Difference between pages "15cm sIG 33 B Sfl" and "Ki-32"

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(Changed some sentences and added a little more info)
 
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{{Specs-Card|code=germ_sturmpanzer_II}}
+
{{Specs-Card|code=ki_32}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. Based on the Panzer II chassis, it mounted a 150 millimeter cannon and was used during the North African campaign.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese light bomber {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
  
== General info ==
+
The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible maneuverability to their advantage. However, all this maneuverability comes at a dangerous cost. With no armor, a vulnerable cockpit, and a weak airframe, you cannot afford to take any damage. As such, you should avoid engagements at all costs.
=== Survivability and armour ===
 
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at destroying lightly armored targets like armored cars and AAA, and your 100 kg bombs can destroy light tanks, any heavily armored target like medium and heavy tanks or destroyers will shrug them off unless you score a direct hit, which is relatively easy to do due to the Ki-32's solid bomb accuracy.
The Sturmpanzer II does have enough armour to stop low BR tank rounds, however it should not be relied upon to stop High Velocity or High Penetration rounds, especially from other SPGs. It is an open topped vehicle, and since it has no machine guns, it is very vulnerable to air attack.  
 
  
Despite having very little armor, it does have a lot of empty space in the tank to resist multiple penetrating hits before being destroyed. However, it is hull-breakable against 75mm or larger guns with sufficient AP velocity or HEAT capability.  
+
The Ki-32 also is very slow even when upgraded. With a stock top speed of 403 kph/250 mph and a spaded speed of 442 kph/275 mph, you will struggle to outrun anything that is not a Po-2.  
  
=== Mobility ===
+
== General info ==
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
=== Flight Performance ===
 +
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
  
{{tankMobility|abMinHp= 220|rbMinHp= 137|<!--AoAweight=(optional) -->}}
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 3,950 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 403 || 395 || {{Specs|ceiling}} || 14.8 || 15.2 || 5.8 || 5.5 || 300
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 3,950 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 442 || 423 || {{Specs|ceiling}} || 13.1 || 14.0 || 12.4 || 7.6 || 300
 +
|-
 +
|}
  
The Sturmpanzer II can go up to 45 km/h, but due to the low power-to-weight ratio of 17.04 hp/ton in AB and 9.74 hp/ton in RB, the practical top speed is significantly less. Reverse speed is decent, up to -8.4 km/h. Has a decent turning capability when moving at higher speeds. When stopped it can barely turn due to its weight.
+
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
  
== Armaments ==
+
{| class="wikitable" style="text-align:center"
=== Main armament ===
+
|-
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.-->
+
! colspan="5" | Limits
{{main|SIG 33 (150 mm)}}
+
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~11 || ~8
 +
|-
 +
|}
  
The Sturmpanzer II mounts a S.I.G. 33 Infantry Support cannon, which can fire HEAT or HE rounds. The shell velocity is very slow (240m/s), so slow that it can be awkward to target moving targets or those at long ranges, especially with HE rounds. The calibre of the gun is 15 cm (150 mm/5.9 in). The Sturmpanzer does not have any other weapons.
+
{| class="wikitable" style="text-align:center"
 
+
|-
The J.Gr.38 HE shell penetrates 65 mm against vertical armour and 60 mm against armour sloped back 60 degrees from vertical (30 degrees from horizontal), due to it having similar mechanics to naval Guns of the same calibre. The 8.6 kg explosive mass ensures that anything that gets penetrated is instantly knocked out or is so badly crippled that a follow-up shot is guaranteed.
+
! colspan="4" | Optimal velocities
 
 
- Note: the HE on this is so powerful that it can even one-shot top rank tanks reliably, but due to the huge mobility disadvantage, this is not recommended unless you know exactly what you are getting yourself into.
 
 
 
The J.Gr.39 HI/A HEAT shell penetrates 185 mm against vertical armour and still has a 4.16 kg TNT equivalent of explosives behind it, giving it effectively 40-45 mm penetration from the explosion splash on top of the HEAT superplastic copper jet penetration. In one of the minor updates of the game, 120mm and larger HEAT rounds were altered to act more like HE shells to benefit top rank vehicles - tanks such as the Sturmpanzer are unintentional beneficiaries of this change.
 
