Difference between pages "M15 CGMC" and "T-80"

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{{Specs-Card|code=us_halftrack_m15}}
+
{{Specs-Card|code=ussr_t_80}}
 +
{{About
 +
| about = Soviet light tank '''{{PAGENAME}}'''
 +
| usage = the Main Battle Tank with similar designation
 +
| link = T-80B
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_M15A1CGMC.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''Combination Gun Motor Carriage M15''' is a Rank III American self-propelled anti-aircraft gun with a battle rating of 3.3. It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the [[T-70]], the T-80 introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.
  
Comparing the M15 CGMC to the previous [[M16 MGMC|M16]] and [[M13 MGMC|M13]], they first appear similar. The same maneuverability and mobility is still passed on. All feature, [[Browning M2 (12.7 mm)|Browning]] heavy machine guns. But at this point the similarities end. Both M13 and M16 have only one weapon system making long range shots easier to hit with all weapons. They also carry plenty of ammo (both 4800 rounds or 12 / 6 reloads) and will fire long after the M15 ran out of 37 mm and 12.7 mm rounds. Of course the Combination Gun Motor Carriage has some advantages to the machine gun only armed versions: A nasty cannon and actual armour, the M15A1 is entrusted with the ability to engage at a longer distance down aircraft faster, and most importantly, survive much longer. However, the price paid is the inability for the armament to cover the vehicle's front and a slower turret rotation. The latter can be addressed by driving backwards while in a combat zone. 
+
Just like the previous [[T-70]], the T-80 boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range. The only downsides are that turret armour is reduced, and a somewhat large shot trap now exists all around the turret.
 
 
A noteworthy issue the gun layout: The secondary anti-air weapons (the M2 Brownings) can only be fired with the machine gun key. They do not activate when pressing the secondary weapon key.
 
 
 
As being a half truck and tank it will turn well in all speeds compared to other SPAA.
 
 
 
The M15 CGMC is a '''s'''elf '''p'''ropelled '''a'''nti-'''a'''ir vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind and close to allies, but outside the enemies view-range and with clear line of sight to the horizon for low aircraft, and try to keep the turret facing rear of the vehicle.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
*Rolled homogeneous armour
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! Armour !! Front !! Sides !! Rear !! Roof
|-
 
| Hull || 6.35 mm (31°) ''Front Hood'' <br> 6.35 mm (83-84°) ''Hood top'' || 6.35 mm || 6.35 mm || N/A
 
 
|-
 
|-
| Turret || 12.7 mm || N/A || N/A || N/A 
+
| Hull || 35 mm (62°) ''Front glacis'' <br> 35 mm (33-71°) ''Driver's port'' <br> 45 mm (31°) ''Lower glacis''|| 25 mm || 15 mm (70°) ''Top'' <br> 25 mm (43°) ''Bottom'' || 15 mm
 
|-
 
|-
 +
| Turret || 35 mm (4-67°) ''Turret front'' <br> 45 mm (12-59°) ''Gun mantlet''  || 35 mm (6-23°) || 35 mm (28°) || 15 mm
 
|}
 
|}
 +
'''Notes:'''
  
Open top, open rear and only 12 mm (0.5 inch) all around? [[SU-152|SU-152's]] and [[M4A3 (105)|M4 (105)'s]] HE shells will always be happy to obliterate the M15A1. On the other hand those nasty aircraft cannot damage it easily with their machine gun fire and Armour-piercing rounds are usually not fielded by fighters. Something to be aware of though is the 37 mm ammo location: The turret bin's walls. Easy to hit and even easier to detonate by tanks.
+
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 263|rbMinHp= 150}}
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 9.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB)
 
|-
 
|73 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|210
 
|259
 
|-
 
|''Realistic/Simulator''
 
|131
 
|148
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|23.33
 
|28.78
 
|-
 
|''Realistic/Simulator''
 
|14.55
 
|16.44
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|M1A2 (37 mm)}}
+
{{main|20-K (45 mm)}}The T-80 has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-80 will one-shot most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 second reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The tank has 8 degrees of gun depression which is enough for most terrain. At 2.3 BR, facing heavily armored tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage.
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="100%"
! colspan="6" | [[M1A2 (37 mm)|37 mm M1A2]]
 
