Difference between pages "Sd.Kfz.234/3" and "H.39 "Cambronne""

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{{Specs-Card
+
{{Specs-Card|code=fr_hotchkiss_h39_cambronne}}
|code=germ_sdkfz_234_3
+
{{About
|market=Sd.Kfz.234/3 (Germany)
+
|about=premium French tank '''{{PAGENAME}}'''
 +
|usage=the regular version
 +
|link=H.39
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Sd.Kfz.234_3.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] in the [[wt:en/news/5698-marathon-good-old-s-u-m-m-e-r-en|"Good Old S.U.M.M.E.R"]] event of 2018.
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. A premium version of the [[H.39]], it costs 250 Golden Eagles {{Ge}}. It is functionally identical to the standard H.39 in every way except it lacks the 5 mm trench-crossing tail at the hull rear. It was part of the [[wt:en/news/5225-special-french-vehicles-as-christmas-presents-en|2017 Christmas gift giveaway]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
 
 +
With a rather constant 45-50 mm effective thickness from all sides, this tank can be a hard nut to crack if spotted at a good distance (500+ m), and can take a good beating up close if care is taken to properly angle and avoid tanks with especially potent guns. However, its armour should not be relied upon; most reserve tank guns are capable of penetrating its raw armour thickness and have faster reloads, so hard cover should be utilized generously. With only 2 crewmen, any penetrating shot could be your last.
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour (hull, turret, gun shield, gun mantlet)
+
* Cast homogeneous armour
* Structural steel (tires, suspension, mudguards)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 24: Line 26:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 30 mm (40°) ''Front plate'' <br> 15 mm (70°) ''Front glacis - upper section'' <br> 30 mm (55°) ''Front glacis - lower section'' <br> 30 mm (35°) ''Lower glacis'' || 8 mm (35°) + 4 mm ''Top + Mudguards'' <br> 8 mm (19°) ''Bottom'' || 10 mm (38°) ''Plate connecting with the turret'' <br> 10 mm (21°) ''Engine compartment - upper part'' <br> 10 mm (46°) + 10 mm ''Engine compartment - lower part + add-on spare tire'' || 5 mm
+
| Hull || 40 mm (8-87°) ''Front plate'' <br> 22 mm (75-85°), 40 mm (31°) ''Front glacis'' <br> 40 mm (30°) ''Lower glacis'' || 40 mm (1-33°) <br> 40 mm (1-2°) || 40 mm (24-30°) ''Top'' <br> 40 mm (9-32°) ''Bottom'' || 22 mm
 
|-
 
|-
| Turret || 14.5 mm (34°) <br> 14.5 mm ''Gun mantlet'' || 14.5 mm || 10 mm (33°) || N/A
+
| Turret || 45 + 25 mm () ''Turret front'' <br> 45 mm (28-30°) ''Left side'' <br> 25 mm (10-19°) ''Gun mantlet'' || 40 mm (1-27°) || 40 mm (8-63°) || 25 mm
 
|-
 
|-
 +
| Cupola || colspan="4" style="text-align:center" | 40 mm (spherical)
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Tires and suspension bars are 10 mm thick.
+
* Suspension wheels, tracks and torsion bars are 15 mm thick.
* Bottom of the hull is 8 mm thick. An additional 13 mm plate separates the crew compartment from the bottom plate.
+
* Turret ring is 35 mm thick with a 5 mm protective collar.
* Viewports for the crew are 30 mm thick.
 
