Difference between pages "M4A5" and "15cm sIG 33 B Sfl"

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{{Specs-Card|code=us_m4a5_ram_2}}
+
{{Specs-Card|code=germ_sturmpanzer_II}}
{{About
 
| about = American medium tank '''{{PAGENAME}}'''
 
| usage = other uses of the designation
 
| link = M4 (Disambiguation)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_M4A5.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.61 "Road to Glory"]]. The first Canadian tank added into War Thunder, the Ram II was an attempt by the Canadians to produce their own turreted tank with the [[M3 Lee|M3 Medium]] chassis. The Ram can be called a "hybrid" between the M3 medium tanks and the [[M4|M4 Sherman]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. Based on the Panzer II chassis, it mounted a 150 millimeter cannon and was used during the North African campaign.
 
 
The M4A5 is quite a hybrid of traits from the British and American ground forces trees. The Ram is made up of the transmission, suspension, and engine from the American M3 Lee, the turret platform of an M4 Sherman, and the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] gun. Thus, in its place in Rank 2, the play style is akin to the M3 Lee's mobility with the power of a turreted tank. It should then be played like any standard American medium tank, with extra caution on the weak points presented on the front armour right next to the front machine gun turret.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
 
*Cast homogenous armour
 
*Rolled homogenous armour (Machine gun turret, Transmission, Lower side hull, Rear engine, Roof)
 
  
{| class="wikitable"
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
|-
+
The Sturmpanzer II does have enough armour to stop low BR tank rounds, however it should not be relied upon to stop High Velocity or High Penetration rounds, especially from other SPGs. It is an open topped vehicle, and since it has no machine guns, it is very vulnerable to air attack.  
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof
 
|-
 
| Hull || 88.9 mm (26-66°) ''Front glacis'' <br> 50.8 mm (0-58°) ''Lower glacis'' <br> 50.8 mm (12-87°) ''Driver's port'' || 63.5 mm (0-67°) ''Upper'' <br> 38.1 mm ''Lower'' || 38.1 mm (0-64°) ''Top'' <br. 38.1 mm (0-52°) || 38.1 mm <br> 25.4 mm ''Engine deck''
 
|-
 
| Turret || 60.325 mm (22-26°) ''Turret front'' <br> 69.85 (0-71°) + 38.1 mm ''Gun shield'' <br> 44.45 + 63.5 mm''Gun mantlet'' || 69.85 - 76.2 mm (0-70°) || 69.85 mm (0-58°) || 38.1 mm
 
|-
 
| Machine gun turret || 63.5 + 50.8 mm || 63.5 mm || 63.5 mm || 50.8 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 22.2 + 50.8 mm || 25.4 mm
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 17 mm thick.
+
Despite having very little armor, it does have a lot of empty space in the tank to resist multiple penetrating hits before being destroyed. However, it is hull-breakable against 75mm or larger guns with sufficient AP velocity or HEAT capability.  
* 8 mm RHA plate separating the engine and crew compartment.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 620|rbMinHp= 354|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp= 220|rbMinHp= 137|<!--AoAweight=(optional) -->}}
 +
 
 +
The Sturmpanzer II can go up to 45 km/h, but due to the low power-to-weight ratio of 17.04 hp/ton in AB and 9.74 hp/ton in RB, the practical top speed is significantly less. Reverse speed is decent, up to -8.4 km/h. Has a decent turning capability when moving at higher speeds. When stopped it can barely turn due to its weight.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.-->
{{main|Ordnance QF 6-pounder Mk.III (57 mm)}}
+
{{main|SIG 33 (150 mm)}}
 +
 
 +
The Sturmpanzer II mounts a S.I.G. 33 Infantry Support cannon, which can fire HEAT or HE rounds. The shell velocity is very slow (240m/s), so slow that it can be awkward to target moving targets or those at long ranges, especially with HE rounds. The calibre of the gun is 15 cm (150 mm/5.9 in). The Sturmpanzer does not have any other weapons.
  
