yo's should be utilized to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it more than makes up for it with it's extremely responsive and high rate of roll. The Fw-190's have always been known to dominate in this area, and the D-9 continues the 190 tradition of crushing the opposition here. Rate of roll is sadly best utilized by more experienced pilots, but it is one of the most important traits for fighter aircraft. Try to think of maneuvers that best utilize your roll rate advantage when on the defensive. The 190's maneuvering traits suit a more BnZ/slash attack style of play; keeping crisp controls up to breakneck speeds combined with the roll rate and instantaneous turn ability makes it one of the best BnZ planes in the game. It is for this reason the D-9 is the preferred ride for veterans and newbies alike.

The Fw-190 D-9 carries a strong weapon set with two 20mm MG-151/20 cannons in the wing root and two 13mm MG-131 in the cowling. Like all 190's, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. Do not be afraid to take low percentage shots, and feel free to pelt stationary targets at long distance. A good belt setup would be air targets for the cannons and stealth for the MG's. The bulk of the firepower here are the cannons, so maximizing your Mineshell count is important. Stealth belts for the 13mm make your 20mm rounds easier to track and make it more difficult for your enemy to see your fire due to the low amount of tracers the cannons spew. The MG-151/20 has a comparatively slow firing rate and muzzle velocity if you are used to Hispanos and allied .50 cals, so lead more than you are used to. As a whole, the D-9's weapons allow good snap shot ability while retaining a lot of firing time, making it a well rounded yet powerful package.

Tactics

Specific enemies worth noting

Counter-Tactics

Pros and cons

Pros:

  • Excellent top speed
  • Very fast roll rate
  • Great energy retention
  • Great climb rate
  • Deadly armament
  • Nose centered armament
  • Plenty of ammo
  • Can go into dives with impunity (the speed limit is around 900 kph IAS)
  • Good Stability on all axis
  • Good at climbing turns

Cons:

  • Bad flat turn rate
  • Sub Average sustained turn rate

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm Mg151/20 cannon, wing-mounted (250 rpg = 500 total)

MG151_20

MG151_20

MG151/20

Pros

  • Excellent fire rating for 'IT'
  • Excellent HE damage for 'HE-I (Mine)' = Minengeschoß
  • Decent fragmentation damage & great radius for 'APHE'
  • Decent fragmentation damage for 'FI-T'
  • Great rate of fire

Cons

  • Mediocre shell velocity (except HE-I (Mine))
  • Bad long range (>500m) accuracy



  • 2 x 13 mm MG 131 machine gun, nose-mounted (450 rpg = 900 total)

MG131

MG131

MG131

Pros

Cons



Payloads

  • 4 x 50 kg SC50JA bombs + 1 x 500 kg SC500K bomb
  • 1 x 500 kg SC500K bomb
  • 4 x 50 kg SC50JA bombs + 1 x 250 kg SC250JA bomb
  • 1 x 250 kg SC250JA bomb
  • 8 x 50 kg SC50JA bombs
  • 4 x 50 kg SC50JA bombs

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 213A 12-cylinder inline
  • Cooling type: Water
  • Max power: 1561 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1939 hp (Stock), ____ hp (Upgraded)
  • Mass: 940 kg
Name: Junkers Jumo 213A 12-cylinder inline
  • Cooling type: Water
  • Max power: 1543 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1920 hp (Stock), ____ hp (Upgraded)
  • Mass: 940 kg
Name: Junkers Jumo 213A 12-cylinder inline
  • Cooling type: Water
  • Max power: 1543 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1920 hp (Stock), ____ hp (Upgraded)
  • Mass: 940 kg

Stats

Stock
  • Max speed: 674 km/h
    • at height: 4,800 m
  • Max altitude: 12,000 m
  • Turn Time: 21.9 s
  • Rate of Climb: 8.6 m/s
  • Takeoff run: 453 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,800 m
  • Max altitude: 12,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 453 m
Stock
  • Max speed: 656 km/h
    • at height: 4,800 m
  • Max altitude: 12,000 m
  • Turn Time: 22.3 s
  • Rate of Climb: 11.2 m/s
  • Takeoff run: 453 m