 
 
When dealing with the {{PAGENAME}}, the best way to deal with this tank is to catch it out of position and/or from behind. Because of its low armour values, it can be easily destroyed with 12.7 mm MG fire or HE shells to the open roof. Most AP and APHE shots will simply over-penetrate the vehicle's front armour and will not do much to the crew compartment unless aimed at specific crew locations or it hull-breaks the {{PAGENAME}}. As such, explosive ammunition or machine gun fire are the more preferred methods of elimination.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 298|rbMinHp= 186}}
+
{{tankMobility|abMinHp=130|rbMinHp=106}}
  
The {{PAGENAME}} accelerates quickly and has a very high cruise speed on hard surfaces (solid ground, roads).
+
The top speed is reasonable for a light tank but it takes the {{PAGENAME}} quite long to build up speed.
While its high speed is an advantage, it can turn into a disadvantage when maoeuvring at high speed: the {{PAGENAME}} starts wobbling if you turn too violently and you end up skidding incontrollably. Be aware of this before gunning towards the frontline: limit your maximum speed and anticipate the braking phases.
+
The lack of neutral steering makes turning on the spot difficult: make sure to build a little speed before turning. Every turn will also bleed your speed. The reverse speed is a bit lacking: it won't get you out of a dangerous situation quickly enough but it isn't a handicap either.
Like all WW2 wheeled vehicles, you can not turn on the spot and always need space to change direction. However, thanks to the orientable front and rear axles, your turn radius remains small at small speed. But remember that the faster you drive, the bigger the turn radius will be.
+
The {{PAGENAME}} reaches 13 km/h when fording and 8 km/h when driving uphill. Narrow tracks also mean poor mobility on soft terrain (mud, snow, sand).
Changing directions in a cramped street can be difficult with the {{PAGENAME}}. However, the reverse speed is very important, which mitigates the impossibility to change direction on the spot.
+
Light obstacles (fences, posts, bushes and small trees) are not a problem for the {{PAGENAME}} but medium to large obstacles will drastically reduce your mobility as your acceleration is slow: try to avoid them.
As it is equipped with tires, the {{PAGENAME}} struggles on soft terrain (sand, mud, snow). The {{PAGENAME}} is also average at fording: 15 km/h and it loses quickly speed when driving uphill. Obstacles will also make you lose a lot of speed: avoid them as the {{PAGENAME}}'s survival relies on its mobility.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|SA38 L/33 (37 mm)}}
  
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
The SA38 gun offers a reasonable penetration power at its battle rating. Its higher than average muzzle velocity allows for a flat firing trajectory but the accuracy drop is noticeable from 500 m distance and becomes a handicap over 700 m. The rotation speed of the turret is good compared to other tanks at the same rank or battle rating. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, on a slope, etc.). Your recoil is nonexistent.
{{main|K51 L/24 (75 mm)}}
+
The shoulder-stop stabilizer allows for a good targeting but at very slow speed. The reload times of the gun are in line with other light tanks at the same BR.
 +
The weak accuracy of the gun (due to its shortness) coupled with the absence of post-penetration damage from the solid shot are the biggest weaknesses of the armament. This will cause you to have to shoot enemy tanks repeatedly to destroy them entirely.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[K51 L/24 (75 mm)|75 mm K51 L/24]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[SA38 L/33 (37 mm)|37 mm SA38 L/33]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
Line 63: Line 65:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 50 || rowspan="2" | -10°/+16° || rowspan="2" | ±14° || rowspan="2" | N/A || 12.3 || 17.1 ||20.1||22.9|| 24.4 || rowspan="2" | 4.3 || rowspan="2" |3.8|| rowspan="2" |3.5|| rowspan="2" | 3.3
+
| rowspan="2" | 76 || rowspan="2" | -13°/+20° || rowspan="2" | ±180° || rowspan="2" | Vertical || 14.95 || 20.69 || 25.12 || 27.78 || 29.56 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 8.3 || 9.8 ||11.9||13.2|| 14.0
+
| 9.34 || 10.99 || 13.35 || 14.76 || 15.70
 
|-
 
|-
 
|}
 
|}
 
The "Stumpwagen" is armed with the K51 L/24 gun, which is equivalent to the [[KwK 37 (75 mm)|75 mm KwK 37]] gun on the early Panzer IV tanks. The gun features the same four useful ammunition types as the KwK 37. The gun has great zoom and a very fast fire rate.
 
