Difference between pages "T25" and "P-47D-27 (USSR)"

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{{Specs-Card|code=us_t25}}
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{{Specs-Card|code=p-47d_ussr}}
 +
{{About
 +
| about = premium fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = P-47 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_T25.jpg|420px|thumb|left]]
+
[[File:GarageImage_P-47D-27_USSR.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Medium Tank T25''' is a Rank IV American medium tank with a battle rating of 6.0 (AB/SB) and 5.7 (RB). It was introduced in [[Update 1.53 "Firestorm"]]. The T25 is to all intents and purposes, a prototype [[M26 Pershing]], with nearly the same design, turret, and gun. It comes directly after the [[M4A3_(76)_W|M4A3 (76) W]] in the American medium tank line.
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.43]]. This aircraft is a Soviet lend-lease version of the iconic American [[P-47D-25]], with only minor differences including a camouflage colour scheme and Russian forged and welded FAB bombs weighed in kilograms instead of the American bombs AN-M series bombs weighed in pounds.
 +
 
 +
The fighter does, however, retain the eight deadly 12.7 mm M2 Browning machine guns which this fighter is renowned for, easily ripping off wings and also setting fuel tanks ablaze. The fighter's overall good energy retention makes this an excellent Boom & Zoom fighter but is restricted by its slow initial climbing ability. To counter the slow climb, side climbing at the start is recommended if looking for an altitude advantage to make the most use out of Boom & Zoom. This fighter also doubles as a great ground attacker, mounting an impressive payload (1,250 kg total!), unfortunately, the US did not include HVAR rockets with the lend-lease package, thus they are not available for the Soviet version.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
*Cast homogeneous armour (Front, Turret)
 
*Rolled homogeneous armour (Side, Rear, Roof)
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 76.2 mm (47°) ''Front Glacis'' <br> 63.5 mm (56°) ''Lower Glacis''|| 50.8 mm ''Front half'' <br/> 38.1 mm ''Rear half'' || 38.1 mm (7-22°) || 19.05 mm
 
|-
 
| Turret || 76.2 mm (1-80°) ''Turret front'' <br> 88.9 mm (7-80°) ''Gun mantlet'' || 63.5 mm (0-31°) || 63.5 mm (1-3°) || 25.4 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 76.2 mm || 25.4 mm
 
|-
 
|}
 
'''Notes:'''
 
* Suspension wheels, bogies, and tracks are 20 mm thick.
 
* Machine gun port on hull is vulnerable due to flat armour.
 
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="8" | Characteristics
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 38.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 56 (AB)
 
|-
 
|50 (RB/SB)
 
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="8" | ''Stock''
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="2" | Max Speed<br>(km/h at 9,144 m)
!Stock
+
! rowspan="2" | Max altitude<br>(meters)
!Upgraded
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
|''Arcade''
+
! AB !! RB !! AB !! RB !! AB !! RB
|775
 
|954
 
 
|-
 
|-
|''Realistic/Simulator''
+
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600
|442
 
|500
 
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="2" | Max Speed<br>(km/h at 9,144 m)
!Stock
+
! rowspan="2" | Max altitude<br>(meters)
!Upgraded
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
|''Arcade''
+
! AB !! RB !! AB !! RB !! AB !! RB
|20.29
 
|24.97
 
 
|-
 
|-
|''Realistic/Simulator''
+
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600
|11.57
 
|13.09
 
 
|-
 
|-
 
|}
 
|}
  
== Armaments ==
+
==== Details ====
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|M3 (90 mm)}}
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M3 (90 mm)|90 mm M3]]
+
! colspan="5" | Features
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 50 || -10°/+20° || ±180°
+
| || || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! style="width:4em" |Mode
+
! colspan="5" | Limits
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.20
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
+
! + !! -
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 11.8 || __._ || __._ || __._
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Ailerons<br>(km/h)
! 100m
+
! Rudder<br>(km/h)
! 500m
+
! Elevators<br>(km/h)
! 1000m
+
! Radiator<br>(km/h)
! 1500m
 