{| class="wikitable"
 
! colspan="5" |150 mm s.I.G.33
 
! colspan="5" |Turret rotation speed (°/s)
 
! colspan="4" |Reloading rate (seconds)
 
 
|-
 
|-
!Mode
+
! Ailerons<br>(km/h)
!Capacity
+
! Rudder<br>(km/h)
!Vertical
+
! Elevators<br>(km/h)
!Horizontal
+
! Radiator<br>(km/h)
!Stabilizer
 
!Stock
 
!Upgraded
 
!Full
 
!Expert
 
!Aced
 
!Stock
 
!Full
 
!Expert
 
!Aced
 
 
|-
 
|-
!''Arcade''
+
| < ??? || < ??? || < ??? || > ???
| rowspan="2" |18
 
| rowspan="2" | -4°/+60°
 
| rowspan="2" | -1.5°/+6.5°
 
| rowspan="2" |None
 
|5.28
 
|7.31
 
|8.88
 
|9.82
 
|10.45
 
| rowspan="2" |19.5
 
| rowspan="2" |17.25
 
| rowspan="2" |15.9
 
| rowspan="2" |15.0
 
 
|-
 
|-
!''Realistic''
 
|3.57
 
|4.2
 
|5.1
 
|5.64
 
|6.0
 
 
|}
 
|}
  
==== Ammunition ====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable"
+
|-
! colspan="8" |Penetration statistics
+
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 
|-
 
|-
! rowspan="2" |Ammunition
+
! Optimal altitude
! rowspan="2" |Type of
+
! 100% Engine power
warhead
+
! WEP Engine power
! colspan="6" |'''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
!10 m
+
| ?,??? m || ??? hp || ?,??? hp
!100 m
 
!500 m
 
!1,000 m
 
!1,500 m
 
!2,000 m
 
 
|-
 
|-
|J.Gr.38
+
<!--! colspan="3" | Setting 2
|HE
 
|61
 
|61
 
|61
 
|61
 
|61
 
|61
 
 
|-
 
|-
|J.Gr.39 HI/A
+
! Optimal altitude
|HEAT
+
! 100% Engine power
|185
+
! WEP Engine power
|185
 
|185
 
|185
 
|185
 
|185
 
|}
 
{| class="wikitable sortable"
 
! colspan="10" |Shell details
 
 
|-
 
|-
! rowspan="2" |Ammunition
+
| ?,??? m || ?,??? hp || ?,??? hp
! rowspan="2" |Type of
 
warhead
 
! rowspan="2" |Velocity
 
(m/s)
 
! rowspan="2" |Projectile
 
Mass (kg)
 
! rowspan="2" |Fuse delay
 
(m)
 
! rowspan="2" |Fuse sensitivity
 
(mm)
 
! rowspan="2" |Explosive Mass
 
(TNT equivalent) (g)
 
! colspan="3" |Ricochet
 
 
|-
 
|-
!0%
+
! colspan="3" | Setting 3
!50%
 
!100%
 
 
|-
 
|-
|J.Gr.38
+
! Optimal altitude
|HE
+
! 100% Engine power
|240
+
! WEP Engine power
|38.0
 
|0.1
 
|0.5
 
|8.6
 
|79°
 
|80°
 
|81°
 
 
|-
 
|-
|J.Gr.39 HI/A
+
| ?,??? m || ?,??? hp || ?,??? hp
|HEAT
+
|- -->
|280
 
|24.58
 
|0.0
 
|0.1
 
|5.32
 
|62°
 
|69°
 
|73°
 
 
|}
 
|}
 +
 +
=== Survivability and armour ===
 +
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
 +
One of the two major downfalls of the Ki-32 is the limited protection it has. With an open cockpit, a fuselage made of fabric and wood, and no armour, any plane with guns can shoot it down. However, as noted, the Ki-32 is amazingly maneuverable, increasing its survivability if one knows how to use it correctly. It also mounts 2 defensive 7.7 mm Type 89s, which at this rank is quite powerful due to its high fire rate and the large area it can cover.
 +
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Type 89 army (7.7 mm)}}
 +
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 +
* 1 x 7.7 mm Type 89 machine gun, wing-mounted (135 rpg=135 total)
 +
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|l1=Type 94 GPHE (50 kg)|l2=Type 94 GPHE (100 kg)}}
 +
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 +
* 9 x 50 kg Army Type 94 GPHE bombs (450 kg total)
 +
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)
 +
 +
=== Defensive armament ===
 +
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 +
{{main|Type 89 army (7.7 mm)}}
 +
 +
The '''''{{PAGENAME}}'''''is defended by:
 +
 +
* 2 x 7.7 mm Type 89 machine guns, dorsal-mounted (135 rpg = 270 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The Ki-32 is a low flying bomber, so you should stay near the ground in order to destroy the ground targets.
 +
Do not bother with medium or heavy tanks, as your measly 100 kg bombs do almost nothing to them unless you score a direct hit, so go for targets like light pillboxes, light tanks, AAA and armoured cars.
 +
 
