Difference between pages "Pe-2-359" and "M15 CGMC"

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(Updated w/ Specs, Battle-rating, Disambig notice)
 
m (Machine guns)
 
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{{Specs-Card|code=pe-2-359}}
+
{{Specs-Card|code=us_halftrack_m15}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Pe-2 (Disambiguation)]]''}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_M15A1CGMC.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''Combination Gun Motor Carriage M15''' is a Rank III American self-propelled anti-aircraft gun with a battle rating of 3.3. It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
Comparing the M15 CGMC to the previous [[M16 MGMC|M16]] and [[M13 MGMC|M13]], they first appear similar. The same maneuverability and mobility is still passed on. All feature, [[Browning M2 (12.7 mm)|Browning]] heavy machine guns. But at this point the similarities end. Both M13 and M16 have only one weapon system making long range shots easier to hit with all weapons. They also carry plenty of ammo (both 4800 rounds or 12 / 6 reloads) and will fire long after the M15 ran out of 37 mm and 12.7 mm rounds. Of course the Combination Gun Motor Carriage has some advantages to the machine gun only armed versions: A nasty cannon and actual armour, the M15A1 is entrusted with the ability to engage at a longer distance down aircraft faster, and most importantly, survive much longer. However, the price paid is the inability for the armament to cover the vehicle's front and a slower turret rotation. The latter can be addressed by driving backwards while in a combat zone.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet dive bomber {{Battle-rating}}. It was in the game since the start of the Open Beta Test prior to Update 1.29.
 
  
The Pe-2 fulfills much the same attack craft role as the [[IL-2 (1941)|IL-2]].  While the armament is a mix of MGs and therefore worse than the IL-2's, it can carry much heavier bombs, allowing it to destroy targets in one hit that an Sturmovik might take two or three bombs to destroy. Additionally, its nose mounted weaponry, ability to mount rockets, and fact that it spawns at bomber altitude in Arcade make it a surprisingly effective bomber hunter in a pinch.  However, as in other attack craft you should have a friendly cover you whenever possible.  While it has a decent amount of defensive guns and is faster than the Sturmovik, it is still very vulnerable when caught alone. Further, it is very vulnerable to diving attacks due to its dorsal-mounted fuel tank.
+
A noteworthy issue the gun layout: The secondary anti-air weapons (the M2 Brownings) can only be fired with the machine gun key. They do not activate when pressing the secondary weapon key.
  
Performance-wise, the Pe-2-359’s top speed is 552 kph (343 mph) at an altitude of 3,700 meters (12,139 ft) and 470 kph (292 mph) at sea level. Reaching an altitude of 3700 meters takes 4 minutes and 37 seconds, a full horizontal turn at a speed of 500 kph (310.7 mph) is completed in 18 seconds and a full loop at the same speed is completed in 20 seconds. Structural damage occurs around 790 kph (540.6 mph) indicated air speed (IAS).
+
As being a half truck and tank it will turn well in all speeds compared to other SPAA.
 
The biggest advantages of the Pe-2-359 are its speed and maneuverability. In both departments, the Pe-2-359 is impressive. Both at altitude and at sea level, its speed is good for a twin-engine bomber, allowing you to either make low-altitude high speed attack runs or to quickly get into position for dive attacks. It’s also surprisingly agile for a bomber, as it can horizontally out turn most heavy fighters and even some less agile single-engine fighters. As to offensive capabilities, the aircraft is equipped both with a horizontal bomb sight and airbrakes, so it can act both as a horizontal bomber and as a dive bomber against precision targets. Alternatively, ten RS-132 rockets can make the Pe-2-359 a formidable tank buster.
 
  
However, there are disadvantages as well. The fixed armament is inadequate at best. Two nose-mounted machine guns simply lack the punch of cannons and their low ammunition supply prevents prolonged usage. The defensive armament is not any better – the upper and lower hemisphere of the aircraft are each defended only by a single 12.7 mm machine gun, with the ventral turret having an extremely limited field of view and the side mounts being largely redundant. Your best defense is then the Pe-2-359’s agility and speed. When attacked by enemy fighters, use your speed to run away and your agility to dodge gun passes.
+
The M15 CGMC is a '''s'''elf '''p'''ropelled '''a'''nti-'''a'''ir vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind and close to allies, but outside the enemies view-range and with clear line of sight to the horizon for low aircraft, and try to keep the turret facing rear of the vehicle.
  
