Flakpanzer I Ausf. A

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General info

Flakpanzer I Ausf. A in the Garage.

The Flakpanzer I Ausf. A is a Rank I German self-propelled anti-aircraft gun with a battle rating of 1.3. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

The main purpose, usage and tactic recommendations

General play style

Vehicle characteristics

Tactics

This self propelled anti-air truck is meant for destroying enemy fighters/dive bombers, low flying planes in general, and lightly armoured units.

This unit is a SPAA which means self-propelled anti-aircraft gun. Due to the thin armour and poor agility, it is recommended not to use this vehicle in anti armour roles. Its cannon is as powerful as the one on the Panzer II, the ammo type however, is different; its a High explosive round followed by an armour piercing round. With all of the ammo types unlocked, it is recommended to take 40% of ammo as Sprgr only, and 60% as PzGr.40 only, as it allows for easy engagements with enemy planes, as well as the much needed punch against enemy armour.

The worst enemy this tank can face is anything with 40-50 mm of sloped armour, and a gun to match, or, high flying bombers. If engaging enemy armour, it is recommended that you try to outflank the enemies. Its also handy to know where enemy ammo storage areas are, as it will ensure swift kills. It also can fill a tactical role, disorienting enemies with the noise of hits and smoke of the HEF shells.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Can turn in place more tightly, as in relation to other comparable nations' SPAA.
  • High turret rotation speed.
  • High projectile velocity, especially AP.
  • Great gun depression and elevation.
  • Big magazine.
  • Fast reload.
  • Equipped with a powerful cannon for its rank, easily destroying tanks and aircraft.

Cons:

  • No armour protection for the gun crew.
  • Vulnerable to explosions.
  • Very little armour for the driver.
  • Low top speed.
  • Vehicle is not ideal for long range tank to tank engagements.
  • Prone to getting pushed over by tanks due to its light weight and small width.
  • Prone to damage from careless driving.

Specifications

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Armament

1 x 2 cm FlaK38 cannon
  • Ammunition Capacity: 320 Shells (20 round magazine)
  • Fire Rate: 480 Shots per Minute
  • Gun Depression: -10°
  • Gun Elevation: 87°
  • Turret Rotation Speed: 20.8°/s (Stock), 28.8°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 2 cm FlaK38 cannon
  • Ammunition Capacity: 320 Shells (20 round magazine)
  • Fire Rate: 480 Shots per Minute
  • Gun Depression: -10°
  • Gun Elevation: 87°
  • Turret Rotation Speed: 20.8°/s (Stock), 24.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 2 cm FlaK38 cannon
  • Ammunition Capacity: 320 Shells (20 round magazine)
  • Fire Rate: 480 Shots per Minute
  • Gun Depression: -10°
  • Gun Elevation: 87°
  • Turret Rotation Speed: 20.8°/s (Stock), 24.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)

Ammunition

Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 46 45 33 23 15 11 API-T 780 0.15 N/A N/A N/A -1° 47° 60° 65°
PzGr 40 64 63 33 23 15 11 HVAP-T 1050 0.1 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr. 2 2 2 2 2 2 HEFI-T* 900 0.11 0.3 0.1 10.2 +0° 79° 80° 81°

Belt types

Belts Shell composition Combat usage
Default API-T, HEFI-T
(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
Sprgr. HEFI-T
(High Explosive Fragmentation Incendiary tracer) shell
Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. Heavy armoured attackers and bombers may require more though.
PzGr API-T
(Armour Piercing Incendiary tracer) shell
Intermediate usage until the better PzGr 40 can be used. Decent enough versus light tanks and other vehicles from the rear. Due the lack of HE filler underwhelming damage, yet still better than the PzGr 40.
PzGr 40 HVAP-T, API-T
(High Velocity Armour Piercing tracer - Armour Piercing Incendiary tracer) shell
Best penetrating shell of this vehicle. However, the damage effects are very poor. In close combat snipe for modules and crewmember for increased survival rate. Nothing is more annoying than emptying a clip and then to get killed in the reload because the enemy gunner survived. Against angled armoured it is not very effective like any other ACPR shell, this is offset by the very high base penetration though.

Ammo racks

Ammo racks of the Flakpanzer I
Full
ammo
1st
rack empty
Recommendations Visual
discrepancy
16 N/A Keep full Yes

Crew

  • Gunner
  • Driver

Total: 2 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 8 mm (70°) Front glacis
13 mm (28°) Lower glacis
13 mm 13 mm (1-57°) 8 mm
Gun Shield 13 mm (19-65°) Hull shield
7 mm (10-28°) Turret shield
5 mm N/A N/A

Notes:

  • Belly armour is only 5 mm thick.
  • Suspension wheels are 10 mm thick, while tracks are 15 mm thick.

