Difference between pages "Fabrique Nationale Mle 38 (7.5 mm)" and "H-75A-1"

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(Created page for France Fabrique Nationale Mle 38 (7.5 mm) machine gun.)
 
(Added general information and tables.)
 
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{{Specs-Card|code=h-75a-1_france}}
 +
 
== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the history of the devekopment and combat using of the weaponry and also about it's features. Make a air or ground vehicles list on which this weapon is installed in our game.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_H75A1.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''H-75A-1''' is a Rank I French fighter with a battle rating of 1.3 (AB) and 1.7 (RB/SB). It was introduced in [[Update 1.75 "La Résistance"]].
 +
 
 +
The H-75 is an all-round very effective fighter in War Thunder. It has an excellent turn rate and its top speed of 560 km/h at low altitude is very impressive, as it can outrun most of its competitors. Its fiercest opponent is the [[Bf 109 E-1|Bf 109]], against which it loses most notably in the climbing department. To survive against these in [[RB|Realistic Battles]] and [[Simulator Battles]], it is important not to use WEP outside of combat, as whereas WEP itself is infinite, the plane's cooling capacity is not – attentive pilots will notice that it decreases with time if they push WEP too hard — at the beginning of a fly out, the H-75 A-1's engine will only show signs of overheating at 235ºC(455ºF), whereas after pushing WEP too hard, the engine will begin to struggle at 225ºC. Engine management is as such one of the crucial skills for mastering this plane. With the engine weakened from overheating, a player will find it hard to beat a Bf 109 if in an energy disadvantage. With a healthier engine, the pilot can keep the engine roaring at full power so as to endure sustained maneuvering without eventually stalling and dropping like a rotten apple from a tree.
 +
== General info ==
 +
=== Flight Performance ===
 +
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| X || X || X || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| ??? || ??? || ??? || ~?? || ~?
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < ??? || < ??? || < ??? || > ???
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
 +
 
 +
=== Survivability and armour ===
 +
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 9.5 mm steel plate behind the pilot.
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Fabrique Nationale Mle 38 (7.5 mm)}}
 +
 
 +
The D.371 is armed with:
  
=== Vehicles equipped with this weapon ===
+
* 2 x 7.5 mm [[Fabrique Nationale Mle 38 (7.5 mm)|Mle 38]] machine guns (600 rpg = 1,200 total)
 +
* 2 x 7.5 mm [[Fabrique Nationale Mle 38 (7.5 mm)|Mle 38]] machine guns (500 rpg = 1,000 total)
  
== General info ==
+
The four machine guns are arranged with two wing-mounted and the other two mounted in the nose of the aircraft. The wing mounted and nose mounted guns have differing amounts of ammunitions, which means that the nose guns will continue to fire after the wing mounted guns become empty.
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''
 
  
=== Available shells ===
+
<!--=== Suspended armament ===
''Describe the shells that are available for the cannon and their features and purpose. If it iconcerns autocanons or machine guns, so write about different ammo belts and what is inside (which types of shells).''
+
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
=== Comparison with analogues ===
+
=== Defensive armament ===
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''
+
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
Its quick firing streams of low-calibre bullets are not to be underestimated, especially given the agility of the plane, as it is easy to get critical bursts of bullets into vital parts of the enemy's vehicle. In general, what it can't outrun it can out-turn, which means that it will be very hard for enemies to shake it off once it gets on their tail. Do mind that you do not engage fighters head-on, as your wing-mounted, low calibre weapons aren't well suited for that sort of engagement. Exceptions include particularly vulnerable and poorly armed fighters, such as most [[Biplanes]]. With bombers, the story is different, engaging them head-on and firing at the cockpit is a good way to score a quick kill by knocking out their pilot(s).
  
 +
That it can out-turn many planes is not an excuse to engage in fancy maneuvers whenever the chance presents itself — even the best turner will tire itself out and become easy prey if it doesn't watch its speed and altitude. Be clever with who you engage — if faced with two well turning fighters like the [[CR.42]] and one fast fighter like the [[He 100 D-1]], engage the faster one first so that you don't end up sandwiched between an aircraft that can out-turn you and an aircraft that can outrun you. This is of course not a rule set in stone, but these are the decisions you should be consciously assessing before engaging. If you manage to think through these decisions rationally and with a cool-head (who to engage, climbing, diving, or going in a straight line, etc.) you will see how great the potential of this aircraft can be.
 +
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|-
 +
|}
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Great armament for its rank
 +
* Good maneuverability for a monoplane
 +
* Very fast for its BR
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Hard to control at high speeds
 +
* Engine is rather fragile
 +
* Will face biplanes which nullify its good maneuverability
  