Fast, agile and very versatile, the Pe-2-359 can be a great bomber if used correctly and its niche lays in tank battles, where it can utilize its rocket armament and dive bomber capabilities. Further research of this line will then lead you to larger and much better armed [[Tu-2S|Tupolev Tu-2]] bomber.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Survivability and armour ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 +
 
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
*Rolled homogeneous armour
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 6.35 mm (31°) ''Front Hood'' <br> 6.35 mm (83-84°) ''Hood top'' || 6.35 mm || 6.35 mm || N/A
 +
|-
 +
| Turret || 12.7 mm || N/A || N/A || N/A 
 +
|-
 +
|}
 +
 
 +
Open top, open rear and only 12 mm (0.5 inch) all around? [[SU-152|SU-152's]] and [[M4A3 (105)|M4 (105)'s]] HE shells will always be happy to obliterate the M15A1. On the other hand those nasty aircraft cannot damage it easily with their machine gun fire and Armour-piercing rounds are usually not fielded by fighters. Something to be aware of though is the 37 mm ammo location: The turret bin's walls. Easy to hit and even easier to detonate by tanks.
 +
 
 +
=== Mobility ===
 +
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
!colspan="3" | Mobility characteristic
 
|-
 
|-
! colspan="8" | ''Stock''
+
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,700 m)
+
|rowspan="2" | 9.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB)  
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
|73 (RB/SB)
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 523 || 509 || 9,000 || 27.3 || 28.6 || 10.7 || 10.5? || 326
+
!colspan="3" | Engine power (horsepower)
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,700 m)
+
|''Arcade''
! rowspan="2" |Max altitude (meters)
+
|210
! colspan="2" | Turn time (seconds)
+
|259
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
|''Realistic/Simulator''
! RB
+
|131
! AB
+
|148
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 9,000 || ??.? || ??.? || ?.? || ?.? || 329
+
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|23.33
 +
|28.78
 +
|-
 +
|''Realistic/Simulator''
 +
|14.55
 +
|16.44
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
== Armaments ==
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|M1A2 (37 mm)}}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | [[M1A2 (37 mm)|37 mm M1A2]]
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="2" | 240 (10) || 120 || -5°/+85° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
|-
! Combat flap
+
! style="width:4em" |Mode
! Take-off flap
+
! style="width:4em" |Stock
! Landing flap
+
! style="width:4em" |Upgraded
! Air brakes
+
! style="width:4em" |Prior + Full crew
! Arrestor gear
+
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| || || || || X    <!-- -->
+
| ''Arcade'' || 14.9 || 20.6 || __._ || __._ || __._
 +
|-
 +
| ''Realistic'' || 14.9 || 17.5 || __._ || __._ || __._
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 18.20 || 16.10 || 14.84 || 14.00
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| M54 Shell || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3
 +
|-
 +
| M59A1 Shot || AP-T || 45 || 44 || 27 || 17 || 15 || 14
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 
|-
 
|-
! colspan="5" | Limits
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! 0%
! rowspan="2" | Gear limit<br>(km/h)
+
! 50%
! rowspan="2" | Combat flap<br> (km/h)
+
! 100%
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
| M54 Shell || HEFI-T* || 792 || 0.61 || 0.0 || 0.5 || 65.25 || +0° || 79° || 80° || 81°
! -
 
 
|-
 
|-
| 740 || 850 || ??? || ~8 || ~4
+
| M59A1 Shot || AP-T || 625 || 0.87 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=====Belt types=====
 +
{|class="wikitable"
 +
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
|-
 
|-
! colspan="4" | Optimal velocities
+
|align="left"|''M59A1 shot'' ||align="left"| '''AP-T''' / '''HEFI-T*''' ||align="left"| These work fine, a hit on an aircraft means certain destruction for it and still is able to hurt '''some''' ground vehicles.
 
|-
 
|-
! Ailerons<br>(km/h)
+
|align="left"|''M54 shell'' ||align="left"| '''HEFI-T*''' ||align="left"| These are best for against aircraft.
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 380 || < 380 || < 440 || > 250
 
 
|-
 
|-
 +
|align="left"|''M59A1 shot'' ||align="left"| '''AP-T''' ||align="left"| These are the worst belts against airplanes and even tho they are able to hurt '''some''' ground vehicles, loading them in a RB match is usually a mistake.
 
|}
 
|}
 +
 +
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|M2HB (12.7 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''(x2)
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
! Optimal altitude
+
| colspan="4" | 3,400 (200) || 577 || N/A || N/A
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 700 m || 2,520 hp || ?,??? hp
+
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! colspan="3" | Setting 2
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
! Optimal altitude
+
! 10m
! 100% Engine power
+
! 100m
! WEP Engine power
+
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| 2,700 m || 2,360 hp || ?,??? hp
+
| AP || 26 || 25 || 19 || 12 || 7 || 4
 
|-
 
|-
<!--! colspan="3" | Setting 3
+
| I || 2 || 2 || 2 || 1 || 1 || 1
 
|-
 
|-
! Optimal altitude
+
| AP-I || 23 || 22 || 16 || 10 || 6 || 5
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
| APIT || 23 || 22 || 16 || 10 || 6 || 5
|- -->
+
|-  
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
=== Survivability and armour ===
+
! colspan="10" | Shell details
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
|-
 
