F3D-1 Skyknight

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The F3D-1 in the garage.

The F3D-1 is a Rank V jet fighter with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance".

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Tactics

The main thing to take into account when using the F3D-1 is that it is not made to combat other planes. It has four great cannons, but you will rarely be able to get them on target unless you are fighting lower rank vehicles or you manage to take an enemy aircraft by surprise. It is unsuited to the complexities of high rank jet combat, having a poor climb rate, below average top speed and mediocre maneuverability. Instead, this plane works best as a ground pounder, working closely with fighters to keep it safe from harm. In other words, your team needs to have air superiority in order for you to be effective. Your cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing you to pinpoint dug in vehicles and end their game quickly. You also have access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping your payload and strafing targets, you can quickly return to base and rearm.

It is best not to linger over a combat zone, as your presence will attract the attention of players, who may spawn in fighters or SPAA and try to shoot you down. In higher rank matches, SPAA will jump at the chance to shoot down a slow, lumbering jet like you. Instead, it is best to quickly pinpoint a target, destroy it and then return to base. Keep on doing this as many times as you can. Fly low and around the edge of the map in order to avoid any anti-aircraft guns, observing the map and looking out for any potential targets. If you attract any unwanted attention from an enemy aircraft, your first point of call should be to call for help. It can save you a lot of hassle if a friendly SPAA or fighter can take out the enemy plane. If not you will need to analyse your enemy and work out if you have any advantages over it. If it is a high rank plane like a Mig 15 or Sabre, your options are pretty limited. Your chances mostly depend on your skill to outwit your opponent, or their skill to outwit you.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Decent Bombload
  • Marginal turning ability
  • Cannons

Cons:

  • Not at all fast enough to compete with top rank fighters
  • Poor climb rate makes it impractical to engage bombers

Specifications

Armaments

Offensive armaments

  • 4 x 20 mm AN/M3 cannon, nose-mounted (200 rpg = 800 total)

Payloads

  • Without load
  • 2 x 500 lb AN-M64A1 bombs
  • 2 x Tiny Tim rockets
  • 2 x 1,000 lb AN-M65A1 bombs
  • 2 x 2,000 lb AN-M66A2 bombs

Armour

  • 38 mm Bulletproof glass in cockpit front.
  • 5 mm Steel plates in the nose.
  • 3 mm Steel boxes in the tail.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Westinghouse J34-WE-34 jet x2
  • Takeoff thrust: 1397.6 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 600 kg
Name: Westinghouse J34-WE-34 jet x2
  • Takeoff thrust: 1383.3 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 600 kg
Name: Westinghouse J34-WE-34 jet x2
  • Takeoff thrust: 1383.3 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 600 kg

Stats

Stock
  • Max speed: 897 km/h
    • at height: at sea level
  • Max altitude: 14,965 m
  • Turn Time: 27.3 s
  • Rate of Climb: 23.3 m/s
  • Takeoff run: 2,800 m

Upgraded

  • Max speed: ___ km/h
    • at height: at sea level
  • Max altitude: 14,965 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 2,800 m
Stock
  • Max speed: 873 km/h
    • at height: at sea level
  • Max altitude: 14,965 m
  • Turn Time: 28.0 s
  • Rate of Climb: 22.3 m/s
  • Takeoff run: 2,800 m

Upgraded

  • Max speed: ___ km/h
    • at height: at sea level
  • Max altitude: 14,965 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 2,800 m
Stock
  • Max speed: 873 km/h
    • at height: at sea level
  • Max altitude: 14,965 m
  • Turn Time: 28.0 s
  • Rate of Climb: 22.3 m/s
  • Takeoff run: 2,800 m

Upgraded

  • Max speed: ___ km/h
    • at height: at sea level
  • Max altitude: 14,965 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 2,800 m

Performance

F3D-1/Horsepower graph

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the F3D-1 from live.warthunder.com.

Additional information (links)

References


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f3d_1.png

Icon-country-usa.png F3D-1 Skyknight
Nation USA
Design Family Douglas
Type Jet fighter
Fighting style Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~???? kg
Empty Weight + fuel ~???? kg
Takeoff Weight ~???? kg
Wing Area ~?? m²
# Flap Positions ?
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
top speed ~???.?? kph at ?000 m
Climb Rate ~??.?? m/s
Optimal climb velocity ~???.?? kph
Turn Time ~??.00 s
Wing loading (Empty) ~???.00 kg/m²
Characteristics
Empty Weight ~???? lb
Empty Weight + fuel ~???? lb
Takeoff Weight ~???? lb
Wing Area ~??? ft²
# Flap Positions ?
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
Top speed ~???.?? mph at ????? m
Climb Rate ??.?? ft/s
Optimal climb velocity ~???.?? mph
Turn Time ??.00 s
Wing loading (Empty) ~??.?? lb/ft²
Main Weapons
? x ?? RPG
? x ?00 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
? x ? ? Bomb
Payload Option 3
? x ? ? Bomb
Payload Option 4
? x ? ? rocket
Limits
Max Speed limit ??? kph
Gear lmit ??? kph
Max static +G's ~??
Max static -G's ~??
Optimal Velocities
Ailerons <??? kph
Rudder <??0 kph
Elevators <??0 kph
Radiator >??0 kph
Limits
Max Speed limit ??? mph
Gear lmit ??? mph
Max static +G's ~??
Max static -G's ~??
Optimal Velocities
Ailerons <??? mph
Rudder <??? mph
Elevators <??? mph
Radiator >??? mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
2000 m
6562 ft
100% Enginepower ??00 hp
WEP Enginepower ???? hp
Compressor settings 2
Optimal Altitude
4300 m
14108 ft
100% Enginepower ???? hp
WEP Enginepower ???? hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.79 initial release)