Fw 190 A-5

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Fw 190 A-5 in the garage.

The Fw 190 A-5 is a premium Rank III Japanese fighter with a battle rating of 5.3 (AB) and 4.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29 as the Fw 190 A-5/U3; it was renamed to the Fw 190 A-5 in Update 1.35. It costs 1,750 GE.

The main purpose, usage and tactics recommendations

General play style

The Fw 190 A-5's instrument panel.

"Würger" is the German nickname of this beast of a plane. It can be translated as slayer, choker, or strangler. In that regard fits the English designation well too: "Butcher-bird"

One nineties are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the 190F-8. Whether to load the extra four 20mm gunpods is personal preference, but like bombs they reduce the performance greatly and the plane has good armament without the extra cannons.

Vehicle characteristics

Rocking four 20mm cannons, an armoured radial engine, armoured fuel tanks and sometimes two artillery rockets this aircraft is far but shy in the giving and taking role. Anything at 12 o'clock is soon to be dead. The wingroot mounted cannons should be additionally placed on a seperate key for head-on attacks. The outer-wing guns would only miss on distances of 800-1000m (~0.7miles). This also helps for tricky shots, as the second pair of 20mm guns only has 90 shots each, instead of the whooping 250 of the inner ones. But make sure to bring hell loose ones you have the optimal firing solution.

The rockets are an interesting piece of equipment. Developed from the 210 Nebelwerfer artillery system they were originally rather used to break up B-17 formations by forcing the US pilots to evade them. This was rather done to safely get closer to now seperate lone bombers then actually use the rockets to kill them. The BR.21 has the same shell drop as the Mk108 cannon, so if you are already used to it from flying 109 well done. If not, which wouldn't be a surprise as this is the page for the Fw190, then prepare for some misses. Like the "Sledgehammer" Mk108 the accuracy is woeful, not made better by the low velocity. A characteristic noticeable ingame which makes them difficult to use in direct fighter to fighter engagements. But all of these deficits are made up by the warhead. Oh boy... they've got power. With the fuze timer sert correctly even misses will damage enemy planes, as the shockwave radius gets close to 100m. So watchout when using them against ground units. You will most likely just kill yourself, over 100m safety distance is stronly advised!!!

Tactics

The Fw 190A-5/U2, as all the planes in this line, are some of the best "Boom and Zoomers" in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. 'Do not ever engage in a turn fight as this will most likely end bad. Instead fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights, when you are lower in energy than your foe.

In the defensive, you can often just dive away from planes, such as Spitfires and La-5s, but you need at a decent altitude to gain topspeed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are heigher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.

In a dive the 190 can, due its short wings, pull quite some stunts to either lose the hunter, or even make him lose his own wings! This is favourable strategy against La-5s, Yaks & Spitfires who have due their low wingloading (and partly woodenwings for the russians), less resistance against high G maneuvers. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:"Wenn Zwei sich streiten, freut sich der Dritte." ~ "When two quarrel, the third will reap the success." Of course this could also be you.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Best roll rate
  • Good climb rate
  • Performs very well in dives
  • Good at BnZ
  • Excellent firepower

Cons:

  • Engine overheats fast
  • Not that fast in level flight
  • Turns poorly
  • Not much defensive possibilities(only dive and scissors)

Specifications

Armaments

  • 2 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)
  • 2 x 20 mm MG FF/M cannon, wing-mounted (90 rpg = 180 total)
  • 2 x 7.92 mm MG 17 machine gun, nose-mounted (450 rpg = 900 total)

Armour

  • 57 mm Bulletproof glass in front of the cockpit.
  • 3-5 mm Steel plates in front of oil cooling system.
  • 6 mm Steel plate under the radial engine.
  • 12 mm Steel plate in pilot's headrest, and a 8 + 6 mm steel plates behind the pilot.
  • 8 mm Steel plate under the cockpit.
  • 5 mm Steel plate behind the fuel tank.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: ____ hp (Stock), 1642 hp (Upgraded)
  • Takeoff power: ____ hp (Stock), 1826 hp (Upgraded)
  • Mass: 1012 kg
Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: ____ hp (Stock), 1470 hp (Upgraded)
  • Takeoff power: ____ hp (Stock), 1654 hp (Upgraded)
  • Mass: 1012 kg
Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: ____ hp (Stock), 1470 hp (Upgraded)
  • Takeoff power: ____ hp (Stock), 1654 hp (Upgraded)
  • Mass: 1012 kg

Stats

Stock
  • Max speed: ___ km/h
    • at height: 5,800 m
  • Max altitude: 12,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 420 m

Upgraded

  • Max speed: 676 km/h
    • at height: 5,800 m
  • Max altitude: 12,000 m
  • Turn Time: 20.6 s
  • Rate of Climb: 22.1 m/s
  • Takeoff run: 420 m
Stock
  • Max speed: ___ km/h
    • at height: 5,800 m
  • Max altitude: 12,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 420 m