  
 
==== Ammunition ====
 
==== Ammunition ====
The available ammunition offers a wide range of shells to engage all types of targets:
+
The {{PAGENAME}} has a very limited choice of ammunition:
 +
* '''Mle1935''': APC; a solid shot with average penetration and no explosive filler. Make sure to target modules and crew positions to maximise the damage. Knowledge of enemy vehicle layouts is essential with this type of ammunition.
  
* '''K.Gr.rot Pz.''': APCBC; a slow shell with explosive filler mass that will one-shot any tank that is penetrates but has an average penetration power.
+
{| class="wikitable" style="text-align:center" width="100%"
* '''Hl.Gr 38B''': HEAT; a shaped charge with good penetration and without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles.
 
* '''Hl.Gr 38C''': HEAT; a shaped charge with increased penetration over the previous shell. Very useful against heavily armoured targets.
 
* '''Sprgr. 34''': HE; useful for destroying open and lightly armoured vehicles.
 
* '''K.Gr.Rot Nb.''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
Line 90: Line 85:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| K.Gr.rot Pz. || APCBC || 52 || 50 || 45 || 39 || 34 || 30
+
| Mle1938 || APC || 54 || 50 || 36 || 24 || 16 || 11
|-
 
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 
|-
 
| Hl.Gr 38C || HEAT || 100 || 100 || 100 || 100 || 100 || 100
 
|-
 
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
! colspan="10" | Shell details
 
|-
 
|-
Line 113: Line 102:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| K.Gr.rot Pz. || APCBC || 385 || 6.78 || 1.2 || 14.0 || 80 || 48° || 63° || 71°
+
| Mle1938 || APC || 705 || 0.7 || N/A || N/A || N/A || 48° || 63° || 71°
|-
 
| Hl.Gr 38B || HEAT || 450 || 4.57 || 0.0 || 0.1 || 872.1 || 62° || 69° || 73°
 
|-
 
| Hl.Gr 38C || HEAT || 450 || 4.80 || 0.0 || 0.1 || 875.5 || 62° || 69° || 73°
 
|-
 
| Sprgr. 34 || HE || 420 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| K.Gr.Rot Nb. || 423 || 6.20 || 13 || 5 || 20 || 50
 
 
|-
 
|-
 
|}
 
|}
Line 149: Line 118:
 
! 7th<br>rack empty
 
! 7th<br>rack empty
 
! 8th<br>rack empty
 
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 +
! 14th<br>rack empty
 +
! 15th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''50''' || 45&nbsp;''(+5)'' || 39&nbsp;''(+11)'' || 35&nbsp;''(+15)'' || 31&nbsp;''(+19)'' || 27&nbsp;''(+23)'' || 23&nbsp;''(+27)'' || 13&nbsp;''(+37)'' || 1&nbsp;''(+49)'' || No
+
| '''76''' || colspan="3" | 76&nbsp;''(+0)'' || 75&nbsp;''(+1)'' || 68&nbsp;''(+8)'' || 62&nbsp;''(+14)'' || 55&nbsp;''(+21)'' || 49&nbsp;''(+27)'' || 42&nbsp;''(+34)'' || 36&nbsp;''(+40)'' || 29&nbsp;''(+47)'' || 23&nbsp;''(+53)'' || 16&nbsp;''(+60)'' || 10&nbsp;''(+66)'' || 1&nbsp;''(+75)'' || Yes
 
|-
 
|-
 
|}
 
|}
[[File:Ammoracks Sd.Kfz.234-3.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
Notes:
 
Notes:
 +
* The visual discrepancy concerns racks 1 to 4. Racks 1 and 2 are modeled but never filled. Racks 3 and 4 are modeled but empty after only 1 shell is removed from either of them.
 +
* The racks 5 to 15 disappear when all shells in the racks have been shot/loaded.
 +
* Packing 23 ''(+53)'' shells is a good compromise to have enough shells at your disposal while reducing drastically the risk of ammo rack detonation.
  
