Difference between pages "FJ-4B VMF-232" and "SU-100P"

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{{Specs-Card
+
{{Specs-Card|code=ussr_su_100p}}
|code=fj_4b_agm_12b
 
|cockpit=380038/1304952
 
}}
 
{{About
 
| about = gift jet fighter '''{{PAGENAME}}'''
 
| other
 
| usage-1 = the regular version
 
| link-1 = FJ-4B
 
| usage-2 = other uses
 
| link-2 = Fury (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as the main reward for the Good Old S.U.M.M.E.R event 2018.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Survivability and armour ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (hull, gun shield, gun mantlet)
 +
* Structural steel (gun breech, gun mount)
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
 
|-
 
|-
! colspan="8" | Characteristics
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! colspan="8" | ''Stock''
+
| Hull || 15 mm (74°) ''Front glacis'' <br> 25 mm (31°) ''Radiator housing'' <br> 25 mm (16°) ''Lower glacis - upper part''  <br> 15 mm (49°) ''Lower glacis - lower part'' || 15 mm <br> 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' <br> 6 mm (81°) ''Rear''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 152 m)
+
| Gun shield || 20 mm  (30°) ''Front'' <br> 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
|}
! RB
+
 
! AB
+
'''Notes:'''
! RB
+
 
! AB
+
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
! RB
+
* Bottom of the hull is 6 mm thick.
|-
+
* The engine is placed in front of the vehicle and can absorb shots to some extent.
|1058||1029|| {{Specs|ceiling}} ||32.5||33.3||28.1||26.4||750
+
 
 +
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 568|rbMinHp= 354}}
 +
 
 +
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
 +
 
 +
It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).
 +
 
 +
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|D-50 (100 mm)}}
 +
 
 +
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.
 +
 
 +
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! colspan="5" | [[D-50 (100 mm)|100 mm D-50]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="2" | Max altitude (meters)
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! colspan="2" | Turn time (seconds)
+
! Stock !! Full !! Expert !! Aced
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
 
|-
 
|-
! AB
+
! ''Arcade''
! RB
+
| rowspan="2" | 50 || rowspan="2" | -4°/+37° || rowspan="2" | ±77° || rowspan="2" | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan="2" | 9.8 || rowspan="2" |8.6|| rowspan="2" | 8.0 || rowspan="2" | 7.5
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
! ''Realistic''
 +
| 4.2 || 4.9 ||6.0||6.6|| 7.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Ammunition ====
{| class="wikitable" style="text-align:center"
+
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).
 +
 
 +
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130
 
|-
 
|-
! colspan="5" | Features
+
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137
 
|-
 
|-
! Combat flap
+
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
|
+
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19
|
 
|
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 
|-
 
|-
! colspan="5" | Limits
+
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||660|| ~?? || ~?
+
| OF-412 || HE || 900 || 15.2 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center"
|-
+
! colspan="7" | Smoke shell characteristics
! colspan="4" | Optimal velocities
 
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ammunition
! Rudder<br>(km/h)
+
! Velocity<br>(m/s)
! Elevators<br>(km/h)
+
! Projectile<br>Mass (kg)
! Radiator<br>(km/h)
+
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272
 
|-
 
|-
 
|}
 
|}
  
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! colspan="3" | Setting 1
+
| '''50''' || 1 ''(+49)'' || No
 
|-
 
|-
! Optimal altitude
+
|}
! 100% Engine power
+
Notes:
! WEP Engine power
+
 
|-
+
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.
|152 m||3410 kgf||No WEP
+
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.
 +
 
 +
<!--==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
! Optimal altitude
+
! Main Gun optics
! 100% Engine power
+
| X5.1 || X5.5
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! Comparable optics
 +
| colspan="2" | ___
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
 +
-->
  
=== Survivability and armour ===
+
== Usage in battles ==
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
'''Arcade Battles''':
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 4 х 20 mm Browning-Colt Mk12 Mod 3 cannon, (rpg = total)
 
  
=== Suspended armament ===
+
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
'''Realistic Battles''':
  
* 6 х 250 lb LDGP Mk 81 bomb
+
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]<nowiki/>s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.
* 6 х 500 lb LDGP Mk 82 bomb
 