 +
'''Be sure to avoid any form of confrontation.''' Although you can outmaneuver pretty much anything you face, you cannot afford to take any hits, so the best idea is to avoid engagements all-together. However, if an enemy decides that you are worthy prey, you have a few tools at your disposal. Firstly, pull turn heavy maneuvers and try to get on their tail. While you only have a 7.7 mm machine gun, you may be able to hit critical modules or even snipe the pilot if you are accurate enough. Aim for the pilot, engine(s) and wings, as you have a larger chance of downing an enemy by aiming at these spots. If the enemy is diving on you, force them to overshoot through maneuvers and effective rudder usage then attempt to disengage during their zoom climb.
 +
 
 +
Enemies worth noting are as follows:
 +
 
 +
'''I-153/I-16''''s. The Russian biplanes and early Chaikas are universally feared planes. You can outmaneuver both of them, but they are quite fast for their ranks and sport 2-4 ShKAS machine guns that can mount entirely Incendiary rounds, which will shred your weak fabric and wood body in seconds. These ShKAS machine guns are arguably the best 7.62 mm guns in the game due to their high fire rate, good accuracy, powerful incendiary belts and good stopping power for their rank, so try not to get hit by any shot as they have a high possibility of critically damaging your plane, if not setting it on fire. Avoid them if possible, and if one thrusts a fight on you, seek assistance from teammates. Do not try to engage them, under any circumstances, as only one measly 7.7 mm will not be enough to kill them, and very soon, you will find yourself shot down.
 +
 
 +
'''D.501/D.510'''. The Dewoitine's are exceptionally dangerous opponents. They are highly maneuverable, have decent speed, and are the only planes at a BR of 1.3 to mount a cannon, and what a cannon it is (Hispano 404). One shot of their Hispano is enough to down your plane. However, their airframe is quite weak overall and have a very vulnerable open cockpit. If one engages with you, attempt to make him use all of his cannon rounds then try to snipe out his pilot with your gunner.
 +
 
 +
'''CR.42 Falco'''. The feared Italian biplane sports two powerful 12.7 mm BREDA machine guns filled with incendiary rounds, a very high speed for a biplane, and above average climbing characteristics. However, they are not as maneuverable as other bi-planes, so you can outturn it. If one is diving on you, force an overshoot then disengage.
  
The Sturmpanzer has no air defence weapons, therefore partnering with an SPAA tank at the back of the map is a viable option. For those operators who prefer to close-range brawl with other low-tier tanks, then sticking with another tank is a good idea, mainly due to the long reload time, allowing your partner tank to help fend off any enemy advancers. It has the capability to knock out much higher battle rated tank, so if you're up-tiered, there is still a good chance of survival. However, it is imperative to get a shot off first, because if you come across a higher tier tank, there may not be a second chance. Stay on the move after firing, fall back to safety to reload and then reengage. Another tactic is to try facing down a street while partly undercover. The Sturmpanzer is a relatively small vehicle and many beginning players will not notice the tank, especially if only part of the vehicle is exposed. Patiently wait for an easy target to turn onto the street then fire before they realize where they are being fired from. It is critical to remember the shell drop of the tank cannon after being fired, compared to other tanks, the shell drop is significant over any distance. It is advisable to always fire just above where other tanks would typically target to allow for shell drop and hitting of the enemy vehicle were intended instead of lower than expected.
+
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
Due to the huge HE splash ability and sheer calibre of the gun, it can even be used to hull break high-rank IFVs - BMP-1s at 7.3 are especially common to encounter. It does the same thing to BMP-2s, M3 Bradleys, Warriors, Centauros, and many other vehicles. The HE splash, however, is strong enough that it can one-shot the light, but non-hull-breakable vehicles such as the M41A1 Bulldog, any AMX-13 variation, Crusaders in lower ranks, and many others. Purposely up-tiering it can be a very effective way to earn Silver Lions with the "God Mode!" award - destroying an enemy vehicle 5.0 BR ranks higher (BR 7.0+) than you which nets 20,000 Silver Lions.
 