* Shells in racks 1 and 2 are modeled individually and disappear after having been shot or loaded.
+
=== Machine guns ===
* Shells in racks 3 to 8 are modeled by sets of 2 and disappear after both shells in the set having been shot or loaded.
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
* Pack 27&nbsp;''(+23)'' shells (racks 1 to 5 emptied) to go into battle with the flanks empty of ammo.
+
{{main|MAC 31 (7.5 mm)}}
 +
 
 +
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 2,400 (150) || 1,350 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This armoured car is as much fun to play as the [[Sd.Kfz.234/4]]. The short 75 mm gun and the 234 chassis work amazingly well within its battle rating. The best way to play this Rank I Goliath is to use your speed and to try to get side and rear shots on the enemy but since you have HEAT at your disposal, you are almost guaranteed to obliterate anything frontally at your battle rating and vice versa. The 234/3 has the same weaknesses as the 234/2 which means it can be and will be torn up by 12.7 mm machine gun fire, assume the position has been spotted after firing and move out via reverse. Engaging in a head-on is unadvised but you can come out kicking should you find yourself against any higher tanks as you should be able to reload fast enough, though this is not a go-to option.  
+
;Offensive role
 +
The {{PAGENAME}} was designed as a light infantry tank. It should be played as a support tank, taking advantage of its good cannon, armour and mobility.
 +
By playing as a support tank, you will help kill enemy tanks and thus turn the tide of engagements on the frontline. Once the enemy is destroyed, your mobility allows you to move forward together with frontline tanks and help capturing objectives.
 +
Stay close to the frontline to maximize penetration power and support spearheading tanks with it, all while staying away from the frontline to avoid being flanked or swarmed.
 +
When engaging enemy tanks, angle your tank to maximize your armour. Your cannon can take on most opponents but your only shell lacks post-penetration damage.
  
The 75 mm gun is the same as early Panzer IV and can destroy any other vehicles at and above its battle rating with one hit, meanwhile, the 234/3 has a great speed of 50-60 km/h forwards and backwards to relocate. Because of this, it is possible (though not necessarily needed) to use the 75 mm and return fire while making haste. Terrain foliage such as bushes are great assets for concealment, shadows as well so use them and stay hidden.
+
;Defensive role
 +
In the event the spearhead tanks of your team get crushed by the enemy, you will then play a defensive role by containing enemy breakthrough attempts.
 +
Being at a (short) distance from the frontline will force enemy tanks to drive in the open to get to you. Play with a nearby obstacle you can use as cover if you get hit and need to repair. Have a planned escape plan as the enemy will try to use artillery or CAS to dislodge you from cover. Make good use of your gun depression and fire from the cover of a ridge. Aim precisely to immobilize enemy targets on your first shot. Get back into cover between reloads and pop out a few meters away from your last spot.
  
Like it's older brother, it is recommended to follow the exact same tactics, those being:
+
;Other roles
 +
If you try to use the {{PAGENAME}} in a different role on the battlefield, you will quickly reach its limits:
 +
* If you try to play as a frontline tank, you will take shots from long range tank destroyers that will disable your tank: your armour is sloped but not very thick and not enough for long guns. Your limited crew makes it easy to incapacitate you. You will also be easily flanked by light tanks or armoured cars, especially if they swarm you. Your reverse speed is too poor to get you out of hot spots quickly enough. Only 1-on-1 engagements should be performed in this role.
 +
* If you attempt to play long range engagements, your good gun depression will be useful but your short gun will lack accuracy and your shell penetration will greatly drop over distance. Any successful enemy penetrating shot will disable your tank.
  
