F4U1d Corsair
Contents
General info
The F4U1d Corsair is a Rank III American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
The main purpose, usage and tactics recommendations
General play style
The General playstyle of the F4U1D is like any Corsair, climb high, only BoomandZoom, never turnfight, and keep your energy high. Even though the F4U1D can carry a considerable bomb load, in air RB, bringing any secondary loadout is a mistake, and most likely will get you killed.
Vehicle characteristics
The F4U Corsair is a very distinct aircraft with its famous gullwing design and huge R2800 Double Wasp engine.
Tactics
Due to it's great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes BnZ is still recommended, but some planes you can out turn (FW190 A4). As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.
When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann Turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well. You can deploy your landing gear as airbrakes if need be as they will virtually never rip off.
Suitable for both dogfighting as ground attacking the Corsair fulfills many roles.
With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2000 lbs (~1000 kg for ingame purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.
Simulator mode procedures
Handsoff carrier takeoff (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.
Specific enemies worth noting
When facing the Japanese, you always have to look out for A6Ms, Ki61s, and Ki43s. As previously mentioned you should never turnfight them, boomandzoom each and let your superior speed, energy retention, and dive speed save you.
When facing the Germans or Italians, you have to be weary against BF109F4's and BF109G2's, each will out climb you, out gun you, and accelerate faster than you. The best way to counter a 109, is to jump one that is on an teammate's tail, and pour your 6x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits at times, and its fires can go out as well, so be wary. You don't have to worry much about FW190's, the only thing worth mentioning is to never head on one, and if you do happen to get one on your tail, either out dive it or turnfight it.
Countertactics
The Biggest counter measure against the F4U1D is to out climb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turnfight if you have more energy than it (be mindful, a skilled pilot can make his F4U1D outturn the agile BF109 F4
Pros and cons
Pros:
 Great energy retention
 Great at diving. High dive top speed
 Good firepower.
 Great ammo reserves. >375 rpg
 Good level topspeed
 Good turning radius
 Good payloads
 Good acceleration
 The absence of small fuel tanks on the wings reduces the chances of catching fire from a hit.
Cons:
 Mediocre rate of climb
 No rear visibility in the cockpit
 Usually outclimbed by most enemies
 Constant turning will cause plane to lose speed and energy quickly.
 Tendency to catch on fire
 Rather weak Damage Model
 Wings are easily shot off by 20mm cannon
 Rudder jams above 380MPH
Specifications
Armaments
Offensive armaments
 6 x 12.7 mm M2 Browning machine gun, wingmounted (400 + 400 + 375 rpg each wing = 2,350 total)
M2 Late Browning USA
Pros
 Improved shells over "M2 Early", especially with full M20 "Tracer" belt
 Very high shell velocity
 Accurate.
 Easy to lead shots with.
 More powerful than the .30 cals.
 High rate of fire, though lower than the .30 cals.
 Tracer rounds have a high chance of causing fires.
 Typically loaded with large belt sizes to allow for prolonged bursts.
Cons
 Less burst damage than cannons.
 Short bursts and grazes do not typically cripple enemy planes if critical areas aren't hit.
 Like the .30 cals, default belts usually contain ball ammunition.
 Lacking armourpenetration capabilities of cannons.
 Rate Of Fire ~ 768.00 rounds per minute
Maximum dispersion at 500m = 3.49m Time to high chance of jamming = 9.70sec 
Maximum dispersion at 500m = 0.87m Time to high chance of jamming = 15.70sec 
Belt name  Caliber  Tracer  Sensitivity  Delay  100m  250m  500m  750m  1000m  Damage Rating 
Fire Rating 
Damage Rating 
Radius  Damage Rating 
Radius 

Properties  Fuse [ min : max ]  Maximum penetration in mm  Physical projectile  High explosive  Fragmentation  
⌛∫Default  12.7mm  yes  [0.10 : 0.10] mm  [0.00 : 0.00] m  26.53  24.67  18.00  15.50  13.00  28.19  28.67  0.04  0.10m  6.91  0.20m 
⌛∫universal  12.7mm  yes  [0.50 : 0.50] mm  [0.00 : 0.00] m  25.00  21.63  16.00  14.00  12.00  21.12  74.11  0.12  0.10m  8.39  0.25m 
⌛∫ground targets  12.7mm  yes  [0.50 : 0.50] mm  [0.00 : 0.00] m  26.53  24.67  18.00  15.50  13.00  30.23  48.78  0.05  0.10m  3.49  0.25m 
⌛∫tracers  12.7mm  yes  [ : ] mm  [ : ] m  25.00  21.63  16.00  14.00  12.00  34.33  80.56  0.00  0.00m  0.00  0.00m 
⌛∫stealth  12.7mm  no  [0.50 : 0.50] mm  [0.00 : 0.00] m  25.00  21.63  16.00  14.00  12.00  17.82  72.50  0.15  0.10m  10.48  0.25m 
Type  Caliber  Tracer  Velocity  Mass  Sensitivity  Delay  100m  250m  500m  750m  1000m  Damage Rating 
Fire Rating 
Optimal  Damage Rating 
Radius  Pen  Damage Rating 
Radius  Pen 

