Difference between pages "Calliope" and "SU-100P"

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m (added a sentence in the Cons section describing the issue where the launcher is not linked to the main gun (irl, there was a mechanical link between the main gun and the launcher) causing the launcher to point downwards when the player is in cover)
 
(Mobility: Corrected template)
 
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{{Specs-Card|code=us_m4_sherman_calliope}}
+
{{Specs-Card|code=ussr_su_100p}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Calliope.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a premium rank {{specs|rank}} American medium tank {{Battle-rating}}. It was introduced with [[Update 1.49 "Weapons of Victory"]]. Though using the base model of a [[M4|M4 Sherman]], it has a 60 round rocket rack sitting above the turret that fires 114 mm rockets at a general location. While giving the team a good edge in firepower, the rocket rack also presents a large weak point that can be targeted with a high-explosive round for an ammo-rack detonation.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
 
 
This vehicle has guide rails for 114 mm M8 rockets mounted on an M4 tank turret. The main cannon is still usable at any time.
 
 
 
The rocket armaments greatest disadvantage is the inaccuracy, despite its fin-stabilized tail. There is no guidance system, thus every barrage needs to be fired in an arc, greatly increasing the warhead dispersion. Furthermore, the stabilizing fins showed little impact in lateral guidance when fired from the ground, in comparison with their aerial version.
 
 
 
Another drawback is the small warhead with only a 1.9 kg of high explosive filler. Adequate against barricades and entrenchments, but lacking in stopping power against heavy armoured vehicles such as tanks and pillboxes. It is recommended to use multiple rockets on even medium tanks. Additionally, as with any other ground vehicle firing unguided rockets, the weapon will present a very loud but distinct firing signature, allowing enemies to identify the type of vehicle as well as its location on the map. The distinct smoke trail from fired rockets can also reveal the position of the vehicle. However, the higher fire rate of the M8 rockets allows for multiple volleys of rockets to be fired quickly at a target. The ensuing flash, fire and smoke effects from constant barrage against a target can temporarily blind targets and thus can be used as an emergency smoke screen. This rocket launcher system allowed fire not only from a defilade position but also from point-blank range.
 
 
 
Drawbacks are the inaccuracy of the volleys due to arc fire and the lack of anti-tank damage. The warheads are pure HE, thus they need to hit thinly armoured areas, like rooftops and armour hulls above the tracks to be able to deal with any sort of damage. You may wish to get close to a target before firing a volley to have the best chance of your barrage hitting the target.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
'''Armour type:'''
'''Armour type:'''  
 
  
*Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
* Rolled homogeneous armour (hull, gun shield, gun mantlet)
*Cast homogeneous armour (Turret, Transmission area)  
+
* Structural steel (gun breech, gun mount)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 29: Line 20:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 50.8 mm (56°) ''Front glacis'' <br> 50.8 mm (12-56°) ''Transmission area'' <br> 50.8 (13-20°) + 25.4 mm (35°) ''Protruding hatches'' || 38.1 mm <br> 38.1 + 25.4 mm ''Appliqué addition'' || 38.1 mm (0-10°) ''Top'' <br> 25.4 mm (33-64°) ''Bottom'' || 19.5 mm ''Sides'' <br> 12.7 mm ''Engine deck and center''
+
| Hull || 15 mm (74°) ''Front glacis'' <br> 25 mm (31°) ''Radiator housing'' <br> 25 mm (16°) ''Lower glacis - upper part'' <br> 15 mm (49°) ''Lower glacis - lower part'' || 15 mm <br> 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' <br> 6 mm (81°) ''Rear''
|-
 
| Turret || 76.2-88.9 mm (4-67°) ''Turret front'' <br> 50.8 + 88.9 mm ''Gun mantlet'' || 50.8 mm (0-68°) || 50.8 mm (2-66°) || 25.4 mm
 
|-
 
! Armour !! Sides !! Roof
 
 
|-
 
|-
| Cupola || 50.8 mm || 25.4 mm
+
| Gun shield || 20 mm (30°) ''Front'' <br> 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm
 
|-
 
|-
 
|}
 
|}
 +
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 17 mm thick.
+
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
* The front armour has two protruding areas for the driver and co-driver hatches. These are weak points, as they present a flat armour surface.
+
* Bottom of the hull is 6 mm thick.
* Belly armour is 12.7 mm thick.
+
* The engine is placed in front of the vehicle and can absorb shots to some extent.
 +
 
