Difference between pages "G.91 R/4" and "A5M4"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
m (Details: Updated template to preferred type)
 
(Edits.)
 
Line 1: Line 1:
{{Specs-Card
+
{{Specs-Card|code=a5m4}}
|code=fiat_g91_r4
 
|store=6720
 
}}
 
 
{{About
 
{{About
| about = premium Italian jet fighter '''{{PAGENAME}}'''
+
| about = Japanese fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = the premium version
| link = G.91 (Family)
+
| link = Hagiri's A5M4
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_G.91_R4.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
 
The R/4 is a variant of the G.91 jet fighter that has been modified for ground attack, allowing it access to a competitive selection of air-to-ground ordnance such as bombs, rockets, and high-explosive air-to-ground missiles. The R/4 also has the option to equip two different types of air-to-air missiles; the IR-tracking [[AIM-9B|AIM-9B Sidewinder]] missile, or the command-guided [[AA-20|AA-20 Nord]] missile.
 
 
 
The G.91 R/4 is a very nimble fighter with relatively average top speed and fairly good acceleration. Best played as a support fighter, the G.91 R/4 can use its incredible roll and turn rates to quickly get guns on target, as well as to dodge the typically less manoeuvrable fighters that it shares its battle ratings with.
 
 
 
There are few changes between the [[G.91 pre-serie|Pre-serie]], [[G.91 R/1|R/1]], [[G.91 R/3|R/3]] and the [[G.91 R/4|R/4]], with exception of the armament, and this guide can be considered universal for all listed aircraft.
 
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
The G.91 was intended to replace the [[F-86A-5|F-86A Sabre]] in German, Portuguese and Italian service and it shows. With an empty weight of only 3,100 kg (6,800 lbs) and a takeoff weight of 5,500 kg (12,100 lbs) the Gina is in the weight class as the [[P-51D-5|P-51D]] and [[MiG-9]], yet severely lighter than most other jets and losing about one and a half tonnes compared to the Sabre A.
 
 
 
Although only outputting a meagre 22 kN of thrust, this first look disadvantage is literally outweighed by the high thrust to weight ratio of 0.73 empty (0.41 full). This makes the Gina an excellent dogfighter as jet fighters maintain both their top speed, climb and sustained turn-rate by their engine power rather than other flight characteristics. It can easily reach its own terminal speed (1,011 km/h, 921 ft/s) and self-destruct in level flight.
 
 
 
Lacking in straight wings and leading wing slats, the stall speed for the G.91 is higher than the low weight leads one to assume. One should hence be wary of many older jet types with said features, as after bleeding too much speed they can easily out-manoeuvre the Gina.
 
 
 
Starting with 20 min of fuel, gaining the climb speed of 800 km/h IAS (sustainable @ 7-8°; 730 ft/s) takes a mere ~80 seconds with 20 predicated for taking off at 230 km/h or 210 ft/s IAS. An Immelmann at 800 km/h will gain 1000 m and lose 300 km/h. A hard 180° turn at the same speed takes >100 km/h and may lose up to 60 m.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
+
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 2,900 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 40: Line 28:
 
! rowspan="2" | Take-off run<br>(meters)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 431 || 421 || {{Specs|ceiling}} || 12.5 || 13.4 || 10 || 10 || 325
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! Stock
+
! colspan="2" | Max Speed<br>(km/h at 2,900 m)
| 1,066 || 1,042 || rowspan="2" | {{Specs|ceiling}} || 27.4 || 28.0 || 30.4 || 29.5 || rowspan="2" | 850
+
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! Upgraded
+
! AB
| 1,097 || 1,084 || 24.7 || 26.0 || 48.8 || 39
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 463 || 447 || {{Specs|ceiling}} || 12.1 || 12.3 || 16.7 || 12.8 || 325
 
|-
 
|-
 
|}
 
|}
Line 53: Line 59:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 63: Line 73:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || 620 || 345 || ~10 || ~4
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 420 || ~12 || ~4
 