* 2 х 1000 lb LDGP Mk 83 bomb
 
* 4 х 500 lb LDGP Mk 82 bomb + 2 х 1000 lb LDGP Mk 83 bomb
 
* 2 х 2000 lb LDGP Mk 84 bomb
 
* 114 х FFAR Mighty Mouse rockets
 
* 76 х FFAR Mighty Mouse rockets + 2 х AIM-9B Sidewinder air-to-air missiles
 
* 5 х AGM-12B Bullpup rockets
 
* 2 х AIM-9B Sidewinder air-to-air missiles
 
* 4 х 250 lb LDGP Mk 81 bomb + 2 х AIM-9B Sidewinder air-to-air missiles
 
* 4 х 500 lb LDGP Mk 82 bomb + 2 х AIM-9B Sidewinder air-to-air missiles
 
* 2 х 500 lb LDGP Mk 82 bomb + 2 х 1000 lb LDGP Mk 83 bomb + 72 х AIM-9B Sidewinder air-to-air missiles
 
  
== Usage in battles ==
+
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
===Manual Engine Control===
+
=== Modules ===
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| ??? || rowspan="2" | ??? || rowspan="2" | ??? || rowspan="2" | ??? || rowspan="2" | ??? || rowspan="2" | ??? || rowspan="2" | ???
 
|-
 
|}
 
 
 
===Modules===
 
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
! colspan="2" | Flight performance
+
! colspan="2" | Mobility
! colspan="1" | Survivability
+
! Protection
! colspan="3" | Weaponry
+
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
|Fuselage Repair
+
| Tracks
|Compressor
 
|
 
|Offensive 20mm
 
|FSBC mk.5
 
 
|
 
|
 +
| Parts
 +
| BR-412B
 +
| Horizontal Drive
 
|-
 
|-
 
| II
 
| II
|New Boosters
+
| Suspension
|
+
| Brake System
|Airframe
+
| FPE
 
|
 
|
|SBC mk.1
+
| Adjustment of Fire
|AERO 7D
 
 
|-
 
|-
 
| III
 
| III
|Wings Repair
+
| Filters
|Engine
 
 
|
 
|
|New 20 mm Cannons
+
| Crew Replenishment
|MBC mk.1
+
| BR-412D
|AGM-12B Bullpup
+
| Elevation Mechanism
 
|-
 
|-
 
| IV
 
| IV
|G-suit
+
| Transmission
 +
| Engine
 
|
 
|
|Cover
+
| 3D3
 
|
 
|
|LBC mk.1
 
|AIM-9B
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Relatively high top speed
+
* Hard hitting and accurate gun
* Powerful cannons and payload options
+
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
* Good ground attack potential
+
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT
* Good for researching other jets
 
* Has AGM-12B Bullpups air-to-ground missiles
 
* Can land on carriers with ease
 
* Can equip 2 x AIM-9B air-to-air missiles
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very inaccurate guns when stock
+
* Weak armour overall prone to hullbreaks
* Slow acceleration (especially when stock)
+
* Large silhouette
* Generally heavy, climb rate is generally poor with added ordnance
+
* Crew is exposed to MG fire
* Carrying ordinance significantly reduces performance
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
The FJ-4 was the fourth modification of the Fury - the naval version of the F-86 Sabre, serving primarily with the USMC. Being initially conceived as an all-weather interceptor, the FJ-4 Fury had to incorporate several design changes compared to the previous fighter version in order to fulfill this new role. The most notable change was the increase in range and the installation of new, thinner wing with an increased surface area. To achieve the range increase, the aircraft underwent several structural changes which reduced its weight and allowed for additional fuel tanks to be installed. Additionally, a more powerful Wright J65-W-16A engine, producing 7,700 lbf of thrust, was installed on the production versions. Following successful test flights, production of the FJ-4 commenced in 1955 with first units entering service with the Navy in 1956. Over 150 FJ-4 Fury interceptors were built.
 
