Difference between pages "Update 1.45 "Steel Generals"" and "Lorraine 155 Mle.50"

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{{DISPLAYTITLE:Update 1.45 "Steel Generals"}}
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{{Specs-Card|code=fr_lorraine_155}}
[[File:Wallpaper Update1.45.jpg|x400px|border|right]]
 
  
[https://warthunder.com/en/news/2713--en Update 1.45 "Steel Generals"] ([https://warthunder.com/en/game/changelog/current/386 changelog]) was introduced on 16 December 2014. It is most notable for adding American Ground Forces into the game.
+
== Description ==
 +
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a gift rank {{Specs|rank}} French tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]] during the [[wt:en/news/5453-special-chronicles-of-world-war-ii-in-war-thunder-en|2018 WW2 Chronicles]].
  
__TOC__
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
 +
The Lorraine 155 Mle.50 has very little armour (although some are sloped enough to deflect certain low-rank rounds), and can generally be penetrated by most guns of its rank. Even worse, however, the 'casemate' (if it can even be called that) has very little armour, and in some places can be shot through with machine guns. The machine-gunner (operating the 151) is completely open to the elements. Generally, you want to rely on good map placement and mobility, rather than armour.
  
=New Vehicles=
+
'''Armour type:'''
==Ground Vehicles==
 
===USA===
 
''USA First stage of test ([https://warthunder.com/en/news/2712--en more information])''
 
  
'''Light Tanks'''
+
* Rolled homogeneous armour
 +
* Structural steel
  
* [[M2A4|M2A4]]
+
{| class="wikitable"
* [[M3 Stuart|M3]]
+
|-
* [[M3A1 Stuart|M3A1]]
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
* [[M3A1 (USMC)|M3A1 (USMC)]] (Gift / Bundle)
+
|-
* [[M2A4 (1st Arm.Div.)|M2A4 (1st Arm.Div.)]] (Premium)
+
| Hull || 16 mm (70°) ''Front glacis'' <br> 16 mm (2-73°) ''Transmission housing'' || 16 mm || 10 mm (0-42°) || 10 mm
 +
|-
 +
| Superstructure || 16 mm (21°) ''Front'' <br> 10 mm ''Gun shield'' || 16 mm (30°) ''Right side'' <br> 16 mm (21-48°) ''Left side'' || 10 mm || 10 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 10 mm || N/A
 +
|}
 +
'''Notes:'''
  
'''Medium Tanks'''
+
* Suspension wheels are 10 mm thick while tracks, sprocket wheels, torsion bars, and return rollers are 20 mm thick.
 +
* Belly armour is 10 mm thick.
 +
* Gun breech is 300mm thick, while the barrel itself is 25mm.
 +
* Gun carriage around the gun is 20mm thick, while the gun mount/traverse device is 40mm thick.
  
* [[M2|M2]]
+
=== Mobility ===
* [[M3 Lee|M3]]
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
* [[Grant I|Mk I Grant]] (Gift / Bundle)
 
  
'''Anti-Air Vehicles'''
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{{tankMobility|abMinHp= 639|rbMinHp= 398}}
  
* [[M13 MGMC|M13 MGC]]
+
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|L'Obusier de 155 Modèle 1950 howitzer (155 mm)|l1=L'Obusier de 155 Modèle 1950 (155 mm)}}
  
===USSR===
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[L'Obusier de 155 Modèle 1950 howitzer (155 mm)|155 mm L'Obusier de 155 Modèle 1950]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 30 || -5°/+67° || ±20° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 5.27 || 7.31 || 8.88 || 9.82 || 10.45
 +
|-
 +
| ''Realistic'' || 3.57 || 4.2 || 5.1 || 5.64 || 6.0
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 26.0 || 23.0 || 21.2 || 20.0
 +
|-
 +
|}
  