|-
 
|-
 
|}
 
|}
Line 78: Line 89:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < 800 || < 650 || < 660 || N/A
+
| < 280 || < 320 || < 360 || > 324
 
|-
 
|-
 
|}
 
|}
Line 88: Line 102:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| < 800 || < 650 || < 660 || N/A
+
| 2,000 m || 680 hp || 788 hp
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
+
====Engine performance====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="4" | Engine
! colspan="5" | Aircraft mass
+
|-
 +
! colspan="3" | Engine Name
 +
! colspan="3" | Number present
 +
|-
 +
| colspan="3" | Nakajima Kotobuki 41 9-cylinder || colspan="1" | 1
 +
|-
 +
! colspan="4" | Engine characteristics
 +
|-
 +
! colspan="2" | Weight (each)
 +
! colspan="1" | Type
 +
! colspan="1" | Cooling
 
|-
 
|-
! colspan="2" | Engine name || Number
+
| colspan="2" | 350 kg || Radial || Air
! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Bristol Orpheus MK.803 ||  1
+
! colspan="4" | Engine power (Stock)
| colspan="2" | 3,477 kg || colspan="3" | 289 kg/m<sup>2</sup>
 
 
|-
 
|-
! colspan="3" | Engine characteristics
+
! colspan="1" | Mode
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
+
! colspan="2" | Max
 +
! colspan="2" | Take-off
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
| ''Arcade'' || colspan="2" | 557 hp || colspan="2" | 656 hp
! 9m fuel || 20m fuel || 30m fuel || 32m fuel
 
 
|-
 
|-
| 380 kg || colspan="2" | Axial-flow turbojet
+
| ''Realistic/Simulator'' || colspan="2" | 551 hp || colspan="2" | 650 hp
| 3,837 kg || 4,269 kg || 4,662 kg || 4,740 kg || 5,800 kg
 
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="4" | Engine power (Upgraded)
! colspan="5" | Thrust to weight ratio @ 0 m (101%)
 
 
|-
 
|-
! Condition || 100% || 101%
+
! Mode
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW
+
! colspan="2" | Max
 +
! colspan="2" | Take-off
 
|-
 
|-
| ''Stationary'' || 2,212 kgf || 2,234 kgf
+
| ''Arcade'' || colspan="2" | 700 hp || colspan="2" | 799 hp
| 0.58 || 0.52 || 0.48 || 0.47 || 0.39
 
 
|-
 
|-
| ''Optimal'' || 2,212 kgf<br/>(0 km/h) || 2,234 kgf<br/>(0 km/h)
+
| ''Realistic/Simulator'' || colspan="2" | 619 hp || colspan="2" | 718 hp
| 0.58 || 0.52 || 0.48 || 0.47 || 0.39
+
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | WEP Duration
 +
|-
 +
! colspan="2" | Arcade
 +
! colspan="2" | Realistic/Simulator
 +
|-
 +
| colspan="2" | 25 seconds || colspan="2" | Infinite
 
|-
 
|-
 
|}
 
|}
Line 133: Line 167:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* 40 mm Bulletproof glass in front of the pilot
+
Like most Japanese planes, the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight. Join a dogfight, make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out of action.
* 6.5 mm Steel plate, starts in the pilot's seat, goes below the pilot, ends in front of the pilot
 
* 6.5 mm Steel plate below a fuel tank in the centre-front of the fuselage
 
* 6.5 mm Steel plate below a fuel tank in the centre-rear of the fuselage
 
 
 