+
! rowspan="2" data-sort-type="text" | Ammunition
* 8 mm Steel plate behind the pilot x 2
+
! rowspan="2" |Velocity <br /> in m/s
* 8 mm Steel plate in behind of dorsal gunner
+
! rowspan="2" |Projectile<br />Mass in kg
* 8 mm Steel plate in ventral turret (bottom)
+
! rowspan="2" | ''Fuse delay''
* 8 mm Steel plate in ventral turret (top/rear)
+
''in m:''
* No armour glazing
+
! rowspan="2" | ''Fuse sensitivity''
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
''in mm:''
* More fuel tanks located in wings near fuselage
+
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
+
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
== Armaments ==
+
! colspan="3" | ''Ricochet:''
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (150 rpg)
 
* 1 x 7.62 mm ShKAS machine gun, nose-mounted (450 rpg)
 
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 
 
 
The '''''{{PAGENAME}}''''' can utilize the following payloads:
 
 
 
* 6 x 100 kg FAB-100 bombs (600 kg total)
 
* 4 x 100 kg FAB-100 bombs + 2 x 250 kg FAB-250M43 bombs (900 kg total)
 
* 4 x 250 kg FAB-250M43 bombs (1,000 kg total)
 
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
 
* 10 x 132 mm RS-132 rockets
 
* 10 x 132 mm RBS-132 rockets
 
 
 
=== Defensive armament ===
 
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is defended by:
 
 
 
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, ventral turret (200 rpg)
 
* 1 x 7.62 mm ShKAS machine gun, 2 x beam turret (225 rpg = 450 total)
 
 
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
[[File:Cockpit_Pe-2.jpg|thumbnail|right|Cockpit with translated gauges.]]
 
Its fixed armament consists of two nose-mounted machine guns – one 12.7 mm (0.5 in) UB machine gun with 150 rounds, and one 7.62 mm (0.3 in) ShKAS machine gun with 450 rounds. Another four machine guns are mounted as a defensive armament. Two 12.7 mm UBT machine guns are mounted in dorsal and ventral turrets, and two ShKAS machine guns are mounted in side positions. The basic bomb load consists of six 100 kg (220 lb) carried internally in one central bomb bay and two smaller ordnance points at the rear of the engine nacelles. Through further progression, you can then unlock DZ-40 bomb racks, allowing you to carry three different ordnance configurations – either four 100 kg bombs internally and two 250 kg (551 lb) bombs externally, four 250 kg bombs externally, or two 500 kg (1102 lb) bombs externally. Alternatively, you can also unlock RO-132 rocket rails which will allow you to carry ten 132 mm (5.2‘‘) RS-132 rockets.
 
 
 
Most versatile and useful payload variant is the ''2 x 250 kg + 4 x 100 kg'' option. Those dual outside mounted 250 kg bombs do NOT drop in pairs as usual (RB/SB effect). The same applies to 2 x 500 kg payload. Each one drops single upon pressing the release button. Beware though: The unlockable payload options take a big toll on climb rate, acceleration and speed. For quick and speedy mission, the stock six times 100 kg bombs all mounted inside remains a very good choice.
 
[[File:BomberImage_Pe-2X-ray.jpg|thumbnail|right|X-Ray view of the Peshka's modules. Note the very big fuel tanks placed all over the plane.]]
 
The ten rockets payload is worth a look too. If compared to the highest quantity bomb loads with six single drops each. This option can engage four target more in Arcade, but one less than in RB/SB as the rockets are fired in pairs. The RS-132 is derived from the Katyusha artillery and therefore quite potent. However 100 kg bombs are stronger in overall strength and depending on the terrain easier to deliver. Rockets however only require aim with the cross hair, allowing for unobstructed view and a direct approach. Especially the former point is on often overlooked advantage. A third difference is the delivery time, rockets are just faster at the target. A big advantage versus moving targets. And they can double as anti-air armament, a department where the Pe-2s are severely lacking.
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="7" | MEC elements
+
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
! rowspan="2" |Mixer
+
| AP || 856 || 0.05 || N/A || N/A || N/A || 47° || 56° || 65°
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
 
|-
 
|-
! Oil
+
| I || 944 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| AP-I || 887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
|-
 +
| APIT ||  887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 +
|-
 
|}
 
|}
  
===Modules===
+
=====Belt types=====
{| class="wikitable"
+
{|class="wikitable"
! colspan="1" | Tier
+
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
 
|-
 
|-
| I
+
|align="left"|''Default'' ||align="left"| '''API-T''' / '''I''' / '''AP''' / '''API-T''' ||align="left"| These rounds work well until the others are researched.
| Fuselage Repair
 
| Radiator
 
|  
 
| Turret 7 mm
 
| Offensive 7 mm
 
| DZ-40
 
 
|-
 
|-
| II
+
|align="left"|''API'' ||align="left"| '''API-T''' / '''AP-I''' / '''API-T''' ||align="left"| These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
|  
 
| Compressor
 
| Airframe
 
| New 7 mm MGs (turret)
 
| New 7 mm MGs
 
|  
 
 
|-
 
|-
| III
+
|align="left"|''AP'' ||align="left"| '''AP''' / '''AP''' / '''API-T''' ||align="left"| These are best against enemy tanks at close range and do good damage to planes.
| Wings Repair
 
