F4U-1d Corsair

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

F4U-1d Corsair in the garage.

The F4U-1d Corsair is a Rank III American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The General playstyle of the F4U-1D is like any Corsair, climb high, only Boom-and-Zoom, never turnfight, and keep your energy high. Even though the F4U-1D can carry a considerable bomb load, in air RB, bringing any secondary loadout is a mistake, and most likely will get you killed.

Vehicle characteristics

The F4U Corsair is a very distinct aircraft with its famous gull-wing design and huge R-2800 Double Wasp engine.

Tactics

Due to it's great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes BnZ is still recommended, but some planes you can out turn (FW-190 A-4). As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.

When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann Turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.

Suitable for both dogfighting as ground attacking the Corsair fulfills many roles.

With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2000 lbs (~1000 kg for ingame purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.

Simulator mode procedures

Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.

Specific enemies worth noting

When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turnfight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.

When facing the Germans or Italians, you have to be weary against BF-109F4's and BF-109G2's, each will out climb you, out gun you, and accelerate faster than you. The best way to counter a 109, is to jump one that is on an teammate's tail, and pour your 6x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about FW-190's, the only thing worth mentioning is to never head on one, and if you do happen to get one on your tail, either out dive it or turnfight it.

Counter-tactics

The Biggest counter measure against the F4U-1D is to out climb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turnfight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D out-turn the agile BF-109F4

Pros and cons

Pros:

  • Great energy retention
  • Great at diving
  • High dive top speed
  • Good firepower.
  • Great ammo reserves. >375 rpg
  • Good level topspeed
  • Good turning radius
  • Good payloads
  • Mediocre rate of climb
  • Good acceleration
  • The absence of small fuel tanks on the wings reduces the chances of catching fire from a hit.

Cons:

  • No rear visibility in the cockpit
  • Usually out-climbed by most enemies
  • Constant turning will cause plane to lose speed and energy quickly.
  • Tendency to catch on fire
  • Rather weak Damage Model
  • Wings are easily shot off by 20mm cannon
  • Rudder jams above 380MPH

Specifications

Armaments

Offensive armaments

  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total)

M2_Late

M2_Late

M2 Late Browning USA

Pros

  • Improved shells over "M2 Early", especially with full M20 "Tracer" belt
  • Very high shell velocity
    • Accurate.
    • Easy to lead shots with.
  • More powerful than the .30 cals.
  • High rate of fire, though lower than the .30 cals.
  • Tracer rounds have a high chance of causing fires.
  • Typically loaded with large belt sizes to allow for prolonged bursts.

Cons

  • Less burst damage than cannons.
  • Short bursts and grazes do not typically cripple enemy planes if critical areas aren't hit.
  • Like the .30 cals, default belts usually contain ball ammunition.
  • Lacking armour-penetration capabilities of cannons.


Payloads

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Rockets

Rockets

Aircraft Rockets

Nation Mass Name Velocity Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Rocket properties High explosive Fragmentation
Nation-de.png
Germany
110.9 kg BR 20 350 m/s 210 100 210.8 5 m 75 mm 100 50 m 10 mm
3.85 kg R4M Orkan 525 m/s 55 0 0.6 1 m 12 mm 5.2 25 m 8 mm
2.78 kg RZ 65 Föhn 260 m/s 73 17.5 0 0.9 m 10 mm 13.1 15 m 8 mm
Nation-jp.png
Japan
60 kg 60 kg 340 m/s 82 21.1 99.9 6 m 60 mm 0 15 m 8 mm
Nation-su.png
USSR
41.9 kg RS-132 350 m/s 132 14 27.9 3 m 75 mm 43.3 25 m 10 mm
7.84 kg RS-82 340 m/s 82 0 0.6 1 m 23 mm 16.9 12 m 8 mm
Nation-gb.png
Britain
64 kg HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
43 kg RP-3 350 m/s 76 10.5 35.8 3.5m 75 mm 56.7 15 m 5 mm
Nation-us.png
USA
583 kg 11.75 in Tiny Tim 300 m/s 298 17.5 1,289.2 13 m 120 mm 183.4 45 m 12 mm
64 kg 5 in HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
17 kg M8 Bazooka 250 m/s 114 3.5 6 1 m 29 mm 16.8 25 m 7 mm