{| class="wikitable" style="text-align:center"
+
The J.Gr.38 HE shell penetrates 65 mm against vertical armour and 60 mm against armour sloped back 60 degrees from vertical (30 degrees from horizontal), due to it having similar mechanics to naval Guns of the same calibre. The 8.6 kg explosive mass ensures that anything that gets penetrated is instantly knocked out or is so badly crippled that a follow-up shot is guaranteed.
|-
 
! colspan="6" | [[Ordnance QF 6-pounder Mk.III (57 mm)|57 mm OQF 6-pounder Mk.III]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 92 || -7.5°/+20° || ±180° || Vertical
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 11.9 || 16.5 || 20.0 || 22.1 || 23.5
 
|-
 
| ''Realistic'' || 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 5.20 || 4.60 || 4.24 || 4.00
 
|-
 
|}
 
  
===== Ammunition =====
+
- Note: the HE on this is so powerful that it can even one-shot top rank tanks reliably, but due to the huge mobility disadvantage, this is not recommended unless you know exactly what you are getting yourself into.
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Shot Mk.5 || AP || 101 || 100 || 83 || 67 || 51 || 45
 
|-
 
| Shell Mk.10 || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
| Shot Mk.5 HV || AP || 112 || 111 || 92 || 74 || 57 || 50
 
|-
 
| Shot Mk.8 || APC || 94 || 92 || 83 || 72 || 63 || 52
 
|-
 
| Shot Mk.9 || APCBC || 113 || 112 || 100 || 90 || 84 || 80
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Shot Mk.5 || AP || 807 || 2.8 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| Shell Mk.10 || HE || 655 || 2.7 || 0.1 || 0.1 || 590 || +0° || 79° || 80° || 81°
 
|-
 
| Shot Mk.5 HV || AP || 853 || 2.8 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| Shot Mk.8 || APC || 853 || 2.9 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
| Shot Mk.9 || APCBC || 801 || 3.2 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
The J.Gr.39 HI/A HEAT shell penetrates 185 mm against vertical armour and still has a 4.16 kg TNT equivalent of explosives behind it, giving it effectively 40-45 mm penetration from the explosion splash on top of the HEAT superplastic copper jet penetration. In one of the minor updates of the game, 120mm and larger HEAT rounds were altered to act more like HE shells to benefit top rank vehicles - tanks such as the Sturmpanzer are unintentional beneficiaries of this change.
[[File:Ammoracks_M4A5.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M4A5 Ram II.]]
+
{| class="wikitable"
{| class="wikitable sortable" style="text-align:center"
+
! colspan="5" |150 mm s.I.G.33
 +
! colspan="5" |Turret rotation speed (°/s)
 +
! colspan="4" |Reloading rate (seconds)
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
!Mode
! class="wikitable unsortable" |1st<br />  rack empty
+
!Capacity
! class="wikitable unsortable" |2nd<br />  rack empty
+
!Vertical
! class="wikitable unsortable" |3rd<br />  rack empty
+
!Horizontal
! class="wikitable unsortable" |4th<br />  rack empty
+
!Stabilizer
! class="wikitable unsortable" |5th<br />  rack empty
+
!Stock
! class="wikitable unsortable" |6th<br />  rack empty
+
!Upgraded
! class="wikitable unsortable" |Visual<br /> discrepancy
+
!Full
 +
!Expert
 +
!Aced
 +
!Stock
 +
!Full
 +
!Expert
 +
!Aced
 
|-
 
|-
|| '''92''' ||83 ''(+9)''||74 ''(+18)'' ||62 ''(+30)'' ||49 ''(+43)'' ||33 ''(+59)'' ||1 ''(+91)''|| style="text-align:left" | No
+
!''Arcade''
 +
| rowspan="2" |18
 +
| rowspan="2" | -4°/+60°
 +
| rowspan="2" | -1.5°/+6.5°
 +
| rowspan="2" |None
 +
|5.28
 +
|7.31
 +
|8.88
 +
|9.82
 +
|10.45
 +
| rowspan="2" |19.5
 +
| rowspan="2" |17.25
 +
| rowspan="2" |15.9
 +
| rowspan="2" |15.0
 
|-
 
|-
 +
!''Realistic''
 +
|3.57
 +
|4.2
 +
|5.1
 +
|5.64
 +
|6.0
 
|}
 
|}
Turret clear: 74
 
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Browning (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
==== Ammunition ====
 +
{| class="wikitable sortable"
 +
! colspan="8" |Penetration statistics
 
|-
 
|-
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
+
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! colspan="6" |'''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
!10 m
 +
!100 m
 +
!500 m
 +
!1,000 m
 +
!1,500 m
 +
!2,000 m
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
|J.Gr.38
! rowspan="1" | Fire rate <br> (shots/minute)
+
|HE
! rowspan="1" | Vertical <br> guidance
+
|61
! rowspan="1" | Horizontal <br> guidance
+
|61
 +
|61
 +
|61
 +
|61
 +
|61
 
