Difference between pages "IS-2 No.402" and "M3A3 Stuart (China)"

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{{Specs-Card|code=cn_is_2_1943_no402}}
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{{Specs-Card|code=cn_m3a3_stuart}}
 
+
{{About
 +
| about = light tank '''{{PAGENAME}}'''
 +
|other
 +
|usage-1 = other uses
 +
|link-1 = M3 (Disambiguation)
 +
|usage-2 = other vehicles of the family
 +
|link-2 = M3 Stuart (Family)
 +
}}
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese heavy tank {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] in the [[wt:en/news/6562-shop-the-lunar-new-year-2020-en|2020 Lunar New Year Sale]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
[[File:IS-2 scheme of armour.jpg|right|thumbnail|x250px|The historical armour layout of the JS/IS-2 for the 1943 and 44 mod's]] <br />
 
'''Armour type:'''
 
 
 
* Cast homogeneous armour (Turret, Hull front, Hull side)
 
* Rolled homogeneous armour (Hull roof, Engine deck side & rear, Turret roof, Gun mantlet)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
|-
 
| Hull || 120 mm (27-34°) ''Driver's port'' <br> 60 mm (74°) ''Front glacis'' <br> 100 mm (28-36°) ''Lower glacis'' || 90 - 100 mm (9-25°) ''Top'' <br> 90 mm ''Bottom''|| 60 mm (49-50°) ''Top'' <br> 60 mm (38°) ''Bottom'' || 30 mm
 
 
|-
 
|-
| Turret || 100 mm (7-72°) ''Turret front'' <br> 100 mm (5-60°) ''Gun mantlet'' || 100 mm (12-22°) || 100 mm (5-35°) || 30 mm  
+
|Hull || 25 mm (46-49°) ''Front Glacis - upper plate'' <br> 20 mm (spherical) ''MG port'' <br> 50 mm (24-27°) ''Front Glacis - joint plate'' <br> 50 mm (44-46°) ''Front Glacis - lower plate'' <br> 44.4 mm (25-43°) ''Lower Glacis'' || 25.4 mm || 25.4 mm (1-26°) ''Upper part'' <br> 25.4 mm (21°) ''Lower part'' || 12.7 mm
 
|-
 
|-
! Armour !! Sides !! Roof
+
|Turret || 38.1 mm (12-14°) ''Turret front'' <br> 50.8 mm ''Gun mantlet'' || 31.75 mm <br> 15 mm ''Add-on tracks'' || 31.75 mm || 12.7 mm
|-
 
| Cupola || 90 mm || 30 mm
 
 
|-
 
|-
 
|}
 
|}
 +
 
'''Notes:'''
 
'''Notes:'''
 +
* Suspension wheels, tracks and bogies are 15 mm thick.
 +
* Mudguards and rear storage box are 4 mm thick
  
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
+
The frontal armour on the {{Specs|pseudonym}} is pretty tough for a light tank with 25 mm on the front & sides of the hull, and a large, 50 mm thick gun mantlet covering up most of its frontal turret. When angled correctly it can bounce off quite a few shots. However it can still be easily penetrated by average guns on its BR. From the front the 4 crews are sitting pretty close together, thus making it highly possible to get one-shot by shells with explosives like the Soviet 45 mm AP or the German short 75 mm APHE. The transmission and the engine are all quite small and low, and the ammoracks are also small, reducing the chance of being immobile or ammoracked. There is also an empty area under the turret crews and in front of the driving compartment, which will absorb those shells with weak damage.
 
 
The IS-2 has sufficient armour, but will not protect from the guns of its rank. The frontal plate has 120 mm of armour plating, which will not stop anything the IS-2 faces, making slight angle adjustments paramount survivability essential. However, due to a tendency for the driver's viewport to literally absorb the round, most players will not aim here. The LFP has a value of 100 mm angled at 27 degrees, and will not bounce any shots. Since behind the LFP is the driver and the 2 main fuel tanks, a penetrating round will have catastrophic results for the {{PAGENAME}}. The side armour is 90 mm, and observing the front of the tank, it has a noticeable curvature to it. When viewed from the front, the 90 mm of armour will deflect or absorb a high number of shots contrary to the 120 mm plate. Angling with large adjustments will cause the {{PAGENAME}} to render this part useless and make the tank extremely vulnerable. The frontal turret armour is 100 mm with a distinctive "cheek" construction. As with any "cheek" construction, the lower part may act as a shot trap and the middle may absorb shots, but it is more than likely to fail against high-penetration guns.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 671|rbMinHp= 460}}
+
{{tankMobility|abMinHp= 406|rbMinHp= 232}}
 +
 
 +
One of the best aspects of the {{Specs|pseudonym}} is its superior mobility. It has a top speed of 58 km/h and doesn't lose too much speed on soft terrain, making it one of the fastest tanks at the BR alongside with the famous BT series tanks. The tracks are quite large and grant you a good mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand).
 +
 
 +
As it benefits from regenerative steering, turning on the spot with the {{PAGENAME}} is easier than for most tanks at the same BR. Regenerative steering consists in letting the unsolicited track rotate when the tank is turning instead of locking it. The hull is also short and wide enough, allowing it to turn agilely. The reverse speed is average: it will not get you out of a dangerous situation quickly but isn't a handicap either. The {{Specs|pseudonym}} reaches 18 km/h when fording and 16 km/h when driving uphill.
 +
 