 +
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 568|rbMinHp= 354}}
! colspan="3" | Mobility characteristic
+
 
|-
+
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
! Weight (tons)
+
 
! colspan="1" | Add-on Armor<br>weight (tons)
+
It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).
! colspan="1" | Max speed (km/h)
+
 
|-
+
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.
| rowspan="2" | 30.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 42 (AB)
 
|-
 
|38 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|620
 
|763
 
|-
 
|''Realistic/Simulator''
 
|354
 
|400
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|20.26
 
|24.93
 
|-
 
|''Realistic/Simulator''
 
|11.57
 
|13.07
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
{{main|M3 (75 mm)}}
+
{{main|D-50 (100 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.
 +
 
 +
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[M3 (75 mm)|75 mm M3]]
+
! colspan="5" | [[D-50 (100 mm)|100 mm D-50]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 104 || -10°/+25° || ±180° || Vertical
+
! ''Arcade''
 +
| rowspan="2" | 50 || rowspan="2" | -/+37° || rowspan="2" | ±77° || rowspan="2" | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan="2" | 9.8 || rowspan="2" |8.6|| rowspan="2" | 8.0 || rowspan="2" | 7.5
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 4.2 || 4.9 ||6.0||6.6|| 7.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.20
 
|-
 
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.50 || 5.75 || 5.30 || 5.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 +
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).
 +
 
 +
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M72 shot || AP || 110 || 109 || 92 || 76 || 62 || 51
+
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130
 
|-
 
|-
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10
+
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137
 
|-
 
|-
| M61 shot || APCBC || 90 || 88 || 81 || 73 || 65 || 59
+
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
|-  
+
|-
| T45 shot || APCR || 143 || 137 || 127 || 106 || 86 || 70
+
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
|-
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
+
! 0% !! 50% !! 100%
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°
! 50%
 
! 100%
 
 
|-
 
|-
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°
 
|-
 
|-
| M48 shell || HE || 463 || 6.3 || 0.4 || 0.5 || 666 || +0° || 79° || 80° || 81°
+
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°
 
|-
 
|-
| M61 shot || APCBC || 618 || 6.8 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
+
| OF-412 || HE || 900 || 15.2 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°
|-
 
| T45 shot || APCR || 868 || 3.8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| M89 || 259 || 3 || 13 || 5 || 20 || 50
+
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br />  rack empty
+
! Visual<br>discrepancy
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''97''' || 85&nbsp;''(+12)'' || 73&nbsp;''(+24)'' || 61&nbsp;''(+36)'' || 49&nbsp;''(+48)'' || 37&nbsp;''(+60)'' || 25&nbsp;''(+72)'' || 13&nbsp;''(+84)'' || 1&nbsp;''(+96)'' || style="text-align:center" | Yes
+
| '''50''' || 1 ''(+49)'' || No
 
|-
 
|-
 
|}
 
|}
Turret empty: 49&nbsp;''(+48)''
+
Notes:
  
Rocket launcher racks can be easily detonated <br /> by high-explosives when there are rockets.
+
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.
 +
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.
  
=== Additional armament ===
+
<!--==== [[Optics]] ====
<!--Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
! colspan="6" | 114 mm M8 rocket
+
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Main Gun optics
! rowspan="1" | Vertical <br> guidance
+
| X5.1 || X5.5
! rowspan="1" | Flight <br> speed (m/s)
 
! rowspan="1" | Range (m)
 
 
|-
 
|-
| colspan="3" | 60 || -9°/+12° || 260 || 4,500
+
! Comparable optics
 +
| colspan="2" | ___
 
|-
 
|-
 
|}
 
|}
 +
-->
  
=== Machine guns ===
+
== Usage in battles ==
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
'''Arcade Battles''':
{{main|Browning (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].
 +
 
 +
'''Realistic Battles''':
 +
 
 +
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]<nowiki/>s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.
 +
 
 +
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 
|-
 
|-
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
+
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| BR-412B
 +
| Horizontal Drive
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
|
 +
| Adjustment of Fire
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| III
! rowspan="1" | Fire rate <br> (shots/minute)
+
| Filters
! rowspan="1" | Vertical <br> guidance
+
|
! rowspan="1" | Horizontal <br> guidance
+
| Crew Replenishment
 +
| BR-412D
 +
| Elevation Mechanism
 
|-
 
|-
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
+
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| 3D3
 +
|
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Pros and cons ===
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
The '''T34 Calliope''' is effective as a close-quarters brawler. It should aim to start engagements suddenly and spam rockets primarily at an enemy's main cannon and roof armour. It is a small chance that this will immediately disable or knock out an enemy vehicle. This is usually enough to either finish off the target with rockets or by using the 75mm cannon.
 