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 240 (10) || 120 || -5°/+85° || ±180° || N/A
 
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! colspan="5" | [[20-K (45 mm)|45 mm 20-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! style="width:4em" |Mode
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! style="width:4em" |Stock
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! style="width:4em" |Upgraded
+
! Stock !! Full !! Expert !! Aced
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 14.9 || 20.6 || __._ || __._ || __._
+
! ''Arcade''
 +
| rowspan="2" | 94 || rowspan="2" | -8°/+65° || rowspan="2" | ±180° || rowspan="2" | N/A ||5.71||7.91||9.60||10.62||11.29|| rowspan="2" |3.25|| rowspan="2" |2.87|| rowspan="2" |2.65|| rowspan="2" |2.5
 
|-
 
|-
| ''Realistic'' || 14.9 || 17.5 || __._ || __._ || __._
+
! ''Realistic''
|-
+
|3.57||4.2||5.10||5.64||6.0
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 18.20 || 16.10 || 14.84 || 14.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35
 
|-
 
|-
! 10m
+
| BR-240P || APCR || 106 || 99 || 72 || 49 || 33 || 23
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M54 Shell || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3
+
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37
 
|-
 
|-
| M59A1 Shot || AP-T || 45 || 44 || 27 || 17 || 15 || 14
+
| O-243 || HE || 4 || 4 || 4 || 4 || 4 || 4
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| M54 Shell || HEFI-T* || 792 || 0.61 || 0.0 || 0.5 || 65.25 || +0° || 79° || 80° || 81°
+
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9.0 || 29.26 || 48° || 63° || 71°
 
|-
 
|-
| M59A1 Shot || AP-T || 625 || 0.87 || N/A || N/A || N/A || -|| 47° || 60° || 65°
+
| BR-240P || APCR || 1,070 || 0.85 || N/A || N/A || N/A || 66° || 70° || 72°
 +
|-
 +
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°
 +
|-
 +
| O-243 || HE || 343 || 2.15 || 0.4 || 0.3 || 118 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
 
+
==== [[Ammo racks]] ====
=====Belt types=====
+
{| class="wikitable" style="text-align:center"
{|class="wikitable"
 
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
 
|-
 
|-
|align="left"|''M59A1 shot'' ||align="left"| '''AP-T''' / '''HEFI-T*''' ||align="left"| These work fine, a hit on an aircraft means certain destruction for it and still is able to hurt '''some''' ground vehicles.
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|align="left"|''M54 shell'' ||align="left"| '''HEFI-T*''' ||align="left"| These are best for against aircraft.
+
| '''94''' || 85&nbsp;''(+9)'' || 75&nbsp;''(+19)'' || 63&nbsp;''(+31)'' || 51&nbsp;''(+43)'' || 39&nbsp;''(+55)'' || 27&nbsp;''(+67)'' || 15&nbsp;''(+79)'' || 1&nbsp;''(+93)'' || No
 
|-
 
|-
|align="left"|''M59A1 shot'' ||align="left"| '''AP-T''' ||align="left"| These are the worst belts against airplanes and even tho they are able to hurt '''some''' ground vehicles, loading them in a RB match is usually a mistake.
 