 +
While its high speed is an advantage, it can turn into a disadvantage when manoeuvring at high speed: the {{Specs|pseudonym}} starts skidding uncontrollably if you take a sharp turn. Be aware of this before rushing towards the frontline: limit your maximum speed, know the terrain and anticipate the braking phases.
 +
 
 +
The acceleration is also so powerful that it causes you hull to rock back and forth during acceleration or braking phases. This effect is however nullified by the gun stabilizer when driving under 10 km/h.
 +
Light and medium obstacles (fences, posts, bushes and small trees) are not a problem for the {{Specs|pseudonym}} but large obstacles will reduce your mobility: avoid them.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|D-25T (122 mm)}}
+
{{main|M6 (37 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[D-25T (122 mm)|122 mm D-25T]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[M6 (37 mm)|37 mm M6]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 28 || rowspan="2" | -/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 11.3 || __._ || __._ || __._ || __._ || rowspan="2" | 27.1 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | 20.8
+
| rowspan="2" | 174 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Vertical || 19.04 || 26.35 || __.__ || __.__ || 37.65 || rowspan="2" | 3.77 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 2.90
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 8.3 || __._ || __._ || __._ || 14.0
+
| 11.90 || 14.00 || __.__ || __.__ || 20.00
 
|-
 
|-
 
|}
 
|}
 +
 +
The {{Specs|pseudonym}} is armed with a 37 mm cannon as its main armament, the same gun as the preceding [[M8 LAC (China)|M8]]. While being at a BR 1.3 higher, the gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small caliber fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate most of the opponents it will face. The penetration power and gun accuracy drop a lot beyond 500 m and become unreliable past 700 m. The gun is equipped with a vertical stabiliser, giving the {{Specs|pseudonym}} a huge advantage in some cases as you can fire precisely while moving, but keep in mind that it activates only when the tank is driving under 10 km/h.
 +
While it lacks the post-penetration damage to disable most enemies in one shot, it can quickly finish them off with its fast reload. However, the gun can overheat from shooting several shots without interruption and cause a loss of accuracy noticeable even at 200 m distance. A short pause between shots will prevent this from happening.
  
 
==== Ammunition ====
 
==== Ammunition ====
 +
The {{PAGENAME}} has a limited choice of ammunition, focused on dealing with armoured vehicles:
 +
* '''M74B1''': AP; a solid shot with good penetration but no explosive filler.
 +
* '''M51B1/B2''': APCBC; a solid shot with an even better penetration thanks to the ballistic cap but no explosive filler.
 +
Knowledge of enemy vehicle layouts is essential with ammunition lacking post-penetration explosive damage. Make sure to target modules and crew positions to maximise the damage. Disabling the enemy gunner on your first shot will be critical to win engagements as you'll most likely need several shots to destroy an enemy vehicle.
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128
+
| M74B1 || AP || 79 || 76 || 65 || 54 || 45 || 37
|-
 
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155
 
 
|-
 
|-
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37
+
| M51B1/B2 || APCBC || 87 || 84 || 73 || 60 || 50 || 41
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
Line 90: Line 102:
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| BR-471 || APHE || 795 || 25.0 || 1.2 || 19.0 || 246.4 || -1.0° || 47° || 60° || 65°
+
| M74B1 || AP || 883 || 0.87 || N/A || N/A || N/A || 47° || 60° || 65°
|-
 
| BR-471B || APHEBC || 795 || 25.0 || 1.2 || 19.0 || 246.4 || +4.0° || 48° || 63° || 71°
 
 
|-
 
|-
| OF-471 || HE || 800 || 25.0 || 0.1 || 0.1 || 3,600 || +0.0° || 79° || 80° || 81°
+
| M51B1/B2 || APCBC || 883 || 0.87 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks|Ammo racks]] ====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_IS-2.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the IS-2.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |Ammo<br />Part
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 19&nbsp;''(+9)''<br />18&nbsp;''(+10)'' || 14&nbsp;''(+14)''<br />13&nbsp;''(+15)'' || 9&nbsp;''(+19)''<br />9&nbsp;''(+19)'' || 6&nbsp;''(+22)''<br />6&nbsp;''(+22)'' || 3&nbsp;''(+25)''<br />1&nbsp;''(+27)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | No
 
|-
 
|}
 
 
 
Center ammo removed: 18&nbsp;''(+10)''
 
 
 
<!--==== [[Optics]] ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
 
|-
 
|-
! Main Gun optics
+
! Full<br>ammo
| X1.9 || X3.5
+
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! Comparable optics
+
| '''174''' || 131&nbsp;''(+43)'' || 87&nbsp;''(+87)'' || 44&nbsp;''(+130)'' || 1&nbsp;''(+173)'' || Yes
| colspan="2" | ___
 
 
|-
 
|-
 
|}
 
|}
-->
+
Notes:
 +
* Only 144 shells are modeled in the racks 1 to 4.
 +
* The 1st rack contains 13 shells but empties after having fired 43 shells.
 +
* The 2nd rack contains 52 shells but empties after having fired 44 shells.
 +
* The 3rd rack contains 24 shells but empties after having fired 43 shells.
 +
* The 4th rack contains 55 shells but empties after having fired 44 shells.
 +
* To go into battle with the turret and the flanks empty of ammo, pack 44&nbsp;''(+130)'' shells (racks 1 to 3 emptied).
  