  
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Armament:
+
* Hard hitting and accurate gun
** Quick-firing 75 mm gun with adequate shell options
+
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
** Is now equipped with 60 rockets, a salvo can blind or even cripple, if not destroy other enemy tanks
+
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT
* Armour:
 
** Reasonably good frontal protection, can work nicely when in down-tiers
 
** Turret is quite strong
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Size:
+
* Weak armour overall prone to hullbreaks
** The Sherman is already a pretty large vehicle, the addition of the rockets makes the Calliope stick out like a sore thumb.
+
* Large silhouette
* Armament:
+
* Crew is exposed to MG fire
** The 75 mm gun begins to lack the penetration to go up against tougher foes
 
** Does not get access to the T45 APCR shot
 
** Rockets are inaccurate past ~100 meters
 
** Rockets act as a massive (and unarmoured) ammunition rack
 
** Rockets only have 29 mm of penetration
 
** Loses access to the .50 calibre M2 machine gun
 
** The distinctive firing sound of the rockets can lure unwanted enemies
 
** The rocket launcher is not linked to the main gun and will also aim at the target marker, meaning it will point downwards when you have returned to cover and the target marker is on the cover directly in front of you.
 
* Armour:
 
** Overall armour protection is no longer effective against tougher foes, especially against the German long 75 mm gun
 
** The extra 25.4 mm side plating indicates the location of ammunition racks (can be resolved by taking less than 23 cannon rounds)
 
* Price:
 
** The Calliope is the most expensive premium vehicle in War Thunder, cashing in at an astounding 9,740 Golden Eagles
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
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''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
===Development===
 
Midway into World War II in 1943, the Western Allies realized that unlike the Soviet Union, they did not have any form of a "multiple rocket launcher system" that the Soviets had with their ''Katyusha Launchers'' trucks. The idea of rocket launchers isn't new at this period, they present some advantage over the standard mortar or howitzer. The rocket launcher can launch massive amounts of high-explosive ammunition at a longer distance at a shorter time with a greater psychological impact than normal artillery, at the price of a longer reload time and less accuracy. The Soviets showed the best utilization of this weapon with their ''Katyushas'', having a whole bunch of them fire at a designated target, minimizing accuracy loss with a full area saturation of fire. The effectiveness of this system prompted the Allies to start producing some form of multiple rocket launcher system as well.
 
  
In 1943, the project began in the United States and the design was to use the current [[M4|M4 Sherman]] tanks in service to mount the rocket launchers to bring into combat. The design, developed by Victor Hawkins, had a rocket mount on the Sherman turret with sixty launch tubes, all made to fire the 4.5 in. M8 rockets. The project gave the experimental tank design the designation '''T34''', and the troops adopted the name '''"Calliope"''', which was the name of a steam organ and has a similar look.
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== Media ==
 
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
===Combat usage===
 
These rocket launcher tanks were sent to France in 1944, although many never saw combat for various reasons. During its development, three different variants were made. The original T34 had 60 tubes for the 4.5 in. rockets with 36 fixed tubes on top and 24 on the bottom able to be jettisoned (except on the [[M4A1|M4A1 Sherman]] variant). The second, T34E1, has the 24 jettisonable tubes replaced by 28 tubes, though the total tubes were still 60. The T34E2 had the rocket calibre increased from 4.5 in. to 7.2 in. with the same 60 tubes. This saw combat during the 1944-1945 time span.
 
