Difference between pages "Pe-2-359" and "T-80"

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{{Specs-Card|code=pe-2-359}}
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{{Specs-Card|code=ussr_t_80}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Pe-2 (Disambiguation)]]''}}
+
{{About
 +
| about = Soviet light tank '''{{PAGENAME}}'''
 +
| usage = the Main Battle Tank with similar designation
 +
| link = T-80B
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet dive bomber {{Battle-rating}}. It was in the game since the start of the Open Beta Test prior to Update 1.29.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the [[T-70]], the T-80 introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.
  
The Pe-2 fulfills much the same attack craft role as the [[IL-2 (1941)|IL-2]].  While the armament is a mix of MGs and therefore worse than the IL-2's, it can carry much heavier bombs, allowing it to destroy targets in one hit that an Sturmovik might take two or three bombs to destroy. Additionally, its nose mounted weaponry, ability to mount rockets, and fact that it spawns at bomber altitude in Arcade make it a surprisingly effective bomber hunter in a pinch.  However, as in other attack craft you should have a friendly cover you whenever possible.  While it has a decent amount of defensive guns and is faster than the Sturmovik, it is still very vulnerable when caught alone. Further, it is very vulnerable to diving attacks due to its dorsal-mounted fuel tank.
+
Just like the previous [[T-70]], the T-80 boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range. The only downsides are that turret armour is reduced, and a somewhat large shot trap now exists all around the turret.
  
Performance-wise, the Pe-2-359’s top speed is 552 kph (343 mph) at an altitude of 3,700 meters (12,139 ft) and 470 kph (292 mph) at sea level. Reaching an altitude of 3700 meters takes 4 minutes and 37 seconds, a full horizontal turn at a speed of 500 kph (310.7 mph) is completed in 18 seconds and a full loop at the same speed is completed in 20 seconds. Structural damage occurs around 790 kph (540.6 mph) indicated air speed (IAS).
+
== General info ==
+
=== Survivability and armour ===
The biggest advantages of the Pe-2-359 are its speed and maneuverability. In both departments, the Pe-2-359 is impressive. Both at altitude and at sea level, its speed is good for a twin-engine bomber, allowing you to either make low-altitude high speed attack runs or to quickly get into position for dive attacks. It’s also surprisingly agile for a bomber, as it can horizontally out turn most heavy fighters and even some less agile single-engine fighters. As to offensive capabilities, the aircraft is equipped both with a horizontal bomb sight and airbrakes, so it can act both as a horizontal bomber and as a dive bomber against precision targets. Alternatively, ten RS-132 rockets can make the Pe-2-359 a formidable tank buster.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
However, there are disadvantages as well. The fixed armament is inadequate at best. Two nose-mounted machine guns simply lack the punch of cannons and their low ammunition supply prevents prolonged usage. The defensive armament is not any better – the upper and lower hemisphere of the aircraft are each defended only by a single 12.7 mm machine gun, with the ventral turret having an extremely limited field of view and the side mounts being largely redundant. Your best defense is then the Pe-2-359’s agility and speed. When attacked by enemy fighters, use your speed to run away and your agility to dodge gun passes.
+
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
  
Fast, agile and very versatile, the Pe-2-359 can be a great bomber if used correctly and its niche lays in tank battles, where it can utilize its rocket armament and dive bomber capabilities. Further research of this line will then lead you to larger and much better armed [[Tu-2S|Tupolev Tu-2]] bomber.
+
{| class="wikitable"
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,700 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 523 || 509 || 9,000 || 27.3 || 28.6 || 10.7 || 10.5? || 326
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,700 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Armour !! Front !! Sides !! Rear !! Roof
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 9,000 || ??.? || ??.? || ?.? || ?.? || 329
+
| Hull || 35 mm (62°) ''Front glacis'' <br> 35 mm (33-71°) ''Driver's port'' <br> 45 mm (31°) ''Lower glacis''|| 25 mm || 15 mm (70°) ''Top'' <br> 25 mm (43°) ''Bottom'' || 15 mm
 
|-
 
|-
 +
| Turret || 35 mm (4-67°) ''Turret front'' <br> 45 mm (12-59°) ''Gun mantlet''  || 35 mm (6-23°) || 35 mm (28°) || 15 mm
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 +
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp= 263|rbMinHp= 150}}
  