|-
 
|-
| colspan="4" | 1,480 (250) || 500 || N/A || N/A
+
|J.Gr.39 HI/A
|-
+
|HEAT
! colspan="7" | ''Pintle mount''
+
|185
|-
+
|185
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
|185
! rowspan="1" | Fire rate <br> (shots/minute)
+
|185
! rowspan="1" | Vertical <br> guidance
+
|185
! rowspan="1" | Horizontal <br> guidance
+
|185
|-
+
|}
| colspan="4" | 1,480 (250) || 500 || -10°/+70° || ±60°
+
{| class="wikitable sortable"
 +
! colspan="10" |Shell details
 
|-
 
|-
! colspan="7" | ''Hull turret''
+
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! rowspan="2" |Velocity
 +
(m/s)
 +
! rowspan="2" |Projectile
 +
Mass (kg)
 +
! rowspan="2" |Fuse delay
 +
(m)
 +
! rowspan="2" |Fuse sensitivity
 +
(mm)
 +
! rowspan="2" |Explosive Mass
 +
(TNT equivalent) (g)
 +
! colspan="3" |Ricochet
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
!0%
! rowspan="1" | Fire rate <br> (shots/minute)
+
!50%
! rowspan="1" | Vertical <br> guidance
+
!100%
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,480 (250) || 500 || -8°/+60° || -120°/+50°
+
|J.Gr.38
 +
|HE
 +
|240
 +
|38.0
 +
|0.1
 +
|0.5
 +
|8.6
 +
|79°
 +
|80°
 +
|81°
 
|-
 
|-
 +
|J.Gr.39 HI/A
 +
|HEAT
 +
|280
 +
|24.58
 +
|0.0
 +
|0.1
 +
|5.32
 +
|62°
 +
|69°
 +
|73°
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 +
The Sturmpanzer has no air defence weapons, therefore partnering with an SPAA tank at the back of the map is a viable option. For those operators who prefer to close-range brawl with other low-tier tanks, then sticking with another tank is a good idea, mainly due to the long reload time, allowing your partner tank to help fend off any enemy advancers. It has the capability to knock out much higher battle rated tank, so if you're up-tiered, there is still a good chance of survival. However, it is imperative to get a shot off first, because if you come across a higher tier tank, there may not be a second chance. Stay on the move after firing, fall back to safety to reload and then reengage. Another tactic is to try facing down a street while partly undercover. The Sturmpanzer is a relatively small vehicle and many beginning players will not notice the tank, especially if only part of the vehicle is exposed. Patiently wait for an easy target to turn onto the street then fire before they realize where they are being fired from. It is critical to remember the shell drop of the tank cannon after being fired, compared to other tanks, the shell drop is significant over any distance. It is advisable to always fire just above where other tanks would typically target to allow for shell drop and hitting of the enemy vehicle were intended instead of lower than expected.
  
 +
Due to the huge HE splash ability and sheer calibre of the gun, it can even be used to hull break high-rank IFVs - BMP-1s at 7.3 are especially common to encounter. It does the same thing to BMP-2s, M3 Bradleys, Warriors, Centauros, and many other vehicles. The HE splash, however, is strong enough that it can one-shot the light, but non-hull-breakable vehicles such as the M41A1 Bulldog, any AMX-13 variation, Crusaders in lower ranks, and many others. Purposely up-tiering it can be a very effective way to earn Silver Lions with the "God Mode!" award - destroying an enemy vehicle 5.0 BR ranks higher (BR 7.0+) than you which nets 20,000 Silver Lions.
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
!Tier
 
! colspan="2" |Mobility
 
! colspan="2" |Mobility
! Protection
+
!Protection
! colspan="2" |Firepower
+
!Firepower
 
|-
 
|-
| I
+
|I
| Tracks||
+
|Tracks
| Parts
+
|
| Horizontal Drive||Shot Mk.5 HV
+
|Parts
 +
|Horizontal Drive
 
|-
 
|-
| II
+
|II
| Suspension||Brake System
+
|Suspension
| FPE
+
|Brake System
| Shot Mk.8||Adjustment of Fire
+
|FPE
 +
|Adjustment of Fire
 