Projectile properties  Fuse  Penetration in mm  Physical projectile  High explosive  Fragmentation  
ap i t ball M20  12.7mm  yes  887m/s  40.3g  0.00mm  0.00m  25.00  21.63  16.00  14.00  12.00  44.70  104.90  1100m  0.00  0.00m  0.00mm  0.00  0.00m  0.00mm 
ap ball M2  12.7mm  no  867m/s  46g  0.00mm  0.00m  26.53  24.67  18.00  15.50  13.00  50.20  0.00  1100m  0.00  0.00m  0.00mm  0.00  0.00m  0.00mm 
i ball M1  12.7mm  no  944m/s  41g  0.10mm  0.00m  1.00  1.00  1.00  1.00  1.00  1.70  44.40  1100m  0.20  0.10m  2.50mm  36.00  0.20m  2.50mm 
ap i ball M8  12.7mm  no  887m/s  40.3g  0.00mm  0.00m  25.00  21.63  16.00  14.00  12.00  44.70  87.40  1100m  0.00  0.00m  0.00mm  0.00  0.00m  0.00mm 
i ball M23  12.7mm  no  1040m/s  35g  0.50mm  0.00m  2.00  2.00  2.00  2.00  2.00  1.70  101.40  1100m  0.40  0.10m  3.00mm  27.30  0.25m  2.00mm 
Payloads
Bombs
Nation  Mass (nominal)  Name  Caliber  Drag  Damage Rating 
Radius  Pen  Damage Rating 
Radius  Pen 

Bomb properties  High explosive  Fragmentation  
Germany 
1,000 kg  SC 1000L2  450  33  360.4  30m  250mm  94.4  150m  15mm 
250 kg  SC 250Ja  285  16.9  6.3  10m  100mm  111  80m  12mm  
50 kg  SC 50Ja  152  4.3  0  3m  35mm  51.3  40m  10mm  
500 kg  SC 500K  392  23.7  100  25m  160mm  100  120m  15mm  
10 kg  SD 10C  152  0.8  0.3  5m  8mm  0  15m  5mm  
10 kg  SD 10a  152  0.8  0.5  5m  10mm  0  15m  5mm  
Japan 
250 kg  mod.25 mk 2  285  16.9  6.3  10m  100mm  111  80m  12mm 
500 kg  mod. 50 mk 2  392  23.7  100  25m  160mm  100  120m  15mm  
800 kg  mod. 80 mk 1  450  49.6  640.9  40m  250mm  94.4  150m  15mm  
250 kg  Type 92 mod. 25  285  16.9  6.3  10m  100mm  111  80m  12mm  
500 kg  Type 92 mod. 50  392  23.7  100  25m  160mm  100  120m  15mm  
100 kg  Type 94 mod. 10  267  9.3  0.9  6m  75mm  102.3  45m  12mm  
50 kg  Army Type 94 mod. 5  152  4.3  0  3m  35mm  51.3  40m  10mm  
60 kg  Type 97 mod. 6  152  4.3  0  3m  35mm  51.3  40m  10mm  
250 kg  Type 98 mod.25  285  16.9  6.3  10m  100mm  111  80m  12mm  
800kg  Type 99 mod. 25  450  49.6  640.9  40m  250mm  94.4  150m  15mm  
800 kg  Navy Type 99 No. 80 mod. 1  450  49.6  640.9  40m  250mm  94.4  150m  15mm  
USSR 
100 kg  FAB100  267  9.3  0.9  6m  75mm  102.3  45m  12mm 
1,000 kg  FAB1000  450  33  360.4  30m  250mm  94.4  150m  15mm  
250 kg  FAB250M43  285  16.9  6.3  10m  100mm  111  80m  12mm  
50 kg  FAB50  152  4.3  0  3m  35mm  51.3  40m  10mm  
500 kg  FAB500  392  23.7  100  25m  160mm  100  120m  15mm  
1,500 kg  FAB1500M46  450  33  2452.7  70m  450mm  94.4  150m  15mm  
3,000 kg  FAB3000M46  450  33  8493.2  100m  500mm  94.4  150m  15mm  
Britain 
453 kg  1000 lb GP  392  37  100  25m  160mm  100  120m  15mm 
453 kg  1000 lb GP mk 1  392  37  100  25m  160mm  100  120m  15mm  
453 kg  1000 lb MC mk 1  392  37  100  25m  160mm  100  120m  15mm  
113.4 kg  250 lb  267  0  5.4  13m  78mm  100.6  48m  12mm  
113.4 kg  250 lb 43  267  0  5.4  13m  78mm  100.6  48m  12mm  
113.4 kg  250 lb late  267  0  5.4  13m  78mm  100.6  48m  12mm  
226.8 kg  500 lb  285  16.9  15.7  16m  100mm  111  80m  12mm  
226.8 kg  500 lb 43  285  16.9  15.7  16m  100mm  111  80m  12mm  
1,815 kg  mk 2 Cookie  450  100  4955.1  80m  400mm  87.6  200m  15mm  
USA 
453.6 kg  1000lb ANM65 cone  392  37  100  25m  160mm  100  120m  15mm 
453.6 kg  1000 lb ANM65A1  392  37  100  25m  160mm  100  120m  15mm  
45.4 kg  100 lb ANM30A1  152  4.3  1  8m  50mm  51.3  40m  10mm  
907.2 kg  2000 lb ANM66A2  450  49.6  640.9  40m  250mm  94.4  150m  15mm  
113.4 kg  250 lb ANM57  267  9.3  4.1  12m  75mm  102.3  45m  12mm  
226.8 kg  500 lb ANM64A1  285  16.9  15.7  16m  100mm  111  80m  12mm  
France 
kg  100 kg No. 1  m  mm  m  mm  
kg  200 kg No. 1  m  mm  m  mm  
kg  500 kg No. 2  m  mm  m  mm 
Aircraft Rockets
Nation  Mass  Name  Velocity  Caliber  Drag  Damage Rating 
Radius  Pen  Damage Rating 
Radius  Pen 

