Difference between pages "MG3A1 (7.62 mm)" and "M551"

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(Updated for 1.91)
 
(Pros and cons)
 
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{{AutoWeapon-Card
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{{Specs-Card|code=us_m551}}
| image = File:Weapon_MG_3A1_7.62mm.jpg
 
| title = {{PAGENAME}}
 
| MG-calibre = 7.62
 
| Belt-capacity = 1,000
 
| RoF = 1,200
 
| MG-velocity = 835 - 853
 
| MG-max-pen = 10
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The '''MG 3A1''' is a German 7.62 mm General-Purpose Machine Gun (GPMG). The MG 3A1 is a post-war derivative of the [[MG 42 (7.92 mm)]] machine gun, re-chambered to take the 7.62×51 mm NATO round, and featuring other improvements. The weapon is primarily found as the co-axial or commander's machine gun on post-war German tanks. Being only a 7.62 mm machine gun it is largely ineffective against all but the most weakly armoured, or open cabin, vehicles.
+
[[File:GarageImage_M551Sheridan.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American light tank {{Battle-rating}}. The tank was added in [[Update 1.59 "Flaming Arrows"]].  
  
=== Vehicles equipped with this weapon ===
+
== General info ==
<!-- ''List out vehicles that are equipped with the weapon.'' -->
+
=== Survivability and armour ===
{{Navigation-Start|Vehicles equipped with this weapon}}
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
{{Navigation-First-Line|'''Light tanks'''}}{{Specs-Link|germ_begleitpanzer_57|short}}{{-}}{{Specs-Link|germ_ru251|short}}
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''  
  
{{Navigation-Line|'''Medium tanks'''}}{{Specs-Link|germ_leopard_I|short}}{{-}}{{Specs-Link|germ_leopard_I_a1|short}}{{-}}{{Specs-Link|germ_leopard_a1a1_120|short}}{{-}}{{Specs-Link|germ_leopard_2k|short}}{{-}}{{Specs-Link|germ_leopard_2a4|short}}{{-}}{{Specs-Link|germ_leopard_2a5|short}}
+
* Aluminum Alloy 7039
{{Navigation-Line| }}{{Specs-Link|fr_amx_30_super|short}}{{-}}{{Specs-Link|germ_kpz_70|short}}{{-}}{{Specs-Link|germ_mkpz_m48a2ga2|short}}{{-}}{{Specs-Link|us_xm_803|short}}
+
* Rolled homogeneous armour (Turret)
 +
* Cast homogeneous armour (Gun mantlet)
  
{{Navigation-Line|'''Tank destroyers'''}}{{Specs-Link|germ_kanonenjagdpanzer|short}}{{-}}{{Specs-Link|germ_raketenjagdpanzer_2|short}}{{-}}{{Specs-Link|germ_raketenjagdpanzer_2_hot|short}}{{-}}{{Specs-Link|ussr_9p149|short}}
+
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope Angle°) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 25.4 mm (70°), 12.7 mm (87°) ''Front Glacis'' <br> 31.7 mm (33°) ''Lower Glacis'' <br> 25.4 mm (2-80°) ''Driver's port'' || 19 + 2 mm ''Top'' <br> 25.4 mm (0-56°) ''Bottom'' || 12.7 mm (49-50°) ''Top'' <br> 19 mm (32-55°) ''Bottom'' || 19 mm <br> 12.7 mm ''Engine grilles''
 +
|-
 +
| Turret || 25.4 mm (6-78°) ''Turret front'' <br> 31.7 mm (1-81°) ''Gun mantlet'' || 25.4 mm (50-55°) || 25.4 mm (46-54°) || 19 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 31.7 mm || 31.7 mm
 +
|-
 +
|}
 +
'''Notes:'''
  
{{Navigation-Line|'''SPAA'''}}{{Specs-Link|uk_stormer_hvm|short}}
+
* Suspension wheels and tracks are 15 mm thick.
  
{{Navigation-End}}
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Against most opponents, the M551 can be destroyed with a single shot. It's best to just stay in one spot along a road and wait for an enemy to pass by where so that they present their vulnerable side armour and vitals to target at. Once the ATGMS are unlocked then the player can stay out of range from everything but ATGMs.
  