|-
 
|-
| III
+
|III
| Filters||
+
|Filters
| Crew Replenishment
+
|
| Shot Mk.9||Elevation Mechanism
+
|Crew Replenishment
 +
|Elevation Mechanism
 
|-
 
|-
| IV
+
|IV
| Transmission||Engine
+
|Transmission
|  
+
|Engine
| Artillery Support||
+
|
 +
|
 
|-
 
|-
 
|}
 
|}
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
===Pros and cons===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Strong frontal armour, especially the upper glacis, 100+ mm of effective thickness
+
* Deadly HE with 65 mm penetration and 8.6 kg TNT filler destroys anything at its rank (eg. [[B1 bis]], [[M5A1]], [[T-50]]) or even in a purposely uptiered battle (eg. [[Leopard 1 (Family)|Leopard 1]], [[AMX-30 (Family)|AMX-30]] or even the [[M1 Abrams (Family)|M1 Abrams]])
* Well armoured for the rank
+
* HEAT offers 185 mm penetration, posing a great threat against WW2 heavy targets like [[M4A3E2]], [[IS-1]], [[KV-1E]], etc
* 63.5 mm of side armour, works well when angled
+
* Adequate mobility: moderate top speed and fast hull traverse when driving allows it to deliver heavy blows from unexpected positions
* 57 mm gun that can handle every foe it encounters
+
* Low and small profile makes it easy to hide behind bushes or covers
* Has .30 cal anti-aircraft defence
+
* Can withstand a few hits on certain parts of frontal armour, which may bounce low-penetrating tanks like [[M16 MGMC]] or [[P.7.T AA]]
* Somehow adequate top armour
 
* Great mobility
 
* One of the few tanks that has all its machine guns modeled and working properly
 
* Relatively cheap in GE price
 
* Relatively easy to play in matches
 
* Extremely good at taking hits and creating distractions
 
* Very hard for contemporary enemy tanks to knock it out in one hit
 
* This tank will feel like home for M4A3E2 Jumbo players because of its similar play style
 
* Fast firing main gun (4 second completely aced out reload)
 
* Many unlockable camouflage options
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Front armour has some weak spots due to unusual slopes
+
* Very long reload means close-range combat is impossible without allied support, as it will be defenceless for around 20 seconds
* Driver hatch is a prominent weak point on front armour
+
* Quite hard to find a chance to fire: limited gun traverse and extremely curved trajectory means it's hard to track and hit moving/distant targets
* Armour protecting the transmission is only 50.8 mm thick
+
* HE and HEAT get detonated by various obstacles like fences and brick walls, making some positions difficult to shoot from
* Only the upper hull sides are 63.5 mm thick, the lower part is still only 38.1 mm
+
* Poor survivability overall: thin armour can get penetrated by anything, especially heavy MG found on [[M16 MGMC]], and the open top means it is vulnerable to strafing aircraft, nearby bombs and exploding artillery shells
* Gun mantlet has an average thickness
+
* Very slow at turning on the spot, might not be able to get gun on target in time
* 57 mm gun lacks explosive filler
+
* Although speed is decent, most opponents still outrun it easily, for example [[M5A1]], [[T-50]], [[M22]]
* Slow reverse speed
 
* Very cramped turret, a single shot will likely disable all 3 crew members
 
* Most ammo racks are located below the turret and underneath the upper hull where it's only protected by 38.1 mm unangled armour
 
* Unlike the Sherman, which is equipped with a top-mounted .50 cal, this tank has a top mounted .30 cal
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
===Development===
 
The aftermath of the Battle of France left the British military decimated as most of their equipment had to be left behind in their withdrawal at Dunkirk. Desperate for military equipment, particularly tanks, they requested from the U.S. to help produce the necessary vehicles to supplement the armoured forces. Canada further assisted the British with armoured vehicle production. The Canadian Pacific Railway’s Angus Shops were contracted to build 300 [[Valentine Mk I|Valentine tanks]] for the British, and later Canada themselves ordered 488 Valentines to build up their own tank forces. The Canadians realized that, in addition to the Valentines, they needed a cruiser tank to attack and exploit breakthroughs. Complications between adapting British designs to North American standards and the difference in material quality caused the Canadians to seek an American-derived cruiser tank rather than a British design.
 