====Details====
+
== Armaments ==
{| class="wikitable" style="text-align:center"
+
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|20-K (45 mm)}}The T-80 has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-80 will one-shot most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 second reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The tank has 8 degrees of gun depression which is enough for most terrain. At 2.3 BR, facing heavily armored tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[20-K (45 mm)|45 mm 20-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="5" | Features
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! Combat flap
+
! ''Arcade''
! Take-off flap
+
| rowspan="2" | 94 || rowspan="2" | -8°/+65° || rowspan="2" | ±180° || rowspan="2" | N/A ||5.71||7.91||9.60||10.62||11.29|| rowspan="2" |3.25|| rowspan="2" |2.87|| rowspan="2" |2.65|| rowspan="2" |2.5
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || || || || X    <!-- ✓ -->
+
! ''Realistic''
 +
|3.57||4.2||5.10||5.64||6.0
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
==== Ammunition ====
|-
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="5" | Limits
+
! colspan="8" | Penetration statistics
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
! rowspan="2" data-sort-type="text" | Ammunition
! -
+
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
| 740 || 850 || ??? || ~8 || ~4
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
|}
+
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="4" | Optimal velocities
+
| BR-240P || APCR || 106 || 99 || 72 || 49 || 33 || 23
 
|-
 
|-
! Ailerons<br>(km/h)
+
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 380 || < 380 || < 440 || > 250
+
| O-243 || HE || 4 || 4 || 4 || 4 || 4 || 4
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="10" | Shell details
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! colspan="3" | Setting 1
+
! 0% !! 50% !! 100%
 
|-
 
|-
! Optimal altitude
+
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9.0 || 29.26 || 48° || 63° || 71°
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 700 m || 2,520 hp || ?,??? hp
+
| BR-240P || APCR || 1,070 || 0.85 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
! colspan="3" | Setting 2
+
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
! Optimal altitude
+
| O-243 || HE || 343 || 2.15 || 0.4 || 0.3 || 118 || 79° || 80° || 81°
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 2,700 m || 2,360 hp || ?,??? hp
+
|}
 +
==== [[Ammo racks]] ====
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
<!--! colspan="3" | Setting 3
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! Optimal altitude
+
| '''94''' || 85&nbsp;''(+9)'' || 75&nbsp;''(+19)'' || 63&nbsp;''(+31)'' || 51&nbsp;''(+43)'' || 39&nbsp;''(+55)'' || 27&nbsp;''(+67)'' || 15&nbsp;''(+79)'' || 1&nbsp;''(+93)'' || No
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
Notes:
  
=== Survivability and armour ===
+
* To go into battle with the turret empty of ammo, pack 75&nbsp;''(+19)'' shells (racks 1 and 2 emptied).
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
* Racks disappear after you've fired all shells in the rack.
  
* 8 mm Steel plate behind the pilot x 2
+
=== Machine guns ===
* 8 mm Steel plate in behind of dorsal gunner
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
* 8 mm Steel plate in ventral turret (bottom)
+
{{main|DT (7.62 mm)}}
* 8 mm Steel plate in ventral turret (top/rear)
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (150 rpg)
 
* 1 x 7.62 mm ShKAS machine gun, nose-mounted (450 rpg)
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 
 
The '''''{{PAGENAME}}''''' can utilize the following payloads:
 
 
* 6 x 100 kg FAB-100 bombs (600 kg total)
 
* 4 x 100 kg FAB-100 bombs + 2 x 250 kg FAB-250M43 bombs (900 kg total)
 
* 4 x 250 kg FAB-250M43 bombs (1,000 kg total)
 
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
 
* 10 x 132 mm RS-132 rockets
 
* 10 x 132 mm RBS-132 rockets
 
 
=== Defensive armament ===
 
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
 
 
The '''''{{PAGENAME}}''''' is defended by:
 
 
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, ventral turret (200 rpg)
 
* 1 x 7.62 mm ShKAS machine gun, 2 x beam turret (225 rpg = 450 total)
 
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
[[File:Cockpit_Pe-2.jpg|thumbnail|right|Cockpit with translated gauges.]]
 
