Ersatz M10 "Panther"

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Ersatz M10 in the garage.

The Ersatz M10 is a gift Rank III German medium tank with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance" in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 13 tanker's Christmas toys.

The main purpose, usage and tactics recommendations

General play style

The Ersatz M10 is basically a mocked up Panther Ausf. G to look like the American M10 tank destroyer. Outside of the possibility to play this vehicle in a deceptive manner, the Ersatz M10 follows the play style of a Panther tank.

Vehicle characteristics

The Ersatz M10, built on the purpose of mimicking the American M10 tank destroyer, will present external features to fit this purpose. Performance-wise the Ersatz M10 has the standard Panther's high-power 75 mm KwK 42 gun with the armour layout of the Ausf. G, but the automotive power of the Ausf. A. The Ersatz M10 has a steel structure around the base armour that transforms the outside look into a mimicry of the American M10 tank destroyer. The Ersatz's gun mantlet is curved shape like on the Panther A and D instead of the "chin" version on the Ausf. G. One of the customizable camouflage "Ersatz M10 Panther" is extremely sly by adding American markings on the tank without the usage of decal slots, with a white star and circle on the front hull, turret sides, and roof, as well as miscellaneous unit marking of the US 5th Armored Division, 10th Tank Battalion.

The front of the Ersatz "M10" has been mocked up to look like the front slope of the M10 with its transmission housing. The hull machine gun cover on the armour cover is off, showing the machine gun that the M10 did not have, perhaps one of the most noteworthy feature from the front view distinguishing the Ersatz Panther from the M10. The features on the side is the best way to tell the Panther apart with with the wheels, of which the Panther presents the Schachtellaufwerk interleaved wheel suspension instead of the M10 bogie suspensions. Otherwise, the sloped side armour and the steel structure hanging off the edge looks the part of the M10. The Panther is also a good length longer than the M10 hull. The hull rear is also well disguised with the Panther's distinctive rear slope in the armour covered by a steel structure, the only feature noticeable is the engine exhausts coming out the top of the hull structure rather than from the bottom.

The Ersatz "M10" turret is also a good indicator in distinguishing the M10 from this Panther mock up. The only similar layout to the M10 on the Ersatz is the gun mantlet, with its prism shape, though it is a lot wider and smaller than the American's M10. Even then, a hole on the Ersatz's gun's right side is a giveaway as this is the hole for a coaxial machine gun, something that the M10 did not have. The Ersatz's turret sides is added on with flat steel structure to imitate the M10's welded turret side, but the Ersatz "M10" sides are long flat plates while the M10's turret are distinctively pentagonal shape. The turret rear is then a big giveaway as exposed bits on the Ersatz's steel structure shows the Panther's turret with its rear loader hatch. As such, even though the hull rear may be immaculately matching, the turret rear is not. Finally, the presence of a turret roof is another giveaway as the M10 has no turret roof. A method the German used to hide this fact from a ground level view is the removal of the Panther cupola, decreasing the Ersatz's profile somewhat.

Tactics

The Ersatz M10 can be played by its mobility or its firepower, along with its frontal armour, in a movement battle or a sniping battle. Both actions can be interleaved for a flexible fighting style on the battlefield.

Movement
The Ersatz M10's basis of a Panther has a rather high top speed for its weight, along with its stable suspension, and so it can be used to get towards locations not typically expected of a vehicle of its calibre. It can be decided to move up to the direct front of the fighting or the flank locations.

Moving up front favors an assault/brawling style of fighting and so the mobility, armour, and firepower is emphasized to resist surprise encounters in the front and take down defenses quickly and efficiently. A benefit the Ersatz has over its fellow BR 5.7 Panther D is its fast turret traverse, making reactions to enemies much faster. Make sure allies are present as the Ersatz's side armour are very weak to enemy flanking fire and the relatively slow reload rate would desire an additional gun to protect the Ersatz during these down times. Be very cautious when moving up in enemy territory as the Ersatz's poor reverse speed will make extraction from a dangerous situation nigh-impossible, with the more preferable action being a fighting last stand in the worst case scenario.

An Ersatz moving through the flanks will put it into a prime location for sniping fire away from enemy focus, while utilizing distance as a secondary protection against enemy fire, which could lose enough penetration to not go through the front glacis.