* [[BT-5]]
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===== Ammunition =====
* [[SMK]] (Premium)
+
{| class="wikitable sortable" style="text-align:center" width="100%"
* [[M4A2 (USSR)|М4А2]] (Premium)
+
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| M107 || HE || 54 || 54 || 54 || 54 || 54 || 54
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| M107 || HE || 563 || 43.1 || 0.1 || 0.1 || 6,860 || +0° || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| M110 || 563 || 40.8 || 25 || 5 || 30 || 50
 +
|-
 +
|}
  
===Germany===
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===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br /> ammo
 +
! 1st<br />  rack empty
 +
! 2nd<br />  rack empty
 +
! 3rd<br />  rack empty
 +
! 4th<br />  rack empty
 +
! 5th<br />  rack empty
 +
! 6th<br />  rack empty
 +
! 7th <br /> rack empty
 +
! 8th <br /> rack empty
 +
! Visual discrepancy
 +
|-
 +
|| '''30''' || 29&nbsp;''(+1)'' || 27 ''(+3)'' || 23&nbsp;''(+7)'' || 18&nbsp;''(+12)'' || 15&nbsp;''(+15)'' || 9&nbsp;''(+21)'' ||6&nbsp;''(+24)''||1&nbsp;''(+29)''|| style="text-align:left" | No
 +
|-
 +
|}
  
* [[Pz.III_J|Pz.Kpfw. III Ausf J]]
+
'''Notes:'''
* [[Pz.IV E|Pz.Kpfw. IV Ausf E]]
 
* [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]] (Premium)
 
  
==Aircraft==
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* Recommended ammo load: '''10'''.  ''Keeps most ammunition in the floor and out of sponsons.''
===USA===
 
  
* [[F2H-2|F2H-2]]
+
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|MG 151/20 (20 mm)}}
  
===Germany===
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[MG 151/20 (20 mm)|20 mm MG151/20]]
 +
|-
 +
! colspan="7" | ''Commander's mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 400 (250) || 700 || -8°/+45° || ±180°
 +
|-
 +
|}
  
* [[Ar 234 B-2|Ar 234 В-2]] (updated model)
+
== Usage in battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The best method of using the large-calibre weapon on the Loraine is to exploit the high-explosive power against thin-armour on the enemy. Like other large calibre HE tanks, shooting below an enemy vehicle will penetrate its belly armor. This is an effective, albeit difficult way to engage tanks whose armor is greater than what your HE shell can penetrate.
  
===USSR===
+
Some targets to keep in mind of, and their weak points:
  
* [[I-16 type 10|I-16 type 10]]
+
* Tiger I - While seemingly a hard enemy to face, the Tiger is easily dispatched with a side shot. A hit to the roadwheels will penetrate the tank, with the shell fragments going through the thin armor on the underside of the tank's sponson. This is also possible to do to Tiger IIs, but usually results in much less damage done.
 +
* Tiger II P, Panthers D and A - a hit to the bottom of the curved turret face of these tanks will cause the HE shell to pen the roof of the vehicle. This can also be done on tanks with flat turret fronts ( Tiger I, Tiger II H, Panthers G and F) by aiming for the lower half of the turret, but is not as reliable.
  
===Great Britain===
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| M110
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
* [[Canberra B (I) Mk 6|Canberra B МкVI]]
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=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
  
===Japan===
+
* Powerful 155mm gun with a HE shell on-par with the KV-2's gun
 +
* Pintle-mounted 20mm cannon that is deadly to lightly-armoured vehicles and aircraft
 +
* Decent mobility
 +
* Good reverse speed
  
* [[J2M3|J2M3]]
+
'''Cons:'''
* [[Ki-43-III otsu|Ki-43-3]]
 
  
=Game changes=
+
* Thin armor with an open casemate, allows even rifle-calibre rounds to affect the crew
==Ground Forces Ammunition==
+
* Despite thin armor, it's thick enough to trigger most fuses in APHE shells
 +
* Large profile
 +
* Long reload time; increases if the loader is taken out
 +
* If the machine-gunner is knocked out, so is the ability to use the 20mm cannon
 +
* No AP shells, only HE shells
 +
* Bad gun depression of 5°
  