 
=== Machine guns ===
 
=== Machine guns ===
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|DT (7.62 mm)}}
+
{{main|M1919A4 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
+
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
 
! Mount
 
! Mount
! Capacity<br>(Belt capacity)
+
! Capacity (Belt)
! Rate of fire<br>(shots/minute)
+
! Fire rate
! Vertical<br>guidance
+
! Vertical
! Horizontal<br>guidance
+
! Horizontal
 
|-
 
|-
| Coaxial || 1,890 (63) || 600 || N/A || N/A
+
| Coaxial || 3200 (250) || 500 || N/A || N/A
 +
|-
 +
| Pintle || 3200 (250) || 500 || -10°/+80° || -60°/+14°
 
|-
 
|-
 
|}
 
|}
 +
 +
The {{Specs|pseudonym}} has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted on the right side of the turret.. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armored vehicles due to its low penetration of only 10 mm.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tanks heavy armour retains the similar properties of its [[IS-1]] and previous KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. Differing from its IS-1 predecessor, the IS-2 comes equipped with the large 122mm D-25T gun and a slightly more armoured but elongated turret. Although powerful, the D-25T main cannon of the IS-2 is encumbered by a slow reload time, mimicking that of the Soviet Tank-Destroyer line of vehicles at around the mid-20 seconds. Nevertheless, this vehicle with its powerful cannon and shell will commonly destroy almost all but the most heavily armoured vehicles with a single shot, behaving similarly to the older KV-2 predecessor, albeit with half the time required for reloading. In the tank's Battle-Rating and Rank, the armour of the IS-2 no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations.
 
 
 
=== General Gameplay ===
 
  
==== Arcade Battles ====
+
The {{Specs|pseudonym}} is best used as a point-capper and a hit-n-run tank. Its extreme mobility gives the player uncountable ways to play with the enemy. At the start of a battle, it can quickly cap a nearby point first, but note that some wheeled vehicles, like the [[Sd.Kfz.234/2|Sd.kfz.234]] series, can still outrun the M3 on-road, therefore posing a great threat. Or it can get to an ambush position near the point and wait until the prey comes. With its reliable gun, the M3 should be able to destroy the first wave of enemies easily and quickly.
In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.
 
  
Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (> the 20s). Hence why it's advised to use your improved reverse speed to quickly disengage after shooting and retreating towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot.
+
In the middle stages of a battle, the M3 can utilise its excellent mobility and get to wherever needs help while carefully looking around. If the {{Specs|pseudonym}} unexpectedly encounters an enemy in its path, don't panic! Circle around the enemy and try to force it to turn, this way it usually cannot aim at the {{Specs|pseudonym}} accurately, then reduce the {{Specs|pseudonym}}'s speed down under 10 km/h and keep moving. Now the {{Specs|pseudonym}}'s stabiliser will give the tank a great chance to hit while on the move as it stabilises the gun when the tank is under 10 km/h, making it easier time to put the gun on target while moving compared to the enemy.
  
In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. [[BT-7]], the [[Sd.Kfz.234/2|Puma]] or the [[R3 T20 FA-HS|R3]]), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire.
+
The frontal armour of this tank is also quite good at a distance. Find a building or a big rock as cover and angle the hull for about 40 degrees. When ready to fire, go out of cover and stop once the 37 mm gun is exposed, don't go out too much or the thin side armour will be exposed to be hit. Keep in mind that with this tactic the player should only engage the low-penetrating enemies at more than 400 m, as their penetration will drop significantly at that distance while the M3 can still penetrate 73 mm of armour, which is enough to go through most of its opponents like the [[Pz.III (Disambiguation)|Pz.IIIs]].
  
==== Realistic Battles ====
+
'''Enemies worth noting:'''
In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.
 
  
Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. There is an added benefit to that because the following [[IS-3]] and [[IS-4M]] mount the same gun (as does [[T-44-122]] and [[KV-122]], if you have them), and [[T-10M]] has similar bullet drop. Now, the IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the [[T-44]] or [[T-34-85]]) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles.
+
Specific enemy vehicles that bear mentioning are firstly any Germans with the [[KwK38 (20 mm)|20 mm KwK/FlaK38]] cannon, this gun might be small but can have up to 64 mm of pen, which is enough to go through the {{Specs|pseudonym}} almost anywhere. These guns can also fire 10 rounds at 280 rounds/min before having to reload the clip, meaning that they will very easily take out your crew before you have a chance to respond. To counter, the best chance you have is to angle your frontal armour which can make it difficult for the PzGr 40 rounds to penetrate. The Russian [[T-50]] and [[T-126]] are vehicles you will also see commonly, these have fairly thick and angled frontal armour that will prevent you from easily getting through. These tanks can also carry an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine. If the T-50 cannot move you can outrun its turret and finish it without much difficulty.
  