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
Notes:
 +
 +
* To go into battle with the turret empty of ammo, pack 75&nbsp;''(+19)'' shells (racks 1 and 2 emptied).
 +
* Racks disappear after you've fired all shells in the rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|M2HB (12.7 mm)}}
+
{{main|DT (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''(x2)
+
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
+
| Coaxial || 1,071 (63) || 600 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,400 (200) || 577 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
== Usage in battles ==
{| class="wikitable sortable" style="text-align:center" width="100%"
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
! colspan="8" | Penetration statistics
+
The T-80 is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).
|-
+
 
! rowspan="2" data-sort-type="text" | Ammunition
+
In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the T-80.
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
 
|-
+
When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. [[Pz.IV E]] turret), while the BR-240P APCR role is for close range combat (<400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the [[M3 Lee]], [[StuG III A|StuG]] and up-armoured [[T-28E]]. As usual, having a few rounds of pure HE is great against any [[:Category:Anti-aircraft_vehicles|SPAAG]].
! 10m
+
 
! 100m
+
In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the [[Panzerjager I|Panzerjäger I]], [[M3 GMC]] and the Japanese [[Ho-Ni III]] will all be able to take the T-80 out easily. SPGs armed with howitzer type guns like the Type 4 [[Ho-Ro]] also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the [[Pz.III J]] and [[Sd.Kfz.234/2]] Puma. The best way to play the T-80 is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.
! 500m
+
 
! 1000m
+
=== Modules ===
! 1500m
+
{| class="wikitable"
! 2000m
+
! Tier
|-
+
! colspan="2" | Mobility
| AP || 26 || 25 || 19 || 12 || 7 || 4
+
! Protection
|-
+
! colspan="3" | Firepower
| I || 2 || 2 || 2 || 1 || 1 || 1
 
|-
 
| AP-I || 23 || 22 || 16 || 10 || 6 || 5
 
|-
 
| APIT || 23 || 22 || 16 || 10 || 6 || 5
 
|-  
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| I
! 50%
+
| Tracks
! 100%
+
|
 +
| Parts
 +
| BR-240SP
 +
| Horizontal Drive
 +
|
 
|-
 
|-
| AP || 856 || 0.05 || N/A || N/A || N/A || 47° || 56° || 65°
+
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
|
 +
| Adjustment of Fire
 +
| Airstrike
 
|-
 
|-
| I || 944 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
+
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| BR-240P
 +
| Elevation Mechanism
 +
|
 
|-
 
|-
| AP-I || 887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
+
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Improved optics
 +
|
 
|-
 
|-
| APIT ||  887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
 
|}
 
|}
  
=====Belt types=====
+
The T-80 is damaged very easily, and as such, having the "parts" modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.
{|class="wikitable"
 
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
|-
 
|align="left"|''Default'' ||align="left"| '''API-T''' / '''I''' / '''AP''' / '''API-T''' ||align="left"| These rounds work well until the others are researched.
 
|-
 
|align="left"|''API'' ||align="left"| '''API-T''' / '''AP-I''' / '''API-T''' ||align="left"| These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
 
|-
 
|align="left"|''AP'' ||align="left"| '''AP''' / '''AP''' / '''API-T''' ||align="left"| These are best against enemy tanks at close range and do good damage to planes.
 
|-
 
|align="left"|''APIT'' ||align="left"| '''API-T''' ||align="left"| Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.<br>Since every bullet is a tracer makes destroying aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
 
|}
 
  
=== [[Ammo racks|Ammo racks]] ===
+
=== Pros and cons ===
[[File:Ammoracks_M15A1CGMC.png|right|thumbnail|x250px|Ammo racks of the M15A1 CGMC.]]
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" width="10%" |Recommendations
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''XX''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | Turret empty: &nbsp;() || style="text-align:left" | no
 
|-
 
|}
 
  
== Usage in the battles ==
+
'''Pros:'''
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Compared to certain other SPAAs ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC|M13]], etc.) the M15 cannot be used effectively in an anti-vehicle role. The average [[BR|battle-rating]] is too high and the penetration value of the AP shells to low. While it does have increased armour compared to earlier models, it is still not strong enough against the devastating tank HE shells. However the armour performs well versus the average aircraft armament.
 
