F6F-5 Hellcat

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

F6F-3 Hellcat in the hangar.

The F6F-5 Hellcat is a Rank II American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). It was in the game since the start of the Open Beta Test as the F6F-3 Hellcat before being remodeled and renamed in Update 1.65 "Way of the Samurai". The Grumman F6F Hellcat was used extensively in the Pacific Theater of WW2. The Hellcat was the ultimate answer against Japanese Zeroes. The plane greatly out performed the Zero but at high altitudes and speeds. The key to flying the Hellcat is speed and altitude. It also excels at the ground attack role with its versatile payload options.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Tactics

The key to both surviving and owning in the F6F is to keep your speed up, and try to be even marginally higher then your opponents. Below 300 km/h (186 mph) it is very sluggish. As with most American fighters, boom and zoom is the preferred combat mode for the Hellcat, while it's moderate high-speed maneuverability can be used to add in a high yo-yo. It has a lot of ammo, but a good aim is still important since boom-n-zoom only allows you a small window of opportunity to hit your target before you have to climb back to altitude. Still this is an excellent plane to practice your aim and tactics with because it's more forgiving than most boom-n-zoom fighters. If you don't have a particularly good aim, a good tactic is to open up at 500 m (0.31 mi), starting with your aim on the aircraft, and then slowly move your aim in front of the target. You won't require as much lead when diving on your target at 600+ km/h (373+ mph).

With dual 1000-pound bombs and six HVAR rockets armed, the Hellcat is actually a stable game-ending platform in a pinch when the rest of your team is not ground-attacking. The two Tiny Tim Anti-tank rockets can also be good for taking out heavier targets. Sometimes, it is useful to save the Cat as your last plane just for that. You can always jettison the rockets and bombs if you're suddenly forced to dogfight.

It is incredibly important to use Manual Engine Controls whilst piloting the Hellcat in Realistic or Simulator Battles. The Hellcat has access to three Supercharger gears, each tailored for a different altitude, and each will greatly improve your performance at their appropriate altitudes.

Keep in mind:

  • It has a lot of engine power, but at anywhere between 5.7 and 7 tonnes, getting up to altitude isn't very easy.
  • Resist the temptation to get into low-altitude turning fights. This is a heavy aircraft and it will lose a massive amount of speed in turns.
  • While it has plenty of explosive armament options, in Realistic and Simulator battles the added weight and drag will usually make you an easy target for other fighters. Since most air battles are basically dogfights, you're often better off without the extra weight.
  • This thing will perform reasonably well at low altitudes, but it's still recommended to stay at an altitude of 3 km or higher.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Can carry a lot of payload for a Rank II aircraft.
  • One of the few fighters that can carry a torpedo.
  • Very effective in either air-to-air or air-to-ground, very versatile.
  • Bombs are mounted directly under the fuselage, very accurate when dive bombing.
  • Good climb rate.
  • Very good dive rate.
  • Good cockpit visibility.
  • Extremely efficient cooling systems.
  • Lots of ammo.
  • Cheap repair cost.
  • Can take some hits.
  • Decent at energy fighting, although not as good as the 109 F-4.

Cons:

  • You have to fly at a very low altitude at a very low speed to drop the torpedo, which is impractical.
  • Only 3 salvos of HVAR rockets.
  • Carrying the two 1000 lb bombs and the 6 HVAR rockets add also a worse climb rate.
  • Slower top speed compared to other contemporary US fighters at similar BR.
  • Higher stall speed than it's Japanese counterparts.
  • Control stiffening above moderate speeds.
  • Poor roll rate.
  • Large fuselage cross section makes it an easy target.
  • Guns mounted further on the wings making it harder to aim at a target that is smaller than you.
  • Despite its formidable reputation as the Zero killer, a Zero could still easily kill it if you are forced to fight on the Zero's terms.

Specifications

Armaments

Offensive armaments

  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (400 rpg = 2400 total)

M2_Early

M2_Early

M2/early Browning USA

Pros

  • More powerful than the .30cals.
  • High rate of fire, though lower than the .30cals.
  • Accurate.

Cons

  • Weaker than cannons
  • Like the .30cals, default belts usually contain ball ammunition.