! 2000m
 
 
|-
 
|-
| T33 shot || AP || 189 || 188 || 163 || 137 || 115 || 96
+
| < 402 || < 420 || < 470 || > 335
|-
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
| M82 shot || APCBC || 165 || 164 || 150 || 137 || 125 || 114
 
|-
 
| M304 shot || APCR || 264 || 260 || 245 || 226 || 210 || 191
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="10" | Shell details
+
{| class="wikitable" style="text-align:center"
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
 
|-
 
|-
| T33 shot || 822 || 11 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
| M71 shell || 823 || 11 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°
+
! colspan="3" | Setting 1
 
|-
 
|-
| M82 shot || 807 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| M304 shot || 1021 || 7.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| 8,500 m || 2,000 hp || 2,300 hp
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo Racks|Ammo racks]] =====
+
=== Survivability and armour ===
[[File:Ammoracks_T25.png|right|thumbnail|x250px|[[Ammo Racks|Ammo racks]] of the T25.]]
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
{| class="wikitable sortable" style="text-align:center"
+
 
|-
+
* 38 mm of bulletproof glass in cockpit
! class="wikitable unsortable" |Full<br /> ammo
+
* 9.5 mm steel under bulletproof glass in cockpit
! class="wikitable unsortable" |1st<br />  rack empty
+
* 9.5 mm steel behind pilot's seat
! class="wikitable unsortable" |2nd<br />  rack empty
+
 
! class="wikitable unsortable" |3rd<br />  rack empty
+
== Armaments ==
! class="wikitable unsortable" |4th<br />  rack empty
+
=== Offensive armament ===
! class="wikitable unsortable" |5th<br />  rack empty
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
! class="wikitable unsortable" |6th<br /> rack empty
+
{{main|Browning M2 (12.7 mm)}}
! class="wikitable unsortable" |Visual<br /> discrepancy
+
 
|-
+
The '''''{{PAGENAME}}''''' is armed with:
|| '''50''' || 41&nbsp;''(+9)'' || 33&nbsp;''(+17)'' || 25&nbsp;''(+25)'' || 17&nbsp;''(+33)'' || 9&nbsp;''(+41)'' || 1&nbsp;''(+49)'' || style="text-align:center" | no
+
 
|-
+
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)
|}
+
 
 +
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 1 x 250 kg FAB-250M43 bomb (250 kg total)
 +
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
 +
* 2 x 500 kg FAB-500 bombs + 1 x 250 kg FAB-250M43 bomb (1,250 kg total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As with the normal P-47D-25, the D-27 can be used one of two modes, first as an excellent Boom & Zoom fighter, using its great energy retention and amazing armament against high flying bombers and fighters. Another option is as a fighter bomber, utilising the impressive payload and adequate diving characteristics of the P-47 (be aware of dropping order of the bombs, the 500 kg bombs drop first and then the 250 kg under the fuselage is dropped). The 500 kg bombs are able to make short work of any tank whether light or heavy in its tier, but the 250 kg bomb can only provide enough explosive power to destroy softer targets, like armoured cars and SPAA. The way both 500 kg bombs drop should either be used against a group of tanks (combined battles) or against large pillboxes. Other than that, the P-47 can be used in multiple roles, unfortunately, using bombs restricts flight to only staying at a low level where the P-47's engine is less effective.
 +
 
 +
If you are using it as a high altitude fighter initially side climbing is recommended, as you gain a vast advantage over other enemies. The hit and run tactics work best for the P-47, singling out a lone fighter below you, diving towards them and a 2-second burst from the M2 Brownings will most likely destroy them. Always try to avoid a head-on engagement, as your engine is exposed from the front and most likely break down if something manages to hit it. If you are willing to engage a heavy bomber main targets should be the wings and elevators, as they are easy targets for the P-47.
 +
 
 +
'''Simulator / EC'''
 +
 
 +
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has stable control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.
 +
 
 +
For base bombing, choose the maximum setup of 1 x 250 kg, and 2 x 500 kg bombs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.
 +
 
 +
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 250 kg and 500 kg, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 500 kg bombs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 250 kg. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.
 +
 
 +
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.
 +
 
 +
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.
 +
 
 +
'''Enemies worth noting:'''
 +
 
 +
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.
  