  
With the 37 mm cannon the CGMC has an good tool versus [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though. Reserve the fire for certain hits. Against fighters the same tactic should be applied, while now the 12.7 mm HMG should be used as well, their ammo is limited, too. Without firing discipline, the M15A1 ammo will run out very fast.
+
* Fastest reload speed in the game for a non-automated cannon
[[File:M15A1GMC Normandy.jpg|thumbnail|left|Ingame screenshot of the M15 CGMC on the map Normandy.]]
+
* Small target
 +
* Co-axial MG suitable against unarmoured vehicles
 +
* Capability to shoot APCR rounds
 +
* Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents
 +
* First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member
 +
* Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role
 +
* Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.
 +
* Often underestimated. Many players will aim poorly and their shells will ricochet
 +
* Ability to scout in low rank
  
Unlike many other SPAA this vehicle can continue shooting once it is reloading the big gun ([[M1A2 (37 mm)‏‎|37 mm cannon]] or the smaller caliber [[Browning M2 (12.7 mm)|M2 Browning]] guns). However, continued fire is not the strength of this machine. It simply lacks the ammo for it, 200 shells will earn some scores, but simply cannot compete with the constant rate of fire the German [[Sd.Kfz. 6/2|Sd.kfz 6/2]] As it has an extremely short reload time. The Axis counter part has less armour overall, yet fire rate is 40 rounds a minute higher (~160 shells/min) and has 318 shots total instead of meager 200. In addition the German SPAA actually has efficient high-velocity rounds with 48 mm @ 100m (1.9 inches at 110 yards).
+
'''Cons:'''
  
=== Pros and cons ===
+
* Very slow traverse speed for turret (hand cranked)
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
* Slow gun elevation speed
'''Pros:'''
+
* Front shot trap, although decently protected, is a serious weak point
* Decent armour, compared to its predecessors.
+
* Low calibre gun
* Armour to an extent can soak up 12.7 mm rounds, something the previous vehicles could not do.
+
* Easily damaged by careless driving
* Heavy armament setup.
+
* Gun is inaccurate at long range.
* Guns are fired separately, allowing for shots between reloading guns or tricking the enemy into misidentifying the vehicle as a M13 MGMC.
+
* Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.
* 37 mm can attack other tanks if necessary, though this is not recommended due to low penetration.
+
* Easily one-shotted due to the small crew number
'''Cons:'''
 
* Low ammo count, will run out easily.
 
* Split armament causes different ballistics between them.
 
* Different velocities for the cannon and machine guns.
 
* Open top turret, so the Turret crew is exposed.
 
* Vulnerable against explosions.
 
* Very uneven center of gravity, may tip over in tight turns.
 
* 37 mm ammunition is stored in the turret walls, it is easy to hit and is lethal to the crew and tank.
 
* Cannot cover the front of the vehicle.
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
+
The '''T-80''' light tank was a redesign of the [[T-70]] light tank in an attempt to make the design relevant again.
The history of the M15 CGMC, or Combination Gun Motor Carriage, vehicle is derived from the prototype T28 CGMC. The T28 prototype was itself developed from the US Army Coast Artillery Corps T1A2 Multiple Gun Motor Carriage project, which was designed around the current Army 37mm M1A2 Autocannon to be flanked with two .50 caliber M2 Browning machine guns on an M2 half-track. This vehicle was designated the T28, but failed evaluations in Aberdeen Proving Grounds due to the heavy recoil, causing the project to be cancelled in 1942. But the US Army Armored Forces required a mobile anti-aircraft system to support their tanks in combat, so the T28 was revitalized with modifications, using the larger M3 half-tracks as the basis instead with a newer sight for target spotting, this modified variant was the T28E1 CGMC, and 81 of these were built from July to August of 1942 by White Motor Company. These vehicles did not have an armoured mount for the crew, leaving the gun and crew exposed to enemy fire, but after initial production, the vehicle was given an armoured shield and this was now designated the '''M15 CGMC'''.  
 