Though the G.91 R/4 does have a decent amount of armour spaced out between the centre and front of the fuselage, the steel plates will only be sufficient to protect the pilot and aircraft from lower calibre fire (7.92 mm to 7.62 mm machine guns will only penetrate at '''very''' close ranges). And, thanks to the sacrifices made to lighten the aircraft, the airframe is not particularly reinforced. The wings are very thin, and susceptible to being out-right broken off by most-all primary armaments the G.91 will face at its tier, and the fuselage is full of juicy fuel tanks as well as the single engine of the R/4. Even more so than most planes, the G.91 R/4 is not capable of taking any hits. Even low calibre fire, such as that from .50 calibre machine guns, can cripple an R/4 nigh-immediately, and necessitate an immediate return-to-base.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Browning M3 (12.7 mm)}}
+
{{main|Type 89 army (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
* 4 x 12.7 mm Browning M3 machine guns, nose-mounted (300 rpg = 1,200 total)
 
  
The M3 Browning is a new weapon in the Italian arsenal at this 5th tier and compared to the previous experiences a let down. The rate of fire is phenomenal, but the small calibre and ammo size put a serious damper to the mood, that is in comparison of course. In practise and with good aim, it can easily shred four fighters. The high bullet velocity and fire rate is quite the advantage in the fast pace world of jet combat, ensuring hits in deflection shots were the lower rate of fire found in the [[:Category:Fifth_rank_aircraft|Soviet jet fighters]] might have failed the pilot.
+
* 2 x 7.7 mm Type 89 army machine guns, nose-mounted (500 rpg = 1,000 total)
  
Yet one will always look onto greener pastures, especially as the Gina only has four guns unlike all other Browning armed jets.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as your surroundings, this is an extremely weak aircraft in terms of armour. It is relatively fast in a straight line, but not as quick as much of the opposition it will be facing in the game. It is recommended to use speed against [[:Category:Biplanes|biplanes]] as their turn times are nearly matched if not better than this monoplane.
  
No matter how you turn it, the armament is only manageable with skill and outright bad for a beginner.
+
===Realistic battles===
 +
The A5M4 can accelerate to 350 km/h in just less than a minutes time from takeoff. Will climb up to 2,500 m in around one minute and fifty seconds time when climbing in a 20-degree angle. Dive speeds are decent as the A5M4 will exceed 550 km/h in an 80-degree angle from just 2,500 m height. Be careful though, once the A5M4 reaches 560 km/h, the plane will violently shake about and if the throttle isn't cut, the plane wings may rip off. Though speed can be gained in the dive, energy is not easily retained, taking only a minute or so to fall to back to the maximum speed of 380 km/h with WEP or 360 km/h without.
  
=== Suspended armament ===
+
Decent horsepower with the typical Japanese light aircraft would give the idea that the plane would be great in the vertical axis dog fighting. With a problem with keeping constant fuel flow as the plane changes the angle on its vertical axis means it is better to stick with horizontal dog fighting which isn't a bad thing as it will outturn most all contemporary aircraft.
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M64A1 (500 lb)|FFAR Mighty Mouse|AS-20|AA-20|AIM-9B}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
=== Simulator mode procedures ===
* Without load
+
Hands-off carrier take-off (Auto engine control): Ignite engine, flaps: raised, elevator trim: 6% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until the plane lifts off the carrier.
* 38 x FFAR Mighty Mouse rockets
 
* 2 x AA-20 missiles
 
* 2 x AS-20 missiles
 
* 4 x AIM-9B missiles
 
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 
  
Featuring a wide range of ordnance the G.91 R/3 can be equipped for any role  from ground to air combat, though it prefers air superiority.
+
=== Manual Engine Control ===
 
+
{| class="wikitable" style="text-align:center"
For air-to-ground purposes, the G.91 R/4 is similar to the [[G.91 pre-serie]] and [[G.91 R/1]], both its predecessors, in loadout options sharing the same FFAR Mighty Mouse rocket option as well as the choice of a pair of 500 lb bombs. However, the G.91 R/4 has an additional and unique option; the AS-20 Nord air-to-ground missile, with a reasonable penetration value (83 mm RHAe) but incredible warhead size of (just under) 30 kilograms of TNT. Skilled use of the missile can allow for a more accurate fire at longer ranges especially versus more dangerous vehicles like self-propelled anti-aircraft guns.
+
|-
 
