Difference between pages "M26E1" and "Crusader (Family)"

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{{Specs-Card|code=us_m26e1_pershing}}
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'''Crusader''' may refer to:
{{About
 
| about = American medium tank '''{{PAGENAME}}'''
 
| usage = other variants
 
| link = M26 (Family)
 
}}
 
  
== Description ==
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==Rank II - Ground Vehicles==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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* [[Crusader II]]
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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* [[Crusader Mk.II (France)]]
{{Break}}
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* [[Crusader III]]
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.47 "Big Guns"]]. Aside from the base model of a [[M26|M26 Pershing]], it boasts the long L/73 [[T54 (90 mm)|90 mm Gun T54]], very similar to the T15E2 on the [[T32|T32]], allowing it to compete effectively against Rank IV vehicles with the mobility of the Pershing.
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* [[Crusader "The Saint"]]
  
The only distinctive characteristic of the M26E1 compared to the original M26 is the "T54" 90 mm cannon. The cannon has a longer barrel with a small muzzle-brake compared to its original design. The longer 90 mm cannon comes with the standard AP shot, HE shot, M82 shot (APCBC), and HVAP shot. All these rounds, except for the HE shot, have a higher pen and velocity compared to the standard 90 mm M3. The M82 shot is considered the most useful and efficient round for this tank as it has enough explosive filler (140 g of Exp. D) to "one-shot" many tanks in its battle rating while having little to no difficulty entering the enemy's vehicle.
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==Rank III - Ground Vehicles==
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* [[Crusader AA Mk II]]
  
== General info ==
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==Rank IV - Ground Vehicles==
=== Survivability and armour ===
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* [[Crusader AA Mk I]]
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
'''Armour type:'''
 
  
* Cast homogeneous armour (Front, turret)
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[[Category:Family pages]]
* Rolled homogeneous armour (Side, Rear, Roof)
 
* Structural steel (Exterior boxes, Rear counterweight)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 101.6 mm (12-46°) ''Front glacis'' <br> 162.5 mm (25-60°) ''Upper front glacis'' <br> 76.2 mm (28-53°) ''Lower glacis'' || 76.2 mm ''Front'' <br> 50.8 mm (0-3°) ''Rear'' || 50.8 mm (7°) ''Top'' <br> 22.2 mm (71°) ''Bottom'' || 22.2 mm
 
|-
 
| Turret || 101.6 mm (9-73°) ''Turret front'' <br> 114.3 mm (1-84°) ''Gun mantlet''|| 76.2 mm (2-54°) || 76.2 (0-79°) + 100 mm (2°) || 25.4 mm
 
|-
 
| Cupola || 76.2 mm || 76.2 mm
 
|76.2 mm
 
|25.4 mm
 
|-
 
|}
 
'''Notes:'''
 
 
 
* Suspension wheels and tracks are 20 mm thick.
 
* Belly armour is 25.4 mm thick.
 
* Counterweight on the turret rear is made of structural steel.
 
 
 
Any tactic that works with the M26 Pershing can work with the M26E1. While its gun is quite potent, it also has quite a lengthy reload time after firing, minimum 11 seconds with an ace crew. As such, an M26E1 that fired is a great opportunity to pounce on provided no other enemies are around that remains a threat.
 
 
 
The M26E1 has the same armour as the M26 Pershing, so any weapons that can cleave through one's armour can go through the others. The best target is for a straight-on hit on the front glacis as the direct effective thickness is 146 mm of cast armour. Side armour is also quite thin, ranging from 50 to 76 mm and can thus be easily pierced by most weapons at the BR.
 
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=775|rbMinHp=442}}
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|T54 (90 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[T54 (90 mm)|90 mm T54]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 41 || rowspan="2" | -10°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 14.43 || rowspan="2" | 12.76 || rowspan="2" | 11.77 || rowspan="2" | 11.10
 
|-
 
! ''Realistic''
 
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00
 
|-
 
|}
 
 
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| AP Shot || AP || 211 || 208 || 193 || 177 || 162 || 148
 
|-
 
| HE Shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
| T41 || APCBC || 224 || 221 || 206 || 188 || 172 || 157
 
|-
 
| HVAP Shot || APCR || 336 || 330 || 304 || 274 || 248 || 223
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| AP Shot || AP || 975 || 10.90 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
| HE Shell || HE || 975 || 10.60 || 0.4 || 0.5 || 925 || 79° || 80° || 81°
 
|-
 
| T41 || APCBC || 975 || 10.94 || 1.2 || 14.0 || 137.2 || 48° || 63° || 71°
 
|-
 
| HVAP Shot || APCR || 1,143 || 7.60 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|}
 
 
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}. Turret storage (1) is a 5 round ready rack. Floor storage (2) is consumed from left to right.]]
 
