Difference between pages "SU-85M" and "T-80"

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{{Specs-Card|code=ussr_su_85m}}
+
{{Specs-Card|code=ussr_t_80}}
 +
{{About
 +
| about = Soviet light tank '''{{PAGENAME}}'''
 +
| usage = the Main Battle Tank with similar designation
 +
| link = T-80B
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_SU-85M.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. The SU-85M is basically the beefed up version of the regular [[SU-85]] with an increased frontal armour thickness from 45 mm into 75 mm that can save it from shots that would've been lethal for the SU-85. It also has an APCR shell modification for increased lethality against enemy tanks.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the [[T-70]], the T-80 introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.
  
When taking the vehicle out the first time, two things will be instantly noticeable: The armour and slow movement of the gun. The former being welcome and the latter being very painful. With the right ammunition between AP and the APCR, the SU-85M is a very good vehicle in the role of a sniper and ambusher. Weary tanks will pop out of corners, unhappy to see a SU-85M locked and loaded. The SU-85M can also be used as a long range sniper due to the 85 mm's good velocity and damage, which could destroy vehicles in just one shot. Range also comes at an advantage as the 75 mm of front sloped armour at a distance of more than 1,500 m is impervious to most tanks of its BR.
+
Just like the previous [[T-70]], the T-80 boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range. The only downsides are that turret armour is reduced, and a somewhat large shot trap now exists all around the turret.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
* Cast homogeneous armour (Gun mantlet, Driver's hatch)
+
* Cast homogeneous armour (Gun mantlet)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 23: Line 26:
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 75 mm (49-50°) ''Front glacis'' <br> 45 mm (60°) ''Lower glacis'' <br> 70 mm (50°) ''Driver's hatch'' || 45 mm (15-41°) ''Top'' <br> 45 mm ''Bottom'' || 45 mm (48°) ''Top'' <br> 45 mm (48°) ''Bottom'' || 20 mm
+
| Hull || 35 mm (62°) ''Front glacis'' <br> 35 mm (33-71°) ''Driver's port'' <br> 45 mm (31°) ''Lower glacis''|| 25 mm || 15 mm (70°) ''Top'' <br> 25 mm (43°) ''Bottom'' || 15 mm
|-
 
| Superstructure || 75 mm (49-50°) ''Front glacis'' <br> 75 + 75 mm (0-89°) ''Gun mantlet'' || 45 mm (15-41°) || 45 mm || 20 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 45 mm || 20 mm
 
 
|-
 
|-
 +
| Turret || 35 mm (4-67°) ''Turret front'' <br> 45 mm (12-59°) ''Gun mantlet''  || 35 mm (6-23°) || 35 mm (28°) || 15 mm
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels and tracks are 20 mm thick.
+
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 710|rbMinHp= 442|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp= 263|rbMinHp= 150}}
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
=== Main armament ===
{{main|D-5S (85 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|20-K (45 mm)}}The T-80 has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-80 will one-shot most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 second reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The tank has 8 degrees of gun depression which is enough for most terrain. At 2.3 BR, facing heavily armored tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[20-K (45 mm)|45 mm 20-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="6" | [[D-5S (85 mm)|85 mm D-5S]]
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! ''Arcade''
! rowspan="1" | Vertical <br> guidance
+
| rowspan="2" | 94 || rowspan="2" | -8°/+65° || rowspan="2" | ±180° || rowspan="2" | N/A ||5.71||7.91||9.60||10.62||11.29|| rowspan="2" |3.25|| rowspan="2" |2.87|| rowspan="2" |2.65|| rowspan="2" |2.5
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 60 || -3°/+20° || ±8° || N/A
+
! ''Realistic''
 +
|3.57||4.2||5.10||5.64||6.0
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! style="width:4em" |Mode
+
! rowspan="2" data-sort-type="text" | Ammunition
! style="width:4em" |Stock
+
! rowspan="2" | Type of<br>warhead
! style="width:4em" |Upgraded
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 4.8 || 6.6 || _.__ || __._ || __._
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| ''Realistic'' || 4.8 || 5.6 || _.__ || __._ || __._
+
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
| BR-240P || APCR || 106 || 99 || 72 || 49 || 33 || 23
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 9.6 || __.__ || __.__ || __.__
+
| O-243 || HE || 4 || 4 || 4 || 4 || 4 || 4
 