* Ability to fire machine guns has been added to some ground vehicles. Current vehicles that have it enabled at the moment (more will be added later with server updates) are:  
+
== History ==
** [[KV-IB 756(r) (Germany)|KV-1B 756(r)]]
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
** [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]]
+
Prototypes of the Lorraine 155 Mle.50 passed trials in 1950, but never reached production.
** [[Pz.III_F|Pz.Kpfw. III Ausf F]]/[[Pz.III_J|J]]
 
** [[Pz.IV H|Pz.Kpfw. IV Ausf H1]]
 
** [[M2|M2 Medium]]
 
** [[M2A4|M2A4]]
 
** [[M3 Lee]]
 
** [[M3 Stuart]]
 
** [[M3A1 Stuart]]
 
** [[IS-2 (1944)|IS-2 mod. 1944]]
 
** [[IS-3]]
 
** [[IS-4M]]
 
** [[SMK]]
 
** [[T-34-85|T-34-85 with ZIS-S-53]]
 
** [[T-35]]
 
* BR-365P APCR shell has been added to [[IS-1]] ammunition.
 
* BR-367 AP shell has been added to [[T-44]] ammunition.
 
* Missing "[[Artillery Support|Artillery strike]]" modification has been added to the Kugelblitz.
 
 
==Damage Model (ground forces)==
 
  
* Damage model for ammunition has been improved. Now when you use up your ammunition, the modules will  turn off and cannot be damaged. Mechanic of not taking full ammo load works in the same way. Correlation between amount of shells loaded and module size in x-ray has been set up for the following vehicles (more vehicles will be added with server micro-updates): [[Jagdtiger]], [[IS-2]], [[IS-2 (1944)|IS-2 mod. 1944]], [[IS-3]], [[IS-4M]], [[KV-1 (Disambiguation)|KV-1]] (all modifications with 76 mm cannon)
+
== Media ==
* Many errors and inaccuracies with module positions on different ground vehicles have been fixed. Vehicles that received the most visible changes are: [[IS-4M]], [[IS-3]], [[IS-1]], [[IS-2]], [[IS-2 (1944)|IS-2 mod.1944]], [[SU-122]], [[SU-122P]], [[SU-152]], [[ISU-122]], [[ISU-122S]], [[ISU-152]], [[Tiger II (P)|Tiger II P]]/[[Tiger II (H)|H]]/[[Tiger II (10.5 cm Kw.K)|10,5cm]], [[Jagdtiger]], [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]].
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
* Many errors in the armouring scheme of ground vehicles has been fixed. On some ground vehicles the armouring scheme has been completely re-worked with a more accurate one. Vehicle list: [[KV-IB 756(r) (Germany)|KV-1B 756(r)]],[[Pz.III_J|Pz.Kpfw. III Ausf J]]/[[Pz.III_J1|J1]], [[BT-5]], [[BT-7]], [[IS-4M]], [[IS-3]], [[IS-1]], [[IS-2]], [[IS-2 (1944)|IS-2 mod. 1944]], [[KV-1 (ZiS-5)|KV-1 ZIS-5]], [[KV-85]], [[T-26]], [[T-35]], [[T-34-85 (D-5T)|T-34-85 D-5T]], [[T-34-85|T-34-85 ZIS-53]], [[Panther D|Pz.Kpfw. V Ausf. D]]/[[Panther A|A]]/[[Panther G|G]], [[StuG III G|Sturmgeschutz III Ausf. G]], [[Panther II]], [[Tiger H1|Tiger I H1]], [[Tiger II (P)|Tiger II P]]/[[Tiger II (H)|H]]/[[Tiger II (10.5 cm Kw.K)|10,5cm]], [[Pz.IV F1|Pz.Kpfw. IV Ausf. F1]]/[[Pz.IV F2|2]],  [[Flakpanzer I|Flakpanzer 1]], [[Jagdtiger]], [[Jagdpanzer IV]], [[Jagdpanther]].
 
