Difference between pages "R.35 (SA38)" and "File:B6N2a Model 12Ko 1.png"

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=== d armour ===
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B6N2aModel12Ko
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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[[Category:In-game screenshots]]
With good armour thickness and surprising hull angles, this tank can take some beating at a distance, provided you do not get a lucky shot in the turret ring or that you face a heavy-hitting gun. This should get you into effective combat ranges (500 - m) in relative safety. The most obvious weakspot is its turret flat left side, which is only 45 mm thick and badly angled, this makes hull-down position ineffective.
 
 
 
With its heavy side armour, one should use angles at its advantages and angle it at about 35° while facing opponents. Such an angling gives about 60 mm of effective thickness for 80% of the exposed area.
 
 
 
In an ambush position, this tank could face its opponents backwards (engine deck first). This unusual tactic could confuse enemies for a moment and provide extra protection as your engine may absorb shots. This will also decrease the chances of a lucky penetration : if turret is facing enemy, almost 90% of exposed surfaces have ~60 + mm of LoS thickness. If danger gets too high, you could give it the gas and "fly" away in forward motion.
 
 
 
'''Armour type:'''
 
 
 
* Cast homogeneous armour
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 32 mm (13-64°) ''Front plate'' <br> 22 mm (73-74°), 32 mm (24-26°) ''Front glacis'' <br> 32 mm (0-74°) ''Lower glacis'' <br> 32 mm (23°) ''Driver’s plate'' || 40 mm (1-33°) <br> 40 mm (1-2°) || 40 mm (24-30°) ''Top'' <br> 40 mm (9-32°) ''Bottom'' || 25 mm <br> 5 mm ''Engine grille''
 
|-
 
| Turret || 45 + 25 mm (5°) ''Turret front'' <br> 45 mm (28-30°) ''Left side'' <br> 25 mm (10-19°) ''Gun mantlet'' || 40 mm (1-27°) || 40 mm (8-63°) || 25 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 40 mm || 40 mm
 
|}
 
'''Notes:'''
 
 
 
* Suspension wheels, bogies, and tracks are all 15 mm thick.
 
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp= 89|rbMinHp= 73}}
 
 
 
The mobility is the {{PAGENAME}}'s biggest weakness: while it does not like long-range engagements and needs to close-up with its foes in order to damage them, its very low speed will always leave it far behind its allies. With its narrow tracks and poor power ratio (8.09 HP/ton), the {{PAGENAME}} hates being taken out in the mud as its speeds fall drastically. 20 km/h forward and -3 km/h backwards is all you'll get from this struggling 73 HP engine. Plan your moves in advance and do not stay too near to the front line as a successful retreat is hard to achieve with such a slow tank.
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|SA38 L/33 (37 mm)}}
 
 
 
The 37 mm is not the best gun, but it can do some damage at reasonable ranges. Bear in mind its long reload time (for the BR) and back up into cover between shots. The gun is best used by an experienced tanker,  as its post-penetration damage is poor. The best strategy is to snipe crew members and modules one at a time. Avoid being too close to the front line as your slow reload speed makes multi-target engagement difficult. Your turret slewing rate is also an issue since you'll not be able to react in time to flanking opponents.
 
 
 
{| class="wikitable" width="100%" style="text-align:center"
 
|-
 
! colspan="5" |37mm SA38 L/33|| colspan="5" |Turret rotation speed (°/s)|| colspan="4" |Reloading rate (seconds)
 
|-
 
!Mode!!Capacity!!Vertical!!Horizontal!!Stabilizer
 
!Stock!!Upgraded!!Full!!Expert!!Aced
 
!Stock!!Full!!Expert!!Aced
 
|-
 
!''Arcade''
 
| rowspan="2" |58|| rowspan="2" |-8°/+12°|| rowspan="2" |±180°|| rowspan="2" |Vertical||14.9||20.56||__.__||__.__||__.__|| rowspan="2" |5.2|| rowspan="2" |_.__|| rowspan="2" |_.__|| rowspan="2" |_.__
 
|-
 
!''Realistic''
 
|9.3||10.97||__.__||__.__||__.__
 
|}
 
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Mle1938 || APC || 48 || 45 || 32 || 21 || 14 || 9
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Mle1938 || APC || 705 || 0.7 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''58''' || 45&nbsp;''(+13)'' || 1&nbsp;''(+57)'' || style="text-align:left" | Yes
 
|-
 
|}
 
 
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MAC 31 (7.5 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,800 (150) || 1,350 || N/A || N/A
 
|-
 
|}
 
 
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
'''Gameplay summary:'''
 