| Engine
 
|  
 
| Turret 12 mm
 
| Offensive 12 mm
 
| RO-132
 
 
|-
 
|-
| IV
+
|align="left"|''APIT'' ||align="left"| '''API-T''' ||align="left"| Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.<br>Since every bullet is a tracer makes destroying aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
|  
+
|}
| Engine Injection
+
 
| Cover
+
=== [[Ammo racks|Ammo racks]] ===
| New 12 mm MGs (turret)
+
[[File:Ammoracks_M15A1CGMC.png|right|thumbnail|x250px|Ammo racks of the M15A1 CGMC.]]
| New 12 mm MGs
+
{| class="wikitable sortable" style="text-align:center"
|  
+
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" width="10%" |Recommendations
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''XX''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | Turret empty: &nbsp;() || style="text-align:left" | no
 
|-
 
|-
 
|}
 
|}
  
* The first rank of upgrades are rather uninteresting. Take either two out of three to unlock research for Tier 2.
+
== Usage in the battles ==
* ''DZ-40'' first to unlock more payload variants. Afterwards the only thing to worry about is performance. Acceleration takes a hit with the new heavier payloads.
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
Compared to certain other SPAAs ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC|M13]], etc.) the M15 cannot be used effectively in an anti-vehicle role. The average [[BR|battle-rating]] is too high and the penetration value of the AP shells to low. While it does have increased armour compared to earlier models, it is still not strong enough against the devastating tank HE shells. However the armour performs well versus the average aircraft armament.
 +
 
 +
With the 37 mm cannon the CGMC has an good tool versus [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though. Reserve the fire for certain hits. Against fighters the same tactic should be applied, while now the 12.7 mm HMG should be used as well, their ammo is limited, too. Without firing discipline, the M15A1 ammo will run out very fast.
 +
[[File:M15A1GMC Normandy.jpg|thumbnail|left|Ingame screenshot of the M15 CGMC on the map Normandy.]]
  
Useful and in order of research are: ''Compressor'', ''Engine'', ''Wings repair'', ''Engine Injection'' & ''Cover''. The remaining upgrades can be chosen and upgraded in any order.
+
Unlike many other SPAA this vehicle can continue shooting once it is reloading the big gun ([[M1A2 (37 mm)‏‎|37 mm cannon]] or the smaller caliber [[Browning M2 (12.7 mm)|M2 Browning]] guns). However, continued fire is not the strength of this machine. It simply lacks the ammo for it, 200 shells will earn some scores, but simply cannot compete with the constant rate of fire the German [[Sd.Kfz. 6/2|Sd.kfz 6/2]] As it has an extremely short reload time. The Axis counter part has less armour overall, yet fire rate is 40 rounds a minute higher (~160 shells/min) and has 318 shots total instead of meager 200. In addition the German SPAA actually has efficient high-velocity rounds with 48 mm @ 100m (1.9 inches at 110 yards).
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
 
+
* Decent armour, compared to its predecessors.
* Good maneuverbility
+
* Armour to an extent can soak up 12.7 mm rounds, something the previous vehicles could not do.
* Decent speed
+
* Heavy armament setup.
* Versatile payloads
+
* Guns are fired separately, allowing for shots between reloading guns or tricking the enemy into misidentifying the vehicle as a M13 MGMC.
* Nose mounted weaponry
+
* 37 mm can attack other tanks if necessary, though this is not recommended due to low penetration.
 
 
 
'''Cons:'''
 
'''Cons:'''
 
+
* Low ammo count, will run out easily.
* Large target
+
* Split armament causes different ballistics between them.
* Small ammunition pools
+
* Different velocities for the cannon and machine guns.
* Offensive armament is underwhelming
+
* Open top turret, so the Turret crew is exposed.
* Defensive armament is less-effective
+
* Vulnerable against explosions.
* Large fuel tank in the midsection makes it vulnerable to fires.
+
* Very uneven center of gravity, may tip over in tight turns.
 +
* 37 mm ammunition is stored in the turret walls, it is easy to hit and is lethal to the crew and tank.
 +
* Cannot cover the front of the vehicle.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
[[File:Petlyakov Pe-2 Peshka (14467132393).jpg|thumbnail|right|Two Peshkas flying in formation. Likely to be two more out of picture and therefore part of a flight of Pe-2s.]]
+
===Development===
Originally, the Petlyakov Pe-2 was not supposed to be a bomber at all. Its direct predecessor, designated VI-100, was designed by a prison design bureau team led by Vladimir Petlyakov as a high-altitude escort fighter. The VI-100 was very modern for its time, featuring a pressurized two-seat cockpit, electrically actuated systems and all-metal construction, and was powered by two supercharged Klimov M-105 V-12 inline engines producing 1100 horsepower each. The prototype was completed in 1939 and during its first test flight on 7th May 1939 it reached a top speed of 627.6 kph (390 mph) – an astounding performance for its time.  The results of flight tests were so promising that the VI-100 was ordered into production.
+
The history of the M15 CGMC, or Combination Gun Motor Carriage, vehicle is derived from the prototype T28 CGMC. The T28 prototype was itself developed from the US Army Coast Artillery Corps T1A2 Multiple Gun Motor Carriage project, which was designed around the current Army 37mm M1A2 Autocannon to be flanked with two .50 caliber M2 Browning machine guns on an M2 half-track. This vehicle was designated the T28, but failed evaluations in Aberdeen Proving Grounds due to the heavy recoil, causing the project to be cancelled in 1942. But the US Army Armored Forces required a mobile anti-aircraft system to support their tanks in combat, so the T28 was revitalized with modifications, using the larger M3 half-tracks as the basis instead with a newer sight for target spotting, this modified variant was the T28E1 CGMC, and 81 of these were built from July to August of 1942 by White Motor Company. These vehicles did not have an armoured mount for the crew, leaving the gun and crew exposed to enemy fire, but after initial production, the vehicle was given an armoured shield and this was now designated the '''M15 CGMC'''.  
 