A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the [[Ferdinand]], the [[Ho-Ri Production|Ho-Ri]] or the [[Tiger II (H)]] ).
+
It is likely that the M3 will encounter some rough heavies, like the [[Matilda III]] and the [[B1 bis]]. The best tactic against these types of targets is to use the {{Specs|pseudonym}}'s fast speed, get within 200 m from them and attack, with shooting at point-blank range being the most effective way. Before conducting an attack, check the {{Specs|pseudonym}}'s and the enemy's surroundings to make sure no one will ambush the {{Specs|pseudonym}}. While charging, use the {{Specs|pseudonym}}'s quick turns to suddenly change direction to avoid being shot if they are aiming and firing at the {{Specs|pseudonym}}. Once the tank is at the ideal distance, manoeuvre so that the gun is vertical to their armour. Do not shoot if the enemy is angling! The small calibre 37 mm gun is very likely to bounce off or not penetrate against sloped armour.
  
====General Tactics====
+
For the Matilda III, shoot at the middle of the near-vertical frontal plate to knock out the driver first, since the 37 mm shell is not enough to knock out the gunner after penetrating. Once it is immobile, go to its side and finish it by shooting its hull sides. Or, shoot the right side of the gun mantlet to disable its gunner. For best chance of penetration, do not shoot its turret side.
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)-->
 
Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its Battle-Rating and Rank. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak-spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem.
 
 
 
Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its Rank and Battle-Rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank re-positions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.
 
 
 
In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) Shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.<ref>https://www.youtube.com/watch?v=orjvoBexPd4</ref> Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding, claiming hull-break wins. <ref>https://www.youtube.com/watch?v=EpXjG9ORxTI</ref>
 
 
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)-->
 
German Tiger IIs, Panthers will be common encounters at the IS-2's Battle-Rating and Rank, combined with the more threatening and heavier American T-Series tanks such as the T34 and M26. At this Battle Rating and Rank, more powerful British Tanks such as the Centurions will be encountered. As previously specified above, The IS-2 no longer retains its armour advantage in this Battle-Rating and Rank un-likes its IS-1 predecessor and thus, it is important to identify and fire on targets first before they do. In this rank, Tanks such as the Panthers, Tiger II and similar vehicles will be present with sloped armour, strong enough to even withstand the might of the 122mm Shells of the D-25T gun. A common design flaw, however, is the turret of said vehicles, commonly being mostly blunt and flat and easy to penetrate. A patient and well placed aim and shot against these surfaces will destroy the target with no more than a single shot. Be aware that most opposition vehicles at this rank have the lower calibre and puncturing power than the D-25T of the IS-2, but come with an improved reload speed, a reload speed commonly faster than the IS-2. Japanese line of tanks at the same rank as the IS-2 is of little concern; their poor armour and armaments at the same rank will render them relatively easy to destroy.
 
 
 
Another specific enemy vehicle worth noting is the German [[Ferdinand]] Tank Destroyer. Most new players in Rank IV battles fielding the IS-2 may commonly mistake the front armour of the Ferdinand as appearing as thin as similar-looking tank destroyers such the [[Nashorn]] and are commonly caught unaware that almost the entire front of the Ferdinand consists entirely of heavy 100mm and 200mm plate armour, the largest being the fighting compartment located behind the driving compartment. Due to it being such a large target, many players including both IS-2 users and other vehicle type users alike will be tempted into firing at that portion expecting easy wins, only for almost all shots to be absorbed, even the powerful shells of the D-25T. It is recommended to avoid engaging the Ferdinand or ignore it entirely. If the opportunity arises, Ferdinand's weaker side and rear armour should be targeted (80mm).
 
  
 +
For the B1, either aim for the near-vertical frontal armour plate at the right side of the hull, or the turret ring to incapacitate the commander/gunner, or simply move to its side and knock out the crews one by one by hitting its flat side armour.
  
 
=== Modules ===
 
=== Modules ===
Line 205: Line 187:
 
| Parts
 
| Parts
 
| Horizontal Drive
 
| Horizontal Drive
|
+
| M51B1/B2
 
|-
 
|-
 
| II
 
| II
Line 212: Line 194:
 
| FPE
 
| FPE
 
| Adjustment of Fire
 
| Adjustment of Fire
| BR-471B
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|
 
|-
 
|-
 
| III
 
| III
Line 225: Line 207:
 
| Engine
 
| Engine
 
|
 
|
 +
| Artillery Support
 
|
 
|
|
 
|-
 
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent firepower with nearly unmatched one-shot potential
+
* Great cannon with good penetration, excellent rate of fire and gun depression; it can effectively penetrate common opponents like the [[Pz.II (Disambiguation)|Pz.II]] and [[Chi-Ha (Family)|Chi-Ha]], as well as heavy targets like the [[B1 bis]] or [[Matilda III]]
* Good mobility
+
* Excellent acceleration, top speed and turning ability on all terrains; easily outruns slower opponents like the [[Pz.III (Disambiguation)|Pz.III]]
* Very fast reverse speed
+
* Access to a vertical stabiliser which most tanks don't have, it is an advantage in close quarter encounters
* Repositioning of fuel tanks reduces chances of fires
+
* Respectable frontal armour that, if angled, might bounce some shells from a distance (eg. Japanese 37 mm/German 20 mm)
* Players proficient with the KV-2 and Soviet Heavy Tank Destroyers will feel comfortable with the IS-2
+
* Small turret profile makes it harder to get hit when hull-down
 +
* Empty space below the turret crew can absorb poorly aimed shots, they tend to not do much damage
  