 
==Technical characteristics of vehicles (ground forces)==
 
  
* For [[Tiger II (10.5 cm Kw.K)|10,5 cm Tiger II]] and [[Panther II]], the engine was replaced with the HL 234 engine project with 900 hp power.
+
;Skins
* [[Panther II]] transmission was replaced with one similar to those that were installed on this Tiger II.
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_lorraine_155 Skin and Camouflages for the {{PAGENAME}} from live.warthunder.com.]
* [[T-34-85]]: Changes were made to the following characteristics: combat weight, engine rpm, elevation angles (maximum elevation angle was changed from 28° to 22° degrees), maximum turret traverse speed (from 15 to 25 degrees per second). Based on “Руководство по материальной части танка Т-34″. – Военное издательство Министерства вооруженных сил СССР, Москва, 1949 г.(“Manual to the material part of the T-34″- Military Publishing House of the Armed Forces Ministry USSR, Moscow, 1949)
 
* [[IS-3]]: Combat weight was changed from 45.8t to 48t. Based on “Руководству по материальной части и эксплуатации Танка ИС-3”. – Москва, 1955 г. (“Manual to material part and operation of the of the IS-3 tank” – Moscow, 1955)
 
* [[Ostwind|Flakpanzer IV Ostwind]], combat load increased from 320 to 1000 shells
 
  
==Game mechanics (ground forces)==
+
;Videos
 +
{{Youtube-gallery|YZtAEsSpwNM|'''The Shooting Range #96''' - ''Metal Beasts'' section at 00:39 discusses the Lorraine 155 Mle.50.|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 0:50 - ''War Thunder Official Channel''}}
  
*[[Towing|Tow cables]] have been added (see devblog)
+
== See also ==
*[[Artillery Support|Artillery strike]] principles have been changed (see devblog)
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
*Repair assistance from teammates has been added
 
*Ground vehicle behavior on different surfaces and with collisions has been improved
 
*In [[Realistic Battles|realistic]] and [[Simulator_Battles|simulator]] tank battles different combinations of War Thunder nations are available simultaneously in one battle:
 
 
:USSR vs Germany
 
:USSR vs USA
 
:USA vs Germany
 
:USSR+USA vs German
 
:USSR+Germany vs USA
 
:Every combination could be set for every rank and every location.
 
 
==Game mechanics (air forces)==
 
  
* Enemy contacts that have been spotted by allies are now visible to players at a distance of up to 8km (additional 30%)
+
* ''reference to the series of the vehicles;''
* Telescopic sights on aircraft that have them fitted now have a view similar to the sniper view that ground vehicles currently have.
+
* ''links to approximate analogues of other nations and research trees.''
* Kill credit for [[Realistic Battles|Realistic]] and [[Simulator_Battles|Simulator]] battles has been changed. Now, if you shoot off the wing or tail of an enemy who is not close to his airfield, the opponent will be counted as immediately destroyed.
 
 
==Damage Model (air forces)==
 
  
* Damage model on all aircraft has been overhauled: shapes for inner and outer modules has been specified.
+
== External links ==
* Mechanics for wing and tail loss on random spots has been added.
+
<!--''Paste links to sources and external resources, such as:''
 
==Air Forces Ammunition==
 
  
*Fixed error in “New machine gun” and “New cannon” modifications, which led to wrong parameters for overheating and spread being applied. Now an overheat will occur a bit later than it was before and spread will be smaller.
+
* ''topic on the official game forum;''
+
* ''encyclopedia page on tank;''
==Flight Model==
+
* ''other literature.''-->
  
* Fuel consumption and control stiffening are corrected for [[F4U (Disambiguation)|F4U]] series.
+
* [[Wikipedia:Obusier_de_155_mm_Mod%C3%A8le_50|[Wikipedia<nowiki>]</nowiki> Obusier de 155mm Modèle 50 (The gun)]]
* [[MiG-15|MiG-15’s]] weight distribution and gear characteristics have been adjusted.
+
* [[Wikipedia:AMX-50#Char_Lorraine|[Wikipedia<nowiki>]</nowiki> AMX-50 - Char Lorraine (The chassis)]]
* [[Fw 190 F-8|Fw-190-F8]]. Fixed calculation of the pod module R3 in relation to flight characteristics on the stat cards of the modification (analytic calculations).
 