 
However, Germany launched the “Blitzkrieg“ campaign in September 1939. Aside from their revolutionary usage of tanks, the campaign in Poland featured notable usage of Ju 87 dive bombers and showed their potential. Consequently, the Soviet authorities ordered the VI-100 to be redesigned as a dive bomber. Pressurization equipment and engine superchargers were removed, dive brakes were installed under the wings and the bombardier position was added to the nose of the aircraft(raising the number of crew members to three). A ventral bomb bay was added along with the two smaller bomb positions located at the rear of engine nacelles. Two rear-facing turrets, each armed by a single ShKAS machine gun, were installed to dorsal and ventral positions. Resulting aircraft, able to carry up to 1600 kg / 3520 lbs of bombs, was designated PB-100. The first prototype flew on 15th December 1940 and its performance (top speed of 540.7 kph/336 mph) was so good that Vladimir Petlyakov was released and the aircraft was named after him, thus receiving the designation Petlyakov Pe-2. The bomber was then rushed into serial production and deliveries to combat units began in the spring of 1941. The deliveries were, however, slow and by the time of the German invasion in June 1941, only about 458 Pe-2’s were delivered.
 
 
 
The Pe-2, nicknamed Peshka („Pawn“) by its crews, quickly proved itself to be an effective dive bomber and together with the Ilyushin Il-2 Sturmovik attacker, it became the most important offensive weapon of the Soviet Army Air Force. The bomber was fast and agile enough to be an elusive target for German fighters and also proved its versatility – it was used for reconnaissance and artillery spotting and also became the basis for the [[Pe-3bis|Pe-3]] heavy fighter. Losses were heavy, however. Crews often complained about a lack of armour protection for the cockpit and fuel tanks as well as poor defensive armament and unreliable dive brakes, which sometimes failed to retract and allowed top speeds of only around 300 kph (186.4 mph), making the fast bomber easy prey.
 
 
 
Based on these hard-earned experiences, the Pe-2 was being continuously improved over time. New, up rated Klimov M-105PF engines were installed producing 1210 horsepower each, and additional armour to the cockpit and fuel tanks were added. The defensive armament was improved by replacing dorsal and ventral ShKAS machine guns with 12.7 mm (0.5‘‘) UBT machine guns, and the fixed armament was modified to one ShkAS and one UB machine gun. The Pe-2 series 359 series, one of the latest variants of the Pe-2, then featured all of these modifications, and could be distinguished from older series by individual exhaust pipes on the engines.
 
 
More than 11 000 Pe-2’s were manufactured between 1941 and 1945 and were used on all fronts including Baltic sea, where Peshkas were used as naval bombers. Eventually, Pe-2’s started to be supplanted and replaced by heavier and more advanced [[Tu-2|Tupolev Tu-2]] bombers from 1942 onward and were definitely phased out of service after arrival of the Ilyushin [[IL-28|Il-28]] jet bomber in 1950. It was also widely exported to various Warsaw Pact countries, where it was used until 1954.
 
 
 
===Ingame description===
 
The final stage of mass production saw rather minor changes in the Pe-2's design. Beginning with series 359, all aircraft were equipped with individual exhaust pipes for the engines, and from series 382 on, a more powerful pneumatic starter was installed, changes were made to the sights, the oxygen system, the radio equipment, and other devices. In addition, minor aerodynamic improvements were made.
 
  
Towards the very end of 1944, the last major change was introduced into the production Pe-2s: the wingtips were redesigned. The modified tips increased the Pe-2's maximum flight speeds and service ceiling and simultaneously improved its landing behavior.
+
The M15 CGMC had an M42 armoured weapon mount with two .50 caliber Browning machine guns side by side above the main 37 mm armament in the center. Initial versions produced in 1943 accounted for 680 M15s built before a modification with a lighter gun mount, lighter machine guns, and new sights. The M15s  made from the M3A1 half-track chassis and were designated the ''M15A1 CGMC'', which accounted for 1,052 units produced in 1943, and another 600 in 1944. This lead to a total production of 2,332 vehicles produced in the span of 1942 to 1944.
The Pe-2 was used on all fronts by the Air Force of the Workers’ and Peasants’ Red Army and also by naval aviation units from the beginning of World War II. It was employed as a dive bomber and as a photo reconnaissance aircraft. In early 1943, the Pe-2 drove the obsolete SB bombers out of regular military units, becoming the main and most widespread Soviet front line bomber.
 