''' Cons:'''
+
'''Cons:'''
  
* Extremely poor gun depression (as most Russian tankers will be accustomed to)
+
* Weak armour against high-penetration shells like 50 mm Kwk 39 or 76 mm F-34
* Very low rate of fire
+
* Its shells do not have explosive filler, severely limiting the post-penetration effect especially against spacious tanks like the [[LVT(A)(1)]]
* Sub-par armour for a heavy tank, inherited from the IS-1
+
* Inefficient brakes when trying to stop the tank at full speed
* Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning
+
* Hull is fairly tall for a light tank and the crews are closely packed, reducing its survivability
* Slow turret traverse speed
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
 
The effort began on another heavy tank after the [[IS-1]]'s 85 mm gun no longer had a firepower advantage after the standard [[T-34 (1942)|T-34]] medium tank was upgraded with the same gun into the [[T-34-85]]. Due to that, the IS-1 was discontinued in January 1944 with about 107 units produced.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Those in storage still awaited upgrade to become a more powerful heavy tank.
 
  
In late 1943, the upgrade of the IS tank began and the choices available were rounded down to two weapons, the 122 mm A-19 gun and the 100 mm D-10 gun. Both guns had their advantages and disadvantages in their specifications, the 100 mm D-10 had a much better armour penetration capabilities and uses a single-piece ammunition, the 122 mm A-19 has a better high-explosive round and used a two-piece ammunition In the end, the 122 mm A-19 (adopted as the D-25T) gun was chosen as the gun of the new IS tank due to larger supply of the gun available for use (the D-10 was a newly produced gun) and the better high-explosive round available. The better high-explosive round is due to the heavy tank's specification as a "breakthrough" tank than an anti-tank role, so it was meant to fight fortifications more than against armour. Nevertheless, against armour, the 122 mm gun proved a very lethal cannon against armour, having the capacity to knock out any German tanks fielded in the war, even the [[Tiger II (H)|Tiger II]], though the ease of knocking them out vary from their armour protection.  
+
The M3A3 Stuart was a substantially exported tank from the United States. Due to its proven capabilities in all theatres of the Second World War, it found itself on the battlefields of Eastern Asia. The Republic of China were supplied with over one thousand M3A3 Stuarts, making them a prolific user of the Stuart.<ref name=":0">http://www.tankarchives.ca/2017/05/light-tank-m3a3-american-emigrant.html</ref> Some tanks during the late war use were retrofitted with light up-armour packages to further protect the front and sides of the tank thus extending its service life.<ref name=":0" /> By 1946, the Kuomintang Armoured Corps were still operating at least 116 Stuart light tanks.<ref>https://tanks-encyclopedia.com/ww2/china/chinese-tanks-1925-1950/</ref>
  
The 122 mm gun's two-piece ammunition was perhaps the gun's worst drawback, this along with the heavy shells and charges that it uses causes reloading speed to only be one and a half rounds per minute maximum. Even after some modernization to the gun including a semi-automatic breech, the firing rate only increased to two to three rounds per minute. Another drawback of the gun was the size of the ammunition that the 122 mm gun uses, the IS tank interior could only hold 28 of such ammunition, which restricts the time the IS could last in battle before requiring a resupply. In battle, the usual distribution of the shells is 20 high-explosive and 8 armour-piercing rounds.
+
The use of this tank would continue post-war into the Chinese civil war. M3A3 Stuarts served with both Kuomintang and Communist Party forces until at least 1949 when the Civil war concluded in Communist Party victory. The Kuomintang were able to transport tanks over the East China Sea as they escaped to Taiwan.<ref name=":0" /> Some of these tanks remain today in museums in both China and Taiwan.
  
The finished IS tank with the 122 mm gun, first called the ''IS-122'', was finally approved and renamed the '''IS-2''' heavy tank, some were rearmed IS-1s from the factory with the 122 mm gun. The IS-2 tank, like the IS-1, was superior to the previous [[KV-1 (ZiS-5)|KV-1]] tanks used in the Red Army. Production of the IS-2 started in October or November 1943 and by the end of World War II when production ended, a total of 3,854 units were produced.
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== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?q=%23m3a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
===Design===
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;Videos
The IS-2 tank hull was similar to the IS-1 tank, but the turret was modified to accommodate the larger 122 mm D-25T gun. The suspension was a torsion-bar suspension system and the tank was powered by a diesel V2-IC engine. The drivetrain and the engine were taken from the KV-1 tank, yet was considerably more mobile. The armour on the IS-2 was a 120 mm thick front plate sloped at 60 degrees with a small step in the front for the driver's hatch. This '''"early version"''', developed from the KV-13 design, was produced from the initial production lines until some time in late 1944, where a '''[[IS-2 (1944)|IS-2 mod. 1944]]''' version was modified with the front plate now a single sloped 120 mm plate at 60 degrees with no interruptions in order to eliminate shot traps and weaknesses in the armour design. Other design changes when the IS-2 was upgraded to the 1944 model was a stronger gun mount, wider mantlet, and an addition of a Dshk machine gun on the turret. The formidable armour of the IS-2 is able to withstand the 88 mm shells from the [[Tiger H1|Tiger I]] at 1,000 meters out, yet the whole tank weighs less than the Panther at only 46 tons. Despite its construction, the IS-2 was still quite crude in quality and can have signs of being hastily built from the factories. This did not affect its battlefield performance greatly and the crude construction is merely a side effect of the fast production of the tanks to fill battlefield demands.
+
{{Youtube-gallery|h5WMlxnSp7I|'''Thick Uparmoured Stuart''' - ''Sgt.Vittie'' (Review starts at 07:06)}}
  