''Last Updated: 1.93.0.35''
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''41''' || 5&nbsp;''(+36)'' || 1&nbsp;''(+40)'' || Yes
 
|-
 
|}
 
 
 
=== Machine guns ===
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Pintle || 1,000 (200) || 577 || -10°/+70° || ±60°
 
|-
 
| Coaxial || 1,000 (200) || 577 || N/A || N/A
 
|-
 
|}
 
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The M26E1 was a post-World War II modification of the standard [[M26|M26 Pershing]]. This modification changes the barrel length to 73 calibres long with the new [[T54 (90 mm)|90 mm T54 gun]]. The gun offers some of the most powerful penetration in-game for Rank IV and is equipped with AP, HE, APCBC and HVAP Rounds. The M26E1 suffers from a very weak side and rear amour, though this is a common weakness on every tank. The front and front part of the turret is able to bounce some enemy shots but can be penetrated by most other tanks in its 6.7 [[Battle_ratings|Battle Rating]] range so beware.
 
 
 
Playing the M26E1 is similar to the [[M26|M26 Pershing]]. Armour and mobility of the two tanks are the same. The only advantage sticking out is the M26E1's more powerful gun due to the longer length. Though more powerful, the reload time is also longer than the normal M26 Pershing, so the playstyle should be more conservative to avoid being caught in an attack while reloading.
 
 
 
Though equipped with a very powerful gun, the M26E1 suffers from the same M26 Pershing armour. Thus, it is very vulnerable to most tanks at its rank and so most of its combat life should be taking cover and avoiding large open spaces. The M26E1 presents the same mobility of the Pershing so this can be exploited in close quarters over the more cumbersome [[Panther F|Panther]], [[Tiger II (H)|Tiger II]], and [[IS-2 (1944)|IS-2]]'s. Staying in cover and scooting out to take out the enemy from their weak points on the front or their vulnerable side armour should be the prime attack move for the M26E1 before retreating back into cover.
 
 
 
Fighting against medium tanks will be relatively easy due to the gun's penetration value. Unless bounced, the gun could even penetrate the front glacis of the [[Panther G|Panther]] tanks. The main problem the tank will face is the Tiger II and [[T32|T32]] heavy tanks and the later IS tanks such as the [[IS-3]] and [[IS-4M]] due to their thick front armour. Flanking may be necessary for these heavy tanks, but some accurate shots to some known weak points on the front of these tanks can also work.
 
 
 
* [[Tiger II (P)]] and [[Tiger II (H)|(H)]]: These are the more common German heavy tanks seen with the battle rating and are the most dangerous. The best tactic is to use the 90 mm gun to penetrate the turret cheeks and knock out the gunner. In the time period when the firing method is disabled, move in with the M26E1's mobility and hit it on the sides if possible.
 
* [[Jagdpanther]]: The 88 mm gun is a threat to the tank, but in close range, the 90 mm APCBC round can penetrate the front armour, and the APCR can be used if wanting a definite result.
 
* [[IS-2 (1944)|IS-2]]: The IS-2 tank's 122 mm cannon can make short work of the M26E1, thus it is best to avoid being shot at in the first place. If in the situation where a fight with the IS-2 must be head on, fire a round through the turret cheeks and incapacitate the gunner for a more opportune moment to aim to destroy the tank. Shooting a lower glacis also works and if lucky may even knock out the tank.
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
| T41
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| HVAP Shot
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
|
 
|-
 
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
 
 
* The {{PAGENAME}} is basically a Super Pershing stripped of all the spaced armor, and equipped with a much better engine.
 
* Armed with the same 90 mm gun as the Super Pershing or the T32. Far superior to the original M26's 90 mm M3 gun.
 