+
! colspan="7" | MEC elements
Air-to-air ordnance selection is where the G.91 R/4 stands out from its brethren; the G.91 R/4 is the lowest tier jet in the Italian aircraft tree to gain access to air-to-air missiles, with access to the American AIM-9B infrared-guided missile, and one of only two jets in-game (alongside the [[Super Mystere B2|Super Mystére B.2]]) to have the option of loading the unique AA-20 Nord air-to-air missiles; keyboard guided missiles with a 15 metre proximity fuse. Unlike infrared-guided missiles in War Thunder, the AA-20 Nords do not warn targets of a missile launch giving R/4 pilots the element of surprise, and the Nord's proximity fuse increases the chance of long-range launches striking a target, though these perks come at the demand of a much higher skill floor for usage.
+
|-
 
+
! rowspan="2" | Mixer
== Usage in battles ==
+
! rowspan="2" | Pitch
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
! colspan="3" | Radiator
Due to the G.91 R/4's notably lower speed and high-end acceleration as compared to its contemporaries, the R/4 should be played as a support fighter; meaning the pilot should seek to stick near teammates rather than hunting targets solo, and opt to pick off hostile aircraft that are engaged and distracted with/by allied fighters. The G.91 airframe is exceptionally agile, and the R/4 is no exception; even heavily manoeuvring targets are easy for this plane to keep the nose on. The plane's exceptional roll and turn rates are its biggest strengths, and the pilot should seek to use that to their advantage rather than attempting to fight speed or energy battles.
+
! rowspan="2" | Supercharger
 
+
! rowspan="2" | Turbocharger
Make use of the G.91 R/4's varied suspended armaments to dispatch a variety of targets. The AIM-9B is very easy to use missile and can force faster targets to manoeuvre, slowing them down, and can sometimes even net target destructions. Be careful when using this missile around friendlies though, as a misguided Sidewinder '''will''' destroy allied aircraft. The AA-20 Nord is a much more difficult missile to use, but it has a far longer effective range and can often surprise enemies who expect a warning from enemy missile launches. Use the massive range and proximity fuse to take down faster targets flying away from you, and consider using them to destroy bombers such as the often-seen [[S.O.4050_Vautour_IIB|Vautour IIB]], [[S.O.4050_Vautour_IIA|Vautour IIA]], and [[Vautour_IIA_IDF/AF_(France)|Israeli Vautour IIA]], who not only are far less able to dodge missiles but also have larger airframes that trigger the proximity fuse from longer distances.
+
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 +
|-
 +
|}
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! Survivability
+
! colspan="1" | Survivability
! colspan="3" | Weaponry
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
 
| Fuselage repair
 
| Fuselage repair
| Compressor
+
| Radiator
|
 
| Offensive 12 mm
 
| FFAR Mighty Mouse
 
 
|
 
|
 +
| Offensive 7 mm
 
|-
 
|-
 
| II
 
| II
| New boosters
 
 
|
 
|
 +
| Compressor
 
| Airframe
 
| Airframe
|
+
| New 7 mm MGs
| Nord AA.20
 
| SBC-17
 
 
|-
 
|-
 
| III
 
| III
Line 205: Line 232:
 
| Engine
 
| Engine
 
|
 
|
| New 12 mm MGs
 
| Nord AS.20
 
 
|
 
|
 
|-
 
|-
 
| IV
 
| IV
| G-suit
 
 
|
 
|
 +
| Engine injection
 
| Cover
 
| Cover
|
 
| AIM-9B
 
 
|
 
|
 
|-
 
|-
Line 223: Line 246:
  
 
'''Pros:'''
 
'''Pros:'''
* Exceptional manoeuvrability, with very high roll and turn rates
+
 
* Varied and effective suspended armament choices
+
* Great turn time
* Access to air-to-air missiles, including the [[AA-20|AA-20 Nord]]
+
* Good visibility (In cockpit view)
* Access to the [[AS-20|AS-20 Nord]] air-to-ground missile
+
* Low stall speed
  