|-
 
|-
 
|}
 
|}
 
===== Ammunition =====
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9.0 || 29.26 || 48° || 63° || 71°
 +
|-
 +
| BR-240P || APCR || 1,070 || 0.85 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
! 10m
+
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-365K || APHE ||147||143||126|| 107 ||90||77
+
| O-243 || HE || 343 || 2.15 || 0.4 || 0.3 || 118 || 79° || 80° || 81°
|-
 
| BR-365A || APHEBC ||135||133||125||115||106||97
 
 
|-
 
|-
| O-365K || HE ||12||12||11||11||11||11
 
|-
 
| BR-365P || APCR || 180 || 175 || 136 || 100 || 73 || 54
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
==== [[Ammo racks]] ====
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! Full<br>ammo
! 50%
+
! 1st<br>rack empty
! 100%
+
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| BR-365K || APHE || 792 || 9.2 || 1.2 || 15 || 81.6 || -1° || 47° || 60° || 65°
+
| '''94''' || 85&nbsp;''(+9)'' || 75&nbsp;''(+19)'' || 63&nbsp;''(+31)'' || 51&nbsp;''(+43)'' || 39&nbsp;''(+55)'' || 27&nbsp;''(+67)'' || 15&nbsp;''(+79)'' || 1&nbsp;''(+93)'' || No
|-
 
| BR-365A || APHEBC || 792 || 9.2 || 1.2 || 15 || 164 || +4° || 48° || 63° || 71°
 
 
|-
 
|-
| O-365K || HE || 780 || 9.5 || 0.1 || 0.3 || 646 || +0° || 79° || 80° || 81°
 
|-
 
| BR-365P || APCR || 1030 || 5.4 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
Notes:
 +
 +
* To go into battle with the turret empty of ammo, pack 75&nbsp;''(+19)'' shells (racks 1 and 2 emptied).
 +
* Racks disappear after you've fired all shells in the rack.
 +
 +
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|DT (7.62 mm)}}
  
===== [[Ammo racks|Ammo racks]] =====
+
{| class="wikitable" style="text-align:center"
[[File:Ammoracks_SU-85M.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the SU-85M.]]
+
|-
{| class="wikitable sortable" style="text-align:center"
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Mount
! class="wikitable unsortable" |1st<br /> rack empty
+
! Capacity<br>(Belt capacity)
! class="wikitable unsortable" |2nd<br /> rack empty
+
! Rate of fire<br>(shots/minute)
! class="wikitable unsortable" |3rd<br />  rack empty
+
! Vertical<br>guidance
! class="wikitable unsortable" |4th<br /> rack empty
+
! Horizontal<br>guidance
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''60''' || 46&nbsp;''(+14)'' || 31&nbsp;''(+29)'' || 16&nbsp;''(+44)'' || 1&nbsp;''(+59)'' || style="text-align:left" | No
+
| Coaxial || 1,071 (63) || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As a tank destroyer, the SU-85M's job is to hunt down and ambush tanks and destroy them. When aiming at a tank, prioritize the area the enemy gunner sits at as if the first shot does not completely destroy the enemy vehicle, the downed gunner forces the enemy to fallback as the SU-85M goes through the lengthy reload time.  
+
The T-80 is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).
  
Do not attempt to brawl with this vehicle as it is unsuited for mobile, frontal assaults due to the fixed gun traverse. Keep calm and wait for the enemy to roll into the gun sights instead so while the enemy panics upon the sight of the tank destroyer, the SU-85M can use this time to aim for a good hit.
+
In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the T-80.
  
Heavy tanks and medium tanks should be engaged with caution due to their lethality against the SU-85M's armour. Heavy tanks are a concern as some have enough armour and angling to prevent a reliable penetration by the 85 mm, like the [[M4A3E2 (76) W|M4A3E2 (76) W Jumbo]], [[IS-1]], [[IS-2]], and [[Tiger H1|Tiger I]]. Have them distracted against teammates first to avert their cannons from the SU-85M's location. While they are engaged against them, aim the 85 mm onto weak points on their front armour, or flank around and attack them on their side armour. Though most medium tanks will be able to be destroyed by an 85 mm shot, some medium tanks could resist the 85 mm shot by a high degree such as [[Panther D|Panthers]].
+
When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. [[Pz.IV E]] turret), while the BR-240P APCR role is for close range combat (<400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the [[M3 Lee]], [[StuG III A|StuG]] and up-armoured [[T-28E]]. As usual, having a few rounds of pure HE is great against any [[:Category:Anti-aircraft_vehicles|SPAAG]].
  