Firepower
The Ersatz's 75 mm gun is powerful enough to use in a sniping manner, with a small shell drop-off by distance that gives range estimation a smaller margin of error. As such, while the allies push up towards an objective, the Ersatz can stand back in an overwatch position and look out for enemy tanks that are approaching. The Ersatz can then use its long reach to attack these enemies as they are more focused on allies than the far-off Ersatz. Even in cases when the 75 mm will not penetrate, it can provide cover fire so that the enemy would not risk moving in fear of being nailed by a high-velocity 75 mm shell. Standing far would also be able to make the most of the front armour with the aformentioned penetration drop by distance. However, beware that the enemies would then try to target the turret and knock out the gun or turret crew.

Specific enemies worth noting

There are a number of vehicles to take caution of in enemy sides.

Americans
At its BR, the American mediums of M4 Shermans are not too hard to defeat, but the 76 mm guns are powerful enough to penetrate the turret front through the flat sections or the gun mantlet. The M4A3E2 (76) Jumbo can resist the 75 mm from the front, but weak points like the transmission, machine gun port, and hull sides are targets to shoot to destroy. The M18 Hellcat is a definite worry as their fast speed and play style would favor attacking the Panther on its flanks. It would also have access to the APCR ammunition which can increase its lethality if the enemy player knows how to use them. At higher BR, the American heavies of T29 and T34 are of higher concerns due to their great front armour and high firepower that can penetrate through the Ersatz's front armour. Without access to APCR ammunition, the Ersatz can't exploit the flat gun mantlet on those two heavy tanks, resorting to very clever placements in the turret with the default APCBC or the front lower glacis for a frontal encounter.

British
Any British tank that fires APDS can penetrate your upper glacis. The 17 pounder can sometimes go through your lower glacis at shorter ranges too. Any standard AP or APHE shell of a caliber above the 80-90mm range (aka 100mm and above) will penetrate you anywhere frontally.

Counter-tactics

The Ersatz M10 can be dealt with standard anti-Panther tactics. Be wary of its faster turret traverse rate when attempting to outrun its gun.

From the front, if in possession of a gun that is not powerful enough to penetrate through the front, fire at the flat lower corners of the Panther turret, or straight on into the gun mantlet. The Ersatz's decorations to mimic the M10 cover up these sectors that can prevent accurate targeting, but these steel plates do not provide much additional protection so it should not hinder weapons that should be able to penetrate through these sectors in standard situations.

Another method if caught in the front and unable to penetrate through the front easily is to disable the very long 75 mm gun. Damage it with a sufficiently powerful shell to cause them to stop firing.

In all other cases, the best way to deal with the Ersatz is to fire a shell into the weak side armour. Try to incapacitate the combat capabilities in the turret crew with the first shot, as the Ersatz's fast turret traverse can cause it to simply swipe over and deal with a reloading ambusher.

Pros and cons

Pros:

  • Excellent mobility.
  • Good gun for long range fighting.
  • Fast turret traverse, contrasting with Panther D.
  • Good sloped frontal armour.
  • Additional 3.5 mm of armour to the front, sides, and rear.
  • Additional steel plates can screen the prominent turret weak points from easy targeting by the enemy.
  • The removal of the commander's cupola removes a potential weak spot when going hull-down.

Cons:

  • Still suffers from the terrible reverse speed of normal Panthers.
  • Even with the additional armour plating, the side armour is still incredibly thin.
  • Does not have access to APCR rounds, which can be crucial in uptiers to 6.7.
  • Massive size for a vehicle designed to mimic an M10. Smart sim players will easily be able to tell the two apart.
  • Much higher BR than M10, hard to mimic a vehicle which is not in the match.
  • Gun mantlet in easy to penetrate.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 7.5 cm KwK 42 cannon (82 Rounds)
1 x 7.92 mm MG 34 machine gun (3,000 Rounds)

Main armament

1 x 7.5 cm KwK 42 cannon
  • Ammunition Capacity: 82 Shells
  • Gun Depression: -8°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 11.9°/s (Stock), 16.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 42 cannon
  • Ammunition Capacity: 82 Shells
  • Gun Depression: -8°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 11.9°/s (Stock), 14.0°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 42 cannon
  • Ammunition Capacity: 82 Shells
  • Gun Depression: -8°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 11.9°/s (Stock), 14.0°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 39/42 187 185 168 149 132 116 APCBC 935 6.8 1.2 25.0 28.9 +4° 42° 27° 19°
Sprgr. 42 10 10 10 10 10 10 HE 700 5.7 0.1 0.5 725 +0° 11° 10°
Ammo racks
Ammo racks of the Panther Ausf. G
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Recommendations Visual
discrepancy
82 74 (+8) 65 (+17) 57 (+25) 49 (+33) 41 (+41) 33 (+49) 25 (+57) 17 (+65) (+73) (+81) Yes