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! colspan="1" | Tier
! colspan="2" |Mobility
+
! colspan="2" | Flight performance
!Protection
+
! colspan="1" | Survivability
!Firepower
+
! colspan="2" | Weaponry
 
|-
 
|-
|I
+
| I
|Tracks
+
| Fuselage Repair
|
+
| Radiator
|Parts
+
|  
|Horizontal Drive
+
| Offensive 7 mm
 +
|
 
|-
 
|-
|II
+
| II
|Suspension
+
|  
|Brake System
+
| Compressor
|FPE
+
| Airframe
|Adjustment of Fire
+
| New 7 mm MGs
 +
| 10 in (mod24)
 
|-
 
|-
|III
+
| III
|Filters
+
| Wings Repair
|
+
| Engine
|Crew Replenishment
+
|  
|Elevation Mechanism
+
| Turret 7 mm
 +
|
 
|-
 
|-
|IV
+
| IV
|Transmission
+
|  
|Engine
+
| Engine Injection
|
+
| Cover
|
+
| New 7 mm MGs (Turret)
 +
|  
 
|-
 
|-
 
|}
 
|}
 +
 +
* Being a bomber, acquiring the 10 inch (mod 24) module should be top priority. The weak airframe means that getting the survivability modules will help you survive attacks from unwanted visitors.
 +
* New turret belts are beneficial as the gunner's stock belts contain ball ammunition which is almost useless.
 +
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Deadly HE with 65 mm penetration and 8.6 kg TNT filler destroys anything at its rank (eg. [[B1 bis]], [[M5A1]], [[T-50]]) or even in a purposely uptiered battle (eg. [[Leopard 1 (Family)|Leopard 1]], [[AMX-30 (Family)|AMX-30]] or even the [[M1 Abrams (Family)|M1 Abrams]])
+
* Fantastic maneuverability; can outturn Spitfires with no bombs
* HEAT offers 185 mm penetration, posing a great threat against WW2 heavy targets like [[M4A3E2]], [[IS-1]], [[KV-1E]], etc
+
* Small target
* Adequate mobility: moderate top speed and fast hull traverse when driving allows it to deliver heavy blows from unexpected positions
+
* Fast firing defensive armament that covers a lot of area
* Low and small profile makes it easy to hide behind bushes or covers
+
* Minimum fuel load is 35 minutes
* Can withstand a few hits on certain parts of frontal armour, which may bounce low-penetrating tanks like [[M16 MGMC]] or [[P.7.T AA]]
+
* Bombs are very accurate
 +
* Access to a bomb sight, a rarity for single-engined bombers
 +
* Fixed landing gear makes emergency landings easier (and regular landings)
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very long reload means close-range combat is impossible without allied support, as it will be defenceless for around 20 seconds
+
* Weak airframe
* Quite hard to find a chance to fire: limited gun traverse and extremely curved trajectory means it's hard to track and hit moving/distant targets
+
* No armour whatsoever
* HE and HEAT get detonated by various obstacles like fences and brick walls, making some positions difficult to shoot from
+
* Slow even after upgrades
* Poor survivability overall: thin armour can get penetrated by anything, especially heavy MG found on [[M16 MGMC]], and the open top means it is vulnerable to strafing aircraft, nearby bombs and exploding artillery shells
+
* Weak offensive armament
* Very slow at turning on the spot, might not be able to get gun on target in time
+
* 4 x 100 kg bombs are useless versus heavy armour
* Although speed is decent, most opponents still outrun it easily, for example [[M5A1]], [[T-50]], [[M22]]
+
* Cannot drop all 9x50 kg bombs at once, thanks to 4 stored outside bomb bay
 +
* No self-sealing fuel tanks
 +
* Fires will almost certainly down the plane (wood and fabric will not hold up for long)
 +
* It will most likely lose head-ons due to lack of armour and weak offensive armament
 +
* Mediocre roll rate
 +
* Offensive 7.7 mm machine gun is virtually useless other than for ground attacks
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 +
The Ki-32 was developed in response to a 1936 Imperial Japanese Army specification to replace the aging and inferior Ki-3. Both Mitsubishi and Kawasaki were requested to build two prototypes by Christmas. The specification required a top speed of 400 kph at 3,000 m with a normal operating altitude from 2,000 - 4,000 m and the ability to climb to that height in 8 minutes. The companies needed to choose between utilizing an 825 hp Mitsubishi Ha-6 radial, an 850 hp Nakajima Ha-5 radial or an 850 hp Kawasaki Ha-9-IIb liquid cooled inline engines.
  