Engine & mobility

Weight: 5.5 ton

Max Speed: 34 km/h
Stock

  • Engine Power: 81 hp @ 2500 rpm
  • Power-to-Weight Ratio: 14.73 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 100 hp @ 2500 rpm
  • Power-to-Weight Ratio: 18.18 hp/ton
  • Maximum Inclination: 43°
Weight: 5.5 ton

Max Speed: 31 km/h
Stock

  • Engine Power: 50 hp @ 2500 rpm
  • Power-to-Weight Ratio: 9.09 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 57 hp @ 2500 rpm
  • Power-to-Weight Ratio: 10.36 hp/ton
  • Maximum Inclination: 41°
Weight: 5.5 ton

Max Speed: 31 km/h
Stock

  • Engine Power: 50 hp @ 2500 rpm
  • Power-to-Weight Ratio: 9.09 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 57 hp @ 2500 rpm
  • Power-to-Weight Ratio: 10.36 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

The usual first: Parts & FPE. However, one might argue to skip them for Turret drive & Sprgr. Turret rotation speed is important for AA, likewise for the high explosive rounds. And it is unlikely to survive any attack that might require the use of a repair kit, or fire extinguisher. The next important upgrades are Adjustment of fire & Elevation mechanism. Again, because gun traverse speed matters a lot and increased accuracy helps for the long range single shoots. Performance upgrades are in theory useless. You stick back anyway. Driving any where else might result in enemy confrontation, not good at all. The remaining upgrades are free to choose. HVAP-T might be useful against base rushes by the enemy. Same for artillery

For the more trigger-happy players, the high rate of fire in combination with HVAP-T & big magazines make this vehicle very interesting. However the slow speed is a nuisance.

Take the same route as usual for offensive tanks:

  • 1st Tier: Parts -> Ammo
  • 2nd Tier -> FPE -> Ammo -> Free choice
  • 3rd Tier -> Crew Replenishment ->Filters
  • 4th Tier -> Ammo -> Artillery Support -> Performance upgrades

History of creation and combat usage

Development

The Flakpanzer I was developed during the French Campaign where it was realized by the German army that the current mobile anti-aircraft systems they have were insufficiently armoured. The idea was to attach the anti-aircraft role onto a tank chassis. The most available chassis at the time was the Panzer I, so it was used as the basis of the conversion done by company Stoewer. Only 24 vehicles were converted into the Flakpanzer I, making it a rare vehicle in the German arsenal.

The conversion had some of the front superstructure and the engine cover removed for more standing space, and the frontal armour of the superstructure was moved about 18 mm forward to achieve a better center of gravity. The side armour were simple sheet metals that did not offer much protection and was folded down during combat to stand on. The radio was also removed to increase working space, forcing the crew to rely on hand signals when communicating between units. These converted vehicles were mounted with the 20 mm FlaK 38 auto-cannon and was mounted slightly to the right of the vehicle for the driver to more easily get in and out. Ammunition was stored under the driver's seat and behind the loader, but the insufficient space of the tank limited ammunition storage in the hull, so an additional trailer could be coupled to increase ammunition count or even parts for the vehicle in case of repairs.

Combat usage

During its service life, it was used only by one unit, the Motorized FlaK Battalion 614, assembled in 1941 and was stationed in Romania. When Operation Barbarossa occurred, they were stationed on the southern part of the campaign. It was found in service that it was rather limited in effectiveness against enemy aircraft, but found more success as a ground support weapon, attacking ground targets. The traverse and depression on the gun was unsatisfactory due to the fixed mount the gun was installed on, whereas a traversable gun mount is more preferred, but impossible due to the vehicle's small size. Despite the uparmour by using a tank chassis, it was still too lightly armoured and the crew members suffered high casualties when operating this vehicle. Thus when given the chance, it was often replaced by a better armoured anti-aircraft vehicle such as the Flakpanzer 38(t). The unit and their Flakpanzer Is (if they still had any) were all wiped out by 1943 in the Battle of Stalingrad after being encircled by the Red Army.

Screenshots and fan art

Skins and camouflage for the Flakpanzer I from live.warthunder.com.

Additional information (links)

References


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germ_flakpanzer_i_ausf_A.png

Icon-country-der.png Flakpanzer I
Nation Germany
Type SPAA
Rank 1
Battle Rating
1.3
1.3
1.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
5,500 kg
12,125 lb
Number of Crew 2
Hull armour thickness
13/13/13/8.0 mm
0.51/0.51/0.51/0.31 inches
Statistics
Engine power (stock)
81 hp
50 hp
50 hp
Engine power (upgraded)
100 hp
57 hp
57 hp
HP/ton ratio (stock)
14.73
14.96
9.09
9.24
9.09
9.24
HP/ton ratio (Upgraded)
18.18
18.47
10.36
10.53
10.36
10.53
Max speed
34 km/h
20.8 mph
31 km/h
19.2 mph
31 km/h
19.2 mph
Main Weapon
1 x 20 mm FlaK 38 Autocannon
Ammo stowage 320 rounds
Vertical guidance -10°/87°
Economy
Required RP 4,000 RP
Vehicle cost 2,100 SL
Crew training cost 600 SL
Max repair cost (Stock)
230 SL
250 SL
380 SL
Max repair cost (Upgraded)
298 SL
324 SL
492 SL
Free repair time (Stock)
16m
30m
32m
Free repair time (Upgraded)
5m
10m
10m
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