  
The current standard U.S. tank at the time was the interim design [[M3 Lee|M3 Lee]]. With the 75 mm gun on a sponson rather than its own turret, the M3 Medium tank currently wasn’t a suitable candidate as the standard cruiser tank. In 1941, the Canadian Interdepartmental Tank Committee decided to use the M3 chassis as a foundation for a new and better, locally-produced design. The British took interest on this redesigning of the M3 Medium tank and sent a tank expert, L.E.Carr, to assist in the designing of the hull and turret. The hull itself was to be cast and the turret was designed around the expectations to mount the [[Ordnance QF 6-pounder Mk.V (57 mm)|6-pounder]] or the 75 mm gun. The name for the design was the '''Ram''', while the US would designate the Canadian models as the '''M4A5'''
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During the Battle of France, the 9 foot tall 15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B was found to be way too heavy and tall for the Panzer 1 chassis. So when Field Marshal Erwin Rommel needed SPGs were needed to support his armor in North Africa, methods for mounting the sIG 33 on the Panzer 2 were explored.  
  
Throughout the Ram’s designing and testing, the Canadians ran into problems due to their lack of inexperience in tank design as well as lacking the production lines suitable for the production of tank parts. Since the tank was derived from the M3, the production line required parts such as the transmission and engine that were being built in the USA, but which were required for US tank production, resulting in little surplus for Canadian use. The United States assisted in the production of the Ram by producing the pilot models and the Canadian Tank Arsenal was to be built by Montreal Locomotive Works, themselves a subsidiary of the American Locomotive Company who had experience building M3 tanks for the Americans.
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The first prototype was built on a plain Panzer 2 chassis but due to space issues it was widened and lengthened and an extra roadwheel was added. Another difference is that it used a Büssing-NAG L8V engine instead of the original Maybach HL62 TRM. 12 were built at the end of 1941 and were shipped off to Rommel the next year where they fought until the Axis surrender in Tunisia in 1943. The British found 6 abandoned and dismantled in a tank workshop.
  
The first prototype was produced in June 1941 and featured a full 360 degree traversable turret with a cast steel body, featuring the same powertrain and engine as the M3 it was derived from. The Ram was also adapted for British specifications with adaption to a right-hand drive and weaponry. Overall the Ram was also shorter than the M3. It also featured the side doors and a machine gun turret on the front, but these were removed in later versions. Production for the Ram started in November. Though intended to be fitted with the 6-pounder, the first 50 Rams produced used a 2-pounder due to lack of guns or mounts available for the Canadians. These were labelled ''Ram Mk.I''. By February 1942, the Ram design switched back to the 6-pounder, which was designated the '''Ram Mk.II''', production of which continued until July 1943. During that time span, about 2,032 Rams and its variants were produced.  
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== Media ==
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
  
===Combat history===
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;Images
Unfortunately, by the time the Ram became battle-worthy for the front-lines, the Americans had started their mass-production of the [[M4|M4 Shermans]]. The M4 Sherman was by all means similar in automotive performance, but benefited by the mass-production of the American automotive industry. The Ram was designed primarily to give the M3 Medium a turret, and the arrival of the M4 made the design redundant, and obsolete. In March 1942, the Canadian government made the decision to switch all production lines to produce the [[M4A1|M4A1]], with the Ram production only continuing until the proper machinery was ready. The Ram never saw combat usage and was only used as a training vehicle in Britain until mid-1944.
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<div><ul>
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<li style="display: inline-block;"> [[File:15cm slG 33 B Sfl.jpg|thumb|250px|15cm slG 33 B Sfl]] </li>
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</ul></div>
  
The Ram never saw combat as a tank, but variants of it did. Many Ram tanks were converted into armoured personnel carriers known as the ''Kangaroo'', flamethrower vehicles known as the ''Badger'', artillery observation vehicles, ammunition carriers, armoured recovery vehicles, and anti-tank gun tractor. Its most combat-oriented variant was the ''Sexton'' self-propelled gun with the 25-pounder howitzer developed to support the infantry, though the Sexton was also produced by the chassis from the Grizzly design.
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;Videos
 
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{{Youtube-gallery|iE4wTuJbe2I|'''The Shooting Range #40''' - ''Metal Beasts'' section at 02:43 discusses the Sturmpanzer II.}}
After World War II, the Netherlands were free to take possession of any Ram tanks in army dumps on their territory. The Dutch used these tanks to equip their first tank units, the 1st and 2nd Tank Battalions. The Rams were in a poor state from low maintenance and disuse so they received additional Rams from Britain in slightly better conditions in 1947. By 1950, most of the Rams were broken down and only 50 were available for use between the two battalions. They were all replaced, along with Shermans in their inventory, by the [[Centurion Mk 3|Centurion]] tank in 1952. The Rams only usage past that was as static pillboxes on the IJssel line facing the Soviets in the Cold War.
 