Payloads

  • 6 x 127 mm HVAR rockets
  • 2 x 298 mm Tiny Tim rockets
  • 2 x 1000 lbs AN-M65A1 bombs
  • 6 x 127 mm HVAR rockets + 2 x 1000 lb AN-M65A1 bombs
  • 1 x 2,216 lb Mk.13 Torpedo

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Rockets

Rockets

Aircraft Rockets

Nation Mass Name Velocity Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Rocket properties High explosive Fragmentation
Nation-de.png
Germany
110.9 kg BR 20 350 m/s 210 100 210.8 5 m 75 mm 100 50 m 10 mm
3.85 kg R4M Orkan 525 m/s 55 0 0.6 1 m 12 mm 5.2 25 m 8 mm
2.78 kg RZ 65 Föhn 260 m/s 73 17.5 0 0.9 m 10 mm 13.1 15 m 8 mm
Nation-jp.png
Japan
60 kg 60 kg 340 m/s 82 21.1 99.9 6 m 60 mm 0 15 m 8 mm
Nation-su.png
USSR
41.9 kg RS-132 350 m/s 132 14 27.9 3 m 75 mm 43.3 25 m 10 mm
7.84 kg RS-82 340 m/s 82 0 0.6 1 m 23 mm 16.9 12 m 8 mm
Nation-gb.png
Britain
64 kg HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
43 kg RP-3 350 m/s 76 10.5 35.8 3.5m 75 mm 56.7 15 m 5 mm
Nation-us.png
USA
583 kg 11.75 in Tiny Tim 300 m/s 298 17.5 1,289.2 13 m 120 mm 183.4 45 m 12 mm
64 kg 5 in HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
17 kg M8 Bazooka 250 m/s 114 3.5 6 1 m 29 mm 16.8 25 m 7 mm

Armour

  • 38 mm Bulletproof glass in front of pilot.
  • 6.35 mm Steel plates behind the pilot.
  • 3 mm Steel plates front and rear of the oil cooling system.
  • 3 mm Steel plate on fuselage top in front of pilot.
  • 3 mm Steel plates under engine and oil cooling system.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Pratt & Whitney R-2800-10w 18-cylinder radial
  • Cooling type: Air
  • Max power: 1823 hp (Stock), 2225 hp (Upgraded)
  • Takeoff power: 2074 hp (Stock), 2476 hp (Upgraded)
  • Mass: 1030 kg
Name: Pratt & Whitney R-2800-10w 18-cylinder radial
  • Cooling type: Air
  • Max power: 1803 hp (Stock), 2000 hp (Upgraded)
  • Takeoff power: 2053 hp (Stock), 2250 hp (Upgraded)
  • Mass: 1030 kg
Name: Pratt & Whitney R-2800-10w 18-cylinder radial
  • Cooling type: Air
  • Max power: 1803 hp (Stock), 2000 hp (Upgraded)
  • Takeoff power: 2053 hp (Stock), 2250 hp (Upgraded)
  • Mass: 1030 kg

Stats

Stock
  • Max speed: 603 km/h
    • at height: 7,040 m
  • Max altitude: 11,000 m
  • Turn Time: 21.7 s
  • Rate of Climb: 7.2 m/s
  • Takeoff run: 399 m

Upgraded

  • Max speed: 657 km/h
    • at height: 7,040 m
  • Max altitude: 11,000 m
  • Turn Time: 19.2 s
  • Rate of Climb: 20.5 m/s
  • Takeoff run: 399 m
Stock
  • Max speed: 585 km/h
    • at height: 7,040 m
  • Max altitude: 11,000 m
  • Turn Time: 22.3 s
  • Rate of Climb: 9.1 m/s
  • Takeoff run: 399 m

Upgraded

  • Max speed: 629 km/h
    • at height: 7,040 m
  • Max altitude: 11,000 m
  • Turn Time: 20.5 s
  • Rate of Climb: 12.6 m/s
  • Takeoff run: 399 m
Stock
  • Max speed: 585 km/h
    • at height: 7,040 m
  • Max altitude: 11,000 m
  • Turn Time: 22.3 s
  • Rate of Climb: 9.1 m/s
  • Takeoff run: 399 m

Upgraded

  • Max speed: 629 km/h
    • at height: 7,040 m
  • Max altitude: 11,000 m
  • Turn Time: 20.5 s
  • Rate of Climb: 12.6 m/s
  • Takeoff run: 399 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)





0
1
2
3
4
5
6
7
8
9
10
0
0.46
0.92
1.38
1.84
2.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP

Supercharger Stage #3: 100%

Supercharger Stage #3: WEP



Modules and improvements

Tier Flight performance Survivability Weaponry
I Fuselage repair, Radiator Offensive 12 mm, ITC mk.III
II Compressor Airframe FRC mk.2
III Wings repair, Engine New 12 mm MGs, LFRC mk.12
IV Engine injection Cover FLBC mk.1

Recommendation:
Performance and machine gun upgrade modules are a must. Unlocking the upgraded ammo belts well increase the lethality of this aircraft. This plane can be a powerful fighter in the right hands due to its performance. Unlocking the performance modules first to increase survivability.