=== Machine guns ===
+
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
 
  
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
+
! colspan="7" | MEC elements
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Oil !! Water !! Type
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 500 (200) || 576 || -10°/+60° || ±180°
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 12 mm
 +
|
 
|-
 
|-
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
+
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
| FMBC mk.1
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| New 12 mm MGs
 +
|
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| IV
! rowspan="1" | Fire rate <br> (shots/minute)
+
|
! rowspan="1" | Vertical <br> guidance
+
| Engine injection
! rowspan="1" | Horizontal <br> guidance
+
| Cover
 +
|
 +
| FLBC mk.1
 
|-
 
|-
| colspan="4" | 4,500 (250) || 500 || N/A || N/A
+
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
=== Pros and cons ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them.-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
The T25 is a medium tank, but you get the impression that you are using a quick heavy tank when driving it. Its top speed is on par with the [[A34 Comet I|Comet]], but it accelerates slower than it. The T25 is respectably mobile and is one of the first American tanks to have neutral steering, which allows for excellent and light low-speed handling and useful in tight urban maps. The T25's saving grace is the fact that its got the 90 mm, on par to the Tiger's [[8.8 cm KwK 36|88 mm gun]].
 
 
 
When using this tank, use it as what it is - a medium tank. It has many of the very desirable qualities for a medium tank - containing elements of a tank destroyer, a medium tank, and a heavy tank into one powerful pack. Its armour is above average, being on par with a Tiger I, because of it being sloped. When angled, the tank is extremely tough, but do not expect your armour to save you every time - the common [[IS-2]] is extremely dangerous. Its hide may be thick, but once upgraded, it can keep up with things like Panthers, but don't expect to win any running races soon! Its speed is what surprises many players, as American tanks are not known for their speed. It allows flanking maneuvers and to get to places where American tankers could only dream of. This leads onto its tank destroyer blood - the part that makes the T25 very effective. It has access to the famed M82 APCBC rounds, which matches Russian tanks on post-penetration effect, owing to the massive amount of explosive filler - all 137 grams of it. And for good measure, it has the same penetration as a Tiger 1's 88mm APCBC rounds. It even has access to very powerful APCR rounds for it's BR, but you will not usually need 260 mm of penetration. Its multiple types of blood makes it a jack of all trades, with its only weakness being mobility and thin side armour. The T25 gives a glimpse of America's medium tank gameplay after their Sherman series.
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
* Powerful 90 mm gun, same gun mounted on the M26 and the M36 GMC.
 
* Has a gun stabilizer.
 
* Mounts a .50 cal machine gun on top for anti-aircraft defense.
 
* It's a middle ground between the M26 and the M4A3 (76) W.
 
* Lower profile than the [[Medium Tank M4A3 (76) W HVSS Sherman|M4 Sherman tanks]].
 
* Much more maneuverable and faster than the M26 Pershing.
 
* Can immediately research the M82 shell upon purchase.
 
* Has neutral steering.
 
* Similar play style to that of the M26 Pershing.
 
* .50 cal AA machine gun that can rotate a full 360 degree.
 
'''Cons:'''
 
* 90mm cannon is notorious for having a longer reload time than it's competitors.
 
* Armour is woefully inadequate at its tier.
 
* Slow, can't keep up with T-34 and Panthers.
 
* Stock shell is bad.
 
  
== History ==
+
* Excellent multi-role fighter in the Soviet tree
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
* Outstanding payload (1,250 kg total!)
=== T20 series ===
+
* 4 x Browning M2's on each wing will make short work of any fighter/attacker
After the [[Medium Tank M4 Sherman|M4 Sherman]] was adopted as the United State military's standard tank, work began on a new tank design to be the successor of the M4 Sherman. U.S. Ordnance Department got to work in spring of 1942, which would lead up to the ''[[T20]]'' tank designs. The T20, along with its variants like the ''T22'' and ''T23'', were all marginal improvements over the M4 Sherman with a more powerful [[76 mm Gun M1|76 mm gun]], a rear transmission design, and having a much lower profile. While Ordnance Department tinkered around with these designs with various components, Armored Board rejected the few designs offered to them for being maintenance extensive, as well as not seeing a need to replace their abundant and well-suited M4 Shermans on the field. While the tanks were rejected, they did provide some technical upgrades to the current Sherman designs. An example of this is the horizontal-volute suspension system (HVSS)that eventually became the suspension of the "E8" Shermans  such as the [[Medium Tank M4A3 (76) W HVSS Sherman|M4A3E8]].<ref name="PershingHunnicutt">Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971</ref> Another example is the T23 turret, which would become the main turret on Shermans mounting the 76 mm cannon on the "E6" program.
+
* Plenty of ammo provides 33 seconds of sustained fire
 +
* Bubble canopy provides excellent view (SB)
 +
* Amazing energy retention makes it an excellent diver
 +
* Low repair cost
  
