Difference between pages "F-86K (France)" and "User:U82489575"

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(Added radar section)
 
(Added some basic stuff, including the NVD template I've used)
 
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{{Specs-Card|code=f-86k_late}}
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{{Userbox
{{About
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|id = [[File:Icons War Thunder.png|60px|none]]
| about = French jet fighter '''{{PAGENAME}}'''
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|id-background = #871000
| usage = other versions
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|info = This member has been playing War Thunder since<br />9 February 2020
| link = F-86 (Family)
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|info-background = #871000
}}
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|info-color= white
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|info-font-size = 10}}
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{{Userbox/Favorite vehicle|potez_631}}
 +
{{Userbox/Favorite vehicle|fr_amx_50}}
 +
= Quick description =
  
== Description ==
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I just wanted to drop some quick info on the wiki to avoid too many unnecessary questions (most notably the inevitable, ever-present "which thermal gen does tank X and Y get")
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 
  
== General info ==
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= Useful templates =
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
{| class="wikitable" style="text-align:center"
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==== Optics and night vision ====
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 1,103 || 1,097 || {{Specs|ceiling}} || 27.4 || 28.3 || 42.7 || 37.1 || 1,000
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ??? || 1,111 || {{Specs|ceiling}} || ??.? || 27.0 || ??.? || 56 || 1,000
 
|-
 
|}
 
  
==== Details ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | {{PAGENAME}} [[Optics]]
 
|-
 
|-
! colspan="5" | Features
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! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
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! colspan="5" |[[Night Vision Devices]]
 
|-
 
|-
! Combat flaps
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! colspan="3" |Image Intensifier
! Take-off flaps
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! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
! Landing flaps
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! rowspan="2" |Notes
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || || || ✓ || X    <!-- ✓ -->
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! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
|-
|}
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! Gunner's Sight
 
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| X3.0 - X12.0 || - || - || - || 800 x 600 || Thermal imager unlocked by "NVD" modification (tier 4)
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
! Commander's View
! -
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| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 4)
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~8 || ~4
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! Driver's View
 +
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 4)
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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(Not sure if I should re-add a "Similar Optics" section below, just took that from the T-80U article)
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 850 || < 600 || < 660 || N/A
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 0 m || 2,105 kgf || 4,098 kgf
 
|-
 
|}
 
 
 
=== Survivability and armour ===
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|M24A1 (20 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
* 4 x 20 mm M24A1 cannons, nose-mounted (132 rpg = 528 total)
 
 
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AIM-9B}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
* Without load
 
* 2 x AIM-9B missiles
 
 
 
== Usage in battles ==
 
''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
 
===Radars===
 
{{main|AN/APS-21}}
 
The F-86K is equipped with an [[AN/APS-21]] search radar, located in the nose of the aircraft.
 
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 
|-
 
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
|-
 
| 45,000 m || 28,000 m || ±85° || ±16°
 
|-
 
|}
 
 
 
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
|
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| II
 
| New boosters
 
| Compressor
 
| Airframe
 
|
 
| AIM-9B
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 20 mm cannons
 
|
 
|-
 
| IV
 
| G-suit
 
|
 
| Cover
 
|
 
|
 
|-
 
|}
 
 
 
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
 
'''Pros:'''
 
* Possesses payload of two air-to-air missiles AIM-9B Sidewinder
 
* Afterburner
 
* 20 mm cannon armament
 
* Has a search radar
 
 
 
'''Cons:'''
 
* Maximum speed is subsonic
 
 
 
== History ==
 
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicles's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 
In March 1949, the North American company launched the development of a new jet interceptor, based on the existing F-86 Sabre, as part of a private venture. The new design was the first interceptor developed to be operated by a single crew member and utilized unguided rockets in combination with a complex fire control system, rather than conventional guns, in order to destroy its target. Already by April, the project had received official endorsement from high-ranking military officials and development of a production version began in parallel.
 
 
 
While a production contract was signed in October, the first prototype, designated YF-95, conducted its maiden flight in December 1949. In the early ‘50s, Soviet nuclear testing and the subsequent start of the Korean conflict led to an accelerated development of the YF-95. Despite this, problems during development caused production to be delayed, resulting in the aircraft reaching its first units only in March 1951. During the delay however, the designation of the aircraft changed to F-86D and it received its unofficial nickname “Sabre Dog”.
 
 
 
In January 1953, North American was approached by an offer from the Italian military to develop a twin-seater version of the F-86D armed with cannons. As the cost and necessary redesign work turned out to be too great, an agreement was made to produce the aircraft in its original design, but with cannon armament and a simplified fire control system instead. This new export version of the Sabre Dog received the new designation of F-86K.
 
 
 
Initially, the F-86K was produced exclusively in the U.S., but would later also be manufactured under licence by the Italian Fiat company. The F-86 entered service in 1955 and apart from the Italian Air Force, the F-86K also served with many other operators worldwide including France, West Germany, the Netherlands, Norway, Honduras, Venezuela. Around 340 F-86Ks were produced out of over 2,800 Sabre Dogs built in total. Most of the F-86Ks would be decommissioned by the late ‘60s, while some even went on to serve into the ‘70s.
 
 
 
''- From [[wt:en/news/6176-development-f-86k-sabre-dog-the-grand-tourist-en|Devblog]]''
 
 
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
== External links ==
+
(need to discuss what counts as "high", "medium", or "low" noise, even vehicles with relatively low "ghosting" and "noiseFactor" counts as "high")
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''-->
 
* [[wt:en/news/6176-development-f-86k-sabre-dog-the-grand-tourist-en|[Devblog<nowiki>]</nowiki> F-86K Sabre Dog: The Grand Tourist]]
 
* [http://www.joebaugher.com/usaf_fighters/p86_17.html [joebaugher<nowiki>.com]</nowiki> North American F-86K Sabre]
 
  
{{France jet aircraft}}
+
(maybe figure out equation for zoom level based on "zoomInFov" "zoomOutFov"?)

Latest revision as of 05:42, 6 August 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
Icons War Thunder.png
This member has been playing War Thunder since
9 February 2020
potez_631.png This member considers Potez 631 the best aircraft in game.
fr_amx_50.png This member considers AMX Char Moyen de 50 tonnes (TOA100) the best tank in game.

Quick description

I just wanted to drop some quick info on the wiki to avoid too many unnecessary questions (most notably the inevitable, ever-present "which thermal gen does tank X and Y get")

Useful templates

Optics and night vision

U82489575 Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X3.0 - X12.0 - - - 800 x 600 Thermal imager unlocked by "NVD" modification (tier 4)
Commander's View X6 1600 x 1200 9.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Driver's View X1 800 x 600 5.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)

(Not sure if I should re-add a "Similar Optics" section below, just took that from the T-80U article)

(need to discuss what counts as "high", "medium", or "low" noise, even vehicles with relatively low "ghosting" and "noiseFactor" counts as "high")

(maybe figure out equation for zoom level based on "zoomInFov" "zoomOutFov"?)