Difference between pages "Spitfire F Mk XVI" and "Firebrand TF Mk IV"

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{{Specs-Card|code=spitfire_xvi}}
+
{{Specs-Card|code=firebrand_tf4}}
{{About
 
| about = British fighter '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = Spitfire (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.29.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike fighter {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
 
 
The Spitfire F Mk XVI is a very unique plane with an awkwardly unique role and design. Virtually identical to the Spitfire LF Mk.IX, aside from the clipped wings and bubble cockpit, the Mk XVI combines the low-altitude capabilities of the aforementioned fighter with the fantastic roll, dive, and speed capabilities of the German Focke-Wulfe 190 series.
 
 
 
The Mk XVI possesses all the characteristics of the LF Mk. IX regarding armament and performance at low-altitude. Low-altitude climb acceleration is fantastic, the climb rate is very good, and armament is extremely effective. The main distinguishing feature of the XVI is its clipped wings. These wings give the Mk XVI some distinct advantages- a great roll rate and amazing dive and level speed and acceleration. The roll rate makes evasion a very easy task- rolling manoeuvres can easily evade most tail-end attacks by any fighter in the 4.5-5.5 BR range. Even more, the clipped wings of the XVI provide for very good low-altitude speed and acceleration performance- this fighter climbs like a rocket and dives like a hornet '''below''' 1500 m.
 
 
 
However, the clipped wings can provide some significant disadvantages to flying, as well. Compared to similar Merlin Spitfires the turn rate is far worse, higher-altitude performance is abysmal, and climb performance is worse, though marginally.
 
 
 
Weaponry is standard, except for the 2 x Browning M2 12.7 mm HMGs that replace the standard 4 x Browning .303 machine guns. As a matter of fact, the two M2s provide a significant increase in firepower. When equipped with Omni or Stealth they provide excellent "soft" ground target dispatching performance while proving effective as a last-ditch weapon. As with most of the Spitfire line, the XVI possesses 2 x Hispano-Suiza Mk.II 20 mm cannons which are highly effective against most fighters, especially when utilizing the "Air Targets" belt.
 
 
 
Thus, the Spit F Mk. XVI is not a suitable Boom & Zoom nor high-altitude fighter; it works best as a low-altitude fighter-bomber that can effectively take out ground targets while providing good fighter cover. Boom and Run is by far the best-recommended tactic.
 
  
 +
The Firebrand can be considered as a British P-47. With extremely heavy armament as well as a respectable secondary load, the Firebrand is foremost a striker aircraft, then a fighter. Carrying 4 fast-firing and high-capacity Hispano Mk.5 cannons, the Firebrand Mk IV can rip through all aircraft at its BR and all "soft" ground targets with ease. The torpedo options allow anti-ship capabilities, and conventional bombs effectively destroy ground targets.
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
Line 32: Line 18:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,098 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 45: Line 31:
 
! RB
 
! RB
 
|-
 
|-
| 621 || 603 || {{Specs|ceiling}} || 21.3 || 21.8 || 17.5 || 17.5 || 390
+
| 537 || 524 || {{Specs|ceiling}} || 26.7 || 27.4 || 10.3 || 11.9 || 310
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,098 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
 
! rowspan="2" |Max altitude (meters)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
Line 62: Line 48:
 
! RB
 
! RB
 
|-
 
|-
| 685 || 651 || {{Specs|ceiling}} || 18.7 || 19.8 || 29.2 || 22.3 || 390
+
| 592 || 565 || {{Specs|ceiling}} || 23.8 || 25.0 || 19.1 || 15.1 || 310
 
|-
 
|-
 
|}
 
|}
Line 77: Line 63:
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 93: Line 79:
 
! -
 
! -
 
|-
 
|-
| 770 || 260 || ??? || ~14 || ~7
+
| 750 || 300 || 420 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
Line 106: Line 92:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 321 || < 400 || < 450 || > 250
+
| < 433 || < 500 || < 550 || > 350
 
|-
 
|-
 
|}
 
|}
Line 120: Line 106:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,200 m || 1,380 hp || 1,766 hp  
+
| 1,023 m || 2,150 hp || 2,448 hp  
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! colspan="3" | Setting 2
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 128: Line 114:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,200 m || 1,310 hp || 1,677? hp  
+
| 3,880 m || 1,975 hp || 2,180 hp  
 
|-
 
|-
 
<!--! colspan="3" | Setting 3
 
<!--! colspan="3" | Setting 3
Line 143: Line 129:
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
  