  
However, the modifications of the Shermans seem unnecessary as the war progressed, new development had the rocket launcher system mated to trucks, armoured chassis, and jeeps so the tanks could be left alone to do its purpose. But when the Calliope saw service in the Pacific and Europe, its performance was moderately successful. The T34 was replaced by the T40 "Whiz Bang" Sherman, which was a Sherman with a tank-mounted multiple rocket launcher system like the T34, but only saw combat in the last few months of the war and had the 7.2 in. rockets.
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;Skins
  
=== In-game description ===
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* [https://live.warthunder.com/feed/camouflages/?q=%23su100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
A jet-powered volley-fire system on the base of regular Sherman tank, it received the addition of a T34E1 launch system with a tubes for M8 missiles. The first versions had the body of a T34, which did not allow them to fire the tank cannon, so a modification of the T34E1 was created that was equipped with a special adapter that allowed the tank cannon to be fired on that body.
 
  
== Media ==
+
;Videos
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}
=== Camouflages & skins ===
 
[http://live.warthunder.com/feed/camouflages/?q=%23calliope Skins and camouflages for the T34 Calliope from live.warthunder.com]
 
 
 
===Images===
 
[[File:T-34-rocket-launcher-France.jpg|x250px|thumb|none|The T34 "Calliope" firing a salvo of 4.5 inch rockets.]]
 
 
 
=== Videos ===
 
{{Youtube-gallery|9_uP-AmUEzA|'''''WW2 News Reel''''':<br>''"1944 M4 T34 Calliope"}}
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Other vehicles of similar configuration and role
 +
* [[SU-100]]
 +
* [[VFW]]
 +
* [[Waffentrager|Waffenträger]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [[wt:en/devblog/current/775/|[Devblog<nowiki>]</nowiki> РСЗО T34 Sherman Calliope]]
+
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]
 +
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm <nowiki>[GlobalSecurity]</nowiki> SU-100P (Obiekt 105)]
  
{{USA medium tanks}}
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{{USSR tank destroyers}}
{{USA premium ground vehicles}}
 

Revision as of 16:46, 4 August 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
SU-100P
ussr_su_100p.png
SU-100P
AB RB SB
6.3 6.3 6.3
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description


The SU-100P is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (hull, gun shield, gun mantlet)
  • Structural steel (gun breech, gun mount)
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (74°) Front glacis
25 mm (31°) Radiator housing
25 mm (16°) Lower glacis - upper part
15 mm (49°) Lower glacis - lower part
15 mm
5 mm Radiator vent
8 mm (21°) 6 mm (86°) Front
6 mm (81°) Rear
Gun shield 20 mm (30°) Front
25 mm Gun mantlet (spheric)
15 mm N/A 6 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Bottom of the hull is 6 mm thick.
  • The engine is placed in front of the vehicle and can absorb shots to some extent.

The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 69 26 21.6 568 763 26.3 35.32
Realistic 64 24 354 400 16.39 18.52

The SU-100P has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.

It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).

The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.

Armaments

Main armament

Main article: D-50 (100 mm)

The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the T-44-100 and T-54/55 only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.

The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.

100 mm D-50 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -4°/+37° ±77° N/A 6.2 8.5 10.4 11.5 12.2 9.8 8.6 8.0 7.5
Realistic 4.2 4.9 6.0 6.6 7.0

Ammunition

The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).

The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412 APHE 218 213 192 169 148 130
BR-412B APHEBC 218 214 195 173 154 137
BR-412D APCBC 239 236 223 207 192 178
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-412 APHE 895 15.9 1.2 19.0 100.1 47° 60° 65°
BR-412B APHEBC 895 15.9 1.2 19.0 100.1 47° 60° 65°
BR-412D APCBC 887 15.9 1.2 19.0 93.94 48° 63° 71°
OF-412 HE 900 15.2 0.1 0.5 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Ammo racks of the SU-100P
Full
ammo
1st
rack empty
Visual
discrepancy
50 1 (+49) No

Notes:

  • Each row of shells is depleted from left to right. Rows are then depleted from front to rear.
  • As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.


Usage in battles

Arcade Battles:

In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German Tiger II,the American T29 and the Russian IS-2.

Realistic Battles:

In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the P-47s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.

Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412B Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment BR-412D Elevation Mechanism
IV Transmission Engine 3D3

Pros and cons

Pros:

  • Hard hitting and accurate gun
  • Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
  • If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT

Cons:

  • Weak armour overall prone to hullbreaks
  • Large silhouette
  • Crew is exposed to MG fire

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57