Upgraded

  • Max speed: 710 km/h
    • at height: 4,800 m
  • Max altitude: 12,000 m
  • Turn Time: 20.4 s
  • Rate of Climb: 15.8 m/s
  • Takeoff run: 453 m
Stock
  • Max speed: 656 km/h
    • at height: 4,800 m
  • Max altitude: 12,000 m
  • Turn Time: 22.3 s
  • Rate of Climb: 11.2 m/s
  • Takeoff run: 453 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,800 m
  • Max altitude: 12,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 453 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.46
0.92
1.38
1.84
2.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

Staright for the performance upgrades. The D-9 suffers a lot from the stock plane syndrom. Taking a detour for the new 20mm ammo would be a good idea, too. __MODIFICATIONS__

History of creation and combat usage

Kurt Tank, the designer of the venerable Fw-190 lineup quickly realized by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four engine bomber wings that devastated Axis ground troops and factories. At the time, Fw-190's played similar rolls to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw-190's retained air superiority over allied forces all the way up to the introduction of the British Spitfire Mk. IX. Despite this impressive service record, Fw-190's had one flaw, which would soon usher in the need of the "Dora" Line-up. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw-190 D-9.

Unlike previous models, the "Dora" series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw-190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed it's 4 x 20mm MG-151 cannons previously used in previous Fw-190's for two 20mm MG-151 cannons, and a twin set of 13mm's over the previous models' MG-82's. With an impressive 700+ Km/h speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack rolls and fighter interception, using its speed to drop its payload and vanish long before enemy Flak had the time to line up a shot.

Screenshots and fan art

Skins and camouflages for the Fw 190D-9 from live.warthunder

Additional information (links)

References


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fw-190d-9.png

Icon-country-der.png Fw 190 D-9
Nation Germany
Design Family Focke Wulf 190
Type Fighter
Fighting style Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3584 kg
Empty Weight + fuel ~4041 kg
Takeoff Weight ~4840 kg
Wing Area ~18 m²
# Flap Positions 2
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1700 hp
WEP Duration 30.21 minutes
top speed ~548.34 kph at 4800 m
Climb Rate ~15.82 m/s
Optimal climb velocity ~310.86 kph
Turn Time ~27.46 s
Wing loading (Empty) ~196.00 kg/m²
Characteristics
Empty Weight ~7901 lb
Empty Weight + fuel ~8909 lb
Takeoff Weight ~10670 lb
Wing Area ~197 ft²
# Flap Positions 2
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1700 hp
WEP Duration 30.21 minutes
Top speed ~340.72 mph at 15748 m
Climb Rate 51.92 ft/s
Optimal climb velocity ~193.16 mph
Turn Time 27.46 s
Wing loading (Empty) ~40.14 lb/ft²
Main Weapons
2 x Mg 151/20 250 RPG
2 x Mg 131 475 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
5 x 💣 50 kg SC 50 Bomb
1 x 💣 500 kg SC 500 Bomb
Payload Option 3
1 x 💣 500 kg SC 500 Bomb
Payload Option 4
1 x 💣 250 kg SC 250 Bomb
4 x 💣 50 kg SC 50 Bomb
Payload Option 5
1 x 💣 250 kg SC 250 Bomb
Payload Option 6
8 x 💣 50 kg SC 50 Bomb
Payload Option 7
4 x 💣 50 kg SC 50 Bomb
Limits
Max Speed limit 920 kph
Gear lmit 920 kph
Max static +G's ~22
Max static -G's ~22
Optimal Velocities
Ailerons <420 kph
Rudder <510 kph
Elevators <510 kph
Radiator >280 kph
Limits
Max Speed limit 572 mph
Gear lmit 572 mph
Max static +G's ~22
Max static -G's ~22
Optimal Velocities
Ailerons <261 mph
Rudder <317 mph
Elevators <317 mph
Radiator >174 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
2700 m
8858 ft
100% Enginepower 1768 hp
WEP Enginepower 2192 hp
Compressor settings 2
Optimal Altitude
6000 m
19685 ft
100% Enginepower 1649 hp
WEP Enginepower 2045 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)