Secondary armament

1 x 7.92 mm MG 34 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 5 Crew members

Armour

Armour Type:

  • Rolled homogeneous armour
  • Structural steel (Ersatz)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 80 + 3.5 mm (55°) Front glacis
50 + 7 mm (56°) Lower glacis
50 mm (30°) Top
41.5 + 3.5 mm Lower
40 + 3.5 mm (24°) 17 mm
Turret 100 + 3.5 mm Turret front
100-120 + 3.5 mm Gun mantlet
45 + 3.5 mm 45 + 3.5 mm 15 mm

Notes:

  • Suspensions wheels and tracks are 20 mm thick.
  • Wheels are interleaved and can provide layered 20 mm armour.
  • Belly armour front part is 18 mm thick while the back part is 15 mm thick.

Engine & mobility

Weight: 45.3 ton

Max Speed: 61 km/h
Stock

  • Engine Power: 1085 hp @ 3000 rpm
  • Power-to-Weight Ratio: 23.95 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1336 hp @ 3000 rpm
  • Power-to-Weight Ratio: 29.49 hp/ton
  • Maximum Inclination: 43°
Weight: 45.3 ton

Max Speed: 55 km/h
Stock

  • Engine Power: 619 hp @ 3000 rpm
  • Power-to-Weight Ratio: 13.66 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 700 hp @ 3000 rpm
  • Power-to-Weight Ratio: 15.45 hp/ton
  • Maximum Inclination: 41°
Weight: 45.3 ton

Max Speed: 55 km/h
Stock

  • Engine Power: 619 hp @ 3000 rpm
  • Power-to-Weight Ratio: 13.66 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 700 hp @ 3000 rpm
  • Power-to-Weight Ratio: 15.45 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Operation Griffin

During the planning of Unternehmen Wacht am Rein (Operation Watch on the Rhine) in late 1944, the battle plan for the offensive that would later become famous as the "Battle of the Bulge", SS-Obersturmbannführer Otto Skorzeny, an SS commando most famous for his break-out of Benito Mussolini from Allied captivity in September of 1943, came up with a plan to sabotage Allied forces by infiltrating their ranks with men disguised as American and British soldiers equipped with captured Allied weapons, vehicles and equipment to cause mass confusion and paranoia behind Allied lines. The plan was approved immediately, and given the code name "Unternehmen Greif (Operation Griffin).

Part of this plan included the formation of Panzer Brigade 150, a unit formed from all branches of the German armed forces. Originally, the request was made for fifteen tanks, twenty armored cars, one hundred jeeps, forty motorcycles and one hundred and twenty trucks, along with 3,000 men and enough British and American weapons and uniforms to outfit them all.

Almost immediately, however, problems arose during the planning stage. First, Skorzeny had only five or six weeks to plan the operation, which limited his available forces and material considerably. Second, of the 3,000 men requested, only 2,500 men could be provided. Of that number, less than ten of them could convincingly speak English, the vast majority having only basic education in English through primary school classes, which they spoke with German accents and with no knowledge of British or American idioms or slang. Finally, there were numerous problems with equipment. Attacks on German rail lines meant that most of the requested equipment would be delayed until well past the deadline for the start of the operation, which greatly limited available supply of Allied material. Of the fifteen tanks requested, only two Shermans in poor condition could be found in time, and far fewer numbers of armored cars, jeeps and trucks were sent to the brigade than the plan had originally called for. Communication problems had also caused Polish and Russian equipment to get sent to the brigade, which would be useless for infiltrating American and British lines.

One of the ways which the Germans made up for the lack of suitable Allied tanks was to disguise Panther tanks as M10 tank destroyers by removing their tall commander's cupolas with a flat two-piece hatch, applying sheets of thin angled metal to their hulls and turrets, painting them OD green and giving them U.S military identification marks. These "Ersatz M10's" were intended to look convincing from a distance, allowing them to get in close and strike Allied targets before they could react. The Germans planned to get around the inevitable problem of friendly fire by having the tanks signal their true identities to friendly forces in a number of ways. These included keeping their guns aimed in the 9 o'clock position, the commanders and crew wearing colored scarves or removing their helmets, and identifying markers on the tanks themselves such as a yellow triangle, and flashing blue or red torch lights for identification at night.