  
Wishing to increase the strike capabilities of the new FJ-4, engineers of the North American company went back to the drawing board and once more applied several changes to the design, creating the FJ-4B. The FJ-4B version most notably featured a strengthened wing, offering an increased payload by adding two additional hardpoints to each wing, bringing the total up from two to six. Furthermore, the aircraft received air brakes under the aft of the fuselage, making dive bombing and landing easier. Of the original order for 221 FJ-4 Fury interceptors, the last 71 were modified into the FJ-4B fighter-bomber version. An additional order for 151 FJ-4B Furies followed in April 1956, bring the total of produced FJ-4Bs up to 222. Both the interceptor and fighter-bomber version of the FJ-4 served with the Navy and USMC until the early 1960s, before being phased out of active service and moved to the Naval Air Reserve. The FJ-4 was the last modification of the Fury and among the last mass-produced variants of the Sabre lineage.
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
''- From [https://warthunder.com/en/news/5555-development-fj-4b-fury-last-of-its-kind-en Devblog]''
+
;Skins
  
== Media ==
+
* [https://live.warthunder.com/feed/camouflages/?q=%23su100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Videos
 +
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the vehicles;''
* ''reference to the series of the aircraft;''
+
* ''links to approximate analogues of other nations and research trees.'' -->
* ''links to approximate analogues of other nations and research trees.''
+
;Other vehicles of similar configuration and role
 +
* [[SU-100]]
 +
* [[VFW]]
 +
* [[Waffentrager|Waffenträger]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/5555-development-fj-4b-fury-last-of-its-kind-en [Devblog<nowiki>]</nowiki> FJ-4B Fury: Last of its Kind]
+
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]
* [https://warthunder.com/en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en [Devblog<nowiki>]</nowiki> AGM-12B Bullpup: They can’t dodge]
+
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm <nowiki>[GlobalSecurity]</nowiki> SU-100P (Obiekt 105)]
  
{{USA jet aircraft}}
+
{{USSR tank destroyers}}

Revision as of 16:46, 4 August 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
SU-100P
ussr_su_100p.png
SU-100P
AB RB SB
6.3 6.3 6.3
Research:71 000 Specs-Card-Exp.png
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Description


The SU-100P is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (hull, gun shield, gun mantlet)
  • Structural steel (gun breech, gun mount)
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (74°) Front glacis
25 mm (31°) Radiator housing
25 mm (16°) Lower glacis - upper part
15 mm (49°) Lower glacis - lower part
15 mm
5 mm Radiator vent
8 mm (21°) 6 mm (86°) Front
6 mm (81°) Rear
Gun shield 20 mm (30°) Front
25 mm Gun mantlet (spheric)
15 mm N/A 6 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Bottom of the hull is 6 mm thick.
  • The engine is placed in front of the vehicle and can absorb shots to some extent.

The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 69 26 21.6 568 763 26.3 35.32
Realistic 64 24 354 400 16.39 18.52

The SU-100P has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.

It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).

The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.

Armaments

Main armament

Main article: D-50 (100 mm)

The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the T-44-100 and T-54/55 only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.

The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.

100 mm D-50 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -4°/+37° ±77° N/A 6.2 8.5 10.4 11.5 12.2 9.8 8.6 8.0 7.5
Realistic 4.2 4.9 6.0 6.6 7.0

Ammunition

The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).

The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412 APHE 218 213 192 169 148 130
BR-412B APHEBC 218 214 195 173 154 137
BR-412D APCBC 239 236 223 207 192 178
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-412 APHE 895 15.9 1.2 19.0 100.1 47° 60° 65°
BR-412B APHEBC 895 15.9 1.2 19.0 100.1 47° 60° 65°
BR-412D APCBC 887 15.9 1.2 19.0 93.94 48° 63° 71°
OF-412 HE 900 15.2 0.1 0.5 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Ammo racks of the SU-100P
Full
ammo
1st
rack empty
Visual
discrepancy
50 1 (+49) No

Notes:

  • Each row of shells is depleted from left to right. Rows are then depleted from front to rear.
  • As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.


Usage in battles

Arcade Battles:

In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German Tiger II,the American T29 and the Russian IS-2.

Realistic Battles:

In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the P-47s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.

Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412B Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment BR-412D Elevation Mechanism
IV Transmission Engine 3D3

Pros and cons

Pros:

  • Hard hitting and accurate gun
  • Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
  • If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT

Cons:

  • Weak armour overall prone to hullbreaks
  • Large silhouette
  • Crew is exposed to MG fire

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57