Its fixed armament consists of two nose-mounted machine guns – one 12.7 mm (0.5 in) UB machine gun with 150 rounds, and one 7.62 mm (0.3 in) ShKAS machine gun with 450 rounds. Another four machine guns are mounted as a defensive armament. Two 12.7 mm UBT machine guns are mounted in dorsal and ventral turrets, and two ShKAS machine guns are mounted in side positions. The basic bomb load consists of six 100 kg (220 lb) carried internally in one central bomb bay and two smaller ordnance points at the rear of the engine nacelles. Through further progression, you can then unlock DZ-40 bomb racks, allowing you to carry three different ordnance configurations – either four 100 kg bombs internally and two 250 kg (551 lb) bombs externally, four 250 kg bombs externally, or two 500 kg (1102 lb) bombs externally. Alternatively, you can also unlock RO-132 rocket rails which will allow you to carry ten 132 mm (5.2‘‘) RS-132 rockets.
 
 
Most versatile and useful payload variant is the ''2 x 250 kg + 4 x 100 kg'' option. Those dual outside mounted 250 kg bombs do NOT drop in pairs as usual (RB/SB effect). The same applies to 2 x 500 kg payload. Each one drops single upon pressing the release button. Beware though: The unlockable payload options take a big toll on climb rate, acceleration and speed. For quick and speedy mission, the stock six times 100 kg bombs all mounted inside remains a very good choice.
 
[[File:BomberImage_Pe-2X-ray.jpg|thumbnail|right|X-Ray view of the Peshka's modules. Note the very big fuel tanks placed all over the plane.]]
 
The ten rockets payload is worth a look too. If compared to the highest quantity bomb loads with six single drops each. This option can engage four target more in Arcade, but one less than in RB/SB as the rockets are fired in pairs. The RS-132 is derived from the Katyusha artillery and therefore quite potent. However 100 kg bombs are stronger in overall strength and depending on the terrain easier to deliver. Rockets however only require aim with the cross hair, allowing for unobstructed view and a direct approach. Especially the former point is on often overlooked advantage. A third difference is the delivery time, rockets are just faster at the target. A big advantage versus moving targets. And they can double as anti-air armament, a department where the Pe-2s are severely lacking.
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
 
|-
 
|-
! Oil
+
! Mount
! Water
+
! Capacity<br>(Belt capacity)
! Type
+
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Coaxial || 1,071 (63) || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The T-80 is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).
 +
 
 +
In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the T-80.
 +
 
 +
When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. [[Pz.IV E]] turret), while the BR-240P APCR role is for close range combat (<400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the [[M3 Lee]], [[StuG III A|StuG]] and up-armoured [[T-28E]]. As usual, having a few rounds of pure HE is great against any [[:Category:Anti-aircraft_vehicles|SPAAG]].
 +
 
 +
In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the [[Panzerjager I|Panzerjäger I]], [[M3 GMC]] and the Japanese [[Ho-Ni III]] will all be able to take the T-80 out easily. SPGs armed with howitzer type guns like the Type 4 [[Ho-Ro]] also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the [[Pz.III J]] and [[Sd.Kfz.234/2]] Puma. The best way to play the T-80 is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.
 +
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
! colspan="2" | Flight performance
+
! colspan="2" | Mobility
! colspan="1" | Survivability
+
! Protection
! colspan="3" | Weaponry
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Tracks
| Radiator
+
|
|  
+
| Parts
| Turret 7 mm
+
| BR-240SP
| Offensive 7 mm
+
| Horizontal Drive
| DZ-40
+
|
 
|-
 
|-
 
| II
 
| II
|  
+
| Suspension
| Compressor
+
| Brake System
| Airframe
+
| FPE
| New 7 mm MGs (turret)
+
|
| New 7 mm MGs
+
| Adjustment of Fire
|  
+
| Airstrike
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Filters
| Engine
+
|
|  
+
| Crew Replenishment
| Turret 12 mm
+
| BR-240P
| Offensive 12 mm
+
| Elevation Mechanism
| RO-132
+
|
 
|-
 
|-
 
| IV
 
| IV
|  
+
| Transmission
| Engine Injection
+
| Engine
| Cover
+
|
| New 12 mm MGs (turret)
+
| Artillery Support
| New 12 mm MGs
+
| Improved optics
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
* The first rank of upgrades are rather uninteresting. Take either two out of three to unlock research for Tier 2.
+
The T-80 is damaged very easily, and as such, having the "parts" modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.
* ''DZ-40'' first to unlock more payload variants. Afterwards the only thing to worry about is performance. Acceleration takes a hit with the new heavier payloads.
 
