Fw 190 A-5/U2

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General info

The Fw 190 A-5/U2 in the Garage.

The Fw 190 A-5/U2 is a Rank III German fighter with a battle rating of 5.3 (AB), 4.3 (RB), and 4.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29. "Würger" is the German nickname of this beast of a plane. It can be translated as slayer, choker, or strangler. They fit the English designation rather well, too: The "Butcher-bird"

The main purpose, usage and tactics recommendations

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


General play style

The 190s are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a fighter-bomber (German: `Jabo´) is generally not advised, this would be the duty of the 190 F-8.

The 190A-5/U2 is your first of two Jabo 190's. this is very helpful but only when the time calls. Towards the end game you may have no bombers and you are losing on tickets. As such your role should change. Now it would be wise to load bombs and hit the key targets to level the playing field. It could also help finish the game is a bomber is hiding at high altitude.

The best load out for a bombing role is a single 500kg bomb. This will allow for slight inaccuracy as the extra 50kg bombs are usually useless except a direct hit. To attack, be 1km (3,000 ft) above the target and dive with throttle back and combat flaps and the aiming recital just in front of the Target. At 300m release the bomb and use full elevator to pull out of the dive. Note if the altitude is any lower without a timer the bomb may kill you. If attacking ships attack inline with the Stern and bow.

Vehicle characteristics

The Fw 190 A-5's instrument panel.

The Fw 190A-5/U2, as all the planes in this line, are some of the best "Boom and Zoomers" in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. 'Do not ever engage in a turn fight as this will most likely end bad. Instead fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights, when you are lower in energy than your foe.

Tactics

In the defensive, you can often just dive away from planes, such as Spitfires and La-5s, but you need at a decent altitude to gain top speed, so do not be too quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.

In a dive the 190 can, due its short wings, pull quite some stunts to either lose the hunter, or even make him loose his own wings! This is favourable strategy against La-5s, Yaks & Spitfires who have due their low wingloading (and partly woodenwings for the russians), less resistance against high G maneuvers. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:"Wenn Zwei sich streiten, freut sich der Dritte." ~ "When two quarrel, the third will reap the success." Of course this could also be you.

Specific enemies worth noting

Counter-tactics

When facing a A5/U2 you want to start out with an energy advantage. Things that you don’t want to allow are head ons or prolonged dives, both of these favor the FW’s durable construction. Other things that you should be wary off is to never underestimate the high speed agility off the FW or its ability to sustain damage. If you can get a FW to engage in a prolonged turnfight then you’ve essentially won. FW's are going to position themselves in a way that either allows a head on or a dive on your tail, by cutting into their dive you can force them to steepen it and most likely have to zoom out . Head ons are best avoided unless you’re in an equally well armed and armored plane such as an F4U-1c, in which they are still risky.

Pros and cons

Pros

  • Durable construction and power plant
  • Great diver and can pull high g maneuvers
  • Great energy retention
  • More maneuverable than the normal A5 due to loss of two cannons
    • (Still) Formidable firepower (Two Mg151 and two MG17)
  • Able to mount bombs or suspended armament
    • Suspended armament provides devastating firepower only rivaled by some heavy or jet fighters.

Cons

  • Slow turn time
  • Mediocre climber
  • All about planning and positioning when fighting a foe
  • Mediocre acceleration
  • (Arcade) High battle rating of 6.0, often pitching it against planes that can out-turn, out-climb, and out-run it.
  • Additional armaments impact the planes performance significantly more than most other gunpods.

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)

MG151_20

MG151_20

MG151/20

Pros

  • Excellent fire rating for 'IT'
  • Excellent HE damage for 'HE-I (Mine)' = Minengeschoß
  • Decent fragmentation damage & great radius for 'APHE'
  • Decent fragmentation damage for 'FI-T'
  • Great rate of fire

Cons

  • Mediocre shell velocity (except HE-I (Mine))
  • Bad long range (>500m) accuracy



Payloads

  • 4 x 50 kg SC50JA bombs
  • 1 x 250 kg SC250JA bomb
  • 1 x 500 kg SC500K bomb
  • 2 x 210 mm Wfr.Gr.21 rockets