* [[M4A3E2 (76) W|M4A3E2 (76) W Jumbo]]: Engage with caution. The 76 mm could penetrate through the front hull with ease at average combat ranges. The front hull armour is impervious to APCR in most cases and could bounce most AP shots if angled correctly. Focus on weak spots such as the lower side armour and the turret ring, or even the shot trap on the lower sections of the gun mantlet.
+
In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the [[Panzerjager I|Panzerjäger I]], [[M3 GMC]] and the Japanese [[Ho-Ni III]] will all be able to take the T-80 out easily. SPGs armed with howitzer type guns like the Type 4 [[Ho-Ro]] also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the [[Pz.III J]] and [[Sd.Kfz.234/2]] Puma. The best way to play the T-80 is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.
* [[Sturer_Emil|Sturer Emil]]: Picking a long-range fight with Sturer Emil from the front is suicide, the Emil's 128 mm will reach and penetrate the SU-85M before it is in position to fire back. Only engage if certain the Emil is unaware of the {{PAGENAME}}'s presence on its flanks, or point it out to allies for more mobile friendlies to engage and destroy it. Allies could also divert its attention from the SU-85M to allow for an 85 mm shot into the thin armour on it.
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 
|-
 
|-
!Tier
+
| I
! colspan="2" |Mobility
+
| Tracks
!Protection
 
! colspan="3" |Firepower
 
|-
 
|I
 
|Tracks
 
 
|
 
|
|Parts
+
| Parts
|Horizontal Drive
+
| BR-240SP
|BR-365A
+
| Horizontal Drive
 
|
 
|
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Brake System
+
| Brake System
|FPE
+
| FPE
|Adjustment of Fire
 
|
 
 
|
 
|
 +
| Adjustment of Fire
 +
| Airstrike
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 
|
 
|
|Crew Replenishment
+
| Crew Replenishment
|Elevation Mechanism
+
| BR-240P
|BR-365P
+
| Elevation Mechanism
 
|
 
|
 
|-
 
|-
|IV
+
| IV
|Transmission
+
| Transmission
|Engine
+
| Engine
|
 
|
 
 
|
 
|
 +
| Artillery Support
 +
| Improved optics
 
|
 
|
 +
|-
 
|}
 
|}
 +
 +
The T-80 is damaged very easily, and as such, having the "parts" modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.
 +
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Modest Armour
+
* Fastest reload speed in the game for a non-automated cannon
* 85mm gun is still effective for all vehicles at close range (except, in some cases, the IS-2)
+
* Small target
* Access to APCR ammunition.
+
* Co-axial MG suitable against unarmoured vehicles
* Good speed of 40 km/h with great manoeuvrability on most angles and surfaces
+
* Capability to shoot APCR rounds
 +
* Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents
 +
* First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member
 +
* Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role
 +
* Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.
 +
* Often underestimated. Many players will aim poorly and their shells will ricochet
 +
* Ability to scout in low rank
  
 
'''Cons:'''
 
'''Cons:'''
  
* Gun depression is painful, even on a gentle slope
+
* Very slow traverse speed for turret (hand cranked)
* Turret turning time is enough for an enemy to aim and do a point-blank shot (from 250m)
+
* Slow gun elevation speed
* Like most tank destroyers, it comes without a turret
+
* Front shot trap, although decently protected, is a serious weak point
 +
* Low calibre gun
 +
* Easily damaged by careless driving
 +
* Gun is inaccurate at long range.
 +
* Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.
 +
* Easily one-shotted due to the small crew number
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
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The '''T-80''' light tank was a redesign of the [[T-70]] light tank in an attempt to make the design relevant again.
The development for this vehicle began in 1943 to supplement the firepower the [[T-34 (1942)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] has. Before then, the T-34 and KV-1 tanks are more than adequate to deal with the German Panzer forces, but by the end of 1942, the appearance of the [[Tiger H1|Tiger I]] revealed that the German armoured forces were becoming more developed and more armoured. This reveal showed the Red Army that needed better guns in order to deal with the rising threat of these new German vehicles.
 
