Difference between pages "Swift F.1" and "SU-100P"

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(Mobility: Corrected template)
 
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{{Specs-Card|code=swift_f1}}
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{{Specs-Card|code=ussr_su_100p}}
{{About
 
| about = British jet fighter '''{{PAGENAME}}'''
 
| usage = the other version
 
| link = Swift F.7
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Survivability and armour ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (hull, gun shield, gun mantlet)
 +
* Structural steel (gun breech, gun mount)
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
 
|-
 
|-
! colspan="8" | Characteristics
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! colspan="8" | ''Stock''
+
| Hull || 15 mm (74°) ''Front glacis'' <br> 25 mm (31°) ''Radiator housing'' <br> 25 mm (16°) ''Lower glacis - upper part''  <br> 15 mm (49°) ''Lower glacis - lower part'' || 15 mm <br> 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' <br> 6 mm (81°) ''Rear''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
+
| Gun shield || 20 mm  (30°) ''Front'' <br> 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
|}
|-
+
 
| 982 || 980 || {{Specs|ceiling}} || 26.7 || 27.4 || 19.8 || 17.3 || 850
+
'''Notes:'''
 +
 
 +
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 +
* Bottom of the hull is 6 mm thick.
 +
* The engine is placed in front of the vehicle and can absorb shots to some extent.
 +
 
 +
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 568|rbMinHp= 354}}
 +
 
 +
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
 +
 
 +
It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).
 +
 
 +
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|D-50 (100 mm)}}
 +
 
 +
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.
 +
 
 +
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! colspan="5" | [[D-50 (100 mm)|100 mm D-50]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="2" | Max altitude<br>(meters)
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! colspan="2" | Turn time<br>(seconds)
+
! Stock !! Full !! Expert !! Aced
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! ''Arcade''
 +
| rowspan="2" | 50 || rowspan="2" | -4°/+37° || rowspan="2" | ±77° || rowspan="2" | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan="2" | 9.8 || rowspan="2" |8.6|| rowspan="2" | 8.0 || rowspan="2" | 7.5
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 850
+
! ''Realistic''
 +
| 4.2 || 4.9 ||6.0||6.6|| 7.0
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
==== Ammunition ====
{| class="wikitable" style="text-align:center"
+
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).
 +
 
 +
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130
 
|-
 
|-
! colspan="5" | Features
+
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
 
|-
 
|-
| X || || || X || X    <!-- ✓ -->
+
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°
 +
|-
 +
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°
 +
|-
 +
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°
 
|-
 
|-
! colspan="5" | Limits
+
| OF-412 || HE || 900 || 15.2 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
|}
! rowspan="2" | Gear limit<br>(km/h)
+
 
! rowspan="2" | Combat flaps<br>(km/h)
+
{| class="wikitable sortable" style="text-align:center"
! colspan="2" | Max Static G
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
! + !! -
+
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 1060 || ~9 || ~5
+
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272
 
|-
 
|-
 
|}
 
|}
  
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! Full<br>ammo
|-
+
! 1st<br>rack empty
! Ailerons<br>(km/h)
+
! Visual<br>discrepancy
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 850 || < 600 || < 600 || N/A
+
| '''50''' || 1 ''(+49)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Notes:
 +
 +
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.
 +
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.
  
 +
<!--==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
!
|-
+
! Default magnification
! colspan="3" | Setting 1
+
! Maximum magnification
 
|-
 
|-
! Optimal altitude
+
! Main Gun optics
! 100% Engine power
+
| X5.1 || X5.5
! WEP Engine power
 
 
|-
 
|-
| 0 m || 3,170 kgf || N/A
+
! Comparable optics
 +
| colspan="2" | ___
 
|-
 
|-
 
|}
 
|}
 
+
-->
=== Survivability and armour ===
 
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 
 
 
* 50 mm thick bulletproof glass in cockpit windshield.
 
* 12.7 mm steel plate behind pilot.
 
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)
 
 
 
== Armaments ==
 
=== Offensive armament===
 
<!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. -->
 
{{main|ADEN (30 mm)}}
 
 
 
The [[Swift F.1]] is armed with:
 
 
 
* 2 x 30 mm ADEN cannon, nose-mounted (200 RPG = 400 total)
 
 
 
=== Suspended armament===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|G.P. 500 lb Mk.IV (500 lb)|G.P. 1,000 lb Mk.I (1,000 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}
 
 
 
The [[Swift F.1]] can be outfitted with the following ordenance:
 
 
 
* Without load
 
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
 
* 2 x G.P. 1,000 lb Mk.I bombs (2,000 lb total)
 
* 2 x M.C. 1,000 lb Mk.I bombs (2,000 lb total)
 
* 16 x RP-3 rockets
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
'''Arcade Battles''':
  
The Swift is an 8.3 British subsonic jet fighter. The aircraft is considered by some users to be a "Mini Hunter" as the Swift shares a lot of strengths and weaknesses with the 9.0 beast.
+
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].
  