 
 
===Legacy===
 
The Ram, unfortunately, went down in history as one of Canada’s war design failures, with the M4 Sherman being produced in parallel by the U.S. overtaking it. It is also a testament to the disparity in the industrial base between the two countries. The Ram could still be attributed to kick-starting Canadian production lines to be able to produce the M4A1 Shermans, which were designated the ''Grizzly''.
 
 
 
About 6 Ram tanks still survive today, with only 3 being the original tank design.
 
 
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
{{Youtube-gallery|l8NJyFROYqY|'''The Shooting Range #22''' - ''Metal Beasts'' section at 00:42 discusses the M4A5.}}
 
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
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* ''other literature.''
 
 
* [http://warthunder.com/en/news/4164-development-m4a5-canadian-cadet-en/ [Devblog<nowiki>]</nowiki> M4A5: Canadian Cadet]
 
  
{{USA medium tanks}}
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{{Germany tank destroyers}}
{{USA premium ground vehicles}}
 

Revision as of 21:17, 18 June 2020

RANK 4 FRANCE
Somua SM PACK
15cm sIG 33 B Sfl
germ_sturmpanzer_ii.png
15cm sIG 33 B Sfl
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage 15cm sIG 33 B Sfl.jpg


The 15cm sIG 33 B Sfl is a rank I German tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.67 "Assault". Based on the Panzer II chassis, it mounted a 150 millimeter cannon and was used during the North African campaign.

General info

Survivability and armour

The Sturmpanzer II does have enough armour to stop low BR tank rounds, however it should not be relied upon to stop High Velocity or High Penetration rounds, especially from other SPGs. It is an open topped vehicle, and since it has no machine guns, it is very vulnerable to air attack.

Despite having very little armor, it does have a lot of empty space in the tank to resist multiple penetrating hits before being destroyed. However, it is hull-breakable against 75mm or larger guns with sufficient AP velocity or HEAT capability.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 49 10 15.9 220 296 13.84 18.62
Realistic 46 9 137 155 8.62 9.75

The Sturmpanzer II can go up to 45 km/h, but due to the low power-to-weight ratio of 17.04 hp/ton in AB and 9.74 hp/ton in RB, the practical top speed is significantly less. Reverse speed is decent, up to -8.4 km/h. Has a decent turning capability when moving at higher speeds. When stopped it can barely turn due to its weight.

Armaments

Main armament

Main article: SIG 33 (150 mm)

The Sturmpanzer II mounts a S.I.G. 33 Infantry Support cannon, which can fire HEAT or HE rounds. The shell velocity is very slow (240m/s), so slow that it can be awkward to target moving targets or those at long ranges, especially with HE rounds. The calibre of the gun is 15 cm (150 mm/5.9 in). The Sturmpanzer does not have any other weapons.

The J.Gr.38 HE shell penetrates 65 mm against vertical armour and 60 mm against armour sloped back 60 degrees from vertical (30 degrees from horizontal), due to it having similar mechanics to naval Guns of the same calibre. The 8.6 kg explosive mass ensures that anything that gets penetrated is instantly knocked out or is so badly crippled that a follow-up shot is guaranteed.

- Note: the HE on this is so powerful that it can even one-shot top rank tanks reliably, but due to the huge mobility disadvantage, this is not recommended unless you know exactly what you are getting yourself into.

The J.Gr.39 HI/A HEAT shell penetrates 185 mm against vertical armour and still has a 4.16 kg TNT equivalent of explosives behind it, giving it effectively 40-45 mm penetration from the explosion splash on top of the HEAT superplastic copper jet penetration. In one of the minor updates of the game, 120mm and larger HEAT rounds were altered to act more like HE shells to benefit top rank vehicles - tanks such as the Sturmpanzer are unintentional beneficiaries of this change.