* Fixed a bug where in the aircraft with un-retractable landing gear, the instructor mistakenly believed that the player has released them by themselves and began to use flaps for landing, which resulted in wrong behavior of the aircraft in the air.
 
* [[Boomerang Mk I (Great Britain)|Boomerang Mk.I]] has been tuned according to data sheet.
 
* [[Boomerang Mk II (Great Britain)|Boomerang Mk.II]] has been tuned according to data sheet.
 
* [[Boston Mk I (Great Britain)|Boston Mk.I]] has been tuned according to data sheet.
 
* [[DB-7 (Great Britain)]] has been tuned according to data sheet.
 
* [[A-20G-25|A-20G]] – rudder control efficiency has been increased.
 
* [[P-400]] – flight model has been updated.
 
* [[P-39N-0|P-39-N-0]]/[[Pokryshkin%27s_P-39N-0_(USSR)|N-0-USSR]]/[[P-39Q-5|Q-5]]/[[P-39Q-15_(USSR)|Q-15]] flight models has been updated.
 
* [[XP-50]] has been tuned according to data sheet.
 
* [[IL-2 (1942)|IL-2]] has been tuned according to data sheet.
 
* [[IL-2M type 3|IL-2M]] has been tuned according to data sheet.
 
* [[IL-2M "Avenger"]] has been tuned according to data sheet.
 
* [[IL-10 (1946)]] has been tuned according to data sheet
 
* Flight models of [[Yak-3]] and [[Yak-3P]] have been updated
 
* [[Tu-2|Tu-2]] line have been tuned according to data sheets.
 
* [[LaGG-3-8|LaGG-3]] of the 8-th series has been tuned according to data sheet.
 
* [[LaGG-3-11|LaGG-3]] of the 11-th series has been tuned according to data sheet.
 
* [[LaGG-3-23|LaGG-3]] of the 23-d series has been tuned according to data sheet.
 
* [[BTD-1|BTD-1]] has been tuned according to data sheet.
 
* [[A6M3|A6M3 (zeke 32)]] has been tuned according to data sheet.
 
* [[P-26_(Disambiguation)|P-26]] has been tuned according to data sheet.
 
* [[P-40E-1|P-40]] has been tuned according to data sheet.
 
* [[P-38G-1|P-38G]] has been tuned according to data sheet.
 
* [[P-51 (Disambiguation)|P-51 Mustangs]] (all modifications) have been tuned according to data sheets
 
* [[Spitfire Mk Ia|Spitfire Mk I]] and [[Spitfire Mk IIa|Mk II]] have been tuned according to data sheets
 
* [[Do 217 M-1|Do-217-M1]] has been tuned according to data sheet.
 
* Flight models of [[Bf 109 (Disambiguation)|Bf 109 G and K]] series have been updated
 
* Flight models of [[Typhoon (Disambiguation)|Typhoon Mk Ia and Ib]] have been updated
 
* [[Ki-43-II|Ki-43-II Otsu]] has been tuned according to data sheet.
 
* [[J2M3|J2M3]] has been tuned according to data sheet.
 
* B-25 and PBJ-1 series – rudder efficiency has been increased
 
* [[D3A1]] – flight model has been updated, added take off mode to engine
 
 
==Camouflages and decals==
 
  
* US tank decals have been added.
+
{{France tank destroyers}}
* New Axis Air Forces decals have been added
+
{{France premium ground vehicles}}
* New squadron decals have been added (Axis (emblems))
 
* New Allied Air Forces decals have been added
 
* Camouflages that were temporarily made unavailable for selection by players have now been returned. Achievements have been added to unlock them. For people who own these vehicles and who log into the game in the first week after 1.45 has been released will have these camouflages added for free:
 
