Difference between pages "B-57A" and "SU-100P"

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{{Specs-Card
+
{{Specs-Card|code=ussr_su_100p}}
|code=b-57
 
|cockpit=380311/1306416
 
}}
 
{{About
 
|about=American jet bomber '''{{PAGENAME}}'''
 
|usage=other uses
 
|link=Canberra (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American jet bomber {{Battle-rating}}. It was introduced in [[Update 1.43]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
  
The B-57A is an unarmed plane so survivability depends on the speed. Luckily the two Wright Aeronautical J65 turbojet engines provide enough thrust to out-speed many fighters. Maximum speed is 950 km/h for a fully upgraded variant and 902 km/h for a stock variant. As was mentioned manoeuvrability is the key, but be aware of pulling your nose down, because the airframe can survive only -6G. However, +12G is almost unreachable value for the vast majority of your opponents. These attributes allow doing very sharp and high-G turns. The payload is adequate. Of course, it´s not a B-29, but 9 x 500 lb bombs or 6 x 1,000 lb bombs can do a really nice job.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
'''Armour type:'''
  
== General info ==
+
* Rolled homogeneous armour (hull, gun shield, gun mantlet)
=== Flight Performance ===
+
* Structural steel (gun breech, gun mount)
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
 
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
 
|-
 
|-
! colspan="8" | Characteristics
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! colspan="8" | ''Stock''
+
| Hull || 15 mm (74°) ''Front glacis'' <br> 25 mm (31°) ''Radiator housing'' <br> 25 mm (16°) ''Lower glacis - upper part''  <br> 15 mm (49°) ''Lower glacis - lower part'' || 15 mm <br> 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' <br> 6 mm (81°) ''Rear''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
| Gun shield || 20 mm  (30°) ''Front'' <br> 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
|}
! RB
+
 
! AB
+
'''Notes:'''
! RB
+
 
! AB
+
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
! RB
+
* Bottom of the hull is 6 mm thick.
 +
* The engine is placed in front of the vehicle and can absorb shots to some extent.
 +
 
 +
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 568|rbMinHp= 354}}
 +
 
 +
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
 +
 
 +
It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).
 +
 
 +
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|D-50 (100 mm)}}
 +
 
 +
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.
 +
 
 +
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
| 926 || 903 || 13,716 || 59.2 || 59.9 || 24.5 || 23.1 || 850
+
! colspan="5" | [[D-50 (100 mm)|100 mm D-50]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! ''Arcade''
! rowspan="2" |Max altitude (meters)
+
| rowspan="2" | 50 || rowspan="2" | -4°/+37° || rowspan="2" | ±77° || rowspan="2" | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan="2" | 9.8 || rowspan="2" |8.6|| rowspan="2" | 8.0 || rowspan="2" | 7.5
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! ''Realistic''
! RB
+
| 4.2 || 4.9 ||6.0||6.6|| 7.0
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 960 || 946 || 13,716 || 57.2 || 58.0 || 39.3 || 32.0 || 850
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Ammunition ====
{| class="wikitable" style="text-align:center"
+
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).
 +
 
 +
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="5" | Features
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! Combat flap
+
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || || || || X    <!-- ✓ -->
+
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137
 
|-
 
|-
|}
+
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | Limits
+
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19
!
 
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
|}
! rowspan="2" | Gear limit<br>(km/h)
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="10" | Shell details
! colspan="2" | Max Static G
 
!Maximum Mach
 
 
|-
 
|-
! +
+
! rowspan="2" data-sort-type="text" | Ammunition
! -
+
! rowspan="2" | Type of<br>warhead
!(MMO)
+
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
| 990 || 450 || 320 || ~3 || ~2
+
! 0% !! 50% !! 100%
|0.82
 
 
|-
 
|-
|}
+
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°
At lower temperatures (normally in high altitudes) use Maximum Mach Operating (MMO) instead of Indicated Airspeed (IAS)
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="4" | Optimal velocities
+
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°
 
|-
 
|-
! Ailerons<br>(km/h)
+
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 561 || < 523 || < 510 || No radiator
+
| OF-412 || HE || 900 || 15.2 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
! colspan="3" | Setting 1
+
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272
 
|-
 
|-
! Optimal altitude
+
|}
! 100% Engine power
+
 
! WEP Engine power
+
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| 0 m || 3265 kgf || No WEP
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
| '''50''' || 1 ''(+49)'' || No
 
|-
 
|-
! Optimal altitude
+
|}
! 100% Engine power
+
Notes:
! WEP Engine power
+
 
 +
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.
 +
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.
 +
 
 +
<!--==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
! colspan="3" | Setting 3
+
! Main Gun optics
 +
| X5.1 || X5.5
 
|-
 
|-
! Optimal altitude
+
! Comparable optics
! 100% Engine power
+
| colspan="2" | ___
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
 
+
-->
=== Survivability and armour ===
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
 
== Armaments ==
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|:Category:Suspended armaments|l1=Bombs}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
 
 
* 9 x 500 lbs AN-M64A1 bombs (4,500 lb bombs)
 
* 6 x 1,000 lbs AN-M65A1 Fin M129 bombs (6,000 lb bombs)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
'''Arcade Battles''':
As for the B-57A have 2 powerful jet engine and no guns. The tactic for this bomber is simple. Start your game at the air and dive.
 