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1793 hp (Stock), 2236 hp (Upgraded)
  • Takeoff power: 2133 hp (Stock), 2507 hp (Upgraded)
  • Mass: 1030 kg
Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1772 hp (Stock), 2000 hp (Upgraded)
  • Takeoff power: 2112 hp (Stock), 2270 hp (Upgraded)
  • Mass: 1030 kg
Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1772 hp (Stock), 2000 hp (Upgraded)
  • Takeoff power: 2112 hp (Stock), 2270 hp (Upgraded)
  • Mass: 1030 kg

Stats

Stock
  • Max speed: 637 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 23.5 s
  • Rate of Climb: 9.8 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: 671 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 22.0 s
  • Rate of Climb: 15.2 m/s
  • Takeoff run: 250 m
Stock
  • Max speed: 621 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 24.1 s
  • Rate of Climb: 11.6 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: 671 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 22.0 s
  • Rate of Climb: 15.2 m/s
  • Takeoff run: 250 m
Stock
  • Max speed: 621 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 24.1 s
  • Rate of Climb: 11.6 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: 671 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 22.0 s
  • Rate of Climb: 15.2 m/s
  • Takeoff run: 250 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)





0
1
2
3
4
5
6
7
8
9
10
0
0.46
0.92
1.38
1.84
2.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP

Supercharger Stage #3: 100%

Supercharger Stage #3: WEP



Modules and improvements

__MODIFICATIONS__

History of creation and combat usage

The F4U-1D Corsair is a navy plane that began service in April of 1944 with the U.S. Navy. This model of the Corsair was moved to aircraft carriers in Dec. of 1944, and participated in famous battles like the Philippians Campaign, the Battle of Iwo Jima, and the Battle of Okinawa. This rugged warbird also participated in escorting bombing raids conducted on the Japanese mainland until VJ day, on Aug. 15th 1945.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the F4U-1d Corsair from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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f4u-1d.png

Icon-country-usa.png F4U-1d Corsair
Nation USA
Type Naval fighter
Fighting style Boom & Zoom
Engery Fighting
Ground Strike
Close Air Support

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~4550 kg
Empty Weight + fuel ~5225 kg
Takeoff Weight ~6765 kg
Wing Area ~29 m²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear yes
Statistics
Power per Engine 2000 hp
WEP Duration 7.56 minutes
top speed ~581.67 kph at 6096 m
Climb Rate ~15.15 m/s
Optimal climb velocity ~276.48 kph
Turn Time ~41.29 s
Wing loading (Empty) ~156.00 kg/m²
Characteristics
Empty Weight ~10031 lb
Empty Weight + fuel ~11519 lb
Takeoff Weight ~14913 lb
Wing Area ~314 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear yes
Statistics
Power per Engine 2000 hp
WEP Duration 7.56 minutes
Top speed ~361.43 mph at 20000 m
Climb Rate 49.71 ft/s
Optimal climb velocity ~171.80 mph
Turn Time 41.29 s
Wing loading (Empty) ~31.95 lb/ft²
Main Weapons
2 x M2/early Browning 375 RPG
4 x M2/early Browning 400 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
8 x 🚀 173mm, 20.6kg HVAR rocket
Payload Option 3
2 x 💣 1000 lbs AN-M65A1 Bomb
Limits
Max Speed limit 815 kph
Gear lmit 370 kph
Combat Flaps 440 kph
Max static +G's ~12
Max static -G's ~4
Optimal Velocities
Ailerons <420 kph
Rudder <450 kph
Elevators <500 kph
Radiator >270 kph
Limits
Max Speed limit 506 mph
Gear lmit 230 mph
Combat Flaps 273 mph
Max static +G's ~12
Max static -G's ~4
Optimal Velocities
Ailerons <261 mph
Rudder <280 mph
Elevators <311 mph
Radiator >168 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
610 m
2000 ft
100% Enginepower 2000 hp
WEP Enginepower 2228 hp
Compressor settings 2
Optimal Altitude
4876 m
15997 ft
100% Enginepower 1800 hp
WEP Enginepower 2025 hp
Compressor settings 3
Optimal Altitude
6401 m
21001 ft
100% Enginepower 1690 hp
WEP Enginepower 1901 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)