Pz.Kpfw. E-100

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The 'E-100 in the garage.

The E-100 is a gift Rank V German heavy tank with a battle rating of 8.0 (AB) and 7.7 (RB/SB). The tank was introduced in Update 1.53 "Firestorm" and has the distinction of being the second Rank V gift vehicle in-game, with the first being the La-174. The E-100 could be obtained in the special tournament event, titled "Teutonic Giants" that was held during and after the Thunder League. Only a limited amount of 900 units were given out during the tournament, making the E-100 the rarest tank in-game.

The main purpose, usage and tactics recommendations

General play style

The E-100 is played similar to the Maus, with the same armaments and similar armour rating. However, the E-100 has the benefit of increased mobility due to its improved chassis. The E-100 can thus be somewhat more suitable in moving from cover from cover, but close quarter combat is still not recommended due to its still relatively slow movement, long reloads, and the lethal anti-tank armaments the other Rank V vehicles are bound to have, including the now prominent Anti-tank Guided Missile.

Vehicle characteristics

Appearance
The E-100 looks like a more sleek version of the Maus, or perhaps a more practical one. The two share the same default camouflage scheme of the yellow Dunkelgel and green 'olivgrün paint. The two super-heavy tanks also share the same turret design with the 128 mm primary armament along with a coaxial 75 mm and machine gun. The big difference in design though is that the E-100 looks more like a really beefed up Tiger II tank while the Maus looks like a wall.

Armour
The E-100 presents a more sloped frontal armour that is more effective than the Maus', the downside in the design is the lower front plate that is thinner, not to mention it is a big target.

The side armour on the E-100 is also slightly more effective than the Maus. On the Maus, the huge flat side skirts make up part of the side hull armour. On the E-100, the side skirts are completely separated from the main hull and are 75 mm thick sloping, which adds up with the 120 mm flat side hull plate. This feature along with the suspension below the side skirts, keeps the side hull of the E-100 relatively well protected from lesser rounds.

The rear armour between the two heavy tanks are roughly the same effectiveness, but the E-100 rear slopes inward similar to a Tiger II design while the Maus remains all clunky. However, while the Maus engine is in the center of the vehicle and the transmission is one the back, the E-100 is switched with the engine in the back and transmission in the front, so a penetrating hit to the rear can hit the engine and also set it on fire.

Firepower
Like the Maus, the E-100 carries the 128 mm KwK 44 gun that can annihilate anything it penetrates. It also has a coaxial 75 mm with HEAT ammunition for lesser targets so the limited 128 mm shells (42 of them) are not wasted. The 75 mm also can fire smoke round so it is possible to keep a secondary ready with smoke while moving around with an AP round in the main gun. This is added with the smoke grenades in the vehicles that can be launched out of the tank to create a good screen in case the E-100 is in trouble.

Mobility
Compared to the Maus, the E-100 truly shines here better than anything else in differences. The E-100 weighs about 38 tons less than the Maus and the effect in speed is noticeable, able to go 1/3 faster forwards than the Maus, and also seems to go faster in reverse as well. This additional mobility can help the E-100 react faster on the battlefield.

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Heavy frontal glacis armor.
  • Same armament as the Maus with 128 mm cannon and coaxial 75 mm
  • Coaxial 75 mm makes carrying 128 mm HE shell for lightly-armored vehicle unnecessary
  • Fast reverse speed
  • Faster, lighter, and smaller than the Maus
  • Side skirts help against HEAT and HE rounds
  • Very resilient against artillery and air strikes
  • Same turret as Maus = Same strong turret armor

Cons:

  • Lower glacis plate armor is considerably weaker, a weak point
  • Armor may not be adequate against newer ATGM vehicles
  • Has a 0.97x multiplier on the frontal turret armor, reducing it's thickness to 213.4 mm.
  • Large size makes fighting in towns restricting
  • Side armor is slightly weaker than the Maus

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 12.8 cm KwK 44 L/55 cannon (42 Rounds)
1 x 7.5 cm KwK 44 L/36.5 cannon (67 Rounds)
1 x 7.92 mm MG 34 machine gun (1,000 Rounds)