You will gain speed while you are diving. Hold the speed until you destroyed your target. After that, pull your head up to 60 degrees. Climb to 10,000-16,000 ft.
 
  
The 1,000 lbs are lovely base-destroyers, 3 x 1,000 lb bombs are enough for a single bombing-point in RB and SB, for a AB you need more bombs, a whole bomb-load is usually enough to destroy a bombing-point. In AB I recommend flying high as it is possible, in danger you can always use your top-speed to run away. In realistic battle, mode is very important to communicate with a team. Don´t be afraid of using a chat window, just write which one base you are heading. This can avoid a situation when multiple bombers are going to bomb the same target. If you are alone bomber in your team (or something went wrong), count that you are able to destroy 3 bases in 2 runs(With the 1,000 lb bombs, 3 bases in 3 runs with the stock payload).  
+
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].
  
The 500lbs (stock bomb-load) is also a great possibility. Use these if you want to destroy some land-targets as are tanks, destroyers or pillboxes. For all tanks and pillboxes, you need only 1 x 500 lb bomb, a single bomb can be used also for destroyers. In AB I wouldn't use ground-target bombing, but if you want to, keep eye on your speed value. Be prepared for enemies with a tunnel-vision (a condition, when the player focuses only on a single goal - shut down). However, RB is awesome for ground-units score-farming. Try to be accurate. To do so, it´s recommended to fly in the same line as is the targets move. Pre-aim slightly to track the future position of the ground unit.
+
'''Realistic Battles''':
  
Try to fly low to increase a hit-change (but not to low, bombs splash damage could blow you up - 400 m over the target is optimal). However be aware, the faster are you going the less accurate the aiming cross is. You need to compensate for this. Just practising can show you how to do it. To maximize exp and lion income attack big pillboxes (not moving target = easier to hit) or destroyers.
+
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]<nowiki/>s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.
TIP: To combine tactical awareness and accurate bombing try the boom and zoom tactic. Copy the line of ships movement, drop to 500 -400 meters (enjoy your highest speed), bomb the target, pull into the almost vertical flight (70% angle), reach 2500-3000 meters, turn back, and dive on the target again. Keep in mind, that B-57 is not a dive bomber, so level the plane quickly. Also, be aware of -6G limit, just don't push the nose down aggressively.  
 
  
To survive on the battlefield trying to keep out of fighters radius. But if the enemy finds you and is prepared to shoot you down, try these tips:
+
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.
  
# Enemy is Boom & Zoom on you - let him come, prepare for a sharp turn, using your +12G resistance. Turn, when the enemy is within a 1 km radius, almost no one can follow you in such an unexpected manoeuvre. It will buy you time, but try to disappear as soon as possible.
+
=== Modules ===
# Fighter on your 6 - only reaching the top-speed can save you. Only Mig-15s and Venoms (+ Sea Meteors in dive) can catch you. Find the clouds to shake them off. Don´t try to climb if any bomb is left in the bomb bay.
 
# Going to land, X enemy fighter is over the AF (airfield) - You have no chance to land. You can use the in-game chat to call for help or grab things into your own hands. Be a bait, let the enemy fly on your 6 (of course in big enough distance) and Boom & Zoom over the AF. AA may shoot down the enemy. Keep calm and watch your speed, don´t let him catch you.
 
# The last plane in the team - if you left alone (out of bombs) and enemies are circling over the AF, go high as possible. But please, don´t restrain, if you don´t have ground-unit superiority.
 
# When the enemy plane/planes have landed - go and drop bombs on it.
 
 
 
===Modules===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" |Flight performance
+
! colspan="2" | Mobility
! Survivability
+
! Protection
! Weaponry
+
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage repair||Compressor
+
| Tracks
|  
+
|
| EEMBC No.2 Mark 1
+
| Parts
 +
| BR-412B
 +
| Horizontal Drive
 
|-
 
|-
 
| II
 
| II
| ||
+
| Suspension
| Airframe
+
| Brake System
|  
+
| FPE
 +
|
 +
| Adjustment of Fire
 
|-
 
|-
 
| III
 
| III
| Wings repair||Engine
+
| Filters
|  
+
|
|  
+
| Crew Replenishment
 +
| BR-412D
 +
| Elevation Mechanism
 
|-
 
|-
 
| IV
 
| IV
| G-Suit||
+
| Transmission
| Cover
+
| Engine
|  
+
|
 +
| 3D3
 +
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast for its battle rating
+
* Hard hitting and accurate gun
* Decent acceleration
+
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
* Maneuvers well
+
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT
* Powerful air brakes
 