# Get behind great cover, either hard cover or visual cover (so rocks and or bushes are great)
+
;Notable enemies:
# Use your cover for great visibility (for you to view the enemy)
+
Many tanks are capable of easily disabling you. By order of lethality:
# The ability to get deadly hits into the enemies
+
* Long range tank destroyers
 +
* Howitzers with powerful HE shells
 +
* Tanks with HEAT shells
 +
* Frontline tanks with APHE shells
 +
* Light tanks or armoured cars with autocannons
  
In its battle rating of 1.7, the 234/3 will face anything and everything between 1.0 and 2.7, It can and will be destroyed by anything and everything here. But keep in mind that tanks can use Artillery and Air-Spawns to take you down if they can't directly see you, so get under a roof and/or likewise cover where they can't see you nor hit you.
+
;Defeating a {{PAGENAME}}
 +
The {{PAGENAME}} has several weak spots:
 +
* In a frontal encounter, the driver's hatch or the almost vertical hull below the turret are the easiest to target.
 +
* When flanking, aim for the flanks right under the turret.
 +
* In all situations the turret cupola is a sure way to knock out the gunner.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
! colspan="2" |Firepower
+
! Firepower
 
|-
 
|-
|I
+
| I
|Tires
+
| Tracks
|
 
|Parts
 
|Horizontal Drive
 
 
|
 
|
 +
| Parts
 +
| Horizontal Drive
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Brake System
+
| Brake System
|FPE
+
| FPE
|Hl.Gr 38B
+
| Adjustment of Fire
|Adjustment of Fire
 
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 
|
 
|
|Crew Replenishment
+
| Crew Replenishment
|Hl.Gr 38C
+
| Elevation Mechanism
|Elevation Mechanism
 
 
|-
 
|-
|IV
+
| IV
|Transmission
+
| Transmission
|Engine
+
| Engine
|
 
|K.Gr.Rot Nb.
 
 
|
 
|
 +
| Artillery Support
 
|-
 
|-
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
+
! colspan="5" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Adequate ammo supply for prolonged combat
+
* Tiny tank with tiny profile
* Can move forward and backwards with equal speed
+
* -13° of gun depression
* Eight-wheel drive gives it good surface traction and handling, much better manoeuvrability
+
* Has a gun stabilizer mechanic, which makes stop-and-shoot tactics easier and faster
* Shorter Gun than [[Sd.Kfz.234/2]], making it harder to identify behind bushes
+
* MAC 31 is an excellent coaxial MG
* HEAT Shells are available for usage
+
* Thick all-around armour that can be very strongly angled
* Premium bonus
+
* Moderately powerful engine that can keep it at its 41 km/h top speed on flat ground
 +
* Decent reverse speed of -7 km/h
 +
* Arguably the best French rank 1 tank
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very weak armour, can be penetrated by aircraft weapons and heavy machine guns
+
* Only 2 crew members
* Open-topped, making it very vulnerable to attacks from the air or artillery
+
* Only one choice of ammunition, with no explosive filler
* Can be disabled by aircraft simply by ramming it
+
* Sub-par penetration
* Limited gun traverse
+
* Long reload for the calibre
* Crew compartment is littered with ammo
+
* Driver's hatch is almost completely vertical
* Vehicle will be immobilized if one driver is knocked out despite having two drivers in its layout, due to game mechanic limitations of having only one driver at a time
+
* Narrow tracks means poor ground flotation
* Less penetration than the 234/2
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.
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{{main|H.39#History|l1=History of the H.39}}
  
The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to '''Sd.Kfz.234''' family. Vehicle construction first started in 1943 as the [[Sd.Kfz.234/2|Sd.Kfz.234/2]], which had a turret originally intended for the VK 1602 Leopard mounting a [[KwK 39 (50 mm)|5 cm L/60]] gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.
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=== Creation ===
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The {{PAGENAME}} belonged to the 14ème Bataillon de Chars de Combat (14th Battle Tanks Battalion) of the French Army. The 14th was created in August 1939 and composed of 45 H.39 tanks, organised in 3 companies of 15 tanks. In addition to the tank companies, the battalion also consisted of 3 special-purpose tanks, 16 APC, 33 light trucks, 41 heavy duty trucks, 15 tractors, 4 trailers and 51 bikes for a total of around 550 soldiers.
  
Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the [[Sd.Kfz.234/1]] which replaced the turret with an open-top one carrying a [[KwK38 (20 mm)|2 cm KwK 38]], this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a [[KwK 37 (75 mm)|75 mm howitzer]], this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the [[Sd.Kfz.234/4]], also known as the "Pakwagen", that had the armament replaced by a [[KwK 40 (75 mm)|7.5 cm PaK 40]] anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.
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=== Combat action ===
 +
The 14ème BCC was deployed in May 1940 in the Aisne region 30 km from the Belgian border, along the river Oise whose bridges they defended from westbound German forces. The 14th was involved in harsh engagements with Germans tank divisions outnumbering them. They suffered heavy losses while defending the bridges: within a week the Battalion had only 12 out of 45 tanks left. The remaining elements of the battalion fell back towards Paris, merged with the remnants of another tank battalion and kept fighting advancing German tank divisions until June.
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 
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* [http://live.warthunder.com/feed/camouflages/?q=%23h39_cambronne Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
* [https://live.warthunder.com/feed/camouflages/?q=%23sdkfz234_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
;Videos
 
;Videos
{{Youtube-gallery|h_Gng-eiEXE|'''The Shooting Range #113''' - ''War Machines'' section at 10:49 discusses the {{PAGENAME}}.|QRLKBxSNyGk|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|YtJrPmBOdOI|'''Sd.Kfz.234/3: Rapid HEAT Dispenser''' - ''Napalmratte''}}
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{{Youtube-gallery|-L13GKllyv0|'''{{PAGENAME}}: A Decent tank when driven correctly!''' - ''Joseph 2000''}}
  
 
== See also ==
 
== See also ==
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
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;Vehicles equipped with the same chassis
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* [[H.35]]
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* [[H.39]]
  
* [[Sd.Kfz.234/1]], equipped with a turreted [[KwK 38 (20 mm)|2 cm KwK 38]] autocannon.
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;Vehicles equipped with the same gun
* [[Sd.Kfz.234/2]], equipped with a turreted [[KwK 39 (50 mm)|50 mm KwK 39]] gun.
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* [[R.35 (SA38)]]
* [[Sd.Kfz.234/4]], tank destroyer version equipped with the longer [[PaK 40/3 (75 mm)|75 mm PaK 40/3]] gun.
 
  
 
== External links ==
 
== External links ==
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* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wikipedia:Sd.Kfz._234|[Wikipedia] Sd.Kfz. 234]]
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* [[wikipedia:Hotchkiss_H35|[Wikipedia] Hotchkiss H35/39]]
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Sd-Kfz-234_Puma.php <nowiki>[Tanks Encyclopedia]</nowiki> Sd.Kfz.234 Puma]
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* [https://tanks-encyclopedia.com/ww2/france/Hotchkiss_H35_39.php <nowiki>[Tanks Encyclopedia]</nowiki> Hotchkiss H35/39]
  
{{Germany tank destroyers}}
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{{France light tanks}}
{{Germany premium ground vehicles}}
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{{France premium ground vehicles}}

Revision as of 10:48, 9 August 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
H.39 "Cambronne"
fr_hotchkiss_h39_cambronne.png
H.39 "Cambronne"
AB RB SB
1.0 1.0 1.0
Purchase:250 Specs-Card-Eagle.png
Show in game
This page is about the premium French tank H.39 "Cambronne". For the regular version, see H.39.

Description

GarageImage H.39 "Cambronne".jpg


The H.39 "Cambronne" 14eBCC is a premium rank I French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". A premium version of the H.39, it costs 250 Golden Eagles Ge icon.png. It is functionally identical to the standard H.39 in every way except it lacks the 5 mm trench-crossing tail at the hull rear. It was part of the 2017 Christmas gift giveaway.

General info

Survivability and armour

With a rather constant 45-50 mm effective thickness from all sides, this tank can be a hard nut to crack if spotted at a good distance (500+ m), and can take a good beating up close if care is taken to properly angle and avoid tanks with especially potent guns. However, its armour should not be relied upon; most reserve tank guns are capable of penetrating its raw armour thickness and have faster reloads, so hard cover should be utilized generously. With only 2 crewmen, any penetrating shot could be your last.