During the Battle of France, the 9 foot tall 15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B was found to be way too heavy and tall for the Panzer 1 chassis. So when Field Marshal Erwin Rommel needed SPGs were needed to support his armor in North Africa, methods for mounting the sIG 33 on the Panzer 2 were explored.
+
The bomber also needed to conform to the following parameters:
  
The first prototype was built on a plain Panzer 2 chassis but due to space issues it was widened and lengthened and an extra roadwheel was added. Another difference is that it used a Büssing-NAG L8V engine instead of the original Maybach HL62 TRM. 12 were built at the end of 1941 and were shipped off to Rommel the next year where they fought until the Axis surrender in Tunisia in 1943. The British found 6 abandoned and dismantled in a tank workshop.
+
* Have a normal bomb load of 300 kg
 +
* Have a maximum payload of 450 kg
 +
* One forward firing machine gun
 +
* At least one flexible rear turret
 +
* The ability to perform 60-degree dives for dive bombing
 +
* Have a fully loaded weight of less than 3,300 kg.
 +
 
 +
The first Kawasaki prototype flew in 1937 and seven more prototypes were produced. The Kawasaki Ki-32 and Mitsubishi Ki-30 were virtually identical in terms of layout and performance, the main difference between the two were the engines. Mitsubishi used the Nakajima Ha-5 14-cylinder air-cooled radial engine, whereas Kawasaki opted to use their own Ha-9-IIb inline V12 engine.
 +
 
 +
The Kawasaki design encountered engine cooling problems, thus awarding the Mitsubishi Ki-30 the production order. Despite this, the need for aircraft in the Second Sino-Japanese war, which had started at full scale in July 1937, allowed the Ki-32 to enter production 12 months behind its rival. However, there were more Ki-32's built than Ki-30 despite being an inferior plane.
 +
 
 +
The Ki-32 was used extensively during the Sino-Japanese War, equipping the 3rd, 6th, 10th, 35th, 45th, 65th and 75th Sentai. It saw combat during the Battle of Nomonhan against Russia in 1938-1939. The plane saw its last combat action with the Imperial Japanese Army bombing the Commonwealth forces during the Japanese invasion of Hong Kong.
 +
 
 +
During WWII, the Ki-32 were supplied to the Manchukuo Air Force in order to replace Kawasaki's old Type 88/KDA-2 light bombers, and were the main bombers of the service through the war.
 +
 
 +
It was finally withdrawn from military service in 1942 and was re-purposed as a training plane.
  
 
== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
+
{{Youtube-gallery|goszFx1uQCw|'''The Shooting Range #103''' - ''Pages of History'' section at 10:38 discusses the Ki-32.}}
;Images
 
<div><ul>
 
<li style="display: inline-block;"> [[File:15cm slG 33 B Sfl.jpg|thumb|250px|15cm slG 33 B Sfl]] </li>
 
</ul></div>
 
 
 
;Videos
 
{{Youtube-gallery|iE4wTuJbe2I|'''The Shooting Range #40''' - ''Metal Beasts'' section at 02:43 discusses the Sturmpanzer II.}}
 
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on aircraft;''
 +
* ''other literature.''-->
  
* ''topic on the official game forum;''
+
* [https://warthunder.com/en/news/5532-development-kawasaki-ki-32-the-bomber-of-three-armies-en [Devblog<nowiki>]</nowiki> Kawasaki Ki-32: The Bomber of Three Armies]
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
  
{{Germany tank destroyers}}
+
{{AirManufacturer Kawasaki}}
 +
{{Japan bombers}}

Revision as of 21:22, 18 June 2020

Rank 6 USA
F-5C Pack
Ki-32
ki_32.png
Ki-32
AB RB SB
1.0 1.3 1.3
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage Ki-32.jpg


The Ki-32 is a Rank I Japanese light bomber with a battle rating of 1.0 (AB) and 1.3 (RB/SB). It was introduced in Update 1.79 "Project X".