== General info ==
+
=== Mobility ===
<!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' -->
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
Being a derivative of the [[MG 42 (7.92 mm)|MG 42]] the MG 3A1 performs almost identically to it.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armor<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 15.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 77 (AB)
 +
|-
 +
|69 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|465
 +
|___
 +
|-
 +
|''Realistic/Simulator''
 +
|265
 +
|___
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|30.59
 +
|__.__
 +
|-
 +
|''Realistic/Simulator''
 +
|17.43
 +
|__.__
 +
|-
 +
|}
  
=== Available ammunition ===
+
== Armaments ==
<!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' -->
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=== Main armament ===
The MG 3A1 can only be equipped with one ammo belt consisting of one Armour-piercing (AP) bullet, followed by one Tracer bullet. Neither bullet has much penetration (maximum of 10 mm), however the AP bullet performs much better than the tracer bullet.
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|M81 (152 mm)}}
  
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[M81 (152 mm)|152 mm M81]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 30 || -8°/+19° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 46.24 || 52.71 || 64.00 || 70.78 || 75.29
 +
|-
 +
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 15.6 || 13.8 || 12.72 || 12.0
 +
|-
 +
|}
 +
 +
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="7" | Penetration statistics
+
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| AP || 10 || 9 || 7 || 4 || 0 || 0
+
| M409A1 || HEAT || 380 || 380 || 380 || 380 || 380 || 380
 
|-
 
|-
| T || 5 || 4 || 2 || 1 || 0 || 0
+
| M657A2 || HE || 45 || 45 || 44 || 43 || 42 || 42
 +
|-
 +
| MGM-61B Shillelagh || ATGM || 431 || 431 || 431 || 431 || 431 || 431
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Velocity<br>(m/s)
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! rowspan="2" |Velocity <br /> in m/s
! rowspan="2" | Projectile<br>Mass (kg)
+
! rowspan="2" |Projectile<br />Mass in kg
! rowspan="2" | Fuse delay<br>(m)
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! rowspan="2" | ''Fuse delay''
! rowspan="2" | Fuse sensitivity<br>(mm)
+
''in m:''
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
+
! rowspan="2" | ''Fuse sensitivity''
! rowspan="2" | Normalisation at 30°<br>from horizontal
+
''in mm:''
! colspan="3" | Ricochet
+
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! 0% !! 50% !! 100%
+
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
| AP || 853 || 0.0108 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°
+
| M409A1 || 682 || 18.9 || 0.0 || 0.1 || 3,730 || +0° || 62° || 69° || 73°
 
|-
 
|-
| T || 835 || 0.0095 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°
+
| M657A2 || 682 || 22 || 0.1 || 0.1 || 4,300 || +0° || 79° || 80° || 81°
 +
|-
 +
| MGM-61B Shillelagh || 323 || 27.8 || 0.0 || 0.01 || 3,600 || +0° || 80° || 82° || 90°
 
|-
 
|-
 
|}
 
|}
  
=== Comparison with analogues ===
+
===== [[Ammo racks|Ammo racks]] =====
<!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' -->
+
[[File:Ammoracks_M551.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M551 Sheridan.]]
The MG 3A1 performs almost identically to the [[MG 42 (7.92 mm)|MG 42]], but has a significantly higher belt capacity at 1,000 rounds instead of 150. Like the MG 42, the MG 3A1 has an extremely fast rate of fire compared to other machine guns at 1,200 rounds per minute.
+
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''30''' || 28&nbsp;''(+2)'' || 26&nbsp;''(+4)'' || 21&nbsp;''(+9)'' || 14&nbsp;''(+16)'' || 1&nbsp;''(+29)'' || style="text-align:center" | No
 +
|-
 +
|}
 +
 
