F4U-1a Corsair

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

F4U-1a Corsair in the Garage.

The F4U-1a Corsair is a Rank II American naval fighter with a battle rating of 2.7 (AB/RB) and 3.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Corsair should be used as a medium-to-high altitude Boom & Zoomer, as flying at these altitudes is where the R-2800-8W radial makes the most power. It is very important to keep your speed up, as the Corsair haemorrhages energy at lower speeds.

Vehicle characteristics

This is the first plane you will be able to use in the legendary Corsair line, and it will give you a good taste of what's to come. Sporting a very distinctive silhouette due to its inverted gull wings, it's never hard to pick a Corsair out of a crowd. However, the inverted gull wings are a double-edged sword, as it enables the Corsair to turn well at high speeds and have a good roll rate, but makes it turn mediocrely at low speeds. While not as powerful as its later siblings, the Pratt & Whitney R-2800-8W 18-cylinder radial can still propel the Corsair to a respectable 646 kph at around 6,800 meters. The Corsair also has a weak airframe that is very susceptible to incendiary rounds, so make sure to use your roll rate and good high speed performance in order to survive.

Tactics

When flying a F4U, you should use B&Z tactics. This means that you should climb immediately and then dive on lower flying aircraft, then use your speed and momentum from the dive to climb. The Corsair does turn well, but loses energy and speed rapidly, so avoid turn fights or flat maneuvers.

This plane is a very successful ground attacker when utilizing the ground belt ammunition against light pillboxes, un-armoured targets and some tanks. It is important to remember that this planes biggest asset is its energy retention, don't hang around near the ground or you will become a slow, heavy and easy target.

If, while flying a Corsair, a plane with a decent pilot gets to your tail you probably wont be able to out maneuver it, but this goes both ways. If you encounter a F4U that is at low altitude or wasting its energy turn fighting, work your way behind it for a reasonably easy kill. These planes also seem to be highly flammable, so watch out for incendiaries or ... load up with API rounds yourself and go hunting.

Specific enemies worth noting

BF 109's. As always, the Messerschmitts are very dangerous foes to anyone who fights by their rules. You will commonly encounter E-4's and F-1's, but you will occasionally come across the rare F-4 when being up tiered. The E-4's aren't the most threatening as you can outspeed them by a large margin, but they can still kill you easily with their twin MG FF/M's. However, the F-1 is a very powerful foe. The first in the Friedrich line climbs better, turns better, and is fast enough to keep up with you, while still sporting a single MG FF/M mounted in the nose. Seek teammate's support if one tries to force an engagement on you.

Counter-tactics

Any smart Corsair pilot will use their high speed and good high altitude performance to Boom & Zoom you, and will use their solid roll rate to avoid shots if they miss their first pass. However, you can force them to overshoot by using various defensive maneuvers and challenge for a kill due to the weak airframe of the Corsair.

Pros and cons

Pros:

  • Great diving characteristics.
  • Good energy retention.
  • Good speed.
  • Good acceleration.
  • Great high speed maneuverability.
  • Relatively lethal armament against planes.

Cons:

  • Mediocre flat turning characteristics.
  • Vulnerable to incendiary ammo.
  • Big target, easy to hit.
  • Climb rate is a huge downgrade from the F4F-3 and F4F-4 when stock.
  • Can be easily taken out by other players from behind.

Specifications

Armaments

Offensive armaments

  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total)

Payloads

  • 1 x 500 lb AN-M64A1 bomb
  • 1 x 1000 lb AN-M65A1 bomb

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1793 hp (Stock), 2236 hp (Upgraded)
  • Takeoff power: 2133 hp (Stock), 2507 hp (Upgraded)
  • Mass: 1,030 kg
Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1772 hp (Stock), 2000 hp (Upgraded)
  • Takeoff power: 2112 hp (Stock), 2270 hp (Upgraded)
  • Mass: 1,030 kg
Name: Pratt & Whitney R-2800-8W 18-cylinder radial
  • Cooling type: Air
  • Max power: 1772 hp (Stock), 2000 hp (Upgraded)
  • Takeoff power: 2112 hp (Stock), 2270 hp (Upgraded)
  • Mass: 1,030 kg

Stat card

Stock
  • Max speed: 580 km/h
    • at height: 6,888 m
  • Max altitude: 11,247 m
  • Turn Time: 25.5 s
  • Rate of Climb: 6.9 m/s
  • Takeoff run: 251 m