  
The Pe-2 reached its maximum potential under the control of Soviet flight crews, with whom it was a popular plane. It remained in service from the first day of the war to the last. Its last sortie in Europe was flown on May 8, 1945, towards the port of Liepaja. The Pe-2s also participated in a short military campaign in the Far East.
+
===Combat usage===
During the war years, the Pe-2 was in service with Finland and Poland, as well as the USSR. Finnish Pe-2s, captured Soviet planes purchased from Germany, were used in Southern Karelia and against Leningrad, and they also participated in anti-submarine patrolling in the Baltic. The Polish bombers did not take part in any combat operations.
+
The M15 CGMC were first used in Operation Torch as the T28E1, when the Americans and British forces invaded North Africa. Crew usage was for the .50 caliber machine guns to fire tracers to bring the gun up to aim with the intended target. Performance of the M15 CGMC accounted for more than one hundred downed aircraft during the North African and Italian campaigns. During the invasion of Sicily, 78 T28E1s were available to provide anti-air protection for the invading force against the German low-flying planes such as the [[Ju 87 B-2|Stuka]] dive bombers. The T28E1s were still used all the way until the end of the war despite the development of the more armoured M15 half-tracks.  
  
The Pe-2's production was halted in December 1945. A total of 11,070 Pe-2's (including all variants) were produced from 1940 to 1945. None of the Soviet bombers were built in such numbers as the Pe-2, neither before nor after its production.
+
The M15s were organized into anti-aircraft artillery companies in the US Armored Divisions. In one company, there were eight M15 CGMCs and eight [[M16 MGMC|M16 MGMCs]]. At higher levels, such as in the corps and army level, there were 32 of each vehicle available. The M15s accompanied its prototype in the Italian campaign, but also saw use in the Battle of Normandy and Operation Dragoon in France, and the rest of the fighting on the Western Front. Like the M16 MGMC, the M15 CGMC was used as both in an anti-aircraft role and a ground support role, supporting the infantry as they advance into territory where German aircraft prevalence becomes lower and lower. The M15 also served in the Pacific during the Philippines Campaign and the Battle of Okinawa in the same roles in the European theater. During World War II, the M15 CGMCs wre also given out in large numbers to allies, such as the Soviet Union. An attempt to upgrade the M15s to enhance firepower in the Korean War was done in Australia by converting the M15 CGMCs by removing the 37 mm and .50 caliber machine gun mount and instead replacing it with a single 40 mm Bofors cannon. This modified M15 was unofficially named the ''M15 "Special"'' and was used during the Battle of the Philippines.
  
After the war, the Pe-2 was in service with the USSR Air Force for several more years and were also shipped to the USSR's allies: Poland, Czechoslovakia, Bulgaria, Yugoslavia, and China.
+
After World War II, many M15s were given to Japan under the Military Aid Program to support their new military formation. The M15s saw service again in the Korean War as an anti-aircraft and ground support vehicle. However, the M15 was classified as "limited standard" like its M16 counterpart due to its lower efficiency against the newer planes present due to advances in technology. The M15 "Special" was taken up as an improved version of the M15 and adopted due to the larger quantity of 40 mm ammo than the 37 mm, this caused the modified M15s to be designated the ''T19'', then officially as the ''M34''. The M15 was declared obsolete in 1946 and retired some time after that, with the remaining ones given to Japan.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
[http://live.warthunder.com/feed/camouflages/?q=%23m15 Camouflages, skins and paint patterns for the M15 Combination Gun Motor Carriage from live.warthunder.]
  
 
== Read also ==
 
== Read also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
[https://warthunder.com/en/news/3133/current/ [Vehicle Profile<nowiki>]</nowiki> M15 CGMC]
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''-->
 
 
 
* [https://warthunder.com/en/news/3341/current/ [Vehicle Profile<nowiki>]</nowiki> Pe-2-359]  
 
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR bombers}}
+
{{USA anti-aircraft vehicles}}

Revision as of 15:03, 26 March 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
M15 CGMC
us_halftrack_m15.png
M15 CGMC
AB RB SB
2.0 1.7 1.7
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

GarageImage M15 CGMC.jpg


The Combination Gun Motor Carriage M15 is a Rank III American self-propelled anti-aircraft gun with a battle rating of 3.3. It is one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals".