Rocket properties  High explosive  Fragmentation  
Germany 
110.9 kg  BR 20  350 m/s  210  100  210.8  5 m  75 mm  100  50 m  10 mm 
3.85 kg  R4M Orkan  525 m/s  55  0  0.6  1 m  12 mm  5.2  25 m  8 mm  
2.78 kg  RZ 65 Föhn  260 m/s  73  17.5  0  0.9 m  10 mm  13.1  15 m  8 mm  
Japan 
60 kg  60 kg  340 m/s  82  21.1  99.9  6 m  60 mm  0  15 m  8 mm 
USSR 
41.9 kg  RS132  350 m/s  132  14  27.9  3 m  75 mm  43.3  25 m  10 mm 
7.84 kg  RS82  340 m/s  82  0  0.6  1 m  23 mm  16.9  12 m  8 mm  
Britain 
64 kg  HVAR  420 m/s  127  14  29.3  3.5 m  75 mm  98.6  17 m  12 mm 
43 kg  RP3  350 m/s  76  10.5  35.8  3.5m  75 mm  56.7  15 m  5 mm  
USA 
583 kg  11.75 in Tiny Tim  300 m/s  298  17.5  1,289.2  13 m  120 mm  183.4  45 m  12 mm 
64 kg  5 in HVAR  420 m/s  127  14  29.3  3.5 m  75 mm  98.6  17 m  12 mm  
17 kg  M8 Bazooka  250 m/s  114  3.5  6  1 m  29 mm  16.8  25 m  7 mm 
Engine & mobility
Engine
 Cooling type: Air
 Max power: 1793 hp (Stock), 2236 hp (Upgraded)
 Takeoff power: 2133 hp (Stock), 2507 hp (Upgraded)
 Mass: 1030 kg
 Cooling type: Air
 Max power: 1772 hp (Stock), 2000 hp (Upgraded)
 Takeoff power: 2112 hp (Stock), 2270 hp (Upgraded)
 Mass: 1030 kg
 Cooling type: Air
 Max power: 1772 hp (Stock), 2000 hp (Upgraded)
 Takeoff power: 2112 hp (Stock), 2270 hp (Upgraded)
 Mass: 1030 kg
Stats
 Max speed: 637 km/h
 at height: 6,096 m
 Max altitude: 11,247 m
 Turn Time: 23.5 s
 Rate of Climb: 9.8 m/s
 Takeoff run: 250 m
Upgraded
 Max speed: 671 km/h
 at height: 6,096 m
 Max altitude: 11,247 m
 Turn Time: 22.0 s
 Rate of Climb: 15.2 m/s
 Takeoff run: 250 m
 Max speed: 621 km/h
 at height: 6,096 m
 Max altitude: 11,247 m
 Turn Time: 24.1 s
 Rate of Climb: 11.6 m/s
 Takeoff run: 250 m
Upgraded
 Max speed: 671 km/h
 at height: 6,096 m
 Max altitude: 11,247 m
 Turn Time: 22.0 s
 Rate of Climb: 15.2 m/s
 Takeoff run: 250 m
 Max speed: 621 km/h
 at height: 6,096 m
 Max altitude: 11,247 m
 Turn Time: 24.1 s
 Rate of Climb: 11.6 m/s
 Takeoff run: 250 m
Upgraded
 Max speed: 671 km/h
 at height: 6,096 m
 Max altitude: 11,247 m
 Turn Time: 22.0 s
 Rate of Climb: 15.2 m/s
 Takeoff run: 250 m
Performance
Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)
Supercharger Stage #1: 100%
Supercharger Stage #1: WEP
Supercharger Stage #2: 100%
Supercharger Stage #2: WEP
Supercharger Stage #3: 100%
Supercharger Stage #3: WEP
Modules and improvements
__MODIFICATIONS__
History of creation and combat usage
The F4U1D Corsair is a navy plane that began service in April of 1944 with the U.S. Navy. This model of the Corsair was moved to aircraft carriers in Dec. of 1944, and participated in famous battles like the Philippians Campaign, the Battle of Iwo Jima, and the Battle of Okinawa. This rugged warbird also participated in escorting bombing raids conducted on the Japanese mainland until VJ day, on Aug. 15th 1945.