===Combat usage===
+
== See also ==
The IS-2 first saw action in early 1944. The IS-2 was organized in heavy tank regiments, each with 21 tanks. Their role was to spearhead the offensives launched at each sector, breaking through enemy emplacements and supporting the infantry by destroying enemy fortifications, they were not meant to exploit breakthroughs and this role was given to the lighter [[T-34-85|T-34]] tanks. Their first reported action was in April 1944 in the 11th Special Guards Heavy Tank Regiment near Tarnopol, Ukraine. The IS-2 presented such a surprise to the Germans as no Soviet tanks before could engage with accurate fire from more than 3 kilometres away. A bigger shock was when they found out the 88 mm of the Tiger I couldn't adequately penetrate their armour. The IS-2 initial combat experience was limited due to the inexperienced crew and organization, but more and more IS-2 started to come in to reinforce the Soviet forces.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref>
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
The IS-2's next great effort was in Operation Bagration in July 1944. By this time period, the heavy tank regiments were allocated to one for each tank corps. During Operation Bagration, the IS-2 combat effort contributed to the decimation of the German Army Group Center. The IS-2 was able to deal with the troublesome German Panther and Tiger I tanks with ease. By December 1944, enough IS-2 was produced that the Soviets began outfitting them to Guards heavy tank brigades, consisting of 65 IS-2 tanks with other vehicles for support. Though the number of these brigades were still limited, they proved valuable in breaking through German lines, as used in January 1945 against the German in the Oder Offensive. It should be noted that despite having a role similar to the Tiger heavy tank battalions in the German service, they are produced in far greater numbers to enforce every tank corp with one heavy tank regiment that allowed even the IS-2 to overwhelm German defences. The IS-2 continued to see combat service for the Red Army all the way to the Battle of Berlin and the end of World War II.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> T
+
;Vehicles equipped with the same chassis
 +
* [[M3 Stuart (Family)]]
 +
* [[M5 Stuart (Family)]]
 +
* [[M8 General Scott (Family)]]
  
After World War II, the IS-2 production was replaced by the more heavily armoured [[IS-3]], but the IS-2 stayed in service up until 1982 due to modernization efforts on the IS-2. This modernized IS-2 was named the ''IS-2M'' and were done in the mid-1950s. These modernization efforts added external fuel tanks and stowage bins onto the hull and protective skirts on the edges of the tracks. The IS-2 was finally placed into storage in the 1990s and were kept in reserves or sold out as scrap metal.
+
;Vehicles equipped with the same gun
 +
* [[LVT(A)(1)]]
 +
* [[M22]]
  
Like most of Soviet Union's military hardware, the IS-2 was given out to the Warsaw Pact nations as supplies. The IS-2 was thus lent out to Poland, Czechoslovakia, Hungary, China, North Vietnam, and maybe North Korea. Later in 1960, a shipment of IS-2 was also sent to Cuba, these were converted into bunkers and coastal defences as spare parts for the tank never made it to Cuba due to the US blockade imposed in 1962.
+
;Other vehicles of similar configuration and role
 
+
* [[A13 Mk II 1939]]
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''
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* ''other literature.'' -->
 +
 
 +
* [[wikipedia:M3_Stuart|[Wikipedia] M3 Stuart]]
 +
* [https://tanks-encyclopedia.com/ww2/US/M3_stuart.php <nowiki>[Tanks Encyclopedia]</nowiki> Light Tank M3 Stuart]
  
 
=== References ===
 
=== References ===
 
<references />
 
<references />
  
{{China heavy tanks}}
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{{China light tanks}}
{{China premium ground vehicles}}
 

Revision as of 12:12, 11 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
␗M3A3 Stuart
cn_m3a3_stuart.png
␗M3A3 Stuart
AB RB SB
2.3 2.7 2.7
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the light tank M3A3 Stuart (China). For other uses, see M3 (Disambiguation). For other vehicles of the family, see M3 Stuart (Family).

Description

GarageImage M3A3 Stuart (China).jpg


The ␗Light Tank M3A3 Stuart is a rank II Chinese light tank with a battle rating of 2.3 (AB) and 2.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (46-49°) Front Glacis - upper plate
20 mm (spherical) MG port
50 mm (24-27°) Front Glacis - joint plate
50 mm (44-46°) Front Glacis - lower plate
44.4 mm (25-43°) Lower Glacis
25.4 mm 25.4 mm (1-26°) Upper part
25.4 mm (21°) Lower part
12.7 mm
Turret 38.1 mm (12-14°) Turret front
50.8 mm Gun mantlet
31.75 mm
15 mm Add-on tracks
31.75 mm 12.7 mm

Notes:

  • Suspension wheels, tracks and bogies are 15 mm thick.
  • Mudguards and rear storage box are 4 mm thick