Armour type:

  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (8-87°) Front plate
22 mm (75-85°), 40 mm (31°) Front glacis
40 mm (30°) Lower glacis
40 mm (1-33°)
40 mm (1-2°)
40 mm (24-30°) Top
40 mm (9-32°) Bottom
22 mm
Turret 45 + 25 mm (5°) Turret front
45 mm (28-30°) Left side
25 mm (10-19°) Gun mantlet
40 mm (1-27°) 40 mm (8-63°) 25 mm
Cupola 40 mm (spherical)

Notes:

  • Suspension wheels, tracks and torsion bars are 15 mm thick.
  • Turret ring is 35 mm thick with a 5 mm protective collar.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 41 8 12.1 130 229 10.74 18.93
Realistic 37 7 106 120 8.76 9.92

The top speed is reasonable for a light tank but it takes the H.39 "Cambronne" quite long to build up speed. The lack of neutral steering makes turning on the spot difficult: make sure to build a little speed before turning. Every turn will also bleed your speed. The reverse speed is a bit lacking: it won't get you out of a dangerous situation quickly enough but it isn't a handicap either. The H.39 "Cambronne" reaches 13 km/h when fording and 8 km/h when driving uphill. Narrow tracks also mean poor mobility on soft terrain (mud, snow, sand). Light obstacles (fences, posts, bushes and small trees) are not a problem for the H.39 "Cambronne" but medium to large obstacles will drastically reduce your mobility as your acceleration is slow: try to avoid them.

Armaments

Main armament

Main article: SA38 L/33 (37 mm)

The SA38 gun offers a reasonable penetration power at its battle rating. Its higher than average muzzle velocity allows for a flat firing trajectory but the accuracy drop is noticeable from 500 m distance and becomes a handicap over 700 m. The rotation speed of the turret is good compared to other tanks at the same rank or battle rating. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, on a slope, etc.). Your recoil is nonexistent. The shoulder-stop stabilizer allows for a good targeting but at very slow speed. The reload times of the gun are in line with other light tanks at the same BR. The weak accuracy of the gun (due to its shortness) coupled with the absence of post-penetration damage from the solid shot are the biggest weaknesses of the armament. This will cause you to have to shoot enemy tanks repeatedly to destroy them entirely.

37 mm SA38 L/33 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 76 -13°/+20° ±180° Vertical 14.95 20.69 25.12 27.78 29.56 5.20 4.60 4.24 4.00
Realistic 9.34 10.99 13.35 14.76 15.70

Ammunition

The H.39 "Cambronne" has a very limited choice of ammunition:

  • Mle1935: APC; a solid shot with average penetration and no explosive filler. Make sure to target modules and crew positions to maximise the damage. Knowledge of enemy vehicle layouts is essential with this type of ammunition.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1938 APC 54 50 36 24 16 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1938 APC 705 0.7 N/A N/A N/A 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
14th
rack empty
15th
rack empty
Visual
discrepancy
76 76 (+0) 75 (+1) 68 (+8) 62 (+14) 55 (+21) 49 (+27) 42 (+34) 36 (+40) 29 (+47) 23 (+53) 16 (+60) 10 (+66) (+75) Yes
Ammo racks of the H.39 "Cambronne"

Notes:

  • The visual discrepancy concerns racks 1 to 4. Racks 1 and 2 are modeled but never filled. Racks 3 and 4 are modeled but empty after only 1 shell is removed from either of them.
  • The racks 5 to 15 disappear when all shells in the racks have been shot/loaded.
  • Packing 23 (+53) shells is a good compromise to have enough shells at your disposal while reducing drastically the risk of ammo rack detonation.

Machine guns

Main article: MAC 31 (7.5 mm)

The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.