 +
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|Browning M2HB (12.7 mm)|M73 (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[Browning M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 1,000 (200) || 577 || -10°/+70° || ±60°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[M73 (7.62 mm)|7.62 mm M73]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
Due to the very low penetration this weapon it is largely ineffective against enemy armour (although you may be able to penetrate some vehicles with extremely thin armour). The gun is primarily useful for incapacitating exposed crew members in open topped vehicles (although there are few such vehicles at the battle ratings this gun is found at). The gun can also be used for ranging on some vehicles, as well as marking enemy vehicles and obscuring the view of enemy players (shooting at their gun sight). You can use the gun against aircraft however it does minimal damage, and being co-axially mounted on most tanks can often not be brought / kept on target against aircraft. Clearing trees and bushes is another use.
+
The ''Sheridan'', even with the ability to fire ATGMS, is an extremely difficult tank to use due to it having no armour. Even some high-power MGs can penetrate the armour easily. The stock heat round while having high pen drops like a rock at range and bounces ALOT. Immediately upon reaching the tier 2 modifications research the ATGM missiles. Once those are unlocked the ''Sheridan'' becomes a fast and mobile missile platform that out ranges most vehicles in game. With only the stock HEAT always aim for ammo racks. This is pretty much the only way to destroy the heavier tanks. The mobile AAs will be the M551's biggest problems. While the ''Sheridan'' can drive circles around most of its heavy opponents, the fast anti-air turret can keep up with the M551, able to tear the armour to pieces. The ATGMs are a vast improvement over the HEAT rounds, one shotting pretty much everything and extending the ''Sheridan'' range past that of most of its opponents.
 +
 
 +
Stay in the back, everything will one shot the tank. Use the M551's speed and maneuverability to get around enemies. Don't be afraid to get in real close to the enemy, because with only HEAT, the 152 mm's effective range is very limited. Once ATGMs are usable, the ''Sheridan'' becomes an extremely formidable sniper. Able to fire on target, destroy a target, then move position for another opportunity. In Arcade, the ''Sheridan'' is an easy target for everyone, but in realistic and simulator its speed makes it a very hard target to hit.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
  
'''Pros:'''
+
* Dual-purpose cannon, firing regular shells or [[Anti-tank guided missiles|guided missiles]].
* Extremely high rate of fire
+
* Very fast turret traverse.
* Very good belt capacity, especially compared to the earlier MG 42
+
* Missiles in RB have a point-to-aim guidance system.
 +
* Rather small profile in comparison to other Rank V vehicles.
 +
* Can have NVD(Night Vision Devices) as a Tier 4 Modification.
  
 
'''Cons:'''
 
'''Cons:'''
* Low penetration makes it ineffective against armour
+
 
* Low damage
+
* Virtually no armour.
 +
* Uses only chemical rounds, no kinetic rounds (AP) available.
 +
* Low ammunition storage (30).
 +
* ATGM has a reload several seconds longer than normal ammunition.
 +
* Can only hold 10 ATGM ammunition total.
 +
* Can be hull broken with 100 mm HEAT shells
  
 
== History ==
 
== History ==
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
The MG 3A1 is a German General-Purpose Machine Gun (GPMG) chambering the 7.62×51 mm NATO round, the weapon is derived from the war-time [[MG 42 (7.92 mm)|MG 42]] and bears close resemblance to its predecessor. After WW2 Germany was looking for a new machine gun to equip the Bundeswehr (the German Army) and Rheinmetall was contracted to produce a new version of the highly successful MG42, from the Second World War. The original design plans for the MG42 were captured by the Soviets in the aftermath of WW2, and so Rheinmetall had to reverse engineer existing MG42s in order to re-create the design.
+
{{main|M551/History|l1=History of the M551}}
 +
===Development===
 +
In the post-war period, U.S. Army specified for a new light tank that is light enough for air-transportation and have a large cruising range. The first resulting light tank, the [[M41A1|M41 ''Walker Bulldog'']], did not meet these specifications and the following development such as the [[T92]] were cancelled after the discovery of the amphibious Soviet [[PT-76B|PT-76]] tank, which added a requirement for the light tank to also be amphibious. A new tank design began development, using aluminum alloy to save weight, a fabric screen for flotation, and a controversial [[M81 (152 mm)|152 mm gun/launcher]] for firepower with the Shillelagh missiles. However, the design's lightweight and mobility made it favorable and so the tank was approved for Army standard in May 1966 and designated the '''M551 ''Sheridan'''''. Between 1966 to 1970, 1,662 ''Sheridans'' were produced at a program cost of $1.3 billion.<ref name="ZalogaM551">Zaloga, 2009</ref>
 +
 