The frontal armour on the ␗M3A3 Stuart is pretty tough for a light tank with 25 mm on the front & sides of the hull, and a large, 50 mm thick gun mantlet covering up most of its frontal turret. When angled correctly it can bounce off quite a few shots. However it can still be easily penetrated by average guns on its BR. From the front the 4 crews are sitting pretty close together, thus making it highly possible to get one-shot by shells with explosives like the Soviet 45 mm AP or the German short 75 mm APHE. The transmission and the engine are all quite small and low, and the ammoracks are also small, reducing the chance of being immobile or ammoracked. There is also an empty area under the turret crews and in front of the driving compartment, which will absorb those shells with weak damage.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 8 14.4 406 500 28.19 34.72
Realistic 59 7 232 262 16.11 18.19

One of the best aspects of the ␗M3A3 Stuart is its superior mobility. It has a top speed of 58 km/h and doesn't lose too much speed on soft terrain, making it one of the fastest tanks at the BR alongside with the famous BT series tanks. The tracks are quite large and grant you a good mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand).

As it benefits from regenerative steering, turning on the spot with the M3A3 Stuart (China) is easier than for most tanks at the same BR. Regenerative steering consists in letting the unsolicited track rotate when the tank is turning instead of locking it. The hull is also short and wide enough, allowing it to turn agilely. The reverse speed is average: it will not get you out of a dangerous situation quickly but isn't a handicap either. The ␗M3A3 Stuart reaches 18 km/h when fording and 16 km/h when driving uphill.

While its high speed is an advantage, it can turn into a disadvantage when manoeuvring at high speed: the ␗M3A3 Stuart starts skidding uncontrollably if you take a sharp turn. Be aware of this before rushing towards the frontline: limit your maximum speed, know the terrain and anticipate the braking phases.

The acceleration is also so powerful that it causes you hull to rock back and forth during acceleration or braking phases. This effect is however nullified by the gun stabilizer when driving under 10 km/h. Light and medium obstacles (fences, posts, bushes and small trees) are not a problem for the ␗M3A3 Stuart but large obstacles will reduce your mobility: avoid them.

Armaments

Main armament

Main article: M6 (37 mm)
37 mm M6 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 174 -10°/+20° ±180° Vertical 19.04 26.35 __.__ __.__ 37.65 3.77 _.__ _.__ 2.90
Realistic 11.90 14.00 __.__ __.__ 20.00

The ␗M3A3 Stuart is armed with a 37 mm cannon as its main armament, the same gun as the preceding M8. While being at a BR 1.3 higher, the gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small caliber fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate most of the opponents it will face. The penetration power and gun accuracy drop a lot beyond 500 m and become unreliable past 700 m. The gun is equipped with a vertical stabiliser, giving the ␗M3A3 Stuart a huge advantage in some cases as you can fire precisely while moving, but keep in mind that it activates only when the tank is driving under 10 km/h. While it lacks the post-penetration damage to disable most enemies in one shot, it can quickly finish them off with its fast reload. However, the gun can overheat from shooting several shots without interruption and cause a loss of accuracy noticeable even at 200 m distance. A short pause between shots will prevent this from happening.

Ammunition

The M3A3 Stuart (China) has a limited choice of ammunition, focused on dealing with armoured vehicles:

  • M74B1: AP; a solid shot with good penetration but no explosive filler.
  • M51B1/B2: APCBC; a solid shot with an even better penetration thanks to the ballistic cap but no explosive filler.

Knowledge of enemy vehicle layouts is essential with ammunition lacking post-penetration explosive damage. Make sure to target modules and crew positions to maximise the damage. Disabling the enemy gunner on your first shot will be critical to win engagements as you'll most likely need several shots to destroy an enemy vehicle.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M74B1 AP 79 76 65 54 45 37
M51B1/B2 APCBC 87 84 73 60 50 41
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M74B1 AP 883 0.87 N/A N/A N/A 47° 60° 65°
M51B1/B2 APCBC 883 0.87 N/A N/A N/A 48° 63° 71°

Ammo racks

Ammo racks of the M3A3 Stuart (China)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
174 131 (+43) 87 (+87) 44 (+130) (+173) Yes

Notes:

  • Only 144 shells are modeled in the racks 1 to 4.
  • The 1st rack contains 13 shells but empties after having fired 43 shells.
  • The 2nd rack contains 52 shells but empties after having fired 44 shells.
  • The 3rd rack contains 24 shells but empties after having fired 43 shells.
  • The 4th rack contains 55 shells but empties after having fired 44 shells.
  • To go into battle with the turret and the flanks empty of ammo, pack 44 (+130) shells (racks 1 to 3 emptied).

Machine guns

Main article: M1919A4 (7.62 mm)
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3200 (250) 500 N/A N/A
Pintle 3200 (250) 500 -10°/+80° -60°/+14°

The ␗M3A3 Stuart has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted on the right side of the turret.. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armored vehicles due to its low penetration of only 10 mm.

Usage in battles

The ␗M3A3 Stuart is best used as a point-capper and a hit-n-run tank. Its extreme mobility gives the player uncountable ways to play with the enemy. At the start of a battle, it can quickly cap a nearby point first, but note that some wheeled vehicles, like the Sd.kfz.234 series, can still outrun the M3 on-road, therefore posing a great threat. Or it can get to an ambush position near the point and wait until the prey comes. With its reliable gun, the M3 should be able to destroy the first wave of enemies easily and quickly.