Ingame description
Screenshots and fan art
Skins and camouflages for the F4U1d Corsair from live.warthunder.com.
Additional information (links)
References
Horsepower graph  Sidebar 
[expand] [collapse] USA Aircraft [collapse] [expand]
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F4U1d Corsair 
Nation  USA 
Type  Naval fighter 
Fighting style  Boom & Zoom Engery Fighting Ground Strike Close Air Support 
Metric✓ Imperial
Metric Imperial✓
Characteristics  
Empty Weight  ~4550 kg 
Empty Weight + fuel  ~5225 kg 
Takeoff Weight  ~6765 kg 
Wing Area  ~29 m² 
# Flap Positions  3 
Number of Engines  1 
Air Breaks  yes 
Arrestor Gear  yes 
Statistics  
Power per Engine  2000 hp 
WEP Duration  7.56 minutes 
top speed  ~581.67 kph at 6096 m 
Climb Rate  ~15.15 m/s 
Optimal climb velocity  ~276.48 kph 
Turn Time  ~41.29 s 
Wing loading (Empty)  ~156.00 kg/m² 
Characteristics  
Empty Weight  ~10031 lb 
Empty Weight + fuel  ~11519 lb 
Takeoff Weight  ~14913 lb 
Wing Area  ~314 ft² 
# Flap Positions  3 
Number of Engines  1 
Air Breaks  yes 
Arrestor Gear  yes 
Statistics  
Power per Engine  2000 hp 
WEP Duration  7.56 minutes 
Top speed  ~361.43 mph at 20000 m 
Climb Rate  49.71 ft/s 
Optimal climb velocity  ~171.80 mph 
Turn Time  41.29 s 
Wing loading (Empty)  ~31.95 lb/ft² 
Main Weapons  
2 x M2/early Browning  375 RPG 
4 x M2/early Browning  400 RPG 
Payload Option 1  
Nothing Loaded  Clean Plane 
Payload Option 2  
8 x 🚀 173mm, 20.6kg  HVAR rocket 
Payload Option 3  
2 x 💣 1000 lbs  ANM65A1 Bomb 
Limits  
Max Speed limit  815 kph 
Gear lmit  370 kph 
Combat Flaps  440 kph 
Max static +G's  ~12 
Max static G's  ~4 
Optimal Velocities  
Ailerons  <420 kph 
Rudder  <450 kph 
Elevators  <500 kph 
Radiator  >270 kph 
Limits  
Max Speed limit  506 mph 
Gear lmit  230 mph 
Combat Flaps  273 mph 
Max static +G's  ~12 
Max static G's  ~4 
Optimal Velocities  
Ailerons  <261 mph 
Rudder  <280 mph 
Elevators  <311 mph 
Radiator  >168 mph 
Manual Control  
Mixer  is controllable 
Pitch  is controllable has automatic pitch 
Radiator (water)  is controllable 
Radiator (oil)  is not controllable 
Oil and water  uses combined radiator control 
Supercharger  is controllable 
Turbocharger  is not controllable 
Compressor settings 1  
Optimal Altitude  610 m 2000 ft

100% Enginepower  2000 hp 
WEP Enginepower  2228 hp 
Compressor settings 2  
Optimal Altitude  4876 m 15997 ft

100% Enginepower  1800 hp 
WEP Enginepower  2025 hp 
Compressor settings 3  
Optimal Altitude  6401 m 21001 ft

100% Enginepower  1690 hp 
WEP Enginepower  1901 hp 