Main armament

1 x 12.8 cm KwK 44 L/55 cannon
  • Ammunition Capacity: 42 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), 6.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 23.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 12.8 cm KwK 44 L/55 cannon
  • Ammunition Capacity: 42 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 23.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 12.8 cm KwK 44 L/55 cannon
  • Ammunition Capacity: 42 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 23.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 266 264 237 207 180 157 APC 930 28 0.8 28 786.5 -1° 42° 27° 19°
PzGr 43 269 267 253 237 222 208 APCBC 930 28 0.8 28 786.5 +4° 42° 27° 19°
Sprgr 36 36 36 36 36 36 HE 750 28 0.1 0.5 3,700 +0° 11° 10°

Secondary armament

1 x 7.5 cm KwK 44 L/36.5 cannon
  • Ammunition Capacity: 67 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), 6.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 44 L/36.5 cannon
  • Ammunition Capacity: 67 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 44 L/36.5 cannon
  • Ammunition Capacity: 67 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Hl.Gr. 38B 80 80 80 80 80 80 HEAT 450 4.4 0.0 0.1 872.1 +0° 28° 21° 17°
Hl.Gr. 38C 100 100 100 100 100 100 HEAT 450 4.8 0.0 0.1 875.5 +0° 28° 21° 17°
Sprgr. 34 10 10 10 10 10 10 HE 570 5.7 0.1 0.1 715 +0° 11° 10°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
K.Gr.Rot Nb. Smoke 570 6.8 13 5 20 50

Ammo racks

Ammo racks of the E-100.
Ammo
type
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Recommendations Visual
discrepancy
Projectiles
Propellants
42
42
35 (+7)
31 (+11)
29 (+13)
19 (+23)
23 (+19)
13 (+29)
17 (+25)
(+35)
11 (+31)
(+41)
(+36)
 
(+41)
 
Turret empty: 19 (+23) No
Secondary 67 43 (+24) 29 (+38) 15 (+52) (+66) - - - Turret front empty: 43 (+24) No

Tertiary armament

1 x 7.92 mm MG 34 machine gun (coaxial)

  • Ammo layout: AI/API/APT
  • Penetration: Up to 13 mm

Crew

  • Commander
  • Gunner
  • Loader 1
  • Loader 2
  • Driver
  • Assistant Driver

Total: 6 Crew member

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armor (Gun mantlet)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 200 mm (61-72°) Front glacis
150 mm (49°) Bottom glacis
120 mm (61-72°) Track guards
120 mm + 75 mm (14-62°) 150 mm (31°) 40 mm
Turret 220 mm (3-69°) Turret front
240 mm (2-66°) Gun mantlet
300 mm Barrel ring
200 mm (0-30°) 200 mm (14°) 60 mm
100 mm Crew hatches, Vision ports

Notes:

  • Front hull armour also have 120 mm track guard armor. Not a weak point as these are not in the way of the body.
  • Suspension wheels are both 30 mm thick, while tracks are 60 mm thick
  • Front part of the belly armour is 85 mm thick, the center and rear part is 40 mm thick
  • A 40 mm RHA plate separates the engine compartment from the crew. The engine in general is surrounded by 40 mm plates.
  • Rear is protected by engine parts and 60 mm tracks
  • Various parts of the engine and rear are covered with 10-20 mm parts.
  • Turret ring area on the turret sides and rear has a flatter side than the rest of the turret,

Engine & mobility

Weight: 150.0 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 1162 hp @ 3000 rpm
  • Power-to-Weight Ratio: 7.75 hp/ton
  • Maximum Inclination: 34°

Upgraded

  • Engine Power: 1431 hp @ 3000 rpm
  • Power-to-Weight Ratio: 9.54 hp/ton
  • Maximum Inclination: 43°
Weight: 150.0 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 796 hp @ 3000 rpm
  • Power-to-Weight Ratio: 5.31 hp/ton
  • Maximum Inclination: 36°

Upgraded

  • Engine Power: 900 hp @ 3000 rpm
  • Power-to-Weight Ratio: 6.00 hp/ton
  • Maximum Inclination: 41°
Weight: 150.0 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 796 hp @ 3000 rpm
  • Power-to-Weight Ratio: 5.31 hp/ton
  • Maximum Inclination: 36°

Upgraded

  • Engine Power: 900 hp @ 3000 rpm
  • Power-to-Weight Ratio: 6.00 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

The usual unlocks should be made. In Tier I, Parts and Horizontal Drive should be unlocked first to access Tier II, which then should unlock FPE and the PzGr 43 ammo. Tier III should focus on Crew Replenishment for better survival, then with Elevation Mechanism or Filters. Tier IV should focus on the Engine for better mobility. All other modules can be unlocked at your own leisure.

