FV4202

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The FV4202 in the garage.

The FV4202 is a Rank IV British medium tank with a battle rating of 6.7. It was introduced in Update 1.63 "Desert Hunters". As the prototype of the Chieftain, it features the heavy sloping armour of the Chieftain on the chassis of a Centurion tank.

The main purpose, usage and tactics recommendations

General play style

The FV4202 gives the player a very good insight on what to expect on the future of the Rank IV and V medium tanks of the British Ground Forces. Featuring a very sloped frontal armour and the powerful high-penetrating cannon. The FV4202 is also relatively mobile for its armor and weight, this can be used to push towards the enemy. When in movement, keep in mind the turret armor and lower frontal glacis as these are prominent front weak points of the FV4202.

Vehicle characteristics

The FV4202 is a British medium tank. It has sloped frontal armour, a well rounded and thickly armoured turret and a powerful 84mm gun with access to APDS ammunition. The first thing that you may notice when you first get the FV4202 is that the stock 20pdr gun is far more effective than the stock 17pdr gun, due to the fact that you start with APCBC ammunition, which is far more effective than the 17pdrs purely AP stock rounds. This makes it far more forgiving than tanks like the Centurion MK1 or the Challenger. When fighting in a low tier game, it can be a game changing tank. It can easily take out Tiger I and Panther tanks at long range whilst remaining resistant to enemy fire. Even Tiger II tanks are vulnerable to the 84mm gun, though their gun poses a big threat to you, especially at long range. When you get up-tiered, you will face far more challenging enemies. With a BR range of 5.7-7.7 you can face the Jagdtiger, Leopard I , IS-6, IS-3, IS-4M, the T-54, and even the Maus if you're playing realistic. These are all highly resistant to your APDS (even from the side in the IS-3/IS-4M case), and have extremely potent armament.

When you get up-tiered the weaknesses of the FV4202 start to show. To start, it has a very poor reverse speed. As a British tanker, you will have experience with similar issues from vehicles with the Cromwell chassis, but the FV4202 has nowhere near the mobility, so it is difficult to quickly escape from a bad situation as it was with Cromwell based tanks. The frontal armour is thin and so is particularly vulnerable to high caliber HE shells. Also, although thickly armoured, the turret has some flat parts which are easily penetrated by many tanks of the BR. Finally, there are only four crew in the tanks, three of whom are in the turret. A turret penetration may kill the entire turret crew and destroy the tank.

Tactics

Hull down: Due to the good gun depression and strong turret armour, the FV4202 performs well in a hull down position, where only the turret is visible to the enemy. Some maps are better for this tactic than others. It involves looking for a good spot overlooking a capture point or a large open space, setting up a good defensive position and then picking off enemies that come into your sights. This way you will be a lot more difficult to destroy as enemies can only get glancing shots on your sloped and rounded turret.

Sniping: With APDS, the 84mm is a very precise and accurate gun. Therefore, it is effective at taking out targets at long range. It is extremely satisfying sniping enemy tanks at the other end of the map. This is a good tactic for the FV4202, where you can hang back, retain the effectiveness of your armour and pick off enemy tanks at your leisure. Just ensure to change position every few kills to avoid getting bombed or knocked out by another tank. When you get down tiered, Tigers, Panther, IS-1/2 and T-34s can be leisurely picked off at range while you remain largely immune to their hits.

Front line tank: Particularly when down tiered, the FV4202 makes an excellent front line vehicle. It's main gun can counter any threat, particularly Tiger I and Panther Tanks, whilst its heavily sloped armour and strong turret allows it to bounce some hits. This allows you to push capture points and takeout enemy tanks on the move with your stabilizer. Be careful not to over extend. The FV4202 is very vulnerable from the sides. If you over extend you will open up your flanks and become vulnerable. Instead you should get to a comfortable place and then initiate a hull down tactic.