 
 
The R.35 is a decent light tank for 1.0, so long as it is played with the right tactics. The most important aspect of R.35 gameplay is armour angling. Being that the side armour is actually thicker than the front armour, angling at 45 degrees or more is ideal. The tank is not particularly quick, so flanking is generally difficult, so sticking with your team is the best strategy. Generally, medium range engagements are ideal.
 
 
 
'''Close Range Engagements:'''
 
 
 
The R.35 is capable at close range, although the slow reload can cause issues. The armour if angles correctly may bounce enemy rounds even at point blank, however the R.35 must disable the enemy tank with the first shot. Most enemies that the R.35 will face have a faster reload, and may be able to outmanoeuvre it, as the R.35 is somewhat slow. This means that getting too close to the enemy is a mistake, always maintain some distance with quick enemies.
 
 
 
'''Long Range Engagements:'''
 
 
 
The R.35 will struggle to deal damage at long range, the cannon having mediocre penetration and reload. However staying at range can also be a good strategy, as enemies may struggle to penetrate the armor of the R.35 as well.
 
 
 
'''Notable Enemies:'''
 
 
 
Some notable enemies include: any German vehicles that use 20mm autocannons, these include [[Pz.II (Disambiguation)|Panzer II]] and [[Flakpanzer I|Flankpanzer]] tanks. Their autocannons will easily destroy the R.35 if the armour is not angled. Additionally, the R.35 struggles to penetrate Panzer II tanks.
 
 
 
Additionally, the R.35 will be easily penetrated by enemy vehicles equipped with the American [[M3 (37 mm)|M3 37mm]] cannon, the British [[QF 2-pounder (40 mm)|QF 2-Pounder]] gun, or the Swedish [[Kan m/38 (37 mm)|kan m/38]] 37mm gun.
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
|-
 
|}
 
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
'''Pros:'''
 
 
 
* Tiny profile = tiny tank
 
* Has one of the best French gun at rank 1
 
* Has decent sloped hull armour
 
* Has a very thick gun mantlet area: 10mm gun shield + 45 mm armour + 20 mm internal shield.
 
* Thick sides allows for heavy angling
 
 
 
'''Cons:'''
 
 
 
* Only one choice of ammunition, that one choice also has no explosive filler
 
* Only two crew members, one knocked out means tank destroyed.
 
* Extremely low speed, with bad cross-country and hill-climbing ability
 
* Thin turret ring
 
* Slow reload speed
 
* Only 2 crew members in a cramped position (easy to one-shot)
 
* Awful reverse speed of -3 km/h
 
 
 
== History ==
 
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 
 
 
The Char Leger mle 1935 Renault (Renault Light Tank model 1935), armed with the SA 18 short 37 mm gun, was the most common French tank at the onset of the war in Europe, with 900 on active service in infantry tank battalions in May, 1940. However, like its competitor H.35, its gun was known to be unsatisfactory as an anti-tank weapon.
 
 
 
Only a few of these R.35s could be converted to the improved SA 38 main gun prior to the fall of France, with the H.35s and H.39s of the cavalry receiving priority. It is known the 1st (Free) Polish Tank Regiment in France near Paris did receive some converted R.35s in May, 1940. These upgunned R.35 tanks are sometimes referred to (erroneously) as the R.39.
 
 
 
Concurrently, in 1939, AMX had developed a new type of track and suspension for the R.35, which had continued to be produced. This new variant, also armed with the SA 38, and sometimes designated the R.40, had gone into production in March, 1940. It saw limited service, but it is known the 40th and 48th tank battalions had received 30 each, and the 1st Polish as many as another 25, in time to serve in the invasion and fall of France. Some of these were still around to be seized by French Resistance forces during the fall of Paris in 1944.
 
 
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
 
 
{{France light tanks}}
 

Latest revision as of 18:25, 9 July 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack

B6N2aModel12Ko