History of creation and combat usage

Development

Late in World War II, Germany started a project meant to standardize their tank designs. A similar attempt at this started in 1943 with the Panther II, which would use parts from the Tiger II to simplify construction, but this fell through with the cancellation of the Panther II. The new tank standardization project was known as the Entwicklung series, or the "E-series", and was meant to fix the issue of poor production quality and increase the production rate. The series was named with "E" followed by the weight classification of the design which would also indicate its role. E-5, for example, would be a vehicle between 5-10 tons and would be the basis of new light tanks. The series followed with the E-10 (tank destroyer), E-25, E-50 (medium tanks), E-75 (heavy tank), and the super-heavy E-100. Aside from standardization in parts such as the wheel (which was the Tiger II's design), the E-series do not provide much other improvement to existing armor designs, an example is that the E-50 and E-75 series are essentially a redesigned Panther and Tiger II respectively.

E-100

Of the designs, the E-100 was the most radical in terms of design. The E-100 was proposed to be the basis of heavy artillery, anti-aircraft, tank, and tank destroyer on the battlefield. The design concept began alongside the super-heavy Maus in June 1943 and was intended that the design would use components from the Tiger II and the Maus turret. In March 1944, Adlerwerke submitted the blueprint of the design, which would use the Maus turret and parts from the Tiger II, namely the turning mechanism and transmission. The design proposed the usage of a 700 hp Maybach HL230 used in nearly every German heavy tanks or a newer 1200 hp Maybach engine. Difference in the design from the Tiger II basis was a 90 cm diameter road wheel and spring suspension rather than torsion-bars. The turret was to be a new design different from the Maus, in that it is simpler and lighter.

However ambitious the project was, Hitler ordered in July 1944 that work on the super heavy tanks be cancelled. However, the E-100 was still developed with low priority, only three Adler workers were reported to have been working on the prototype after the order. The prototype was never completed and in April 1945, the American 751st Field Artillery Battalion captured the prototype, of which was simply the hull with the roof barely completed. The prototype was sent to Britain by the British Army for evaluation before being scrapped.

Screenshots and fan art

Skins and camouflages for the E-100 from live.warthunder.com.

Additional information (links)

[Devblog] Pz.Kpfw. E-100 (with developers answers)

Obtainable events

  • The E-100 was first available during the "Teutonic Giants" tournament from the Thunder League. Lasting through four different tournaments from a time span of January to March 2016, the top 150 players in the first two tournaments and the top 200 of the latter two received the E-100.
  • The E-100 was available to be obtained in War Thunder's 5th Anniversary tournaments. To earn it, a player must be in the top 8 in the 1 vs 1 Victory Tournaments or 5 vs 5 Victory Tournaments.

References


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germ_pzkpfw_e_100.png

Icon-country-der.png E-100
Nation Germany
Type Heavy tank
Rank 5
Battle Rating
8.0
7.7
7.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
150,000 kg
330,693 lb
Number of Crew 6
Hull armour thickness
200/120/150/40 mm
7.87/4.72/5.90/1.57 inches
Statistics
Engine power (stock)
1,162 hp
796 hp
796 hp
Engine power (upgraded)
1,431 hp
900 hp
900 hp
HP/ton ratio (stock)
7.75
7.87
5.31
5.39
5.31
5.39
HP/ton ratio (Upgraded)
9.54
9.69
6.00
6.10
6.00
6.10
Max speed
43 km/h
26.4 mph
40 km/h
24.9 mph
40 km/h
24.9 mph
Main Weapon
1 x 128 mm KwK 44 Cannon
Ammo stowage 42 rounds
Vertical guidance -7°/23°
Secondary Weapon
1 x 75 mm KwK 44 Cannon
Ammo stowage 67 rounds
Mount Coaxial
Tertiary Weapon
1 x MG 34 Machine gun
Ammo stowage 1,000 rounds
Mount Coaxial
Vertical guidance -7°/23°
Economy
Required RP N/A
Vehicle cost N/A
Crew training cost 160,000 SL
Max repair cost*
20,640 SL
6,500 SL
26,950 SL
Free repair time (Stock)
15d
14d
25d
Free repair time (Upgraded)
5d 02h
4d 17h
8d
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