  
The M15 CGMC had an M42 armoured weapon mount with two .50 caliber Browning machine guns side by side above the main 37 mm armament in the center. Initial versions produced in 1943 accounted for 680 M15s built before a modification with a lighter gun mount, lighter machine guns, and new sights. The M15s  made from the M3A1 half-track chassis and were designated the ''M15A1 CGMC'', which accounted for 1,052 units produced in 1943, and another 600 in 1944. This lead to a total production of 2,332 vehicles produced in the span of 1942 to 1944.
+
During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.
  
===Combat usage===
+
The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of [[M3 Stuart]]s and [[Valentine Mk I|Valentine]] tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.
The M15 CGMC were first used in Operation Torch as the T28E1, when the Americans and British forces invaded North Africa. Crew usage was for the .50 caliber machine guns to fire tracers to bring the gun up to aim with the intended target. Performance of the M15 CGMC accounted for more than one hundred downed aircraft during the North African and Italian campaigns. During the invasion of Sicily, 78 T28E1s were available to provide anti-air protection for the invading force against the German low-flying planes such as the [[Ju 87 B-2|Stuka]] dive bombers. The T28E1s were still used all the way until the end of the war despite the development of the more armoured M15 half-tracks.  
 
  
The M15s were organized into anti-aircraft artillery companies in the US Armored Divisions. In one company, there were eight M15 CGMCs and eight [[M16 MGMC|M16 MGMCs]]. At higher levels, such as in the corps and army level, there were 32 of each vehicle available. The M15s accompanied its prototype in the Italian campaign, but also saw use in the Battle of Normandy and Operation Dragoon in France, and the rest of the fighting on the Western Front. Like the M16 MGMC, the M15 CGMC was used as both in an anti-aircraft role and a ground support role, supporting the infantry as they advance into territory where German aircraft prevalence becomes lower and lower. The M15 also served in the Pacific during the Philippines Campaign and the Battle of Okinawa in the same roles in the European theater. During World War II, the M15 CGMCs wre also given out in large numbers to allies, such as the Soviet Union. An attempt to upgrade the M15s to enhance firepower in the Korean War was done in Australia by converting the M15 CGMCs by removing the 37 mm and .50 caliber machine gun mount and instead replacing it with a single 40 mm Bofors cannon. This modified M15 was unofficially named the ''M15 "Special"'' and was used during the Battle of the Philippines.
+
=== In-game description ===
 +
This tank was created based on the T-70M, with the aim of eliminating its main flaws.
  
After World War II, many M15s were given to Japan under the Military Aid Program to support their new military formation. The M15s saw service again in the Korean War as an anti-aircraft and ground support vehicle. However, the M15 was classified as "limited standard" like its M16 counterpart due to its lower efficiency against the newer planes present due to advances in technology. The M15 "Special" was taken up as an improved version of the M15 and adopted due to the larger quantity of 40 mm ammo than the 37 mm, this caused the modified M15s to be designated the ''T19'', then officially as the ''M34''. The M15 was declared obsolete in 1946 and retired some time after that, with the remaining ones given to Japan.
+
An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.
 +
 
 +
By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.
 +
 
 +
The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.
 +
 
 +
The tank's effectivity in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.
 +
 
 +
The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.
  
 
== Media ==
 
== Media ==
[http://live.warthunder.com/feed/camouflages/?q=%23m15 Camouflages, skins and paint patterns for the M15 Combination Gun Motor Carriage from live.warthunder.]
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_t_80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|EEZYLCusQo8|'''T-80 Tank Review''' - ''NUSensei''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Vehicles equipped with the same chassis
 +
* [[T-60]]
 +
* [[T-70]]
 +
* [[ZUT-37]]
  
== Read also ==
+
;Vehicles equipped with the same gun
[https://warthunder.com/en/news/3133/current/ [Vehicle Profile<nowiki>]</nowiki> M15 CGMC]
+
* [[T-26 (Family)]]
 +
* [[BT-5]] / [[BT-7]]
 +
* [[T-50]] / [[T-126]]
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USA anti-aircraft vehicles}}
+
{{USSR light tanks}}

Revision as of 22:12, 3 August 2020

RANK 4 FRANCE
Somua SM PACK
T-80
ussr_t_80.png
T-80
AB RB SB
2.0 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game
This page is about the Soviet light tank T-80. For the Main Battle Tank with similar designation, see T-80B.