* 38 mm Bulletproof glass - Armored windscreen
+
* 12.77 mm Steel - Armor plate, upper seat back and headrest
* 4 mm Steel plate in pilot's seat
+
* 42.8 mm Bulletproof glass - Armored windscreen
* 3-7 mm Steel plate behind the pilot
 
* 6 mm Steel plate in front of liquid cooling system
 
* 1 mm Steel plate in front of fuel tanks
 
* 3 mm Steel boxes around wing ammunition
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}
+
{{main|Hispano Mk.V (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)
+
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (260 rpg = 520 total)
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]], [[:Category:Suspended armaments|Rockets]], [[:Category:Suspended armaments|Torpedoes]]'''''
  
The '''''{{PAGENAME}}''''' has two options for external ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
  
* Without load
+
* 1 x 18 inch Mark XV torpedo
* 2 x G.P. 250 lb Mk.IV bombs (500 lb total)
+
* 2 x 250 lb bombs (500 lb total)
 +
* 8 x RP-3 rockets + 2 x 250 lb bombs (500 lb total)
 +
* 2 x 500 lb bombs (1,000 lb total)
 +
* 1 x G.P. 1,000 lb Mk.I bomb + 2 x 500 lb bombs (2,000 lb total)
 +
* 1 x M.C. 1,000 lb Mk.I bomb + 2 x 500 lb bombs (2,000 lb total)
 +
* 1 x G.P. 1,000 lb Mk.I bomb (1,000 lb total)
 +
* 1 x M.C. 1,000 lb Mk.I bomb (1,000 lb total)
 +
* 8 x RP-3 rockets
 
<!--
 
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
Line 175: Line 163:
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
In arcade battle, the Firebrand can actually excel. There are no speed limits or breakage and performance are exaggerated.
 +
Thus, the Firebrand can be used somewhat effectively as a fighter. Turning and handling are both still poor performers with this aircraft compared with realistic battle while the climb rate is significantly increased.
  
 +
Boom & Run is a good tactic in arcade battle. Due to terrible handling characteristics, simply diving and flying flat is a good defensive tactic.
 +
 +
As a striker, the Firebrand can be extremely effective as well. Diving at an insane speed at targets is a good tactic, as its wings cannot rip and the Firebrand possesses amazing top speed and dive acceleration. Make sure to pull up quite soon, however, as handling is very poor.
 +
 +
Due to unlimited ammunition, the cannons are remarkably effective in arcade battle.
 +
 +
When using the Firebrand as a striker, it is recommended to side climb at the beginning of the match. Perform a shallow dive until you reach the target, as speed will accumulate rapidly and the evasion of ground fire and enemy aircraft will be far easier. Plan ahead when striking your target - don't begin diving until you have approximated where the target may be once you reach it (say a destroyer or convoy), as turning to attack a target at high speed may rip the Firebrand's wings or slow you down significantly - resulting in easy prey for other fighters.
 +
 +
As a fighter, the Firebrand is more lacklustre. It possesses very poor handling capabilities, and manoeuvring is very sluggish. Partially due to wing-loading and weight, the Firebrand does, surprisingly, have a small turn radius and turns quite quickly, similar to the [[Me_410_A-1|Me-410]]. However, turning with the Firebrand is not recommended - turning will severely bleed energy, enough to make you an eventual sitting duck.
 +
 +
High altitude performance, as well as zoom climbing, is extremely poor due to the lack of engine injection or throttle. Roll rate is poor as well, and the Firebrand is a massive target, compared to smaller and nimbler fighters such as the Bf-109. However, energy retention, as well as level-flight speed, is excellent. Using Boom & Run is recommended when using the Firebrand as a fighter, and using the Firebrand as a bomber hunter is also a good idea.
 +
 +
Always avoid fur balls with superior turning fighters, which includes almost all single-engine fighters at 4.3-5.3. In general, tactics for the Firebrand also apply for the Me-410, and vice versa.
 +
 +
Unlike realistic battle, simulator battles require the use of the cockpit, and the first-person view with the Firebrand is actually quite decent. It has quite a good view due to its decent bubble canopy. Unfortunately, due to the size of the cowling and wings, there are many blind spots around the plane.
 +
 +
Thus, the Firebrand offers good visibility for its battle rating level in simulator battles.
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 191: Line 198:
 
! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
Line 206: Line 213:
 
| Radiator
 
| Radiator
 
|  
 
|  
| Offensive 12 mm
+
| FTV mk.IV
| Offensive 20 mm
+
| HSBC mk.2
 
|-
 
|-
 
| II
 
| II
Line 213: Line 220:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| New 12 mm MGs
+
|  
| New 20 mm Cannons
+
| HMBC mk.2
 
|-
 
|-
 
| III
 
| III
Line 220: Line 227:
 
| Engine
 
| Engine
 
|  
 
|  
| SBC mark 25
+
| Offensive 20 mm
| Mk.II year 1942
+
| HLBC mk.2
 
|-
 
|-
 
| IV
 
| IV
Line 227: Line 234:
 
| Engine Injection
 
| Engine Injection
 
| Cover
 
| Cover
|  
+
| New 20 mm Cannons
| Mk.II year 1943
+
| HRC mk.8
 
|-
 
|-
 
|}
 
|}
Line 237: Line 244:
 
'''Pros:'''
 
'''Pros:'''
  
* Good climb speed, albeit lower than non-clipped wing variants
+
* Unrivaled armament compared to planes of the 4.3-5.3 BR, Hispano Mk.V variant fires very fast compared to standard Mk.II
* New M2 HMGs are far more effective than the Browning .303s
+
* High Ammo capacity
* Great roll rate
+
* "Air Targets" ammunition overwhelmingly effective - composed entirely of HEF
* Good guns
+
* Small turn radius
* Great dive acceleration
+
* Good durability
* Better dive speed than other Merlin Spitfires
+
* Decent level speed
* Better turning that most of its German and American counterparts
+
* Good secondary payload
* Ability to mount bombs for a decent late-game ground attack option
+
* Torpedo options
* Slightly better simulator visibility due to its bubble cockpit
 
* Stock parts are not as bad as some other T4-5 planes, such as the P-51D-5, Ki-84 and Late Bf109s
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Worse turning than all other Merlin Spitfires
+
* Poor manoeuvrability and handling in general- roll rate, turn rate, etc. are very poor
* Worse dive speed than its German and American counterparts
+
* Large target
* Poor performance at altitude
+
* Mediocre climb rate
* Relatively low rip speed (650 kph)
+
* Poor high-altitude performance
* The RAF M2 HMGs are not as good as their American counterpart, the M2 Early/Late
+
* Controls unresponsive as speeds near 400 mph
 +
* Mediocre energy retention
 +
* Lacks any bomb load stock
 +
* The Hispano Mk.Vs' bullet dispersion when firing can be frustrating
  
 
== History ==
 
== History ==
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
=== In-game description ===
 
"The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft.
 
 
The Mk XVI variant was very similar to the Mk IX; however, it was powered by a US-manufactured Packard Merlin 266 engine. A total of 1,054 Spitfires of this variant were produced. All production variants had the distinguishing feature of low-altitude clipped wings and a cut down rear fuselage and bubble canopy for increased visibility. The clipped wings increased the roll rate and top speed due to a reduction in drag, but sacrificed some of the fighter’s rate of climb. This, coupled with an engine optimised for efficiency in denser air made the Mk XVI ideally suited to combat at lower altitudes."
 
  
 
== Media ==
 
== Media ==
Line 281: Line 284:
 
* ''other literature.''
 
* ''other literature.''
  
{{Britain fighters}}
+
{{Britain strike and twin-engine fighters}}

Revision as of 18:48, 16 June 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
firebrand_tf4.png
Firebrand TF Mk IV
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Firebrand TF Mk IV.jpg


The Firebrand TF Mk IV is a rank II British strike fighter with a battle rating of 3.7 (AB/RB) and 4.3 (SB). It was introduced in Update 1.51 "Cold Steel".

The Firebrand can be considered as a British P-47. With extremely heavy armament as well as a respectable secondary load, the Firebrand is foremost a striker aircraft, then a fighter. Carrying 4 fast-firing and high-capacity Hispano Mk.5 cannons, the Firebrand Mk IV can rip through all aircraft at its BR and all "soft" ground targets with ease. The torpedo options allow anti-ship capabilities, and conventional bombs effectively destroy ground targets.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,572 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
537 524 9143 26.7 27.4 10.3 11.9 310
Upgraded
Max Speed
(km/h at 4,572 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
592 565 9143 23.8 25.0 19.1 15.1 310

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
750 300 420 ~8 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 433 < 500 < 550 > 350
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,023 m 2,150 hp 2,448 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,880 m 1,975 hp 2,180 hp

Survivability and armour

  • 12.77 mm Steel - Armor plate, upper seat back and headrest
  • 42.8 mm Bulletproof glass - Armored windscreen

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Firebrand TF Mk IV is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)

Suspended armament

      Main article: Bombs, Rockets, Torpedoes

The Firebrand TF Mk IV can be outfitted with the following ordinance:

  • 1 x 18 inch Mark XV torpedo
  • 2 x 250 lb bombs (500 lb total)
  • 8 x RP-3 rockets + 2 x 250 lb bombs (500 lb total)
  • 2 x 500 lb bombs (1,000 lb total)
  • 1 x G.P. 1,000 lb Mk.I bomb + 2 x 500 lb bombs (2,000 lb total)
  • 1 x M.C. 1,000 lb Mk.I bomb + 2 x 500 lb bombs (2,000 lb total)
  • 1 x G.P. 1,000 lb Mk.I bomb (1,000 lb total)
  • 1 x M.C. 1,000 lb Mk.I bomb (1,000 lb total)
  • 8 x RP-3 rockets

Usage in the battles

In arcade battle, the Firebrand can actually excel. There are no speed limits or breakage and performance are exaggerated. Thus, the Firebrand can be used somewhat effectively as a fighter. Turning and handling are both still poor performers with this aircraft compared with realistic battle while the climb rate is significantly increased.

Boom & Run is a good tactic in arcade battle. Due to terrible handling characteristics, simply diving and flying flat is a good defensive tactic.

As a striker, the Firebrand can be extremely effective as well. Diving at an insane speed at targets is a good tactic, as its wings cannot rip and the Firebrand possesses amazing top speed and dive acceleration. Make sure to pull up quite soon, however, as handling is very poor.

Due to unlimited ammunition, the cannons are remarkably effective in arcade battle.

When using the Firebrand as a striker, it is recommended to side climb at the beginning of the match. Perform a shallow dive until you reach the target, as speed will accumulate rapidly and the evasion of ground fire and enemy aircraft will be far easier. Plan ahead when striking your target - don't begin diving until you have approximated where the target may be once you reach it (say a destroyer or convoy), as turning to attack a target at high speed may rip the Firebrand's wings or slow you down significantly - resulting in easy prey for other fighters.

As a fighter, the Firebrand is more lacklustre. It possesses very poor handling capabilities, and manoeuvring is very sluggish. Partially due to wing-loading and weight, the Firebrand does, surprisingly, have a small turn radius and turns quite quickly, similar to the Me-410. However, turning with the Firebrand is not recommended - turning will severely bleed energy, enough to make you an eventual sitting duck.

High altitude performance, as well as zoom climbing, is extremely poor due to the lack of engine injection or throttle. Roll rate is poor as well, and the Firebrand is a massive target, compared to smaller and nimbler fighters such as the Bf-109. However, energy retention, as well as level-flight speed, is excellent. Using Boom & Run is recommended when using the Firebrand as a fighter, and using the Firebrand as a bomber hunter is also a good idea.

Always avoid fur balls with superior turning fighters, which includes almost all single-engine fighters at 4.3-5.3. In general, tactics for the Firebrand also apply for the Me-410, and vice versa.

Unlike realistic battle, simulator battles require the use of the cockpit, and the first-person view with the Firebrand is actually quite decent. It has quite a good view due to its decent bubble canopy. Unfortunately, due to the size of the cowling and wings, there are many blind spots around the plane.

Thus, the Firebrand offers good visibility for its battle rating level in simulator battles.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator FTV mk.IV HSBC mk.2
II Compressor Airframe HMBC mk.2
III Wings Repair Engine Offensive 20 mm HLBC mk.2
IV Engine Injection Cover New 20 mm Cannons HRC mk.8

Pros and cons

Pros:

  • Unrivaled armament compared to planes of the 4.3-5.3 BR, Hispano Mk.V variant fires very fast compared to standard Mk.II
  • High Ammo capacity
  • "Air Targets" ammunition overwhelmingly effective - composed entirely of HEF
  • Small turn radius
  • Good durability
  • Decent level speed
  • Good secondary payload
  • Torpedo options

Cons:

  • Poor manoeuvrability and handling in general- roll rate, turn rate, etc. are very poor
  • Large target
  • Mediocre climb rate
  • Poor high-altitude performance
  • Controls unresponsive as speeds near 400 mph
  • Mediocre energy retention
  • Lacks any bomb load stock
  • The Hispano Mk.Vs' bullet dispersion when firing can be frustrating

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Britain strike aircraft
Blackburn  Firebrand TF Mk IV · Firecrest
Bristol  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21
CAC  ▄Wirraway
Fairey  Firefly F Mk I · Firefly FR Mk V
de Havilland  Mosquito FB Mk VI · Mosquito FB Mk XVIII
Hawker  Hurricane Mk IV · Tempest Mk V (Vickers P)
Westland  Wyvern S4