In the middle stages of a battle, the M3 can utilise its excellent mobility and get to wherever needs help while carefully looking around. If the ␗M3A3 Stuart unexpectedly encounters an enemy in its path, don't panic! Circle around the enemy and try to force it to turn, this way it usually cannot aim at the ␗M3A3 Stuart accurately, then reduce the ␗M3A3 Stuart's speed down under 10 km/h and keep moving. Now the ␗M3A3 Stuart's stabiliser will give the tank a great chance to hit while on the move as it stabilises the gun when the tank is under 10 km/h, making it easier time to put the gun on target while moving compared to the enemy.

The frontal armour of this tank is also quite good at a distance. Find a building or a big rock as cover and angle the hull for about 40 degrees. When ready to fire, go out of cover and stop once the 37 mm gun is exposed, don't go out too much or the thin side armour will be exposed to be hit. Keep in mind that with this tactic the player should only engage the low-penetrating enemies at more than 400 m, as their penetration will drop significantly at that distance while the M3 can still penetrate 73 mm of armour, which is enough to go through most of its opponents like the Pz.IIIs.

Enemies worth noting:

Specific enemy vehicles that bear mentioning are firstly any Germans with the 20 mm KwK/FlaK38 cannon, this gun might be small but can have up to 64 mm of pen, which is enough to go through the ␗M3A3 Stuart almost anywhere. These guns can also fire 10 rounds at 280 rounds/min before having to reload the clip, meaning that they will very easily take out your crew before you have a chance to respond. To counter, the best chance you have is to angle your frontal armour which can make it difficult for the PzGr 40 rounds to penetrate. The Russian T-50 and T-126 are vehicles you will also see commonly, these have fairly thick and angled frontal armour that will prevent you from easily getting through. These tanks can also carry an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine. If the T-50 cannot move you can outrun its turret and finish it without much difficulty.

It is likely that the M3 will encounter some rough heavies, like the Matilda III and the B1 bis. The best tactic against these types of targets is to use the ␗M3A3 Stuart's fast speed, get within 200 m from them and attack, with shooting at point-blank range being the most effective way. Before conducting an attack, check the ␗M3A3 Stuart's and the enemy's surroundings to make sure no one will ambush the ␗M3A3 Stuart. While charging, use the ␗M3A3 Stuart's quick turns to suddenly change direction to avoid being shot if they are aiming and firing at the ␗M3A3 Stuart. Once the tank is at the ideal distance, manoeuvre so that the gun is vertical to their armour. Do not shoot if the enemy is angling! The small calibre 37 mm gun is very likely to bounce off or not penetrate against sloped armour.

For the Matilda III, shoot at the middle of the near-vertical frontal plate to knock out the driver first, since the 37 mm shell is not enough to knock out the gunner after penetrating. Once it is immobile, go to its side and finish it by shooting its hull sides. Or, shoot the right side of the gun mantlet to disable its gunner. For best chance of penetration, do not shoot its turret side.

For the B1, either aim for the near-vertical frontal armour plate at the right side of the hull, or the turret ring to incapacitate the commander/gunner, or simply move to its side and knock out the crews one by one by hitting its flat side armour.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M51B1/B2
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Great cannon with good penetration, excellent rate of fire and gun depression; it can effectively penetrate common opponents like the Pz.II and Chi-Ha, as well as heavy targets like the B1 bis or Matilda III
  • Excellent acceleration, top speed and turning ability on all terrains; easily outruns slower opponents like the Pz.III
  • Access to a vertical stabiliser which most tanks don't have, it is an advantage in close quarter encounters
  • Respectable frontal armour that, if angled, might bounce some shells from a distance (eg. Japanese 37 mm/German 20 mm)
  • Small turret profile makes it harder to get hit when hull-down
  • Empty space below the turret crew can absorb poorly aimed shots, they tend to not do much damage

Cons:

  • Weak armour against high-penetration shells like 50 mm Kwk 39 or 76 mm F-34
  • Its shells do not have explosive filler, severely limiting the post-penetration effect especially against spacious tanks like the LVT(A)(1)
  • Inefficient brakes when trying to stop the tank at full speed
  • Hull is fairly tall for a light tank and the crews are closely packed, reducing its survivability

History

The M3A3 Stuart was a substantially exported tank from the United States. Due to its proven capabilities in all theatres of the Second World War, it found itself on the battlefields of Eastern Asia. The Republic of China were supplied with over one thousand M3A3 Stuarts, making them a prolific user of the Stuart.[1] Some tanks during the late war use were retrofitted with light up-armour packages to further protect the front and sides of the tank thus extending its service life.[1] By 1946, the Kuomintang Armoured Corps were still operating at least 116 Stuart light tanks.[2]

The use of this tank would continue post-war into the Chinese civil war. M3A3 Stuarts served with both Kuomintang and Communist Party forces until at least 1949 when the Civil war concluded in Communist Party victory. The Kuomintang were able to transport tanks over the East China Sea as they escaped to Taiwan.[1] Some of these tanks remain today in museums in both China and Taiwan.

Media

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Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun
Other vehicles of similar configuration and role

External links

References


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76