** He 111H-6 – “Torpedo plane camouflage”
 
** LaGG-3-23 – “Bicolor camouflage”, “Winter camouflage”
 
** Yak-3 – “Grey-blue camouflage 1″
 
** DB-7 – “Vichy Air Force camouflage”
 
** A6M2 USA- “”"V-103″” Camouflage”
 
** Yak-15 – “Unicolor camouflage”
 
** XP-50 – “Olive-Green camouflage”
 
** Lа-7b-20 – “Grey-Blue camouflage”
 
** F9F-5 – “Unpainted camouflage”, “Partly painted camouflage”
 
** Yak-3P – “Grey-blue camouflage 2”, “Grey camouflage”
 
** Ki-84 ko – “Brown camouflage”
 
** La-15- “Unpainted camouflage”, “Blue nose”
 
** LaGG-3-4 – “Winter camouflage”, “Finnish Air Force camouflage”
 
** Т-34 1940 – “Forest camouflage”
 
 
 
==New Locations==
 
 
 
* Ground forces and aviation location "[[White Rock Fortress]]"
 
* Ground forces and aviation location "[[Eastern Europe (Ground Forces)|Eastern Europe]]"
 
* Aviation location Operation “[[Battle for Moscow]]”
 
* New [[Dynamic_Campaign|Dynamic campaigns]]:
 
** [[Guam]],
 
** [[Saipan]],
 
** [[Iwo Jima]],
 
** [[Moscow]],
 
** [[Khalkhin Gol]],
 
** [[Honolulu]].
 
 
 
==New missions==
 
 
 
* Event "Tractor factory"
 
* Event "Beside the Kursk salient"
 
* Added singleplayer and co-op missions on the [[Moscow]] map.
 
* Mission in Custom Battles on [[Kuban (Ground Forces)|Kuban]], [[Karelia]], [[Carpathians]], [[Jungle]] maps have been merged into one and can be set in the Custom Battles options.
 
* Changed route to engagement for teams in Domination and Conquest modes on [[Mozdok_(Ground_Forces)|Mozdok]] in [[Realistic_Battles|Realistic Battles]] mode.
 
* Domination and Conquest at Arcade mode of [[Poland (Ground Forces)|Poland]] map –  one of the capture points have been moved.
 
* Breakthrough mode has been added on most of the tank maps, where players will need to capture a series of points one after another and prevent the enemy team from capturing their points. Maps with new mode are:
 
** [[Mozdok_(Ground_Forces)|Mozdok]]
 
** [[Carpathians]]
 
** [[Eastern Europe (Ground Forces)|Eastern Europe]]
 
** [[Jungle]]
 
** [[Kuban (Ground Forces)|Kuban]]
 
* Balance fixes introduced on [[Carpathians]] map.
 
 
 
==Graphics==
 
 
 
* Transition between Levels of Detail has been improved.
 
* Render in aircraft and tank modes has been optimized.
 
 
 
==Interface==
 
 
 
* New hangar and “To Battle!” button interface implemented.(see devblog)
 
* Some of the graphical settings that previously needed client restarts to be applied now will be applied automatically.
 
* “Show the status of the tank modules” button assignment now renamed to “Show the status of vehicle modules”.
 
* “Show the status of the tank modules” button assignment now moved from “Tank controls” to “Miscellaneous”
 
* Button “Show the status of the tank modules” now assigned to “O(letter)” by default. For players who uses their own control setup the keybinding will not change, but it will for players who use default settings.
 
* PS4: 'Look back' and ‘Look down’ cameras now work properly when assigned in Controls
 
* PS4: In chat interface, ‘Copy selected player’s name to input line’ added to context menu
 
 
 
=Smaller updates that came afterwards=
 
 
 
[[Category:Updates]]
 

Revision as of 21:48, 15 August 2020

Lorraine 155 Mle.50
fr_lorraine_155.png
Lorraine 155 Mle.50
Show in game

Description

GarageImage Lorraine 155 Mle.50.jpg


The Lorraine automoteur de 155 mm modèle 1950 (shortened as Lorraine 155 Mle.50) is a gift rank III French tank destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" during the 2018 WW2 Chronicles.