7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,400 (150) 1,350 N/A N/A

Usage in battles

Offensive role

The H.39 "Cambronne" was designed as a light infantry tank. It should be played as a support tank, taking advantage of its good cannon, armour and mobility. By playing as a support tank, you will help kill enemy tanks and thus turn the tide of engagements on the frontline. Once the enemy is destroyed, your mobility allows you to move forward together with frontline tanks and help capturing objectives. Stay close to the frontline to maximize penetration power and support spearheading tanks with it, all while staying away from the frontline to avoid being flanked or swarmed. When engaging enemy tanks, angle your tank to maximize your armour. Your cannon can take on most opponents but your only shell lacks post-penetration damage.

Defensive role

In the event the spearhead tanks of your team get crushed by the enemy, you will then play a defensive role by containing enemy breakthrough attempts. Being at a (short) distance from the frontline will force enemy tanks to drive in the open to get to you. Play with a nearby obstacle you can use as cover if you get hit and need to repair. Have a planned escape plan as the enemy will try to use artillery or CAS to dislodge you from cover. Make good use of your gun depression and fire from the cover of a ridge. Aim precisely to immobilize enemy targets on your first shot. Get back into cover between reloads and pop out a few meters away from your last spot.

Other roles

If you try to use the H.39 "Cambronne" in a different role on the battlefield, you will quickly reach its limits:

  • If you try to play as a frontline tank, you will take shots from long range tank destroyers that will disable your tank: your armour is sloped but not very thick and not enough for long guns. Your limited crew makes it easy to incapacitate you. You will also be easily flanked by light tanks or armoured cars, especially if they swarm you. Your reverse speed is too poor to get you out of hot spots quickly enough. Only 1-on-1 engagements should be performed in this role.
  • If you attempt to play long range engagements, your good gun depression will be useful but your short gun will lack accuracy and your shell penetration will greatly drop over distance. Any successful enemy penetrating shot will disable your tank.
Notable enemies

Many tanks are capable of easily disabling you. By order of lethality:

  • Long range tank destroyers
  • Howitzers with powerful HE shells
  • Tanks with HEAT shells
  • Frontline tanks with APHE shells
  • Light tanks or armoured cars with autocannons
Defeating a H.39 "Cambronne"

The H.39 "Cambronne" has several weak spots:

  • In a frontal encounter, the driver's hatch or the almost vertical hull below the turret are the easiest to target.
  • When flanking, aim for the flanks right under the turret.
  • In all situations the turret cupola is a sure way to knock out the gunner.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Tiny tank with tiny profile
  • -13° of gun depression
  • Has a gun stabilizer mechanic, which makes stop-and-shoot tactics easier and faster
  • MAC 31 is an excellent coaxial MG
  • Thick all-around armour that can be very strongly angled
  • Moderately powerful engine that can keep it at its 41 km/h top speed on flat ground
  • Decent reverse speed of -7 km/h
  • Arguably the best French rank 1 tank

Cons:

  • Only 2 crew members
  • Only one choice of ammunition, with no explosive filler
  • Sub-par penetration
  • Long reload for the calibre
  • Driver's hatch is almost completely vertical
  • Narrow tracks means poor ground flotation

History

Main article: History of the H.39

Creation

The H.39 "Cambronne" belonged to the 14ème Bataillon de Chars de Combat (14th Battle Tanks Battalion) of the French Army. The 14th was created in August 1939 and composed of 45 H.39 tanks, organised in 3 companies of 15 tanks. In addition to the tank companies, the battalion also consisted of 3 special-purpose tanks, 16 APC, 33 light trucks, 41 heavy duty trucks, 15 tractors, 4 trailers and 51 bikes for a total of around 550 soldiers.

Combat action

The 14ème BCC was deployed in May 1940 in the Aisne region 30 km from the Belgian border, along the river Oise whose bridges they defended from westbound German forces. The 14th was involved in harsh engagements with Germans tank divisions outnumbering them. They suffered heavy losses while defending the bridges: within a week the Battalion had only 12 out of 45 tanks left. The remaining elements of the battalion fell back towards Paris, merged with the remnants of another tank battalion and kept fighting advancing German tank divisions until June.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
USA  LVT-4/40 · ▄M3A3 Stuart

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50