F4U-1c Corsair

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The F4U-1c Corsair in the garage.

The F4U-1c Corsair is a Rank III American naval fighter with a battle rating of 5.0 (AB) and 4.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Loved by its pilots, hated by its enemies, the F4U-1c is an easy to use U.S Navy fighter, with robust all-round specifications. The Corsair optimally performs with stealth ammunition loaded for best damage output, allowing an experienced pilot to take out several targets before returning to base and reloading. It is best to selectively aim for the most critical parts of an enemy plane if you want to maximise kill efficiency while you're in the sky. A few 20mm shells to an enemy engine or cockpit will destroy their plane with a little luck. While this may seem easier said than done, diving onto your opponent is almost a guaranteed kill, and if you are unlucky, you still have an incredibly impressive dive speed under your belt to keep you from being a target. While flying this plane, like any U.S fighter, you'll be in the most danger when you are 'floored' (at a low altitude), since your only escape is diving.

Facing mainly Japanese planes in Realistic Battles and Simulator Battles, it is important to note not to turn with A6M5s and the like, but to use Boom and Zoom tactics.

The F4U-1c is an excellent plane in all game modes, however, be aware of the very restrictive cockpit, which makes it extremely difficult to spot targets in Simulator Battles, especially those behind you.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Great firepower
  • Great ammo reserves, >200rds per gun
  • Great energy retention
  • Fast
  • High dive speed
  • Good turn time
  • Mediocre rate of climb

Cons:

  • Rather slow/sluggish acceleration
  • No rear visibility in cockpit
  • Wings can rip at high speed turns
  • The recoil from the cannons will yank the nose down quite a bit.
  • Cannons are highly inaccurate to the point of uselessness unless upgraded.

Specifications

Armaments

  • 4 x 20 mm AN/M2 cannon, wing-mounted (231 rpg = 924 total)

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1793 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 2133 hp (Stock), ____ hp (Upgraded)
  • Mass: 1030 kg
Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1772 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 2112 hp (Stock), ____ hp (Upgraded)
  • Mass: 1030 kg
Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1772 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 2112 hp (Stock), ____ hp (Upgraded)
  • Mass: 1030 kg

Stats

Stock
  • Max speed: 637 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 23.5 s
  • Rate of Climb: 11.1 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 250 m
Stock
  • Max speed: 623 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 24.1 s
  • Rate of Climb: 12.9 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 250 m
Stock
  • Max speed: 623 km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: 24.1 s
  • Rate of Climb: 12.9 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,096 m
  • Max altitude: 11,247 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 250 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)





0
1
2
3
4
5
6
7
8
9
10
0
0.46
0.92
1.38
1.84
2.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP

Supercharger Stage #3: 100%

Supercharger Stage #3: WEP



Modules and improvements

A major advantage of all US cannons are the default belts. They have the highest ratio of high-explosions shells of any tracer belts, only the stealth one is in that regard better.

This makes the ammunition upgrade unnecessary and allows for a focused research on the performance upgrades.

As acceleration is the one of the planes flaws, going for "Compressor" and "Engine" first is advised. __MODIFICATIONS__

History of creation and combat usage

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the F4U-1c Corsair from live.warthunder

Additional information (links)

References


Horsepower graphSidebar

Vought F4U corsair Fighters

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f4u-1c.png

Icon-country-usa.png F4U-1c Corsair
Nation USA
Type Carrier fighter
Fighting style Boom & Zoom
Engery Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~4550 kg
Empty Weight + fuel ~5225 kg
Takeoff Weight ~6765 kg
Wing Area ~29 m²
# Flap Positions 3
Number of Engines 1
Air Brakes yes
Arrestor Gear yes
Statistics
Power per Engine 2000 hp
WEP Duration 7.56 minutes
top speed ~582.67 kph at 6096 m
Climb Rate ~16.35 m/s
Optimal climb velocity ~276.48 kph
Turn Time ~38.07 s
Wing loading (Empty) ~156.00 kg/m²
Characteristics
Empty Weight ~10031 lb
Empty Weight + fuel ~11519 lb
Takeoff Weight ~14913 lb
Wing Area ~314 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes yes
Arrestor Gear yes
Statistics
Power per Engine 2000 hp
WEP Duration 7.56 minutes
Top speed ~362.05 mph at 20000 m
Climb Rate 53.65 ft/s
Optimal climb velocity ~171.80 mph
Turn Time 38.07 s
Wing loading (Empty) ~31.95 lb/ft²
Main Weapons
4 x AN/M2 231 rpg
Limits
Max Speed limit 815 kph
Gear lmit 370 kph
Combat Flaps 440 kph
Max static +G's ~12
Max static -G's ~4
Optimal Velocities
Ailerons <420 kph
Rudder <450 kph
Elevators <500 kph
Radiator >270 kph
Limits
Max Speed limit 506 mph
Gear lmit 230 mph
Combat Flaps 273 mph
Max static +G's ~12
Max static -G's ~4
Optimal Velocities
Ailerons <261 mph
Rudder <280 mph
Elevators <311 mph
Radiator >168 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
610 m
2000 ft
100% Enginepower 2000 hp
WEP Enginepower 2270 hp
Compressor settings 2
Optimal Altitude
4876 m
15997 ft
100% Enginepower 1800 hp
WEP Enginepower 2043 hp
Compressor settings 3
Optimal Altitude
6401 m
21001 ft
100% Enginepower 1700 hp
WEP Enginepower 1949 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)