== Historical part ==
+
== History ==
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be big one, take it into a separate article and add a link to it by using the "main" template. In the end be sure to include references to sources.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
 
== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
* ''reference to the article about the variant of the cannon/machine gun;''
+
* ''reference to the series of the aircraft;''
* ''references to approximate analogues by other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
* ''topic on the official game forum''
+
* ''topic on the official game forum;''
* ''page on the Wikipedia''
+
* ''page on aircraft encyclopedia;''
* ''page on aircraft or gorund forces encyclopedia''
+
* ''other literature.''
* ''other literature''
 
 
 
{{Aircraft machine guns}}
 
  
[[Category:Aircraft machine guns]]
+
{{French fighters}}

Revision as of 20:43, 21 October 2018

H-75A-1
h-75a-1_france.png
H-75A-1
AB RB SB
1.3 1.7 1.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage H-75A-1.jpg


The H-75A-1 is a Rank I French fighter with a battle rating of 1.3 (AB) and 1.7 (RB/SB). It was introduced in Update 1.75 "La Résistance".

The H-75 is an all-round very effective fighter in War Thunder. It has an excellent turn rate and its top speed of 560 km/h at low altitude is very impressive, as it can outrun most of its competitors. Its fiercest opponent is the Bf 109, against which it loses most notably in the climbing department. To survive against these in Realistic Battles and Simulator Battles, it is important not to use WEP outside of combat, as whereas WEP itself is infinite, the plane's cooling capacity is not – attentive pilots will notice that it decreases with time if they push WEP too hard — at the beginning of a fly out, the H-75 A-1's engine will only show signs of overheating at 235ºC(455ºF), whereas after pushing WEP too hard, the engine will begin to struggle at 225ºC. Engine management is as such one of the crucial skills for mastering this plane. With the engine weakened from overheating, a player will find it hard to beat a Bf 109 if in an energy disadvantage. With a healthier engine, the pilot can keep the engine roaring at full power so as to endure sustained maneuvering without eventually stalling and dropping like a rotten apple from a tree.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ?.?  ?.?  ?

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 9.5 mm steel plate behind the pilot.

Armaments

Offensive armament

The D.371 is armed with:

  • 2 x 7.5 mm Mle 38 machine guns (600 rpg = 1,200 total)
  • 2 x 7.5 mm Mle 38 machine guns (500 rpg = 1,000 total)

The four machine guns are arranged with two wing-mounted and the other two mounted in the nose of the aircraft. The wing mounted and nose mounted guns have differing amounts of ammunitions, which means that the nose guns will continue to fire after the wing mounted guns become empty.


Usage in the battles

Its quick firing streams of low-calibre bullets are not to be underestimated, especially given the agility of the plane, as it is easy to get critical bursts of bullets into vital parts of the enemy's vehicle. In general, what it can't outrun it can out-turn, which means that it will be very hard for enemies to shake it off once it gets on their tail. Do mind that you do not engage fighters head-on, as your wing-mounted, low calibre weapons aren't well suited for that sort of engagement. Exceptions include particularly vulnerable and poorly armed fighters, such as most Biplanes. With bombers, the story is different, engaging them head-on and firing at the cockpit is a good way to score a quick kill by knocking out their pilot(s).

That it can out-turn many planes is not an excuse to engage in fancy maneuvers whenever the chance presents itself — even the best turner will tire itself out and become easy prey if it doesn't watch its speed and altitude. Be clever with who you engage — if faced with two well turning fighters like the CR.42 and one fast fighter like the He 100 D-1, engage the faster one first so that you don't end up sandwiched between an aircraft that can out-turn you and an aircraft that can outrun you. This is of course not a rule set in stone, but these are the decisions you should be consciously assessing before engaging. If you manage to think through these decisions rationally and with a cool-head (who to engage, climbing, diving, or going in a straight line, etc.) you will see how great the potential of this aircraft can be.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Pros and cons

Pros:

  • Great armament for its rank
  • Good maneuverability for a monoplane
  • Very fast for its BR

Cons:

  • Hard to control at high speeds
  • Engine is rather fragile
  • Will face biplanes which nullify its good maneuverability

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900