 
 
Useful and in order of research are: ''Compressor'', ''Engine'', ''Wings repair'', ''Engine Injection'' & ''Cover''. The remaining upgrades can be chosen and upgraded in any order.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good maneuverbility
+
* Fastest reload speed in the game for a non-automated cannon
* Decent speed
+
* Small target
* Versatile payloads
+
* Co-axial MG suitable against unarmoured vehicles
* Nose mounted weaponry
+
* Capability to shoot APCR rounds
 +
* Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents
 +
* First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member
 +
* Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role
 +
* Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.
 +
* Often underestimated. Many players will aim poorly and their shells will ricochet
 +
* Ability to scout in low rank
  
 
'''Cons:'''
 
'''Cons:'''
  
* Large target
+
* Very slow traverse speed for turret (hand cranked)
* Small ammunition pools
+
* Slow gun elevation speed
* Offensive armament is underwhelming
+
* Front shot trap, although decently protected, is a serious weak point
* Defensive armament is less-effective
+
* Low calibre gun
* Large fuel tank in the midsection makes it vulnerable to fires.
+
* Easily damaged by careless driving
 +
* Gun is inaccurate at long range.
 +
* Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.
 +
* Easily one-shotted due to the small crew number
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
[[File:Petlyakov Pe-2 Peshka (14467132393).jpg|thumbnail|right|Two Peshkas flying in formation. Likely to be two more out of picture and therefore part of a flight of Pe-2s.]]
+
The '''T-80''' light tank was a redesign of the [[T-70]] light tank in an attempt to make the design relevant again.
Originally, the Petlyakov Pe-2 was not supposed to be a bomber at all. Its direct predecessor, designated VI-100, was designed by a prison design bureau team led by Vladimir Petlyakov as a high-altitude escort fighter. The VI-100 was very modern for its time, featuring a pressurized two-seat cockpit, electrically actuated systems and all-metal construction, and was powered by two supercharged Klimov M-105 V-12 inline engines producing 1100 horsepower each. The prototype was completed in 1939 and during its first test flight on 7th May 1939 it reached a top speed of 627.6 kph (390 mph) – an astounding performance for its time.  The results of flight tests were so promising that the VI-100 was ordered into production.
 
  
However, Germany launched the “Blitzkrieg“ campaign in September 1939. Aside from their revolutionary usage of tanks, the campaign in Poland featured notable usage of Ju 87 dive bombers and showed their potential. Consequently, the Soviet authorities ordered the VI-100 to be redesigned as a dive bomber. Pressurization equipment and engine superchargers were removed, dive brakes were installed under the wings and the bombardier position was added to the nose of the aircraft(raising the number of crew members to three). A ventral bomb bay was added along with the two smaller bomb positions located at the rear of engine nacelles.  Two rear-facing turrets, each armed by a single ShKAS machine gun, were installed to dorsal and ventral positions. Resulting aircraft, able to carry up to 1600 kg / 3520 lbs of bombs, was designated PB-100. The first prototype flew on 15th December 1940 and its performance (top speed of 540.7 kph/336 mph) was so good that Vladimir Petlyakov was released and the aircraft was named after him, thus receiving the designation Petlyakov Pe-2. The bomber was then rushed into serial production and deliveries to combat units began in the spring of 1941. The deliveries were, however, slow and by the time of the German invasion in June 1941, only about 458 Pe-2’s were delivered.
+
During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.
  