* Climbs well even with a full payload
 
* High-speed limit allows for a speedy retreat
 
* Complete and detailed cockpit (very useful in SB)
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Unarmed (no offensive/defensive weapons)
+
* Weak armour overall prone to hullbreaks
* Medium payload
+
* Large silhouette
* Wing can be easily destroyed in dives
+
* Crew is exposed to MG fire
* Aircraft overheats at low altitudes
 
* Expensive to repair in comparison to many silver lions it can generate
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 +
 
 +
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
In 1951 the US Air Force was looking for a reliable assault aircraft after the failure of the 1949 Martin XB-51 project. The English Electric Canberra was already known for its operational versatility, flexibility, ease of handling, range and payload capacity. Martin accordingly contracted for the Canberra under licence. The first Canberra B.2 left Aldergrove, Northern Ireland on February 21, 1951, and crossed the Atlantic non-stop and without refuelling, becoming the first jet to do so in 4 hours and 37 minutes.
+
;Skins
  
The first eight B-57As were US conversions of this first prototype aircraft, with only some structural details adapted for US manufacturing. First flight was July 1953. The initial pre-production models were followed by 67 RB-57A reconnaissance versions, with first deliveries to the USAF commencing in April 1954.  
+
* [https://live.warthunder.com/feed/camouflages/?q=%23su100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Media ==
+
;Videos
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the vehicles;''
* ''reference to the series of the aircraft;''
+
* ''links to approximate analogues of other nations and research trees.'' -->
* ''links to approximate analogues of other nations and research trees.''
+
;Other vehicles of similar configuration and role
 +
* [[SU-100]]
 +
* [[VFW]]
 +
* [[Waffentrager|Waffenträger]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/devblog/current/649 [Devblog<nowiki>]</nowiki> B-57A Canberra]
+
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]
 +
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm <nowiki>[GlobalSecurity]</nowiki> SU-100P (Obiekt 105)]
  
{{USA jet aircrafts}}
+
{{USSR tank destroyers}}

Revision as of 16:46, 4 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
SU-100P
ussr_su_100p.png
SU-100P
AB RB SB
6.3 6.3 6.3
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
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Description


The SU-100P is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (hull, gun shield, gun mantlet)
  • Structural steel (gun breech, gun mount)
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (74°) Front glacis
25 mm (31°) Radiator housing
25 mm (16°) Lower glacis - upper part
15 mm (49°) Lower glacis - lower part
15 mm
5 mm Radiator vent
8 mm (21°) 6 mm (86°) Front
6 mm (81°) Rear
Gun shield 20 mm (30°) Front
25 mm Gun mantlet (spheric)
15 mm N/A 6 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Bottom of the hull is 6 mm thick.
  • The engine is placed in front of the vehicle and can absorb shots to some extent.

The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 69 26 21.6 568 763 26.3 35.32
Realistic 64 24 354 400 16.39 18.52

The SU-100P has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.

It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).

The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.

Armaments

Main armament

Main article: D-50 (100 mm)

The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the T-44-100 and T-54/55 only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.

The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.

100 mm D-50 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -4°/+37° ±77° N/A 6.2 8.5 10.4 11.5 12.2 9.8 8.6 8.0 7.5
Realistic 4.2 4.9 6.0 6.6 7.0

Ammunition

The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).

The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412 APHE 218 213 192 169 148 130
BR-412B APHEBC 218 214 195 173 154 137
BR-412D APCBC 239 236 223 207 192 178
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-412 APHE 895 15.9 1.2 19.0 100.1 47° 60° 65°
BR-412B APHEBC 895 15.9 1.2 19.0 100.1 47° 60° 65°
BR-412D APCBC 887 15.9 1.2 19.0 93.94 48° 63° 71°
OF-412 HE 900 15.2 0.1 0.5 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Ammo racks of the SU-100P
Full
ammo
1st
rack empty
Visual
discrepancy
50 1 (+49) No

Notes:

  • Each row of shells is depleted from left to right. Rows are then depleted from front to rear.
  • As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.


Usage in battles

Arcade Battles:

In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German Tiger II,the American T29 and the Russian IS-2.

Realistic Battles:

In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the P-47s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.

Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412B Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment BR-412D Elevation Mechanism
IV Transmission Engine 3D3

Pros and cons

Pros:

  • Hard hitting and accurate gun
  • Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
  • If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT

Cons:

  • Weak armour overall prone to hullbreaks
  • Large silhouette
  • Crew is exposed to MG fire

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57