Comparing the M15 CGMC to the previous M16 and M13, they first appear similar. The same maneuverability and mobility is still passed on. All feature, Browning heavy machine guns. But at this point the similarities end. Both M13 and M16 have only one weapon system making long range shots easier to hit with all weapons. They also carry plenty of ammo (both 4800 rounds or 12 / 6 reloads) and will fire long after the M15 ran out of 37 mm and 12.7 mm rounds. Of course the Combination Gun Motor Carriage has some advantages to the machine gun only armed versions: A nasty cannon and actual armour, the M15A1 is entrusted with the ability to engage at a longer distance down aircraft faster, and most importantly, survive much longer. However, the price paid is the inability for the armament to cover the vehicle's front and a slower turret rotation. The latter can be addressed by driving backwards while in a combat zone.

A noteworthy issue the gun layout: The secondary anti-air weapons (the M2 Brownings) can only be fired with the machine gun key. They do not activate when pressing the secondary weapon key.

As being a half truck and tank it will turn well in all speeds compared to other SPAA.

The M15 CGMC is a self propelled anti-air vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind and close to allies, but outside the enemies view-range and with clear line of sight to the horizon for low aircraft, and try to keep the turret facing rear of the vehicle.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 6.35 mm (31°) Front Hood
6.35 mm (83-84°) Hood top
6.35 mm 6.35 mm N/A
Turret 12.7 mm N/A N/A N/A

Open top, open rear and only 12 mm (0.5 inch) all around? SU-152's and M4 (105)'s HE shells will always be happy to obliterate the M15A1. On the other hand those nasty aircraft cannot damage it easily with their machine gun fire and Armour-piercing rounds are usually not fielded by fighters. Something to be aware of though is the 37 mm ammo location: The turret bin's walls. Easy to hit and even easier to detonate by tanks.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
9.0 N/A 79 (AB)
73 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 210 259
Realistic/Simulator 131 148
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 23.33 28.78
Realistic/Simulator 14.55 16.44

Armaments

Main armament

Main article: M1A2 (37 mm)
37 mm M1A2
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
240 (10) 120 -5°/+85° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.9 20.6 __._ __._ __._
Realistic 14.9 17.5 __._ __._ __._
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
18.20 16.10 14.84 14.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M54 Shell HEFI-T* 3 3 3 3 3 3
M59A1 Shot AP-T 45 44 27 17 15 14
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M54 Shell HEFI-T* 792 0.61 0.0 0.5 65.25 +0° 79° 80° 81°
M59A1 Shot AP-T 625 0.87 N/A N/A N/A -1° 47° 60° 65°
Belt types
Belts Shell composition Combat usage
M59A1 shot AP-T / HEFI-T* These work fine, a hit on an aircraft means certain destruction for it and still is able to hurt some ground vehicles.
M54 shell HEFI-T* These are best for against aircraft.
M59A1 shot AP-T These are the worst belts against airplanes and even tho they are able to hurt some ground vehicles, loading them in a RB match is usually a mistake.

Machine guns

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Coaxial mount(x2)
Capacity (Belt capacity each) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,400 (200) 577 N/A N/A
Ammunition
Penetration statistics
Ammunition Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
AP 26 25 19 12 7 4
I 2 2 2 1 1 1
AP-I 23 22 16 10 6 5
APIT 23 22 16 10 6 5
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
AP 856 0.05 N/A N/A N/A 47° 56° 65°
I 944 0.04 N/A N/A N/A 47° 56° 65°
AP-I 887 0.04 N/A N/A N/A 47° 56° 65°
APIT 887 0.04 N/A N/A N/A 47° 56° 65°
Belt types
Belts Shell composition Combat usage
Default API-T / I / AP / API-T These rounds work well until the others are researched.
API API-T / AP-I / API-T These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
AP AP / AP / API-T These are best against enemy tanks at close range and do good damage to planes.
APIT API-T Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.
Since every bullet is a tracer makes destroying aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.

Ammo racks

File:Ammoracks M15A1CGMC.png
Ammo racks of the M15A1 CGMC.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Recommendations Visual
discrepancy
XX XX (X+)  (+)  (+)  (+)  (+)  (+) Turret empty:  () no

Usage in the battles

Compared to certain other SPAAs (ZSU-37, Wirbelwind, M13, etc.) the M15 cannot be used effectively in an anti-vehicle role. The average battle-rating is too high and the penetration value of the AP shells to low. While it does have increased armour compared to earlier models, it is still not strong enough against the devastating tank HE shells. However the armour performs well versus the average aircraft armament.

With the 37 mm cannon the CGMC has an good tool versus bombers and armoured attackers. The ammo is limited though. Reserve the fire for certain hits. Against fighters the same tactic should be applied, while now the 12.7 mm HMG should be used as well, their ammo is limited, too. Without firing discipline, the M15A1 ammo will run out very fast.

Ingame screenshot of the M15 CGMC on the map Normandy.

Unlike many other SPAA this vehicle can continue shooting once it is reloading the big gun (37 mm cannon or the smaller caliber M2 Browning guns). However, continued fire is not the strength of this machine. It simply lacks the ammo for it, 200 shells will earn some scores, but simply cannot compete with the constant rate of fire the German Sd.kfz 6/2 As it has an extremely short reload time. The Axis counter part has less armour overall, yet fire rate is 40 rounds a minute higher (~160 shells/min) and has 318 shots total instead of meager 200. In addition the German SPAA actually has efficient high-velocity rounds with 48 mm @ 100m (1.9 inches at 110 yards).