Specific enemies worth noting

  • Tiger II (P)/(H): With a BR 6.7, the FV4202 is more than likely to see a Tiger II in the field. If encountered in the front, aim for the cheeks of the turret, the right side to kill the gunner and render the Tiger II unable to fire. Use this opportunity to withdraw for a better vantage point for more capable tanks to destroy the Tiger II or for the enemy Tiger to make another mistake and get shot by the FV4202 again. Avoid getting hit by the Tiger IIs 88mm gun. It will be able to penetrate you at long range and a hit will most likely knock you out.
  • IS-2 (mod. 1944): Another common heavy tank enemy. If it is the regular IS-2, the 20-pounder can easily penetrate the hull armor and the turret cheeks (right side again for the gunner). The mod. 1944 is more complicated due to its improved frontal armor so it is important to be able to target the turret cheeks to knock out its fighting capability. Like the Tiger II, the IS-2 has a very powerful main gun. A direct hit will almost certainly kill you in one hit.
  • T29: American heavy tank capable of outright destroying the FV4202. Frontal glacis and turret armor near impenetrable in the front. Aim for the lower glacis or even a glancing shot on the turret side for a chance to penetrate the armor.
  • A39 Tortoise: This heavily armored vehicle prevents the FV4202 from penetrating its frontal armor, the only weak point being the commander's location and that is not a good place as the 20-pounder does not have a lot of post-penetration damage. Best case is to simply withdraw and attack it from the sides.
  • Panther II: Unlike the first Panther series, the Panther II's frontal armor cannot be penetrated by the 20-pounder, plus it has the famous 88 mm gun so more caution is needed. However, just like the Tiger II, aiming for the turret cheeks can ensure a disabling of the vehicle to take advantage of.
  • IS-6 : The IS-6 is one of the most challenging vehicles that you face at this tier. It is fast, very well armoured and has a powerful gun. Despite the fact that it is a premium, it is very common. You will face it often. It can easily bounce the 84mm APDS from the front and even the sides. If angled properly the IS-6 is very difficult to displace. It is not invincible though. Firing at it from high ground can reduce the effectiveness of its angled armour and HEAT-fs is good for penetrating it's armour, so working closely with other tanks is important.
  • Maus : The very sight of a Maus on the battle field can be enough to make some players turn tail and run. It is an extremely menacing opponent to face on the battlefield, and its huge 128mm gun will have no trouble taking you out of the game. Even the 75mm coaxial gun can damage your main gun and tracks, if not kill you from the side. Luckily, the Maus is not invincible. With APDS you can penetrate turret cheeks and side armour relatively easily, but sometimes your rounds will simply pass through the massive superstructure without doing very much damage. The internal layout of the Maus is quite complex and is lined with extra 20mm plates of armour, protecting crew members and modules from internal shrapnel. Getting a one shot kill on a Maus is extremely difficult, so it is often best to retreat after a successful hit.
  • Jagdtiger : The Jagdtiger is armed with the same devastating 128mm gun as the Maus, which is absolutely deadly if it hits you. Couple this with formidable frontal armour and you have a very dangerous opponent. Try to flank this opponent or hit the flat superstructure on the left and right of the main gun.

Counter-tactics

When countering the FV4202, this can often be done best by heavy tanks such as the Tiger II (H), but any tank has the ability to do this at the BR range with a generally good gun. Aiming for the LFP (Lower Frontal Plate), with an effective thickness of around 150mm, is probably the easiest place to go for when targeting the FV4202 from the front. By doing this, you are both taking out the driver and ammo. Aiming for the plate under it to take out the transmission and possibly the driver is also an option from the front. If your tank has a more powerful gun, aiming for the upper cupola or weak spots such as the gun mantlet or armour cheeks is possible. Tanks such as the IS-2 can also aim for the upper roof of the tank as HE shells can take out this armour while knocking out most, if not all, of the turret crew.

If countering the FV4202 from the side, the skirt armour and tracks can sometimes catch a shot or two. Instead, aim for the side of the turret if a possibility. As all three turret crew members are located here, as well as the gun breach, this is generally a good idea. Especially noting that three of the four crew are here, taking this shot into consideration as a possible one hit kill. When taking a larger amount of shells, ammo racks are located just under the turret also, so when possible also take this into consideration. Preferably do the same when engaging from the rear. When using any aircraft, it is possible to penetrate the thin 8mm of armour above the engine compartment, making this an easy shot.

Pros and cons

Pros:

  • Decent mobility for the size.
  • Heavy punching 84 mm 20-Pounder "Quickfire" Gun can penetrate most enemies seen at BR.
  • Very strong loped frontal armour able to withstand most shells fired at the FV4202.
  • Resistant to Russian 85mm and German 88mm KwK 36 at long range.
  • Has a stabiliser which allows for accurate fire on the move.
  • Has a low profile compared to other British tanks of the same rank such as the Centurion Mk. 3.
  • Unlock-able APDS shell for heavier targets.

Cons:

  • Weak side armour.
  • Overall thin armour yet sloped.
  • LFP (Lower Frontal Plate) is generally weak and most penetrative hits will take out driver and ammo rack.
  • Poor reverse speed.
  • A part of the soft turret armour is near a flat weak point.
  • Vulnerable to air attacks from planes with heavier guns as engine roof armour is lacking.
  • Although a small target, there is an 89 mm weak spot right above the gun. Shots penetrating this, in particular APHE may kill the turret crew.
  • The cupola on top of the turret is a deadly weak spot. One penetration from APHE will take you out.
  • Solid shot only, no explosive filler. Especially noting APDS' lack of post-penetration damage and shrapnel.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 × 84 mm 20 pdr OQF Mk.I cannon (50 rounds)
1 x 7.62 mm Browning M1919A4 machine gun (7,500 rounds)