Upgraded

  • Max speed: 646 km/h
    • at height: 6,888 m
  • Max altitude: 11,247 m
  • Turn Time: 22.6 s
  • Rate of Climb: 20.1 m/s
  • Takeoff run: 251 m
Stock
  • Max speed: 567 km/h
    • at height: 6,888 m
  • Max altitude: 11,247 m
  • Turn Time: 26.0 s
  • Rate of Climb: 8.8 m/s
  • Takeoff run: 251 m

Upgraded

  • Max speed: 615 km/h
    • at height: 6,888 m
  • Max altitude: 11,247 m
  • Turn Time: 24.0 s
  • Rate of Climb: 12.3 m/s
  • Takeoff run: 251 m
Stock
  • Max speed: 567 km/h
    • at height: 6,888 m
  • Max altitude: 11,247 m
  • Turn Time: 26.0 s
  • Rate of Climb: 8.8 m/s
  • Takeoff run: 251 m

Upgraded

  • Max speed: 615 km/h
    • at height: 6,888 m
  • Max altitude: 11,247 m
  • Turn Time: 24.0 s
  • Rate of Climb: 12.3 m/s
  • Takeoff run: 251 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)





0
1
2
3
4
5
6
7
8
9
10
0
0.46
0.92
1.38
1.84
2.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP

Supercharger Stage #3: 100%

Supercharger Stage #3: WEP



Modules and improvements

In the first tier of unlocks, there is nothing of interest in the performance department. Offensive 12.7 mm should be researched first to get rid of the lacking stock ammo.

Starting from tier 2, all performance unlocks become necessary and useful. As a fighter the Corsair does rarely need bombs, research them last.

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the F4U-1 series from live.warthunder: "Link 1: #f4u1" - "Link 2: #f4u_1"

Additional information (links)

References


Horsepower graphSidebar

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f4u-1a.png

Icon-country-usa.png F4U-1a Corsair
Nation USA
Type Naval fighter
Fighting style Boom & Zoom
Engery Fighting
Ground Strike
Close Air Support

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~4565 kg
Empty Weight + fuel ~5579 kg
Takeoff Weight ~6765 kg
Wing Area ~29 m²
# Flap Positions 3
Number of Engines 1
Air Brakes yes
Arrestor Gear yes
Statistics
Power per Engine 2000 hp
WEP Duration 7.56 minutes
Top speed ~519.34 kph at 6888 m
Climb Rate ~12.30 m/s
Optimal climb velocity ~280.88 kph
Turn Time ~39.81 s
Wing loading (Empty) ~156.00 kg/m²
Characteristics
Empty Weight ~10064 lb
Empty Weight + fuel ~12299 lb
Takeoff Weight ~14913 lb
Wing Area ~314 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes yes
Arrestor Gear yes
Statistics
Power per Engine 2000 hp
WEP Duration 7.56 minutes
Top speed ~322.70 mph at 22600 m
Climb Rate 40.35 ft/s
Optimal climb velocity ~174.53 mph
Turn Time 39.81 s
Wing loading (Empty) ~31.95 lb/ft²
Main Weapons
2 x M2/early Browning 375 RPG
4 x M2/early Browning 400 RPG
Payload Option 1
Without load
Payload Option 2
1 x 500 lb AN-M64A1 💣 Bomb
Payload Option 3
1 x 1,000 lb AN-M65A1 💣 Bomb
Limits
Max Speed limit 815 kph
Gear lmit 370 kph
Combat Flaps 440 kph
Max static +G's ~12
Max static -G's ~4
Optimal Velocities
Ailerons <420 kph
Rudder <450 kph
Elevators <500 kph
Radiator >270 kph
Limits
Max Speed limit 506 mph
Gear lmit 230 mph
Combat Flaps 273 mph
Max static +G's ~12
Max static -G's ~4
Optimal Velocities
Ailerons <261 mph
Rudder <280 mph
Elevators <311 mph
Radiator >168 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
610 m
2000 ft
100% Enginepower 2000 hp
WEP Enginepower 2250 hp
Compressor settings 2
Optimal Altitude
4876 m
15997 ft
100% Enginepower 1800 hp
WEP Enginepower 2025 hp
Compressor settings 3
Optimal Altitude
6401 m
21001 ft
100% Enginepower 1690 hp
WEP Enginepower 1901 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)