150 mm s.I.G.33 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 18 -4°/+60° -1.5°/+6.5° None 5.28 7.31 8.88 9.82 10.45 19.5 17.25 15.9 15.0
Realistic 3.57 4.2 5.1 5.64 6.0

Ammunition

Penetration statistics
Ammunition Type of

warhead

Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
J.Gr.38 HE 61 61 61 61 61 61
J.Gr.39 HI/A HEAT 185 185 185 185 185 185
Shell details
Ammunition Type of

warhead

Velocity

(m/s)

Projectile

Mass (kg)

Fuse delay

(m)

Fuse sensitivity

(mm)

Explosive Mass

(TNT equivalent) (g)

Ricochet
0% 50% 100%
J.Gr.38 HE 240 38.0 0.1 0.5 8.6 79° 80° 81°
J.Gr.39 HI/A HEAT 280 24.58 0.0 0.1 5.32 62° 69° 73°

Usage in battles

The Sturmpanzer has no air defence weapons, therefore partnering with an SPAA tank at the back of the map is a viable option. For those operators who prefer to close-range brawl with other low-tier tanks, then sticking with another tank is a good idea, mainly due to the long reload time, allowing your partner tank to help fend off any enemy advancers. It has the capability to knock out much higher battle rated tank, so if you're up-tiered, there is still a good chance of survival. However, it is imperative to get a shot off first, because if you come across a higher tier tank, there may not be a second chance. Stay on the move after firing, fall back to safety to reload and then reengage. Another tactic is to try facing down a street while partly undercover. The Sturmpanzer is a relatively small vehicle and many beginning players will not notice the tank, especially if only part of the vehicle is exposed. Patiently wait for an easy target to turn onto the street then fire before they realize where they are being fired from. It is critical to remember the shell drop of the tank cannon after being fired, compared to other tanks, the shell drop is significant over any distance. It is advisable to always fire just above where other tanks would typically target to allow for shell drop and hitting of the enemy vehicle were intended instead of lower than expected.

Due to the huge HE splash ability and sheer calibre of the gun, it can even be used to hull break high-rank IFVs - BMP-1s at 7.3 are especially common to encounter. It does the same thing to BMP-2s, M3 Bradleys, Warriors, Centauros, and many other vehicles. The HE splash, however, is strong enough that it can one-shot the light, but non-hull-breakable vehicles such as the M41A1 Bulldog, any AMX-13 variation, Crusaders in lower ranks, and many others. Purposely up-tiering it can be a very effective way to earn Silver Lions with the "God Mode!" award - destroying an enemy vehicle 5.0 BR ranks higher (BR 7.0+) than you which nets 20,000 Silver Lions.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • Deadly HE with 65 mm penetration and 8.6 kg TNT filler destroys anything at its rank (eg. B1 bis, M5A1, T-50) or even in a purposely uptiered battle (eg. Leopard 1, AMX-30 or even the M1 Abrams)
  • HEAT offers 185 mm penetration, posing a great threat against WW2 heavy targets like M4A3E2, IS-1, KV-1E, etc
  • Adequate mobility: moderate top speed and fast hull traverse when driving allows it to deliver heavy blows from unexpected positions
  • Low and small profile makes it easy to hide behind bushes or covers
  • Can withstand a few hits on certain parts of frontal armour, which may bounce low-penetrating tanks like M16 MGMC or P.7.T AA

Cons:

  • Very long reload means close-range combat is impossible without allied support, as it will be defenceless for around 20 seconds
  • Quite hard to find a chance to fire: limited gun traverse and extremely curved trajectory means it's hard to track and hit moving/distant targets
  • HE and HEAT get detonated by various obstacles like fences and brick walls, making some positions difficult to shoot from
  • Poor survivability overall: thin armour can get penetrated by anything, especially heavy MG found on M16 MGMC, and the open top means it is vulnerable to strafing aircraft, nearby bombs and exploding artillery shells
  • Very slow at turning on the spot, might not be able to get gun on target in time
  • Although speed is decent, most opponents still outrun it easily, for example M5A1, T-50, M22

History

During the Battle of France, the 9 foot tall 15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B was found to be way too heavy and tall for the Panzer 1 chassis. So when Field Marshal Erwin Rommel needed SPGs were needed to support his armor in North Africa, methods for mounting the sIG 33 on the Panzer 2 were explored.

The first prototype was built on a plain Panzer 2 chassis but due to space issues it was widened and lengthened and an extra roadwheel was added. Another difference is that it used a Büssing-NAG L8V engine instead of the original Maybach HL62 TRM. 12 were built at the end of 1941 and were shipped off to Rommel the next year where they fought until the Axis surrender in Tunisia in 1943. The British found 6 abandoned and dismantled in a tank workshop.

Media

Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2