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Rockets

Rockets

Aircraft Rockets

Nation Mass Name Velocity Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Rocket properties High explosive Fragmentation
Nation-de.png
Germany
110.9 kg BR 20 350 m/s 210 100 210.8 5 m 75 mm 100 50 m 10 mm
3.85 kg R4M Orkan 525 m/s 55 0 0.6 1 m 12 mm 5.2 25 m 8 mm
2.78 kg RZ 65 Föhn 260 m/s 73 17.5 0 0.9 m 10 mm 13.1 15 m 8 mm
Nation-jp.png
Japan
60 kg 60 kg 340 m/s 82 21.1 99.9 6 m 60 mm 0 15 m 8 mm
Nation-su.png
USSR
41.9 kg RS-132 350 m/s 132 14 27.9 3 m 75 mm 43.3 25 m 10 mm
7.84 kg RS-82 340 m/s 82 0 0.6 1 m 23 mm 16.9 12 m 8 mm
Nation-gb.png
Britain
64 kg HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
43 kg RP-3 350 m/s 76 10.5 35.8 3.5m 75 mm 56.7 15 m 5 mm
Nation-us.png
USA
583 kg 11.75 in Tiny Tim 300 m/s 298 17.5 1,289.2 13 m 120 mm 183.4 45 m 12 mm
64 kg 5 in HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
17 kg M8 Bazooka 250 m/s 114 3.5 6 1 m 29 mm 16.8 25 m 7 mm

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: 1335 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1519 hp (Stock), ____ hp (Upgraded)
  • Mass: 1012 kg
Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: 1320 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1504 hp (Stock), ____ hp (Upgraded)
  • Mass: 1012 kg
Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: 1320 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1504 hp (Stock), ____ hp (Upgraded)
  • Mass: 1012 kg

Stats

Stock
  • Max speed: 639 km/h
    • at height: 6,000 m
  • Max altitude: 10,200 m
  • Turn Time: 22.0 s
  • Rate of Climb: 8.4 m/s
  • Takeoff run: 391 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,200 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 391 m
Stock
  • Max speed: 618 km/h
    • at height: 6,000 m
  • Max altitude: 10,200 m
  • Turn Time: 22.3 s
  • Rate of Climb: 10.5 m/s
  • Takeoff run: 391 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,200 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 391 m
Stock
  • Max speed: 618 km/h
    • at height: 6,000 m
  • Max altitude: 10,200 m
  • Turn Time: 22.3 s
  • Rate of Climb: 10.5 m/s
  • Takeoff run: 391 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,200 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 391 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.38
0.76
1.14
1.52
1.9
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

All upgrades which increase engine horsepower are desirable, acceleration is a problem for stock Fw 190s and climb rate is significant to get into a vantage position. Meanwhile going straight for New 20 mm cannons is wise too. Improved ammo (preferably Air-belt) will improve kill rate a good deal. __MODIFICATIONS__

History of creation and combat usage

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the 190A series and in particular for the Fw 190A5/U2 from live.warthunder.

Additional information (links)

References


Horsepower graphSidebar

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fw-190a-5.png

Icon-country-der.png Fw 190 A-5/U2
Nation Germany
Design Family Focke Wulf 190
Type Fighter
Fighting style Boom & Zoom
Ground Attack
Close Air Support

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3328 kg
Empty Weight + fuel ~3738 kg
Takeoff Weight ~4535 kg
Wing Area ~18 m²
# Flap Positions 2
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1520 hp
WEP Duration infinite
top speed ~607.08 kph at 6000 m
Climb Rate ~14.10 m/s
Optimal climb velocity ~287.28 kph
Turn Time ~25.21 s
Wing loading (Empty) ~182.00 kg/m²
Characteristics
Empty Weight ~7337 lb
Empty Weight + fuel ~8241 lb
Takeoff Weight ~9998 lb
Wing Area ~197 ft²
# Flap Positions 2
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1520 hp
WEP Duration infinite
Top speed ~377.22 mph at 19685 m
Climb Rate 46.26 ft/s
Optimal climb velocity ~178.51 mph
Turn Time 25.21 s
Wing loading (Empty) ~37.28 lb/ft²
Main Weapons
2 x Mg 151/20 250 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
4 x 💣 50 kg SC 50 Bomb
Payload Option 3
1 x 💣 250 kg SC 250 Bomb
Payload Option 4
1 x 💣 500 kg SC 500 Bomb
Payload Option 5
4 x MG151 20 125 RPG
Payload Option 6
2 x 🚀 210mm, 112kg BR 20 rocket
Limits
Max Speed limit 860 kph
Gear lmit 860 kph
Max static +G's ~19
Max static -G's ~19
Optimal Velocities
Ailerons <420 kph
Rudder <510 kph
Elevators <510 kph
Radiator >280 kph
Limits
Max Speed limit 534 mph
Gear lmit 534 mph
Max static +G's ~19
Max static -G's ~19
Optimal Velocities
Ailerons <261 mph
Rudder <317 mph
Elevators <317 mph
Radiator >174 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
1500 m
4921 ft
100% Enginepower 1604 hp
WEP Enginepower 1822 hp
Compressor settings 2
Optimal Altitude
5900 m
19357 ft
100% Enginepower 1444 hp
WEP Enginepower 1640 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)