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.
+
'''Realistic Battles''':
  
The main weakness of the jet is the fact that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring utilise oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether or not to reengage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 700mph/1126kph IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no actual airbrake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.
+
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]<nowiki/>s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.
  
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.
+
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.
  
To summarise, use the Swift as a 'Boom and Zoomer,' avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| BR-412B
 +
| Horizontal Drive
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
|
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| BR-412D
 +
| Elevation Mechanism
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| 3D3
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Great acceleration and high top speed
+
* Hard hitting and accurate gun
* Retains its energy better than fighters of similar rating
+
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
* Excellent climb rate
+
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT
* 30 mm ADEN cannons
 
* Good roll rate
 
* Although fast firing can cause depletion, 200 rounds per gun is sufficient.
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low manoeuvrability at any speed compared to other fighters in its rating
+
* Weak armour overall prone to hullbreaks
* High rate of fire can result in rapid ammo depletion
+
* Large silhouette
 +
* Crew is exposed to MG fire
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn’t consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn’t considered a priority in most cases.
 
  
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.
+
== Media ==
 
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
One of the designs that sparked the RAF’s interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.
 
  
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.
+
;Skins
  
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft’s teething problems weren’t resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.
+
* [https://live.warthunder.com/feed/camouflages/?q=%23su100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.
+
;Videos
 
+
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}
''- From [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|Devblog]]''
 
 
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the vehicles;''
* ''reference to the series of the aircraft;''
+
* ''links to approximate analogues of other nations and research trees.'' -->
* ''links to approximate analogues of other nations and research trees.''
+
;Other vehicles of similar configuration and role
 +
* [[SU-100]]
 +
* [[VFW]]
 +
* [[Waffentrager|Waffenträger]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development<nowiki>]</nowiki> Supermarine Swift: Banking on Success]]
+
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]
 +
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm <nowiki>[GlobalSecurity]</nowiki> SU-100P (Obiekt 105)]
  
{{Britain jet aircraft}}
+
{{USSR tank destroyers}}

Revision as of 16:46, 4 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
SU-100P
ussr_su_100p.png
SU-100P
AB RB SB
6.3 6.3 6.3
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description


The SU-100P is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (hull, gun shield, gun mantlet)
  • Structural steel (gun breech, gun mount)
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (74°) Front glacis
25 mm (31°) Radiator housing
25 mm (16°) Lower glacis - upper part
15 mm (49°) Lower glacis - lower part
15 mm
5 mm Radiator vent
8 mm (21°) 6 mm (86°) Front
6 mm (81°) Rear
Gun shield 20 mm (30°) Front
25 mm Gun mantlet (spheric)
15 mm N/A 6 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Bottom of the hull is 6 mm thick.
  • The engine is placed in front of the vehicle and can absorb shots to some extent.

The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 69 26 21.6 568 763 26.3 35.32
Realistic 64 24 354 400 16.39 18.52

The SU-100P has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.

It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).

The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.

Armaments

Main armament

Main article: D-50 (100 mm)

The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the T-44-100 and T-54/55 only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.

The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.

100 mm D-50 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -4°/+37° ±77° N/A 6.2 8.5 10.4 11.5 12.2 9.8 8.6 8.0 7.5
Realistic 4.2 4.9 6.0 6.6 7.0

Ammunition

The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).

The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412 APHE 218 213 192 169 148 130
BR-412B APHEBC 218 214 195 173 154 137
BR-412D APCBC 239 236 223 207 192 178
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-412 APHE 895 15.9 1.2 19.0 100.1 47° 60° 65°
BR-412B APHEBC 895 15.9 1.2 19.0 100.1 47° 60° 65°
BR-412D APCBC 887 15.9 1.2 19.0 93.94 48° 63° 71°
OF-412 HE 900 15.2 0.1 0.5 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Ammo racks of the SU-100P
Full
ammo
1st
rack empty
Visual
discrepancy
50 1 (+49) No

Notes:

  • Each row of shells is depleted from left to right. Rows are then depleted from front to rear.
  • As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.


Usage in battles

Arcade Battles:

In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German Tiger II,the American T29 and the Russian IS-2.

Realistic Battles:

In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the P-47s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.

Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412B Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment BR-412D Elevation Mechanism
IV Transmission Engine 3D3

Pros and cons

Pros:

  • Hard hitting and accurate gun
  • Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
  • If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT

Cons:

  • Weak armour overall prone to hullbreaks
  • Large silhouette
  • Crew is exposed to MG fire

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54 · Object 775
USA  SU-57