Description

GarageImage T-80.jpg


The T-80 is a rank II Soviet light tank with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the T-70, the T-80 introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.

Just like the previous T-70, the T-80 boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range. The only downsides are that turret armour is reduced, and a somewhat large shot trap now exists all around the turret.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 35 mm (62°) Front glacis
35 mm (33-71°) Driver's port
45 mm (31°) Lower glacis
25 mm 15 mm (70°) Top
25 mm (43°) Bottom
15 mm
Turret 35 mm (4-67°) Turret front
45 mm (12-59°) Gun mantlet
35 mm (6-23°) 35 mm (28°) 15 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 7 11.6 263 324 22.67 27.93
Realistic 46 6 150 170 12.93 14.66

Armaments

Main armament

Main article: 20-K (45 mm)
The T-80 has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-80 will one-shot most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 second reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The tank has 8 degrees of gun depression which is enough for most terrain. At 2.3 BR, facing heavily armored tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage.
45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 94 -8°/+65° ±180° N/A 5.71 7.91 9.60 10.62 11.29 3.25 2.87 2.65 2.5
Realistic 3.57 4.2 5.10 5.64 6.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 68 59 50 42 35
BR-240P APCR 106 99 72 49 33 23
BR-240SP AP 73 71 62 52 44 37
O-243 HE 4 4 4 4 4 4
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9.0 29.26 48° 63° 71°
BR-240P APCR 1,070 0.85 N/A N/A N/A 66° 70° 72°
BR-240SP AP 757 1.43 N/A N/A N/A 47° 60° 65°
O-243 HE 343 2.15 0.4 0.3 118 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
94 85 (+9) 75 (+19) 63 (+31) 51 (+43) 39 (+55) 27 (+67) 15 (+79) (+93) No
Ammo racks of the T-80

Notes:

  • To go into battle with the turret empty of ammo, pack 75 (+19) shells (racks 1 and 2 emptied).
  • Racks disappear after you've fired all shells in the rack.

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 1,071 (63) 600 N/A N/A

Usage in battles

The T-80 is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).

In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the T-80.

When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. Pz.IV E turret), while the BR-240P APCR role is for close range combat (<400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the M3 Lee, StuG and up-armoured T-28E. As usual, having a few rounds of pure HE is great against any SPAAG.

In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the Panzerjäger I, M3 GMC and the Japanese Ho-Ni III will all be able to take the T-80 out easily. SPGs armed with howitzer type guns like the Type 4 Ho-Ro also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the Pz.III J and Sd.Kfz.234/2 Puma. The best way to play the T-80 is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-240SP Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment BR-240P Elevation Mechanism
IV Transmission Engine Artillery Support Improved optics

The T-80 is damaged very easily, and as such, having the "parts" modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.

Pros and cons

Pros:

  • Fastest reload speed in the game for a non-automated cannon
  • Small target
  • Co-axial MG suitable against unarmoured vehicles
  • Capability to shoot APCR rounds
  • Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents
  • First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member
  • Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role
  • Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.
  • Often underestimated. Many players will aim poorly and their shells will ricochet
  • Ability to scout in low rank

Cons:

  • Very slow traverse speed for turret (hand cranked)
  • Slow gun elevation speed
  • Front shot trap, although decently protected, is a serious weak point
  • Low calibre gun
  • Easily damaged by careless driving
  • Gun is inaccurate at long range.
  • Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.
  • Easily one-shotted due to the small crew number

History

The T-80 light tank was a redesign of the T-70 light tank in an attempt to make the design relevant again.

During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.

The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of M3 Stuarts and Valentine tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.

In-game description

This tank was created based on the T-70M, with the aim of eliminating its main flaws.

An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.

By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.

The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.

The tank's effectivity in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.

The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62