 +
===Deployment===
 +
The ''Sheridan'' first saw service in June 1967 n the 1/63rd Armor Regiment at Fort Riley. The first air usage of the ''Sheridan'' came from the 1/17th Cavalry at Fort Bragg. Its first overseas deployment was to South Korea in November 1968 and Europe in January 1969. 800 ''Sheridans'' were deployed worldwide by 1971. Troubles with the 152 mm Gun/Launcher plagued the M551's early service life as attempts were made to fix the issues in the weapon's ammo propellant and ability to fire missiles.<ref name="ZalogaM551" />
 +
 
 +
The ''Sheridan's'' tank's first combat would be seen in Vietnam under the urging of General Creighton Abrams. The tank first arrived in January 1969 modified for the environment in a configuration dubbed "Two-Box M551" with many complex mechanical instrument boxes removed (save for two), as well as the ability to fire the Shillelagh missiles disabled and the production of a fletchette ammunition for the 152 mm gun/launcher. First impressions of the ''Sheridan'' were positive due to the weapon's effectiveness in anti-infantry and bunker busting roles, as well as the mobility able to maintain speed with the M113 armoured personnel carriers. However, experience soon soured when the lack of armour became apparent compared to the [[M48A1|M48 Pattons]] employed in the theater, with the M551 vulnerable to mines and the numerous hand-held anti-tank weaponry.<ref name="ZalogaM551" />
 +
 
 +
Post-Vietnam, the M551 Sheridans underwent a product improvement program (PIP) that upgraded the design. The next combat operation would be in ''Operation Just Cause'' in Panama, featuring the first and only time tanks were parachuted into a combat zone. Inserted with the 82nd Airborne Division, the M551 proved a popular psychological weapon against the opposing forces. After Panama, the M551 were also deployed to Saudi Arabia as part of the Gulf War in both Operation ''Desert Shield'' and ''Desert Storm'', where in the latter they fought Iraqi units equipped with [[T-55A|T-55s]] and [[T-72A|T-72s]] in the only time in the M551's history that the gun-launched Shillelagh missiles were used against an enemy.<ref name="ZalogaM551" />
  
The new Weapon entered service in 1958 as the MG 1, a reverse engineered MG42, re-chambered for the NATO standard 7.62×51 mm, and with  other minor differences. While MG1s were being produced existing stocks of MG42s were re-chambered from the 7.92 × 57 mm Mauser round to NATO ammunition and designated MG 2. Throughout it's service the MG1 was upgraded with MG 1A1, A2, and A3 variants being produced. In 1968 the MG 3 entered service as an improved version of the MG 1A3. The MG 3A1 is a variant of the MG 3 modified for use on armoured vehicles. The MG 3 family of weapons is still in service with the Bundeswehr and several other armed forces to this day.
+
Back in the United States, the M551 also found use in the U.S. Army's National Training Center at the Mojave desert in California, where they are dressed up to look like Soviet vehicles to play as the "opposing forces" to train the army units on tactics in the battlefield. After the Gulf War, the Sheridan's combat career came to an end and so they remained in service at the National Training Center until 2004. The ''Sheridans'' were retired without any replacement in the airborne tank role. Though attempts had been made in the late 1990's for a replacement, the Army decided that an airborne tank was simply not worth the cost for a specialized vehicle.<ref name="ZalogaM551" />
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 +
[http://live.warthunder.com/feed/camouflages/?q=%23M551 '''Skins''' and '''camouflages''' for the M551 from live.warthunder.com.]
 +
 
 +
==References==
 +
'''Citations:'''
 +
<references />
 +
 
 +
'''Bibliography'''
 +
 
 +
* Zaloga Steven. ''M551 Sheridan: US Airmobile Tanks 1941-2001'' Great Britain: Osprey Publishing Ltd., 2009
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the article about the variant of the cannon/machine gun;''
+
 
* ''references to approximate analogues by other nations and research trees.'' -->
+
* ''reference to the series of the vehicles;''
* [[MG 42 (7.92 mm)]]
+
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
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{{USA light tanks}}
  
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[[Category:ATGM vehicles]]

Revision as of 01:49, 18 October 2019

us_m551.png
M551
AB RB SB
8.0 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

GarageImage M551.jpg


The 152-mm Gun / Launcher M551 Sheridan is a Rank VI American light tank with a battle rating of 8.0 (AB) and 8.3 (RB/SB). The tank was added in Update 1.59 "Flaming Arrows".