General info

Survivability and armour

The Lorraine 155 Mle.50 has very little armour (although some are sloped enough to deflect certain low-rank rounds), and can generally be penetrated by most guns of its rank. Even worse, however, the 'casemate' (if it can even be called that) has very little armour, and in some places can be shot through with machine guns. The machine-gunner (operating the 151) is completely open to the elements. Generally, you want to rely on good map placement and mobility, rather than armour.

Armour type:

  • Rolled homogeneous armour
  • Structural steel
Armour Front (Slope angle) Sides Rear Roof
Hull 16 mm (70°) Front glacis
16 mm (2-73°) Transmission housing
16 mm 10 mm (0-42°) 10 mm
Superstructure 16 mm (21°) Front
10 mm Gun shield
16 mm (30°) Right side
16 mm (21-48°) Left side
10 mm 10 mm
Armour Sides Roof
Cupola 10 mm N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks, sprocket wheels, torsion bars, and return rollers are 20 mm thick.
  • Belly armour is 10 mm thick.
  • Gun breech is 300mm thick, while the barrel itself is 25mm.
  • Gun carriage around the gun is 20mm thick, while the gun mount/traverse device is 40mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 16 30 639 1,145 21.3 38.17
Realistic 55 15 398 600 13.27 20

Armaments

Main armament

155 mm L'Obusier de 155 Modèle 1950
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
30 -5°/+67° ±20° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.27 7.31 8.88 9.82 10.45
Realistic 3.57 4.2 5.1 5.64 6.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
26.0 23.0 21.2 20.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M107 HE 54 54 54 54 54 54
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M107 HE 563 43.1 0.1 0.1 6,860 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M110 563 40.8 25 5 30 50
Ammo racks
Ammo racks of the Lorraine 155 Mle.50.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual discrepancy
30 29 (+1) 27 (+3) 23 (+7) 18 (+12) 15 (+15) (+21) (+24) (+29) No

Notes:

  • Recommended ammo load: 10. Keeps most ammunition in the floor and out of sponsons.

Machine guns

Main article: MG 151/20 (20 mm)
20 mm MG151/20
Commander's mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
400 (250) 700 -8°/+45° ±180°

Usage in battles

The best method of using the large-calibre weapon on the Loraine is to exploit the high-explosive power against thin-armour on the enemy. Like other large calibre HE tanks, shooting below an enemy vehicle will penetrate its belly armor. This is an effective, albeit difficult way to engage tanks whose armor is greater than what your HE shell can penetrate.

Some targets to keep in mind of, and their weak points:

  • Tiger I - While seemingly a hard enemy to face, the Tiger is easily dispatched with a side shot. A hit to the roadwheels will penetrate the tank, with the shell fragments going through the thin armor on the underside of the tank's sponson. This is also possible to do to Tiger IIs, but usually results in much less damage done.
  • Tiger II P, Panthers D and A - a hit to the bottom of the curved turret face of these tanks will cause the HE shell to pen the roof of the vehicle. This can also be done on tanks with flat turret fronts ( Tiger I, Tiger II H, Panthers G and F) by aiming for the lower half of the turret, but is not as reliable.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M110
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Powerful 155mm gun with a HE shell on-par with the KV-2's gun
  • Pintle-mounted 20mm cannon that is deadly to lightly-armoured vehicles and aircraft
  • Decent mobility
  • Good reverse speed

Cons:

  • Thin armor with an open casemate, allows even rifle-calibre rounds to affect the crew
  • Despite thin armor, it's thick enough to trigger most fuses in APHE shells
  • Large profile
  • Long reload time; increases if the loader is taken out
  • If the machine-gunner is knocked out, so is the ability to use the 20mm cannon
  • No AP shells, only HE shells
  • Bad gun depression of 5°

History

Prototypes of the Lorraine 155 Mle.50 passed trials in 1950, but never reached production.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50