 
'''Cons:'''
 
'''Cons:'''
* Relatively low calibre primary armament (four .50 cal Brownings)
+
 
* Slower than most of its contemporaries
+
* No armour
* Very fragile airframe
+
* Poor pilot protection
* Poor energy retention
+
* Low top speed (Due to the fixed landing gear)
 +
* Poor gun cooling, easily jams from continuous firing
 +
* Suffers from fuel starvation problems (RB/SB)
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
The G.91 R/3 was the primary West German variant of the Fiat-made light fighter, with 50 built in Italy and another 294 under license in West Germany. It had more powerful armament, added two wing hardpoints, and improved avionics compared to the Italian G.91 R-1s. The 50 R/4 that followed were identical to the R/3 other than in terms of armament. The R/4 supposed to have been sold to Greece and Turkey, but after that sale fell through they entered West German service instead. The R/4 was also operated by the Portuguese Air Force (Força Aérea Portuguesa) during its colonial wars against Angola, Mozambique and other domains of the former Portuguese empire. This aircraft had the nickname of 'Gina' in Portugal service.
+
 
 +
=== In-game description ===
 +
A single-seater, carrier-based, all-metal monoplane fighter with an open cockpit and fixed landing gear. The world's first carrier-based monoplane. A prototype of this fighter first flew on February 4, 1935. After extensive adjustments, the fighter was commissioned by the Japanese navy and designated carrier fighter type 96 (A5M). Mass production began in the fall of 1936.
 +
 
 +
In 1938, the fine-tuned A5M4 (model 4, later re-designated the model 24) variant was launched. This model had several new features: a new, more streamlined cockpit canopy with improved visibility, advanced fairings, and a radio transmitter. Since bombers often had to operate in the dark, the plane had landing lights and lights for flights over the open seas at night. The plane was equipped with a film camera near the left of the landing gear.
 +
 
 +
The power plant was a 9-cylinder radial air-cooled Nakajima Kotobuki 41 with a rated capacity of 795 horsepower. The plane had a two-bladed (later three-bladed) wooden variable pitch propellor, the Sumitomo VDM. Later planes began to use the Kotobuki 41KAI engine (which had roughly the same power), a design designated as model 34.
  
 +
The A5M's armament consisted of two fuselage-mounted synchronous 7.7mm Nippon-Seikosho type 89 model 2 (Vickers "class E") machine guns with 500 rounds of ammunition each. Two 30-kg type 97 bombs could be carried under the wings. Under the fuselage, an additional 160-liter fuel tank could be carried. Later, this fuel tank was increased in size to 210 liters.
 +
 +
The A5M fighter saw action over China from September 1937 to September 1941. It was also active early on in the war in the Pacific, used for some time to defend Japan and the Marshall Islands. Afterwards, it was used for training missions and flight school. In 1945, the remaining A5M fighters were used for kamikaze missions.
 +
 +
Overall, the A5M met the contemporary requirements for a fighter. It was stable and maneuverable and was easy to control. However, the fighter's construction did not easily allow for upgrades, and it quickly became obsolete. Its armament was poor, its armor non-existent, its fuel tanks not self-sealing, and its wings overly weak.
 +
 +
Production of the A5M ceased in 1941. A total of 1,095 A5M fighters (of all variants) were produced.
 +
 +
=== Notable pilots ===
 +
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:Tetsuzo_Iwamoto_Profile.jpg|thumb|none|200px|link=User:U64962917#Iwamoto_Tetsuzō|[[User:U64962917#Iwamoto_Tetsuzō|Iwamoto's]] first combat experience was in 1938 when flying against Chinese [[I-15 (Family)|I-15]] and [[I-16 (Family)|I-16]] fighters.]] </li><!--
 +
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|200px|"Image Description"]] </li>
 +
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|200px|"Image Description"]] </li>
 +
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li>-->
 +
</ul></div>
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
;Images
 
