F-82E Twin Mustang

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

F-82E Twin Mustang in the Garage.

The F-82E Twin Mustang is a Rank IV American fighter with a battle rating of 5.0. It was introduced in Update 1.39.

The main purpose, usage and tactics recommendations

General play style

The F-82E works best as a high-altitude bomber-killer or escort plane. While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless the enemy's fighters have all been neutralized.

The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.

Vehicle characteristics

Perhaps the most distinctive feature about the F-82E "Twin Mustang" is that it literally looks like two P-51 conjoined together into a plane.

This means the F-82E Twin Mustang has nearly two of everything, two fuselage, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other aircraft as each can work independently if the other is incapacitated.

Built with the intent of long-range escort for the B-29 Superfortress bombers, the fuel capacity in the Twin Mustang is also much higher than its contemporaries.

Unlike the preceding American planes, the Twin Mustang no longer features wing-mounted armament but instead are now center-mounted between the fuselages, so gun convergence is no longer a big issue.

Tactics

Start play by climbing above 5,000 m while always maintaining speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit.

As a rule, never let your airspeed drop below 300 kph; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 kph; and never engage in furballs.


When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the x8 M2 Gun pod, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.

Due to its high speed it is very dangerous when used in a boom and run strategy (energy retention and very high top speed in level flight mean it can be literally untouchable for a lot of single engine fighters). In this case it's very important to watch one's speed and to throttle back in dives or it can lose it's wings due to high speed. For achieving the maximum straight line speed at sea level, one should have the engine mixture set to 72%.

Remember, do not attempt to engage smaller and nimbler fighters. Most of the times you will overshoot and completely miss due to the poor handling.

Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, they give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.

Boom and Zoom is not an ideal strategy with the F-82. At about 650 km/h you will experience extreme control stiffening. The F-82 excels in bomber killing and head-ons.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Variety of payload options.
  • Good fast-firing armament (M3 Browning MGs) with high ammo capacity.
  • Above average climb rate.
  • Fast once upgraded(can outrun pretty much every fighter in level flight).
  • Excellent in head-ons (which should rather be avoided due large profile of F-82).
  • M20 API-T ammunition option.
  • When equipped with a gun pod the F-82 is a flying flamethrower.
  • Brutal acceleration in dive.
  • Center mounted armament both primary and gun pod, allowing for devastating accuracy.
  • Pilot and co-pilot seated offset from the center of the aircraft, making them harder to reliably hit.
  • Sturdy air frame.

Cons:

  • Poor handling.
  • Difficult to aim(it gets a bit better with booster upgrade).
  • Elevator prone to failure when damaged.
  • With the gun pod installed, continuous fire will slow the plane down significantly.
  • Prone to control stiffening in a dive.

Specifications

Armaments

Offensive armaments

  • 6 x 12.7 mm M3 Browning machine guns, center-mounted (400 rpg = 2,400 total)

Payloads

  • 2 x 500 lb AN-M64A1 bombs
  • 2 x 1000 lbs AN-M65A1 bombs
  • 2 x 2000 lbs AN-M66A2 bombs
  • 10 x 127 mm HVAR rockets
  • 8 x 12.7 mm M2 Browning machine guns, center-mounted (400 rpg = 3,200 total)

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Rockets

Rockets

Aircraft Rockets

Nation Mass Name Velocity Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Rocket properties High explosive Fragmentation
Nation-de.png
Germany
110.9 kg BR 20 350 m/s 210 100 210.8 5 m 75 mm 100 50 m 10 mm
3.85 kg R4M Orkan 525 m/s 55 0 0.6 1 m 12 mm 5.2 25 m 8 mm
2.78 kg RZ 65 Föhn 260 m/s 73 17.5 0 0.9 m 10 mm 13.1 15 m 8 mm
Nation-jp.png
Japan
60 kg 60 kg 340 m/s 82 21.1 99.9 6 m 60 mm 0 15 m 8 mm
Nation-su.png
USSR
41.9 kg RS-132 350 m/s 132 14 27.9 3 m 75 mm 43.3 25 m 10 mm
7.84 kg RS-82 340 m/s 82 0 0.6 1 m 23 mm 16.9 12 m 8 mm
Nation-gb.png
Britain
64 kg HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
43 kg RP-3 350 m/s 76 10.5 35.8 3.5m 75 mm 56.7 15 m 5 mm
Nation-us.png
USA
583 kg 11.75 in Tiny Tim 300 m/s 298 17.5 1,289.2 13 m 120 mm 183.4 45 m 12 mm
64 kg 5 in HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
17 kg M8 Bazooka 250 m/s 114 3.5 6 1 m 29 mm 16.8 25 m 7 mm

Armour

  • Windshield, Bulletproof glass (38mm)
  • Front of pilot and co pilot, Steel (6.35mm)
  • Pilot and Copilot seat, Steel (15.87mm)