 
 
The search for a better gun led to the development of the D-5 85 mm gun, which was a modified anti-aircraft gun made by design bureaus of Vasiliy Grabin and Fyodor Petrov. It was found that the new gun was unable to be mounted on the current T-34 or KV-1, so it was to be mounted as a self-propelled gun like the [[SU-122]], which is a self-propelled gun made on a T-34 chassis. The vehicle to be produced was designated the '''[[SU-85]]''' and was similar to the SU-122, just replacing the 122 mm gun with an 85 mm one. The gun that was to be mounted in the self-propelled configuration was designated the D-5S (S for self-propelled) and the vehicle was produced at the Uralmash factory. Modifications were made overtime during its production such as a telescopic sight and a new ball gun mantlet, these modified vehicles were designated the ''SU-85-II''. Up to 2,050 units were produced from mid-1943 to late 1944.
 
  
===Combat usage===
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During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.
The SU-85 saw service in August 1943 in Soviet service, which coincides the time the Soviets engage in a counteroffensive against the Battle of Kursk. It was praised for its low profile to be able to conceal itself and its excellent mobility. The initial production batch had low visibility due to lack of optics, with only four periscopes in the design, but this was improved on the '''SU-85M''' with a commander's cupola seen on the later variants of the T-34. The 85 mm gun was able to destroy a Tiger tank from 1000 meters out, proving much capable against the newer German tank designs. Though capable, its firepower was still seen as lacking considering the Tiger could still destroy it and T-34s from up to 2,000 meters away. The lack of range on the SU-85, plus the up-arming of T-34s from the 76.2 mm F-34 gun to the same 85 mm gun as well in the [[T-34-85]] caused the production of the SU-85 to be cancelled in late 1944 as it no longer provided any beneficial firepower over the standard tank unit.
 
  
Even after it was retired from Soviet service, replaced by the more powerful [[SU-100]], it was exported to Soviet allies in the Warsaw Pact after World War II. The SU-85s were either kept as tank destroyers or converted into armour recovery or command vehicles. These vehicles saw service in North Korea, Vietnam, and may still be in service today by Central European countries like Albania, Bulgaria, Yugoslavia, and Romania.
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The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of [[M3 Stuart]]s and [[Valentine Mk I|Valentine]] tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.
  
=== In-game descriptions ===
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=== In-game description ===
"The increasing armour thickness of the enemy's new heavy tanks necessitated a more powerful SPG. A newly planned 100 mm weapon was being reworked. So in July 1944, the 85 mm D-5-S85 cannon was installed in a newly designed SPG cabin with thicker 75 mm frontal armour, a spacious fighting compartment and a command cupola. This SPG was designated SU-85M and was produced until December 1944. The vehicle, equipped with a new gun mantlet, fired at a rate of 6-8 shots per minute. Its elevation angle was -5° to +25°, and its traversing angle was 20° (up to 10° to each side). In contrast to the SU-85, the vehicle's ammunition capacity was increased to 60 shells. The SPG's crew used PPSh submachine guns and F-1 hand grenades for self-defence.
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This tank was created based on the T-70M, with the aim of eliminating its main flaws.
  
In 1944, 315 SU-85M SPGs were manufactured in total.
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An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.
  
The SPGs were used as cover for medium tanks and to offer them fire support when necessary. They were able to quickly move around the front both defensively and offensively. In defence, SU-85s often made use of ambush tactics. The vehicles hid at convenient distances along the enemy tanks' path and, letting them approach to within 300-600 m, opened precision fire. Before T-34-85 tanks went into mass production, this SPG was the primary means of effective battle against German tanks and played the important role of a mobile tank destroyer in the Red Army.
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By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.
  
Captured SPGs of this type were used by the Wehrmacht. There were entire regiments of tank destroyers consisting of these vehicles - the 23rd Tank Division, for example.
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The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.
  
SU-85 and SU-85M SPGs were put into service in the Polish Army.
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The tank's effectivity in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.
  