Upgraded

  • Max speed: 648 km/h
    • at height: 5,800 m
  • Max altitude: 12,000 m
  • Turn Time: 22.0 s
  • Rate of Climb: 14.1 m/s
  • Takeoff run: 420 m
Stock
  • Max speed: ___ km/h
    • at height: 5,800 m
  • Max altitude: 12,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 420 m

Upgraded

  • Max speed: 648 km/h
    • at height: 5,800 m
  • Max altitude: 12,000 m
  • Turn Time: 22.0 s
  • Rate of Climb: 14.1 m/s
  • Takeoff run: 420 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.38
0.76
1.14
1.52
1.9
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

In 1943, the Imperial Japanese Navy Air Service imported one Fw 190 A-5 from Germany,[1] which was delivered via submarine. The Fw 190 A-5 model was tested at the Fussa airfield, the Imperial Japanese Army's central testing facility for aircraft. The plane was flown by Lieutenant Commander Aramaki Yoshitsugu, who found the Fw 190 cockpit size just right as opposed to the tightness of the Bf 109 or the spaciousness of a P-40.[2]

The Fw 190 A-5 was also tested alongside Japanese aircraft and prototypes, including the prototypes that would be the Ki-84 and Ki-100. During these, it was deemed that the Fw 190 performance was similar to that of the Ki-84. Overall Japanese impression of the Fw 190 A-5 was positive, with better firepower than most other Japanese planes, reliable electric systems, fine craftsmanship, and a reliable engine.[2]

The Allied code names for Japanese planes predicted that the Japanese would use the Fw 190 as a fighter aircraft and gave the Fw 190 the nickname "Fred" in 1942.[1][3] However, it is not known if the Japanese ever used the Fw 190 in combat purposes against the Allies. The last known reported presence of the Fw 190 A-5 was it being loaned to a reconnaissance unit, with its ultimate fate unknown but presumably lost.[2]

Ingame description

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Screenshots and fan art

Skins and camouflages for the SM.79 series from live.warthunder

Additional information (links)

References

  1. 1.0 1.1 Dyer, 2009
  2. 2.0 2.1 2.2 Arawasi, 2014
  3. Hanson, n.d.

Sources

  • Arawasi. "Japanese Focke-Wulf Fw 190." WildEagles. N.p., 22 Jan. 2014. Web. 01 Feb. 2018. Website.
  • Dyer, Edwin M. Japanese Secret Projects: Experimental Aircraft of the IJA and IJN, 1939-1945. Midland, 2009.
  • Hanson, David. "Focke-Wulf Fw 190A5 (Fred)." Dave's Warbirds. N.p., n.d. Web. 01 Feb. 2018. Website.
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fw-190a-5_japan.png

Icon-country-jap.png Fw 190 A-5
Nation Japan
Design Family Focke Wulf 190
Type Fighter
Fighting style Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3328 kg
Empty Weight + fuel ~3738 kg
Takeoff Weight ~4535 kg
Wing Area ~18 m²
# Flap Positions 2
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1520 hp
WEP Duration infinite
top speed ~607.08 kph at 5800 m
Climb Rate ~14.10 m/s
Optimal climb velocity ~287.28 kph
Turn Time ~25.21 s
Wing loading (Empty) ~182.00 kg/m²
Characteristics
Empty Weight ~7337 lb
Empty Weight + fuel ~8241 lb
Takeoff Weight ~9998 lb
Wing Area ~197 ft²
# Flap Positions 2
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1520 hp
WEP Duration infinite
Top speed ~377.22 mph at 19029 m
Climb Rate 46.26 ft/s
Optimal climb velocity ~178.51 mph
Turn Time 25.21 s
Wing loading (Empty) ~37.28 lb/ft²
Main Weapons
2 x MG 151/20 250 rpg
2 x MG FF/M 90 rpg
2 x MG 17 900 rpg
Limits
Max Speed limit 860 kph
Gear lmit 860 kph
Max static +G's ~19
Max static -G's ~19
Optimal Velocities
Ailerons <420 kph
Rudder <510 kph
Elevators <510 kph
Radiator >280 kph
Limits
Max Speed limit 534 mph
Gear lmit 534 mph
Max static +G's ~19
Max static -G's ~19
Optimal Velocities
Ailerons <261 mph
Rudder <317 mph
Elevators <317 mph
Radiator >174 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
1500 m
4921 ft
100% Enginepower 1604 hp
WEP Enginepower 1822 hp
Compressor settings 2
Optimal Altitude
5900 m
19357 ft
100% Enginepower 1444 hp
WEP Enginepower 1640 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)