* While being equipped with the same gun as the Super Pershing or the T32, the {{PAGENAME}} reloads the gun faster than either of the other tanks when equipped with an ace crew.
 
* The 90 mm shells this tank uses are much smaller than the ones used by either the Super Pershing or the T32. Ammo detonation is uncommon.
 
* The gun's optics have a magnification level of 5x, making it good at both close range target acquisition and long range sniping. 
 
* The T41 APHE shell is comparable to the Tiger II's APHE shell; presenting great accuracy, velocity, penetration values, and damage potential.
 
* Fires one of the best APCR shells in the game. Has fantastic penetration values that can cut right though the front of the Jagdtiger's superstructure at ranges exceeding 500 meters.
 
* 10 degrees of gun depression give the capability to fight hull down and shoot from ridge lines.
 
* Armed with two .50 cal machine guns that are very good at damaging guns barrels, tracks, and lightly armored vehicles.
 
* Much better engine than the Super Pershing, giving the {{PAGENAME}} great mobility, acceleration, and hill climbing ability.
 
* Is routinely underestimated by the enemy team. Many players will think this tank is just a mere M26, not realizing that this tank has the same firepower as a Super Pershing or a T32.
 
 
 
'''Cons:'''
 
 
 
* Even with an Ace crew, the reload rate is mediocre, several seconds slower than the Tiger II's 88 mm.
 
* Frontal armor is not adequate against its competition, with long 88 mm and 122 mm shells able to slice right through it at ranges exceeding 1,000 meters.
 
* Small crew compartment. Enemy APHE shells that enter the tank will likely kill the entire crew with ease.
 
* Despite the good gun depression, the turret armor is mediocre at best. Continued turret exposure is ill-advised.
 
* Underwhelming top speed for a medium tank, tanks like the T-44 will outrun your tank.
 
* Low ammunition count for the 90 mm gun.
 
* Players mistaking this tank for a mere M26 is a double-edged sword, as many enemy players will just run out in front of the {{PAGENAME}} and shoot.
 
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
 
 
The '''M26E1''' was a post-war variant of the [[M26|M26 Pershing]] with the intent on increasing its firepower. During World War II, the 90 mm M3 mounted on the original M26 Pershing was equivalent to the German's 88 mm KwK 36 on the [[Tiger H1|Tiger I]]. But looking for an upgrade, Ordnance developed the T15E1 90 mm gun, which was equivalent to the 88 mm KwK 43 on the [[Tiger II (H)|Tiger II]]. This cannon was mounted on the then development model ''T26E1'' to make the ''[[T26E1-1|T26E1-1]]'' tank. The T15E1 90 mm cannon was visibly much longer than the original 90 mm M3, with the length of 73 calibres compared to the 53 calibres of the M3 cannon. This allowed the cannon to have a much larger ammo charge and muzzle velocity. The first T26E1-1 model made was the only "Super Pershing" model sent to Europe.
 
 
 
A second version was made from the T26E3 model, the production model of the T26E1, with a modified gun to use two-piece ammunition rather than a one-piece version, plus a new gun mounting to remove the stabilizer springs required to hold the gun. 25 of these tanks were built and were designated the ''T26E4''.
 
 
 
After World War II, two military model M26 Pershings were converted to mount the T54 gun, which was essentially the same 90 mm cannon as the T15E1 but had ammunition which was shorter and fatter than the previous versions. The muzzle brake was shaved down from two to one baffle to compensate for the smaller chamber the cannon presented. This M26 Pershing with the T54 cannons was designated the '''M26E1 Medium Tank''', but production was never reached due to budget constraints.
 
 
 
=== In-game description ===
 
Two models of the M26E1 medium tank were built. They were equipped with long-barreled, single-load 90mm cannons that were supposed to be statistically superior to German 88mm guns with 71-caliber barrels. The project became irrelevant when the war ended and was abandoned.
 
 
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
 
 
{{USA medium tanks}}
 
{{USA premium ground vehicles}}
 

Revision as of 10:43, 11 August 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack

Crusader may refer to:

Rank II - Ground Vehicles

Rank III - Ground Vehicles

Rank IV - Ground Vehicles