Despite these numerous problems with material and manpower, Unternehmen Greif would proceed as scheduled on the 16th of December, 1944.

The Battle of Malmedy

The initial plan for the Ersatz M10's along with the rest of Panzer Brigade 150 was to advance behind the 1st SS Panzer Division, the 12th SS Panzer Division and the 12th Volksgrenadier Division until they reached the High Fens, a heavily forested plateau. At that point, they would move around the divisions and split into three units, with the aim of going behind enemy lines and attacking and holding the bridges over the Meuse river at Amay, Huy and Andenne before they could be destroyed by the Allies to halt the German advance.

However, for Panzer Brigade 150, Unternehmen Greif effectively ended before it even started. Massive traffic jams had formed during the initial stages of the battle, holding up the entire German offensive. Among these, the 1st Panzer Brigade was delayed and did not arrive in the assembly area for over two days, which meant that Panzer Brigade 150 was delayed from its objectives as well. Skorzeny realized that he no longer had the time required to complete his objectives and rather than continue with the doomed plan, he requested that his forces be used as a regular fighting force and used to take the town of Malmedy.

After several attempts to take the town, the Brigade was repelled by American forces and suffered heavy losses from American artillery strikes. Skorzeny was himself one of the casualties, wounded by shrapnel from an artillery shell. One American soldier, Private Frances S. Currey of the 120th Infantry Division, would later receive the Congressional Medal of Honor for knocking out four of tanks with bazooka fire and anti-tank grenades, including at least one of these disguised Panthers, rescuing five of his comrades in the process. This would be the Germans only attempt at taking the town, and Panzer Brigade 150 would later be relieved, disbanded and replaced by the 18th Volksgrenadier Division on the 28th of December.

Despite Panzer Brigade 150's failure to achieve its objectives, the overall objective of Unternehmen Greif succeeded to a limited degree. Paranoia among Allied troops led to numerous friendly fire incidents, and false information by a captured commando of a plot to assassinate Supreme Allied Commander Eisenhower in Paris led to his brief confinement. Ultimately, however, this confusion and paranoia had little overall effect on the battle. Numerous damaged and abandoned Ersatz M10's were captured after the Battle of Malmedy and were evaluated by Allied intelligence. No records of what happened to these disguised tanks are available, though it can be reasonably assumed that the tanks were scrapped after their evaluations by the Allies, and no examples are known to have survived to the present day.

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

The "Ersatz M10 Panther" camouflage.

Additional information (links)

[News] Panther Ersatz M10: Master of Sabotage

Obtainable events

The Ersatz M10 has only been available so far in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 13 tanker's Christmas toys.

References


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germ_pzkpfw_V_ersatz_m10.png

Icon-country-der.png Ersatz M10
Nation Germany
Type Medium tank
Rank 3
Battle Rating
5.7
5.7
5.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
45,300 kg
99,869 lb
Number of Crew 5
Hull armour thickness
80/50/40/17 mm
3.15/1.97/1.57/0.67 inches
Statistics
Engine power (stock)
1,085 hp
619 hp
619 hp
Engine power (upgraded)
1,336 hp
700 hp
700 hp
HP/ton ratio (stock)
23.95
24.33
13.66
13.88
13.66
13.88
HP/ton ratio (Upgraded)
29.49
29.96
15.45
15.70
15.45
15.70
Max speed
61 km/h
38 mph
55 km/h
34 mph
55 km/h
34 mph
Main Weapon
1 x 75 mm KwK 42 Cannon
Ammo stowage 82 rounds
Vertical guidance -8°/20°
Secondary Weapon
1 x 7.92 mm MG 34 Machine gun
Ammo stowage 3,000 rounds
Mount Coaxial
Economy
Required RP N/A
Vehicle cost N/A
Crew training cost 10,000 SL
Max repair cost
2,600 SL
3,500 SL
3,600 SL
Free repair time (Stock)
1d 16h
3d 09h
3d 05h
Free repair time (Upgraded)
13h 32m
1d 03h
1d 01h
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.79.1.154.