The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible maneuverability to their advantage. However, all this maneuverability comes at a dangerous cost. With no armor, a vulnerable cockpit, and a weak airframe, you cannot afford to take any damage. As such, you should avoid engagements at all costs.

As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at destroying lightly armored targets like armored cars and AAA, and your 100 kg bombs can destroy light tanks, any heavily armored target like medium and heavy tanks or destroyers will shrug them off unless you score a direct hit, which is relatively easy to do due to the Ki-32's solid bomb accuracy.

The Ki-32 also is very slow even when upgraded. With a stock top speed of 403 kph/250 mph and a spaded speed of 442 kph/275 mph, you will struggle to outrun anything that is not a Po-2.

General info

Flight Performance

Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,950 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
403 395 7000 14.8 15.2 5.8 5.5 300
Upgraded
Max Speed
(km/h at 3,950 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
442 423 7000 13.1 14.0 12.4 7.6 300

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
600 600  ??? ~11 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

One of the two major downfalls of the Ki-32 is the limited protection it has. With an open cockpit, a fuselage made of fabric and wood, and no armour, any plane with guns can shoot it down. However, as noted, the Ki-32 is amazingly maneuverable, increasing its survivability if one knows how to use it correctly. It also mounts 2 defensive 7.7 mm Type 89s, which at this rank is quite powerful due to its high fire rate and the large area it can cover.

Armaments

Offensive armament

Main article: Type 89 army (7.7 mm)

The Ki-32 is armed with:

  • 1 x 7.7 mm Type 89 machine gun, wing-mounted (135 rpg=135 total)

Suspended armament

The Ki-32 can be outfitted with the following ordnance:

  • 9 x 50 kg Army Type 94 GPHE bombs (450 kg total)
  • 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)

Defensive armament

Main article: Type 89 army (7.7 mm)

The Ki-32is defended by:

  • 2 x 7.7 mm Type 89 machine guns, dorsal-mounted (135 rpg = 270 total)

Usage in battles

The Ki-32 is a low flying bomber, so you should stay near the ground in order to destroy the ground targets. Do not bother with medium or heavy tanks, as your measly 100 kg bombs do almost nothing to them unless you score a direct hit, so go for targets like light pillboxes, light tanks, AAA and armoured cars.

Be sure to avoid any form of confrontation. Although you can outmaneuver pretty much anything you face, you cannot afford to take any hits, so the best idea is to avoid engagements all-together. However, if an enemy decides that you are worthy prey, you have a few tools at your disposal. Firstly, pull turn heavy maneuvers and try to get on their tail. While you only have a 7.7 mm machine gun, you may be able to hit critical modules or even snipe the pilot if you are accurate enough. Aim for the pilot, engine(s) and wings, as you have a larger chance of downing an enemy by aiming at these spots. If the enemy is diving on you, force them to overshoot through maneuvers and effective rudder usage then attempt to disengage during their zoom climb.

Enemies worth noting are as follows:

I-153/I-16's. The Russian biplanes and early Chaikas are universally feared planes. You can outmaneuver both of them, but they are quite fast for their ranks and sport 2-4 ShKAS machine guns that can mount entirely Incendiary rounds, which will shred your weak fabric and wood body in seconds. These ShKAS machine guns are arguably the best 7.62 mm guns in the game due to their high fire rate, good accuracy, powerful incendiary belts and good stopping power for their rank, so try not to get hit by any shot as they have a high possibility of critically damaging your plane, if not setting it on fire. Avoid them if possible, and if one thrusts a fight on you, seek assistance from teammates. Do not try to engage them, under any circumstances, as only one measly 7.7 mm will not be enough to kill them, and very soon, you will find yourself shot down.

D.501/D.510. The Dewoitine's are exceptionally dangerous opponents. They are highly maneuverable, have decent speed, and are the only planes at a BR of 1.3 to mount a cannon, and what a cannon it is (Hispano 404). One shot of their Hispano is enough to down your plane. However, their airframe is quite weak overall and have a very vulnerable open cockpit. If one engages with you, attempt to make him use all of his cannon rounds then try to snipe out his pilot with your gunner.