The Pe-2, nicknamed Peshka („Pawn“) by its crews, quickly proved itself to be an effective dive bomber and together with the Ilyushin Il-2 Sturmovik attacker, it became the most important offensive weapon of the Soviet Army Air Force. The bomber was fast and agile enough to be an elusive target for German fighters and also proved its versatility – it was used for reconnaissance and artillery spotting and also became the basis for the [[Pe-3bis|Pe-3]] heavy fighter. Losses were heavy, however. Crews often complained about a lack of armour protection for the cockpit and fuel tanks as well as poor defensive armament and unreliable dive brakes, which sometimes failed to retract and allowed top speeds of only around 300 kph (186.4 mph), making the fast bomber easy prey.
+
The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of [[M3 Stuart]]s and [[Valentine Mk I|Valentine]] tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.
  
Based on these hard-earned experiences, the Pe-2 was being continuously improved over time. New, up rated Klimov M-105PF engines were installed producing 1210 horsepower each, and additional armour to the cockpit and fuel tanks were added. The defensive armament was improved by replacing dorsal and ventral ShKAS machine guns with 12.7 mm (0.5‘‘) UBT machine guns, and the fixed armament was modified to one ShkAS and one UB machine gun. The Pe-2 series 359 series, one of the latest variants of the Pe-2, then featured all of these modifications, and could be distinguished from older series by individual exhaust pipes on the engines.
+
=== In-game description ===
+
This tank was created based on the T-70M, with the aim of eliminating its main flaws.
More than 11 000 Pe-2’s were manufactured between 1941 and 1945 and were used on all fronts including Baltic sea, where Peshkas were used as naval bombers. Eventually, Pe-2’s started to be supplanted and replaced by heavier and more advanced [[Tu-2|Tupolev Tu-2]] bombers from 1942 onward and were definitely phased out of service after arrival of the Ilyushin [[IL-28|Il-28]] jet bomber in 1950. It was also widely exported to various Warsaw Pact countries, where it was used until 1954.
 
  
===Ingame description===
+
An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.
The final stage of mass production saw rather minor changes in the Pe-2's design. Beginning with series 359, all aircraft were equipped with individual exhaust pipes for the engines, and from series 382 on, a more powerful pneumatic starter was installed, changes were made to the sights, the oxygen system, the radio equipment, and other devices. In addition, minor aerodynamic improvements were made.
 
  
Towards the very end of 1944, the last major change was introduced into the production Pe-2s: the wingtips were redesigned. The modified tips increased the Pe-2's maximum flight speeds and service ceiling and simultaneously improved its landing behavior.
+
By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.
The Pe-2 was used on all fronts by the Air Force of the Workers’ and Peasants’ Red Army and also by naval aviation units from the beginning of World War II. It was employed as a dive bomber and as a photo reconnaissance aircraft. In early 1943, the Pe-2 drove the obsolete SB bombers out of regular military units, becoming the main and most widespread Soviet front line bomber.
 
  
The Pe-2 reached its maximum potential under the control of Soviet flight crews, with whom it was a popular plane. It remained in service from the first day of the war to the last. Its last sortie in Europe was flown on May 8, 1945, towards the port of Liepaja. The Pe-2s also participated in a short military campaign in the Far East.
+
The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.
During the war years, the Pe-2 was in service with Finland and Poland, as well as the USSR. Finnish Pe-2s, captured Soviet planes purchased from Germany, were used in Southern Karelia and against Leningrad, and they also participated in anti-submarine patrolling in the Baltic. The Polish bombers did not take part in any combat operations.
 
  
The Pe-2's production was halted in December 1945. A total of 11,070 Pe-2's (including all variants) were produced from 1940 to 1945. None of the Soviet bombers were built in such numbers as the Pe-2, neither before nor after its production.
+
The tank's effectivity in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.
  
After the war, the Pe-2 was in service with the USSR Air Force for several more years and were also shipped to the USSR's allies: Poland, Czechoslovakia, Bulgaria, Yugoslavia, and China.
+
The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_t_80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|EEZYLCusQo8|'''T-80 Tank Review''' - ''NUSensei''}}
  
== Read also ==
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''-->
+
;Vehicles equipped with the same chassis
 +
* [[T-60]]
 +
* [[T-70]]
 +
* [[ZUT-37]]
  
* [https://warthunder.com/en/news/3341/current/ [Vehicle Profile<nowiki>]</nowiki> Pe-2-359]  
+
;Vehicles equipped with the same gun
 +
* [[T-26 (Family)]]
 +
* [[BT-5]] / [[BT-7]]
 +
* [[T-50]] / [[T-126]]
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR bombers}}
+
{{USSR light tanks}}

Revision as of 22:12, 3 August 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
T-80
ussr_t_80.png
T-80
AB RB SB
2.0 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game
This page is about the Soviet light tank T-80. For the Main Battle Tank with similar designation, see T-80B.