Pros and cons

Pros:

  • Decent armour, compared to its predecessors.
  • Armour to an extent can soak up 12.7 mm rounds, something the previous vehicles could not do.
  • Heavy armament setup.
  • Guns are fired separately, allowing for shots between reloading guns or tricking the enemy into misidentifying the vehicle as a M13 MGMC.
  • 37 mm can attack other tanks if necessary, though this is not recommended due to low penetration.

Cons:

  • Low ammo count, will run out easily.
  • Split armament causes different ballistics between them.
  • Different velocities for the cannon and machine guns.
  • Open top turret, so the Turret crew is exposed.
  • Vulnerable against explosions.
  • Very uneven center of gravity, may tip over in tight turns.
  • 37 mm ammunition is stored in the turret walls, it is easy to hit and is lethal to the crew and tank.
  • Cannot cover the front of the vehicle.

History

Development

The history of the M15 CGMC, or Combination Gun Motor Carriage, vehicle is derived from the prototype T28 CGMC. The T28 prototype was itself developed from the US Army Coast Artillery Corps T1A2 Multiple Gun Motor Carriage project, which was designed around the current Army 37mm M1A2 Autocannon to be flanked with two .50 caliber M2 Browning machine guns on an M2 half-track. This vehicle was designated the T28, but failed evaluations in Aberdeen Proving Grounds due to the heavy recoil, causing the project to be cancelled in 1942. But the US Army Armored Forces required a mobile anti-aircraft system to support their tanks in combat, so the T28 was revitalized with modifications, using the larger M3 half-tracks as the basis instead with a newer sight for target spotting, this modified variant was the T28E1 CGMC, and 81 of these were built from July to August of 1942 by White Motor Company. These vehicles did not have an armoured mount for the crew, leaving the gun and crew exposed to enemy fire, but after initial production, the vehicle was given an armoured shield and this was now designated the M15 CGMC.

The M15 CGMC had an M42 armoured weapon mount with two .50 caliber Browning machine guns side by side above the main 37 mm armament in the center. Initial versions produced in 1943 accounted for 680 M15s built before a modification with a lighter gun mount, lighter machine guns, and new sights. The M15s made from the M3A1 half-track chassis and were designated the M15A1 CGMC, which accounted for 1,052 units produced in 1943, and another 600 in 1944. This lead to a total production of 2,332 vehicles produced in the span of 1942 to 1944.

Combat usage

The M15 CGMC were first used in Operation Torch as the T28E1, when the Americans and British forces invaded North Africa. Crew usage was for the .50 caliber machine guns to fire tracers to bring the gun up to aim with the intended target. Performance of the M15 CGMC accounted for more than one hundred downed aircraft during the North African and Italian campaigns. During the invasion of Sicily, 78 T28E1s were available to provide anti-air protection for the invading force against the German low-flying planes such as the Stuka dive bombers. The T28E1s were still used all the way until the end of the war despite the development of the more armoured M15 half-tracks.

The M15s were organized into anti-aircraft artillery companies in the US Armored Divisions. In one company, there were eight M15 CGMCs and eight M16 MGMCs. At higher levels, such as in the corps and army level, there were 32 of each vehicle available. The M15s accompanied its prototype in the Italian campaign, but also saw use in the Battle of Normandy and Operation Dragoon in France, and the rest of the fighting on the Western Front. Like the M16 MGMC, the M15 CGMC was used as both in an anti-aircraft role and a ground support role, supporting the infantry as they advance into territory where German aircraft prevalence becomes lower and lower. The M15 also served in the Pacific during the Philippines Campaign and the Battle of Okinawa in the same roles in the European theater. During World War II, the M15 CGMCs wre also given out in large numbers to allies, such as the Soviet Union. An attempt to upgrade the M15s to enhance firepower in the Korean War was done in Australia by converting the M15 CGMCs by removing the 37 mm and .50 caliber machine gun mount and instead replacing it with a single 40 mm Bofors cannon. This modified M15 was unofficially named the M15 "Special" and was used during the Battle of the Philippines.

After World War II, many M15s were given to Japan under the Military Aid Program to support their new military formation. The M15s saw service again in the Korean War as an anti-aircraft and ground support vehicle. However, the M15 was classified as "limited standard" like its M16 counterpart due to its lower efficiency against the newer planes present due to advances in technology. The M15 "Special" was taken up as an improved version of the M15 and adopted due to the larger quantity of 40 mm ammo than the 37 mm, this caused the modified M15s to be designated the T19, then officially as the M34. The M15 was declared obsolete in 1946 and retired some time after that, with the remaining ones given to Japan.

Media

Camouflages, skins and paint patterns for the M15 Combination Gun Motor Carriage from live.warthunder.

Read also

[Vehicle Profile] M15 CGMC

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  Imp.Chaparral · LAV-AD · XM975