CR.42 Falco. The feared Italian biplane sports two powerful 12.7 mm BREDA machine guns filled with incendiary rounds, a very high speed for a biplane, and above average climbing characteristics. However, they are not as maneuverable as other bi-planes, so you can outturn it. If one is diving on you, force an overshoot then disengage.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs 10 in (mod24)
III Wings Repair Engine Turret 7 mm
IV Engine Injection Cover New 7 mm MGs (Turret)
  • Being a bomber, acquiring the 10 inch (mod 24) module should be top priority. The weak airframe means that getting the survivability modules will help you survive attacks from unwanted visitors.
  • New turret belts are beneficial as the gunner's stock belts contain ball ammunition which is almost useless.

Pros and cons

Pros:

  • Fantastic maneuverability; can outturn Spitfires with no bombs
  • Small target
  • Fast firing defensive armament that covers a lot of area
  • Minimum fuel load is 35 minutes
  • Bombs are very accurate
  • Access to a bomb sight, a rarity for single-engined bombers
  • Fixed landing gear makes emergency landings easier (and regular landings)

Cons:

  • Weak airframe
  • No armour whatsoever
  • Slow even after upgrades
  • Weak offensive armament
  • 4 x 100 kg bombs are useless versus heavy armour
  • Cannot drop all 9x50 kg bombs at once, thanks to 4 stored outside bomb bay
  • No self-sealing fuel tanks
  • Fires will almost certainly down the plane (wood and fabric will not hold up for long)
  • It will most likely lose head-ons due to lack of armour and weak offensive armament
  • Mediocre roll rate
  • Offensive 7.7 mm machine gun is virtually useless other than for ground attacks

History

The Ki-32 was developed in response to a 1936 Imperial Japanese Army specification to replace the aging and inferior Ki-3. Both Mitsubishi and Kawasaki were requested to build two prototypes by Christmas. The specification required a top speed of 400 kph at 3,000 m with a normal operating altitude from 2,000 - 4,000 m and the ability to climb to that height in 8 minutes. The companies needed to choose between utilizing an 825 hp Mitsubishi Ha-6 radial, an 850 hp Nakajima Ha-5 radial or an 850 hp Kawasaki Ha-9-IIb liquid cooled inline engines.

The bomber also needed to conform to the following parameters:

  • Have a normal bomb load of 300 kg
  • Have a maximum payload of 450 kg
  • One forward firing machine gun
  • At least one flexible rear turret
  • The ability to perform 60-degree dives for dive bombing
  • Have a fully loaded weight of less than 3,300 kg.

The first Kawasaki prototype flew in 1937 and seven more prototypes were produced. The Kawasaki Ki-32 and Mitsubishi Ki-30 were virtually identical in terms of layout and performance, the main difference between the two were the engines. Mitsubishi used the Nakajima Ha-5 14-cylinder air-cooled radial engine, whereas Kawasaki opted to use their own Ha-9-IIb inline V12 engine.

The Kawasaki design encountered engine cooling problems, thus awarding the Mitsubishi Ki-30 the production order. Despite this, the need for aircraft in the Second Sino-Japanese war, which had started at full scale in July 1937, allowed the Ki-32 to enter production 12 months behind its rival. However, there were more Ki-32's built than Ki-30 despite being an inferior plane.

The Ki-32 was used extensively during the Sino-Japanese War, equipping the 3rd, 6th, 10th, 35th, 45th, 65th and 75th Sentai. It saw combat during the Battle of Nomonhan against Russia in 1938-1939. The plane saw its last combat action with the Imperial Japanese Army bombing the Commonwealth forces during the Japanese invasion of Hong Kong.

During WWII, the Ki-32 were supplied to the Manchukuo Air Force in order to replace Kawasaki's old Type 88/KDA-2 light bombers, and were the main bombers of the service through the war.

It was finally withdrawn from military service in 1942 and was re-purposed as a training plane.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Kawasaki Aircraft Industries (川崎航空機工業株式会社)
Biplane Fighters  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Fighters  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
  Ki-100 · Ki-100-II
Interceptors  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
  Ki-96
  Ki-102 otsu
  Ki-108 Kai
Bombers  Ki-32
  Ki-48-II otsu
Captured  ␗Ki-45 hei/tei · ␗Ki-61-I otsu · ▃Ki-61-Ib
See also  Kawasaki Shipyard Co.

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E