General info

Survivability and armour

Armour type:

  • Aluminum Alloy 7039
  • Rolled homogeneous armour (Turret)
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope Angle°) Sides Rear Roof
Hull 25.4 mm (70°), 12.7 mm (87°) Front Glacis
31.7 mm (33°) Lower Glacis
25.4 mm (2-80°) Driver's port
19 + 2 mm Top
25.4 mm (0-56°) Bottom
12.7 mm (49-50°) Top
19 mm (32-55°) Bottom
19 mm
12.7 mm Engine grilles
Turret 25.4 mm (6-78°) Turret front
31.7 mm (1-81°) Gun mantlet
25.4 mm (50-55°) 25.4 mm (46-54°) 19 mm
Armour Sides Roof
Cupola 31.7 mm 31.7 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.

Against most opponents, the M551 can be destroyed with a single shot. It's best to just stay in one spot along a road and wait for an enemy to pass by where so that they present their vulnerable side armour and vitals to target at. Once the ATGMS are unlocked then the player can stay out of range from everything but ATGMs.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
15.2 N/A 77 (AB)
69 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 465 ___
Realistic/Simulator 265 ___
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 30.59 __.__
Realistic/Simulator 17.43 __.__

Armaments

Main armament

Main article: M81 (152 mm)
152 mm M81
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
30 -8°/+19° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 46.24 52.71 64.00 70.78 75.29
Realistic 23.80 28.00 34.00 37.60 40.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
15.6 13.8 12.72 12.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M409A1 HEAT 380 380 380 380 380 380
M657A2 HE 45 45 44 43 42 42
MGM-61B Shillelagh ATGM 431 431 431 431 431 431
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M409A1 682 18.9 0.0 0.1 3,730 +0° 62° 69° 73°
M657A2 682 22 0.1 0.1 4,300 +0° 79° 80° 81°
MGM-61B Shillelagh 323 27.8 0.0 0.01 3,600 +0° 80° 82° 90°
Ammo racks
Ammo racks of the M551 Sheridan.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
30 28 (+2) 26 (+4) 21 (+9) 14 (+16) (+29) No

Machine guns

12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 577 -10°/+70° ±60°
7.62 mm M73
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

The Sheridan, even with the ability to fire ATGMS, is an extremely difficult tank to use due to it having no armour. Even some high-power MGs can penetrate the armour easily. The stock heat round while having high pen drops like a rock at range and bounces ALOT. Immediately upon reaching the tier 2 modifications research the ATGM missiles. Once those are unlocked the Sheridan becomes a fast and mobile missile platform that out ranges most vehicles in game. With only the stock HEAT always aim for ammo racks. This is pretty much the only way to destroy the heavier tanks. The mobile AAs will be the M551's biggest problems. While the Sheridan can drive circles around most of its heavy opponents, the fast anti-air turret can keep up with the M551, able to tear the armour to pieces. The ATGMs are a vast improvement over the HEAT rounds, one shotting pretty much everything and extending the Sheridan range past that of most of its opponents.

Stay in the back, everything will one shot the tank. Use the M551's speed and maneuverability to get around enemies. Don't be afraid to get in real close to the enemy, because with only HEAT, the 152 mm's effective range is very limited. Once ATGMs are usable, the Sheridan becomes an extremely formidable sniper. Able to fire on target, destroy a target, then move position for another opportunity. In Arcade, the Sheridan is an easy target for everyone, but in realistic and simulator its speed makes it a very hard target to hit.