History of creation and combat usage

The F6F Hellcat was Grumman's next fighter after the successful Wildcat. The F6F was designed from the start to be the ultimate answer against the Japanese Zero. The Hellcat was the planned replacement to the Wildcat since Pearl Harbor. The aircraft was designed from the start to be a much bigger airframe. The plan was to create a carrier based fighter with more ammo, fuel, and larger wings. The XF6F-1 Prototype was already in the works when the U.S. officially entered World War II. Grumman engineers knew they would have to create an aircraft that was faster and climbed better based on combat experience and data collected from the A6M captured in the Aleutians. The prototype flew in June of 1942 and was powered by a Wright Cyclone R-2600. The aircraft's performance was not satisfactory. The decision was made to replace the power plant with the Pratt & Whitney R-2800 Double Wasp.

The U.S. Navy needed a new carrier based fighter. The Corsair and the Hellcat were both competing to fill that role. With delays in the F4U Corsair project, the Hellcat took the role as the primary fighter and never looked back. The new Hellcat excelled in nearly every way over the A6M Zeroes it faced. The Hellcat unlike its opponents, featured self sealing fuel tanks and additional armour. The Hellcat quickly gained nicknames like "ace maker". The payload options helped transformed the Hellcat into a multi-role fighter that propelled it to legendary status. During its service life, the F6F was credited with the destruction of over 5,200 aircraft. It remained in service as late as 1954.

Ingame description

One of the best single-seater carrier-based fighters of World War II was the Grumman F6F-3 Hellcat. The Hellcat owes its existence to the long string of failures experienced by the F4U Corsair. The Corsair was meant to replace the F4F Wildcat, but the prototype was full of flaws, as were the first production models. So, it was decided that a modification of the F4F Wildcat would be designed to satisfy the needs of the U.S. Navy until the arrival of the Corsair. Thankfully, things did not go according to plan. The "temporary substitute" performed amazingly well against the A6M Zero and garnered too much praise to be cast aside. Production of the F6F continued well after the Corsair arrived and continued after the war. The F6F would still be active during many conflicts to come.


The F6F-3 was known for its superb speed and above-average maneuverability, and, according to official statistics, Hellcats destroyed 5,156 enemy planes, 75% of all kills scored by the USA's naval air force in World War II.

Production of the F6F continued until 1949, and 12,275 F6Fs (including 4,402 F6F-3s) were produced. The F6F was the most widely-used American carrier fighter in World War II.

Screenshots and fan art

Skins and camouflages for the F6F series from live.warthunder.

Additional information (links)

References


Horsepower graphSidebar

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f6f-3.png

F6F-5
Nation USA
Type Carrier fighter
Fighting style Boom & Zoom
Engery Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~4475 kg
Empty Weight + fuel ~5287 kg
Takeoff Weight ~6916 kg
Wing Area ~31 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 2000 hp
WEP Duration 13.34 minutes
top speed ~538.34 kph at 7100 m
Climb Rate ~13.57 m/s
Optimal climb velocity ~308.45 kph
Turn Time ~18.32 s
Wing loading (Empty) ~144.00 kg/m²
Characteristics
Empty Weight ~9866 lb
Empty Weight + fuel ~11656 lb
Takeoff Weight ~15247 lb
Wing Area ~334 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 2000 hp
WEP Duration 13.34 minutes
Top speed ~334.51 mph at 23294 m
Climb Rate 44.53 ft/s
Optimal climb velocity ~191.66 mph
Turn Time 18.32 s
Wing loading (Empty) ~29.49 lb/ft²
Main Weapons
6 x M2/early Browning 400 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
6 x 🚀 173mm, 20.6kg HVAR rocket
Payload Option 3
2 x 🚀 910mm, 569kg Tiny Tim rocket
Payload Option 4
2 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 5
6 x 🚀 173mm, 20.6kg HVAR rocket
2 x 💣 1000 lbs AN-M65A1 Bomb
Limits
Max Speed limit 839 kph
Gear lmit 450 kph
Combat Flaps 520 kph
Max static +G's ~10
Max static -G's ~6
Optimal Velocities
Ailerons <450 kph
Rudder <420 kph
Elevators <420 kph
Radiator >200 kph
Limits
Max Speed limit 521 mph
Gear lmit 280 mph
Combat Flaps 323 mph
Max static +G's ~10
Max static -G's ~6
Optimal Velocities
Ailerons <280 mph
Rudder <261 mph
Elevators <261 mph
Radiator >124 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
518 m
1699 ft
100% Enginepower 2000 hp
WEP Enginepower 2248 hp
Compressor settings 2
Optimal Altitude
4785 m
15699 ft
100% Enginepower 1800 hp
WEP Enginepower 2023 hp
Compressor settings 3
Optimal Altitude
6000 m
19685 ft
100% Enginepower 1650 hp
WEP Enginepower 1855 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)