F4U-4B Corsair

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The F4U-4B Corsair in the garage.

The F4U-4B Corsair is a Rank IV American naval fighter with a battle rating of 5.7. It was introduced in Update 1.71 "New E.R.A".

The main purpose, usage and tactics recommendations

General performance

The F4U-4B is similar to the F4U-4 which precedes it, mainly in handling, but the main difference and the reason why it sits at a higher BR is the vastly more powerful armament of 4 AN/M3 20mms and an uprated engine. This gives it much more flexibility in its playstyle and makes it easily one of the best 5.7 fighters in all modes when flown properly.

Vehicle characteristics

While it retains the standard Corsair traits of excellent performance in the horizontal, namely speed, energy retention, and instantaneous turn, its improved engine allows some fighting to be done in the vertical. This is to an extent of course and you don't want to try and out vertical a Griffon Spitfire or a Bf 109K-4 unless you absolutely know what you're doing, but you can easily stall out planes like 190As which don't excel in the vertical. This is also aided by the flaps which are very good; the takeoff and landing flaps lower the stall speed immensely but rip easily above 250 KPH (155 MPH) IAS, and the combat flaps boosting the turning significantly and can be used up to about 450 KPH (279 MPH) IAS. Even without flaps, F4U-4B is an impressive turner despite its weight and can turn with many planes at high speeds (above ~500 kph/~300 mph), at least enough to get a shot off. With flaps it can turn with a surprising number of planes at low speeds, although as before this is to an extent. Also, be wary of the rudder which rapidly loses effectiveness above 550 KPH (340 mph) and makes shots difficult against evading enemies, although this is alleviated a bit by the powerful armament and fairly good roll rate.

Tactics

The F4U-4B should be flown primarily at low altitude because its engine lacks power at higher altitudes. Here, it boasts an impressive climb rate (about 25 m/s when spaded), very good acceleration, and a high top speed. You should aim to be around 3-4km at the start of the battle and go after low enemies using boom and zoom tactics, then use your speed to outrun anyone who dives on you. You can then use your engine power and energy retention to gain an energy advantage over them and easily kill them. If you find yourself in a tough situation, don't be afraid to go a bit aggressive because this plane accelerates very well at low altitude and the extremely powerful guns makes it easy to secure kills quickly, but don't stall yourself out at the deck amidst a cloud of enemies since you'll be an easy kill.

Specific enemies worth noting

This plane can easily dogfight with Fw 190Ds/152s, Tempest Mk Vs, Sea Furies, and similar planes, can dogfight with difficulty with Bf 109s and similar, and should avoid dogfighting unless as an absolute last resort against Spitfires, Ki-84s, A7Ms, N1Ks, and similar. Fortunately, the F4U-4B is usually faster than most planes it can't dogfight. It's far faster than most Japanese and Italian props and all Spitfires up to the Mk 22 at low altitude. In an uptier against superprops like Tempest IIs, Mk 24s, and P-51Hs and F8Fs if you get a mixed battle, you have to rely on coming in with an advantage as with any other plane in an uptier, though this is made easier with the F4U-4B's excellent top speed.

The F4U-4B is devastating in the right hands, and is one of the best planes the US tree has to offer.

Counter-tactics

You're best off engaging the F4U-4B at higher altitudes where its performance suffers. You can also try bleeding their energy in hard vertical maneuvers where it struggles, but be careful while doing this especially at low altitude since a potential opponent can still use the Corsair's stall characteristics combined with its engine power to get a shot off, which can be devastating no matter how short a burst.

Pros and cons

Pros:

  • Excellent guns with high muzzle velocity allowing long range snipes
  • Large ammo capacity, nearly 1000 rounds in total
  • Very good performance overall at low altitude
  • Extremely fast
  • Good roll rate
  • Fantastic stall characteristics, especially with flaps
  • Very good instantaneous turn at high speeds
  • Lenient stock grind

Cons:

  • Does not turn well at lower speeds
  • Rudder loses effectiveness at high speed, making it difficult to hit shots
  • Rapidly loses performance at high altitude
  • Flaps rip easily
  • Stock guns are inaccurate and jam easily

Specifications

Armaments

Offensive armaments

  • 4 x 20 mm AN/M3 cannon, wing-mounted (246 rpg = 984 total)