<div><ul>
 
<div><ul>
<li style="display: inline-block;"> [[File:G91 R4.png|thumb|338x338px|none|Left side of the G.91 R/4]] </li>
+
<li style="display: inline-block;"> [[File:First battle a5m4.jpg|thumb|none|250px|Graphic of the A5M4 player will see after completing the first battle in the airplane.]] </li>
<li style="display: inline-block;"> [[File:G91 R4 2.png|thumb|338x338px|none|The nose of the G.91 R/4]] </li>
 
 
</ul></div>
 
</ul></div>
  
{{Youtube-gallery|aMOb7dfH6ZI|'''"G.91 R/4 "Portuguese Devil" - Update 1.87 Premium"''' by ''BaconGaming''|4wIDFwbBb74|'''"G.91 R/4 - Like A Cold Pizza"''' by ''NapalmRatte''}}
+
;Skins
* [https://live.warthunder.com/post/821263/en/ Skin: G.91 R/3 n 5454 NATO's Air Tattoo Tigermeet event - by ''LeiteArts10'']
+
* Skin and Camouflages for the '''A5M4''' can be found on [http://live.warthunder.com/feed/camouflages/?q=%23a5m4 War Thunder Live].
* [https://live.warthunder.com/post/832916/en/ Skin: Fictional USAF G.91 R/4 by ''Kammage77'']
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
* [[G.91 (Family)]]
 
  
 
== External links ==
 
== External links ==
Line 260: Line 306:
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
* [https://forum.warthunder.com/index.php?/topic/363988-fiat-g91-discussion-thread/ WT Forum: Fiat G.91 discussion thread]
 
* [[wikipedia:Fiat_G.91|[Wikipedia] Fiat G.91]]
 
* [https://store.gaijin.net/story.php?title=Fiat-G-91-R%2F4-Pack Fiat G.91 R/4 Pack (Gaijin.Net Store)]
 
  
{{AirManufacturer Fiat}}
+
* [[Wikipedia:Mitsubishi_A5M|[Wikipedia<nowiki>]</nowiki> Mitsubishi A5M]]
{{Italy jet aircraft}}
+
 
{{Italy premium aircraft}}
+
{{AirManufacturer Mitsubishi}}
 +
{{Japan fighters}}

Revision as of 11:36, 2 March 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
A5M4
a5m4.png
A5M4
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the Japanese fighter A5M4. For the premium version, see Hagiri's A5M4.

Description

GarageImage A5M4.jpg


The A5M4 is a rank I Japanese fighter with a battle rating of 1.3 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 2,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
431 421 9800 12.5 13.4 10 10 325
Upgraded
Max Speed
(km/h at 2,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
463 447 9800 12.1 12.3 16.7 12.8 325

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
420 ~12 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 280 < 320 < 360 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,000 m 680 hp 788 hp

Engine performance

Engine
Engine Name Number present
Nakajima Kotobuki 41 9-cylinder 1
Engine characteristics
Weight (each) Type Cooling
350 kg Radial Air
Engine power (Stock)
Mode Max Take-off
Arcade 557 hp 656 hp
Realistic/Simulator 551 hp 650 hp
Engine power (Upgraded)
Mode Max Take-off
Arcade 700 hp 799 hp
Realistic/Simulator 619 hp 718 hp
WEP Duration
Arcade Realistic/Simulator
25 seconds Infinite

Survivability and armour

Like most Japanese planes, the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight. Join a dogfight, make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out of action.

Armaments

Offensive armament

Main article: Type 89 army (7.7 mm)

The A5M4 is armed with:

  • 2 x 7.7 mm Type 89 army machine guns, nose-mounted (500 rpg = 1,000 total)

Usage in battles

Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as your surroundings, this is an extremely weak aircraft in terms of armour. It is relatively fast in a straight line, but not as quick as much of the opposition it will be facing in the game. It is recommended to use speed against biplanes as their turn times are nearly matched if not better than this monoplane.