Pros and cons

Pros:

  • Dual-purpose cannon, firing regular shells or guided missiles.
  • Very fast turret traverse.
  • Missiles in RB have a point-to-aim guidance system.
  • Rather small profile in comparison to other Rank V vehicles.
  • Can have NVD(Night Vision Devices) as a Tier 4 Modification.

Cons:

  • Virtually no armour.
  • Uses only chemical rounds, no kinetic rounds (AP) available.
  • Low ammunition storage (30).
  • ATGM has a reload several seconds longer than normal ammunition.
  • Can only hold 10 ATGM ammunition total.
  • Can be hull broken with 100 mm HEAT shells

History

Main article: History of the M551

Development

In the post-war period, U.S. Army specified for a new light tank that is light enough for air-transportation and have a large cruising range. The first resulting light tank, the M41 Walker Bulldog, did not meet these specifications and the following development such as the T92 were cancelled after the discovery of the amphibious Soviet PT-76 tank, which added a requirement for the light tank to also be amphibious. A new tank design began development, using aluminum alloy to save weight, a fabric screen for flotation, and a controversial 152 mm gun/launcher for firepower with the Shillelagh missiles. However, the design's lightweight and mobility made it favorable and so the tank was approved for Army standard in May 1966 and designated the M551 Sheridan. Between 1966 to 1970, 1,662 Sheridans were produced at a program cost of $1.3 billion.[1]

Deployment

The Sheridan first saw service in June 1967 n the 1/63rd Armor Regiment at Fort Riley. The first air usage of the Sheridan came from the 1/17th Cavalry at Fort Bragg. Its first overseas deployment was to South Korea in November 1968 and Europe in January 1969. 800 Sheridans were deployed worldwide by 1971. Troubles with the 152 mm Gun/Launcher plagued the M551's early service life as attempts were made to fix the issues in the weapon's ammo propellant and ability to fire missiles.[1]

The Sheridan's tank's first combat would be seen in Vietnam under the urging of General Creighton Abrams. The tank first arrived in January 1969 modified for the environment in a configuration dubbed "Two-Box M551" with many complex mechanical instrument boxes removed (save for two), as well as the ability to fire the Shillelagh missiles disabled and the production of a fletchette ammunition for the 152 mm gun/launcher. First impressions of the Sheridan were positive due to the weapon's effectiveness in anti-infantry and bunker busting roles, as well as the mobility able to maintain speed with the M113 armoured personnel carriers. However, experience soon soured when the lack of armour became apparent compared to the M48 Pattons employed in the theater, with the M551 vulnerable to mines and the numerous hand-held anti-tank weaponry.[1]

Post-Vietnam, the M551 Sheridans underwent a product improvement program (PIP) that upgraded the design. The next combat operation would be in Operation Just Cause in Panama, featuring the first and only time tanks were parachuted into a combat zone. Inserted with the 82nd Airborne Division, the M551 proved a popular psychological weapon against the opposing forces. After Panama, the M551 were also deployed to Saudi Arabia as part of the Gulf War in both Operation Desert Shield and Desert Storm, where in the latter they fought Iraqi units equipped with T-55s and T-72s in the only time in the M551's history that the gun-launched Shillelagh missiles were used against an enemy.[1]

Back in the United States, the M551 also found use in the U.S. Army's National Training Center at the Mojave desert in California, where they are dressed up to look like Soviet vehicles to play as the "opposing forces" to train the army units on tactics in the battlefield. After the Gulf War, the Sheridan's combat career came to an end and so they remained in service at the National Training Center until 2004. The Sheridans were retired without any replacement in the airborne tank role. Though attempts had been made in the late 1990's for a replacement, the Army decided that an airborne tank was simply not worth the cost for a specialized vehicle.[1]

Media

Skins and camouflages for the M551 from live.warthunder.com.

References

Citations:

  1. 1.0 1.1 1.2 1.3 1.4 Zaloga, 2009

Bibliography

  • Zaloga Steven. M551 Sheridan: US Airmobile Tanks 1941-2001 Great Britain: Osprey Publishing Ltd., 2009

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

[Devblog] M551 Sheridan


USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · AGS