Main armament

1 x 84 mm 20 pdr OQF Mk.I cannon
  • Ammunition Capacity: 50 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 10.7°/s (Stock), 14.8°/s (Upgraded), _._°/s (Prior + Full Crew), _._°/s (Prior + Expert Qualif.), _._°/s (Prior + Ace Qualif.)
  • Reload Rate: 8.1s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 84 mm 20 pdr OQF Mk.I cannon
  • Ammunition Capacity: 50 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 10.7°/s (Stock), 12.6°/s (Upgraded), _._°/s (Prior + Full Crew), _._°/s (Prior + Expert Qualif.), _._°/s (Prior + Ace Qualif.)
  • Reload Rate: 8.1s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 84 mm 20 pdr OQF Mk.I cannon
  • Ammunition Capacity: 50 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 10.7°/s (Stock), 12.6°/s (Upgraded), _._°/s (Prior + Full Crew), _._°/s (Prior + Expert Qualif.), _._°/s (Prior + Ace Qualif.)
  • Reload Rate: 8.1s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50%
Shot Mk.1 218 215 203 189 176 163 APCBC 1019 9.1 N/A N/A N/A +4° 42° 27° 19°
Shell Mk.1 9 9 9 9 9 9 HE 1019 7.8 0.4 0.5 586 +0° 11° 10°
Shot Mk.3 285 283 262 239 218 198 APDS 1430 4.0 N/A N/A N/A +1.5° 15° 12° 10°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
20pdr Shell SS Mk.1 Smoke 650 10 13 5 20 50
Ammo racks
Ammo racks of the FV4202
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Recommendations Visual
discrepancy
50 44 (+6) 40 (+10) 36 (+14) 33 (+17) 28 (+22) 24 (+49) (+49) Turret and centre empty: 24 (+26) yes

Secondary armament

1 x 7.62 mm Browning M1919A4 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 51.2 mm (70°) Front glacis
74.8 mm (46°) Lower glacis
51.2 (13°) + 13 mm 31 mm (2°) Upper
31 mm (51°)
27.2 mm
Turret 170-200 mm (0-60°) 89.6 mm 92.6 mm 60 mm
Armor Sides Roof
Cupola 59.5 mm 60 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • The front of the turret is heavily sloped and vary in thickness, being the thickest on the sides of the gun at 240 mm
  • The turret ring is 200 mm

Engine & mobility

Weight: 37.0 ton

Max Speed: 35 km/h
Stock

  • Engine Power: 790 hp @ 2700 rpm
  • Power-to-Weight Ratio: 21.35 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 973 hp @ 2700 rpm
  • Power-to-Weight Ratio: 26.30 hp/ton
  • Maximum Inclination: 43°
Weight: 37.0 ton

Max Speed: 32 km/h
Stock

  • Engine Power: 451 hp @ 2700 rpm
  • Power-to-Weight Ratio: 12.19 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 510 hp @ 2700 rpm
  • Power-to-Weight Ratio: 13.78 hp/ton
  • Maximum Inclination: 41°
Weight: 37.0 ton

Max Speed: 32 km/h
Stock

  • Engine Power: 451 hp @ 2700 rpm
  • Power-to-Weight Ratio: 12.19 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 510 hp @ 2700 rpm
  • Power-to-Weight Ratio: 13.78 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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uk_fv4202.png

Icon-country-gbr.png FV4202
Nation Britain
Type Medium tank
Rank 4
Battle Rating
6.7
6.7
6.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
37,000 kg
81,571 lb
Number of Crew 4
Hull armour thickness
51.2/51.2/31/27.2 mm
2.02/2.02/1.22/1.07 inches
Statistics
Engine power (Stock)
790 hp
451 hp
451 hp
Engine power (Upgraded)
973 hp
510 hp
510 hp
HP/ton ratio (Stock)
21.35
21.69
12.19
12.38
12.19
12.38
HP/ton ratio (Upgraded)
26.30
26.72
13.78
14.00
13.78
14.00
Max speed
35 km/h
21.7 mph
32 km/h
19.6 mph
32 km/h
19.6 mph
Main Weapon
1 x 84 mm 20pdr OQF Mk.I Cannon
Ammo stowage 50 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x M1919A4 Machine gun
Ammo stowage 7,500 rounds
Mount Coaxial
Economy
Required RP 71,000 RP
Vehicle cost 210,000 SL
Crew training cost 61,000 SL
Max repair cost*
4,710 SL
7,100 SL
5,560 SL
Free repair time (Stock)
6d 19h
11d
10d
Free repair time (Upgraded)
2d 06h
3d 20h
3d 15h
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.75.0.154.