Realistic battles

The A5M4 can accelerate to 350 km/h in just less than a minutes time from takeoff. Will climb up to 2,500 m in around one minute and fifty seconds time when climbing in a 20-degree angle. Dive speeds are decent as the A5M4 will exceed 550 km/h in an 80-degree angle from just 2,500 m height. Be careful though, once the A5M4 reaches 560 km/h, the plane will violently shake about and if the throttle isn't cut, the plane wings may rip off. Though speed can be gained in the dive, energy is not easily retained, taking only a minute or so to fall to back to the maximum speed of 380 km/h with WEP or 360 km/h without.

Decent horsepower with the typical Japanese light aircraft would give the idea that the plane would be great in the vertical axis dog fighting. With a problem with keeping constant fuel flow as the plane changes the angle on its vertical axis means it is better to stick with horizontal dog fighting which isn't a bad thing as it will outturn most all contemporary aircraft.

Simulator mode procedures

Hands-off carrier take-off (Auto engine control): Ignite engine, flaps: raised, elevator trim: 6% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until the plane lifts off the carrier.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine
IV Engine injection Cover

Pros and cons

Pros:

  • Great turn time
  • Good visibility (In cockpit view)
  • Low stall speed

Cons:

  • No armour
  • Poor pilot protection
  • Low top speed (Due to the fixed landing gear)
  • Poor gun cooling, easily jams from continuous firing
  • Suffers from fuel starvation problems (RB/SB)

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

A single-seater, carrier-based, all-metal monoplane fighter with an open cockpit and fixed landing gear. The world's first carrier-based monoplane. A prototype of this fighter first flew on February 4, 1935. After extensive adjustments, the fighter was commissioned by the Japanese navy and designated carrier fighter type 96 (A5M). Mass production began in the fall of 1936.

In 1938, the fine-tuned A5M4 (model 4, later re-designated the model 24) variant was launched. This model had several new features: a new, more streamlined cockpit canopy with improved visibility, advanced fairings, and a radio transmitter. Since bombers often had to operate in the dark, the plane had landing lights and lights for flights over the open seas at night. The plane was equipped with a film camera near the left of the landing gear.

The power plant was a 9-cylinder radial air-cooled Nakajima Kotobuki 41 with a rated capacity of 795 horsepower. The plane had a two-bladed (later three-bladed) wooden variable pitch propellor, the Sumitomo VDM. Later planes began to use the Kotobuki 41KAI engine (which had roughly the same power), a design designated as model 34.

The A5M's armament consisted of two fuselage-mounted synchronous 7.7mm Nippon-Seikosho type 89 model 2 (Vickers "class E") machine guns with 500 rounds of ammunition each. Two 30-kg type 97 bombs could be carried under the wings. Under the fuselage, an additional 160-liter fuel tank could be carried. Later, this fuel tank was increased in size to 210 liters.

The A5M fighter saw action over China from September 1937 to September 1941. It was also active early on in the war in the Pacific, used for some time to defend Japan and the Marshall Islands. Afterwards, it was used for training missions and flight school. In 1945, the remaining A5M fighters were used for kamikaze missions.

Overall, the A5M met the contemporary requirements for a fighter. It was stable and maneuverable and was easy to control. However, the fighter's construction did not easily allow for upgrades, and it quickly became obsolete. Its armament was poor, its armor non-existent, its fuel tanks not self-sealing, and its wings overly weak.

Production of the A5M ceased in 1941. A total of 1,095 A5M fighters (of all variants) were produced.

Notable pilots

  • Iwamoto's first combat experience was in 1938 when flying against Chinese I-15 and I-16 fighters.

Media

Images
  • Graphic of the A5M4 player will see after completing the first battle in the airplane.
Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)