Engine & mobility

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Engine

Name: Allison V-1710-143 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 1491 hp (Stock), 1731 hp (Upgraded)
  • Takeoff power: 1592 hp (Stock), 1832 hp (Upgraded)
  • Mass: 756 kg
Name: Allison V-1710-143 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 1476 hp (Stock), 1600 hp (Upgraded)
  • Takeoff power: 1577 hp (Stock), 1701 hp (Upgraded)
  • Mass: 756 kg
Name: Allison V-1710-143 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 1476 hp (Stock), 1600 hp (Upgraded)
  • Takeoff power: 1577 hp (Stock), 1701 hp (Upgraded)
  • Mass: 756 kg

Stats

Stock
  • Max speed: 713 km/h
    • at height: 6,126 m
  • Max altitude: 11,600 m
  • Turn Time: 28.3 s
  • Rate of Climb: 15.3 m/s
  • Takeoff run: 450 m

Upgraded

  • Max speed: 770 km/h
    • at height: 6,126 m
  • Max altitude: 11,600 m
  • Turn Time: 25.8 s
  • Rate of Climb: 26.4 m/s
  • Takeoff run: 450 m
Stock
  • Max speed: 696 km/h
    • at height: 6,126 m
  • Max altitude: 11,600 m
  • Turn Time: 28.7 s
  • Rate of Climb: 15.3 m/s
  • Takeoff run: 450 m

Upgraded

  • Max speed: 742 km/h*
    • at height: 6,126 m
  • Max altitude: 11,600 m
  • Turn Time: 27.0 s*
  • Rate of Climb: 18.7 m/s*
  • Takeoff run: 450 m
Stock
  • Max speed: 696 km/h
    • at height: 6,126 m
  • Max altitude: 11,600 m
  • Turn Time: 28.7 s
  • Rate of Climb: 15.3 m/s
  • Takeoff run: 450 m

Upgraded

  • Max speed: 742 km/h*
    • at height: 6,126 m
  • Max altitude: 11,600 m
  • Turn Time: 27.0 s*
  • Rate of Climb: 18.7 m/s*
  • Takeoff run: 450 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.92
1.84
2.76
3.68
4.6
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Tier Flight performance Survivability Weaponry
I Fuselage repair, Radiator Offensive 12 mm, FMBC mk.1
II New boosters, Compressor Airframe FLBC mk.1, NAGP Mk.I
III Wings repair, Engine New 12 mm MGs, FLBC mk.3
IV G-suit, Engine injection Cover FRC mk.5

Recommendation:
Two ways. Either focus on performances upgrades giving horsepower, or focus on ammo belts and payload options as ground assault aircraft for combined battles.

History of creation and combat usage

Designed to provide the US forces with long range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.

The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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f-82e.png

Icon-country-usa.png F-82E Twin mustang
Nation USA
Type Heavy Fighter
Escort Fighter
Fighting style Ground Attack
Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~8000 kg
Empty Weight + fuel ~9793 kg
Takeoff Weight ~12100 kg
Wing Area ~38 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1600 hp
WEP Duration 14.17 minutes
top speed ~665.34 kph at 6126 m
Climb Rate ~18.66 m/s
Optimal climb velocity ~266.40 kph
Turn Time ~15.70 s
Wing loading (Empty) ~211.00 kg/m²
Characteristics
Empty Weight ~17637 lb
Empty Weight + fuel ~21590 lb
Takeoff Weight ~26676 lb
Wing Area ~409 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1600 hp
WEP Duration 14.17 minutes
Top speed ~413.42 mph at 20098 m
Climb Rate 61.22 ft/s
Optimal climb velocity ~165.53 mph
Turn Time 15.70 s
Wing loading (Empty) ~43.22 lb/ft²
Main Weapons
6 x M3 Browning 400 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
2 x 500 lbs AN-M64A1 💣 Bomb
Payload Option 3
2 x 1000 lbs AN-M65A1 💣 Bomb
Payload Option 4
2 x 2000 lbs AN-M66A2 💣 Bomb
Payload Option 5
10 x 127 mm HVAR 🚀 Rocket
Payload Option 6
8 x M2 Browning 400 RPG
Limits
Max Speed limit 812 kph
Gear lmit 450 kph
Combat Flaps 520 kph
Max static +G's ~8
Max static -G's ~8
Optimal Velocities
Ailerons <450 kph
Rudder <400 kph
Elevators <500 kph
Radiator >240 kph
Limits
Max Speed limit 505 mph
Gear lmit 280 mph
Combat Flaps 323 mph
Max static +G's ~8
Max static -G's ~8
Optimal Velocities
Ailerons <280 mph
Rudder <249 mph
Elevators <311 mph
Radiator >149 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
5000 m
16404 ft
100% Enginepower 3200 hp
WEP Enginepower 4499 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)