Description

GarageImage T-80.jpg


The T-80 is a rank II Soviet light tank with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the T-70, the T-80 introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.

Just like the previous T-70, the T-80 boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range. The only downsides are that turret armour is reduced, and a somewhat large shot trap now exists all around the turret.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 35 mm (62°) Front glacis
35 mm (33-71°) Driver's port
45 mm (31°) Lower glacis
25 mm 15 mm (70°) Top
25 mm (43°) Bottom
15 mm
Turret 35 mm (4-67°) Turret front
45 mm (12-59°) Gun mantlet
35 mm (6-23°) 35 mm (28°) 15 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 7 11.6 263 324 22.67 27.93
Realistic 46 6 150 170 12.93 14.66

Armaments

Main armament

Main article: 20-K (45 mm)
The T-80 has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-80 will one-shot most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 second reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The tank has 8 degrees of gun depression which is enough for most terrain. At 2.3 BR, facing heavily armored tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage.
45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 94 -8°/+65° ±180° N/A 5.71 7.91 9.60 10.62 11.29 3.25 2.87 2.65 2.5
Realistic 3.57 4.2 5.10 5.64 6.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 68 59 50 42 35
BR-240P APCR 106 99 72 49 33 23
BR-240SP AP 73 71 62 52 44 37
O-243 HE 4 4 4 4 4 4
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9.0 29.26 48° 63° 71°
BR-240P APCR 1,070 0.85 N/A N/A N/A 66° 70° 72°
BR-240SP AP 757 1.43 N/A N/A N/A 47° 60° 65°
O-243 HE 343 2.15 0.4 0.3 118 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
94 85 (+9) 75 (+19) 63 (+31) 51 (+43) 39 (+55) 27 (+67) 15 (+79) (+93) No
Ammo racks of the T-80

Notes:

  • To go into battle with the turret empty of ammo, pack 75 (+19) shells (racks 1 and 2 emptied).
  • Racks disappear after you've fired all shells in the rack.

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 1,071 (63) 600 N/A N/A

Usage in battles

The T-80 is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).

In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the T-80.

When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. Pz.IV E turret), while the BR-240P APCR role is for close range combat (<400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the M3 Lee, StuG and up-armoured T-28E. As usual, having a few rounds of pure HE is great against any SPAAG.

In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the Panzerjäger I, M3 GMC and the Japanese Ho-Ni III will all be able to take the T-80 out easily. SPGs armed with howitzer type guns like the Type 4 Ho-Ro also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the Pz.III J and Sd.Kfz.234/2 Puma. The best way to play the T-80 is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-240SP Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment BR-240P Elevation Mechanism
IV Transmission Engine Artillery Support Improved optics

The T-80 is damaged very easily, and as such, having the "parts" modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.

Pros and cons

Pros:

  • Fastest reload speed in the game for a non-automated cannon
  • Small target
  • Co-axial MG suitable against unarmoured vehicles
  • Capability to shoot APCR rounds
  • Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents
  • First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member
  • Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role
  • Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.
  • Often underestimated. Many players will aim poorly and their shells will ricochet
  • Ability to scout in low rank

Cons:

  • Very slow traverse speed for turret (hand cranked)
  • Slow gun elevation speed
  • Front shot trap, although decently protected, is a serious weak point
  • Low calibre gun
  • Easily damaged by careless driving
  • Gun is inaccurate at long range.
  • Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.
  • Easily one-shotted due to the small crew number

History

The T-80 light tank was a redesign of the T-70 light tank in an attempt to make the design relevant again.

During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.

The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of M3 Stuarts and Valentine tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.

In-game description

This tank was created based on the T-70M, with the aim of eliminating its main flaws.

An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.

By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.

The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.

The tank's effectivity in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.

The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62