Payloads

  • 2 x 500 lb AN-M64A1 bombs + 4 x 250 lb AN-M57 bombs
  • 2 x 1,000 lb AN-M65A1 bombs
  • 8 x HVAR rockets

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Pratt & Whitney R-2800-42w 18-cylinder radial
  • Cooling type: Air
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 1161 kg
Name: Pratt & Whitney R-2800-42w 18-cylinder radial
  • Cooling type: Air
  • Max power: 2001 hp (Stock), 2300 hp (Upgraded)
  • Takeoff power: 2501 hp (Stock), 2799 hp (Upgraded)
  • Mass: 1161 kg
Name: Pratt & Whitney R-2800-42w 18-cylinder radial
  • Cooling type: Air
  • Max power: 2001 hp (Stock), 2300 hp (Upgraded)
  • Takeoff power: 2501 hp (Stock), 2799 hp (Upgraded)
  • Mass: 1161 kg

Stat card

Stock
  • Max speed: 668 km/h
    • at height: 5,000 m
  • Max altitude: 11,500 m
  • Turn Time: 21.3 s
  • Rate of Climb: 12.2 m/s
  • Takeoff run: 200 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,000 m
  • Max altitude: 11,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 200 m
Stock
  • Max speed: 648 km/h
    • at height: 5,000 m
  • Max altitude: 11,500 m
  • Turn Time: 21.6 s
  • Rate of Climb: 14.6 m/s
  • Takeoff run: 200 m

Upgraded

  • Max speed: 697 km/h
    • at height: 5,000 m
  • Max altitude: 11,500 m
  • Turn Time: 20.0 s
  • Rate of Climb: 19.0 m/s
  • Takeoff run: 200 m
Stock
  • Max speed: 648 km/h
    • at height: 5,000 m
  • Max altitude: 11,500 m
  • Turn Time: 21.6 s
  • Rate of Climb: 14.6 m/s
  • Takeoff run: 200 m

Upgraded

  • Max speed: 697 km/h
    • at height: 5,000 m
  • Max altitude: 11,500 m
  • Turn Time: 20.0 s
  • Rate of Climb: 19.0 m/s
  • Takeoff run: 200 m

Performance

F4U-4B Corsair/Horsepower graph

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the F4U-4B from live.warthunder.com.

Additional information (links)

[Devblog] F4U Corsair: Sky pirates are back!

Vought F4U-4B Corsair - Aircraft Data Sheets

References


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f4u-4b.png

Icon-country-usa.png F4U-4B Corsair
Nation USA
Design Family
Type Fighter
Fighting style Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~???? kg
Empty Weight + fuel ~???? kg
Takeoff Weight ~???? kg
Wing Area ~?? m²
# Flap Positions ?
Number of Engines 2
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
top speed ~???.?? kph at ?000 m
Climb Rate ~??.?? m/s
Optimal climb velocity ~???.?? kph
Turn Time ~??.00 s
Wing loading (Empty) ~???.00 kg/m²
Characteristics
Empty Weight ~???? lb
Empty Weight + fuel ~???? lb
Takeoff Weight ~???? lb
Wing Area ~??? ft²
# Flap Positions ?
Number of Engines 2
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration
25.0 s
12 min
12 min
Top speed ~???.?? mph at ????? m
Climb Rate ??.?? ft/s
Optimal climb velocity ~???.?? mph
Turn Time ??.00 s
Wing loading (Empty) ~??.?? lb/ft²
Main Weapons
? x ?? RPG
? x ?00 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
? x ? ? Bomb
Payload Option 3
? x ? ? Bomb
Payload Option 4
? x ? ? rocket
Limits
Max Speed limit ??? kph
Gear lmit ??? kph
Max static +G's ~??
Max static -G's ~??
Optimal Velocities
Ailerons <??? kph
Rudder <??0 kph
Elevators <??0 kph
Radiator >??0 kph
Limits
Max Speed limit ??? mph
Gear lmit ??? mph
Max static +G's ~??
Max static -G's ~??
Optimal Velocities
Ailerons <??? mph
Rudder <??? mph
Elevators <??? mph
Radiator >??? mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
2000 m
6562 ft
100% Enginepower ??00 hp
WEP Enginepower ???? hp
Compressor settings 2
Optimal Altitude
4300 m
14108 ft
100% Enginepower ???? hp
WEP Enginepower ???? hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.71 initial release)