In spite of all the SPG's advantages, its firepower was insufficient to combat enemy heavy tanks at long ranges."
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The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_t_80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
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;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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{{Youtube-gallery|EEZYLCusQo8|'''T-80 Tank Review''' - ''NUSensei''}}
  
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Vehicles equipped with the same chassis
 +
* [[T-60]]
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* [[T-70]]
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* [[ZUT-37]]
  
''ETC.''
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;Vehicles equipped with the same gun
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* [[T-26 (Family)]]
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* [[BT-5]] / [[BT-7]]
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* [[T-50]] / [[T-126]]
  
== Sources ==
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== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
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* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR tank destroyers}}
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{{USSR light tanks}}

Revision as of 22:12, 3 August 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
T-80
ussr_t_80.png
T-80
AB RB SB
2.0 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game
This page is about the Soviet light tank T-80. For the Main Battle Tank with similar designation, see T-80B.

Description

GarageImage T-80.jpg


The T-80 is a rank II Soviet light tank with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the T-70, the T-80 introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.

Just like the previous T-70, the T-80 boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range. The only downsides are that turret armour is reduced, and a somewhat large shot trap now exists all around the turret.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 35 mm (62°) Front glacis
35 mm (33-71°) Driver's port
45 mm (31°) Lower glacis
25 mm 15 mm (70°) Top
25 mm (43°) Bottom
15 mm
Turret 35 mm (4-67°) Turret front
45 mm (12-59°) Gun mantlet
35 mm (6-23°) 35 mm (28°) 15 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 7 11.6 263 324 22.67 27.93
Realistic 46 6 150 170 12.93 14.66

Armaments

Main armament

Main article: 20-K (45 mm)
The T-80 has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-80 will one-shot most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 second reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The tank has 8 degrees of gun depression which is enough for most terrain. At 2.3 BR, facing heavily armored tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage.
45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 94 -8°/+65° ±180° N/A 5.71 7.91 9.60 10.62 11.29 3.25 2.87 2.65 2.5
Realistic 3.57 4.2 5.10 5.64 6.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 68 59 50 42 35
BR-240P APCR 106 99 72 49 33 23
BR-240SP AP 73 71 62 52 44 37
O-243 HE 4 4 4 4 4 4
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9.0 29.26 48° 63° 71°
BR-240P APCR 1,070 0.85 N/A N/A N/A 66° 70° 72°
BR-240SP AP 757 1.43 N/A N/A N/A 47° 60° 65°
O-243 HE 343 2.15 0.4 0.3 118 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
94 85 (+9) 75 (+19) 63 (+31) 51 (+43) 39 (+55) 27 (+67) 15 (+79) (+93) No
Ammo racks of the T-80

Notes:

  • To go into battle with the turret empty of ammo, pack 75 (+19) shells (racks 1 and 2 emptied).
  • Racks disappear after you've fired all shells in the rack.

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 1,071 (63) 600 N/A N/A

Usage in battles

The T-80 is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).

In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the T-80.

When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. Pz.IV E turret), while the BR-240P APCR role is for close range combat (<400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the M3 Lee, StuG and up-armoured T-28E. As usual, having a few rounds of pure HE is great against any SPAAG.

In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the Panzerjäger I, M3 GMC and the Japanese Ho-Ni III will all be able to take the T-80 out easily. SPGs armed with howitzer type guns like the Type 4 Ho-Ro also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the Pz.III J and Sd.Kfz.234/2 Puma. The best way to play the T-80 is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-240SP Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment BR-240P Elevation Mechanism
IV Transmission Engine Artillery Support Improved optics

The T-80 is damaged very easily, and as such, having the "parts" modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.

Pros and cons

Pros:

  • Fastest reload speed in the game for a non-automated cannon
  • Small target
  • Co-axial MG suitable against unarmoured vehicles
  • Capability to shoot APCR rounds
  • Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents
  • First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member
  • Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role
  • Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.
  • Often underestimated. Many players will aim poorly and their shells will ricochet
  • Ability to scout in low rank

Cons:

  • Very slow traverse speed for turret (hand cranked)
  • Slow gun elevation speed
  • Front shot trap, although decently protected, is a serious weak point
  • Low calibre gun
  • Easily damaged by careless driving
  • Gun is inaccurate at long range.
  • Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.
  • Easily one-shotted due to the small crew number

History

The T-80 light tank was a redesign of the T-70 light tank in an attempt to make the design relevant again.

During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.

The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of M3 Stuarts and Valentine tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.

In-game description

This tank was created based on the T-70M, with the aim of eliminating its main flaws.

An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.

By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.

The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.

The tank's effectivity in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.

The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62