Though Armored Board rejected the tanks for immediate combat use, the Ordnance Department continued their development. The T20s were not completely disregarded, as one of the models, the T23, was seen as promising enough that an initial order of 250 tanks was placed in May 1943. As tests continued, the order was modified. 50 of the tanks were to be adapted to use a [[90 mm Gun M3|90 mm gun]] as its main armament. Forty of them were to be simple T23 upgrades with the new turret, but ten were to also have additional armour on the hull. These two 90 mm tanks asked are designated the '''T25''' and ''T26'' respectively.<ref name="PershingHunnicutt"/>
+
'''Cons:'''
  
===Development of the T25===
+
* Heavy fighter, sluggish and difficult to manoeuvre at slow speeds
The first T25 was made by converting a T23 into a T25 by adding a 90 mm gun turret onto the T23. The converted T25 first arrived at Aberdeen Proving Ground in 21 January 1944, and a second one arrived at Fort Knox on 29 April. Both models had a horizontal-volute suspension system with 23-inch tracks. The T25 was roughly 3 tons heavier than the T23. The T25 carried the 90 mm gun T7, the prototype of the 90 mm M3. Other changes in the T25 conversion from the T23 was a narrower and longer driver hatch to adapt to the gun mantlet of the new turret, as well as smaller changes in the interior for increased ammo storage. The transmission was still that of the T23 with the electric transmission with a Ford GAN engine.<ref name="PershingHunnicutt"/>
+
* Bad turning ability
 +
* Engine performance is worse in low altitudes
 +
* Worse performance when mounting bombs
 +
* Slow climbing
 +
* Larger than the average fighter
 +
* Bomb drop order makes it less viable for prolonged ground attacking
  
Another variant of the T25 was developed by Ordnance when they discovered that the electric drive on the T25 and T26 added too much weight to the overall design. Ordnance changed the transmission on the two tanks to a torqmatic transmission design, essentially an improved T20's transmission design. The tanks with the torqmatic transmission were designated with an "E1" name to ''T25E1'' and ''T26E1''. It was decided that the "E1" tanks were to be the standard production model with the to go along with the orders. Production and deliveries of the T25E1 and T26E1 was carried out between February to May 1944. These tanks had the new transmission designs as well as torsion bar suspensions. The T25E1 and T26E1 participated in many tests at Aberdeen Proving Grounds and Fort Knox for their suitability in combat and and design flaws that needed fixing. Testings for the E1 tanks lasted from their arrival in February to summer 1944.<ref name="PershingHunnicutt"/>
+
== History ==
 
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
===Rejection and fate===
 
By summer of 1944, Operation Overlord commenced and battle reports coming in from the troops are taken in for any suggestions on future tank developments. The troops in Normandy were running into anti-tank defenses able to destroy their [[Medium Tank M4 Sherman|M4 Shermans]] with ease, and now they called for a tank with a more powerful armament and more armour. This new perspective caused an unfortunate setback for the T25 in comparison to its uparmoured brother T26. As such, priority on the T25 declined as priority work went into the T26 and into fixing its faults. Only 42 tanks, 2 T25 and 40 T25E1s, were produced between January to May 1944.<ref name="PershingHunnicutt"/>  
 
 
 
The T25 and T25E1 tanks continued on in Armored Board and Ordnance Department as test pieces for other projects. The T25 in Armored Board stayed in testing until 28 September 1944, before their focus also switched to the T26 series. Ordnance took a T25E1 tank and converted it into a T26E3 variant to test for various modifications that would go onto the redesigning of the T26E1 into the T26E3. The T25E1 was also tested with various of guns like a 90 mm gun T14. There was also a proposal to mount a [[105 mm Gun T5|105 mm T5E1 gun]], but this never past the concept drawing stages.<ref name="PershingHunnicutt"/>  
 
 
 
The T26 and T26E1 models, now the main focus of Ordnance and Armored Board, had its defects found in the field testing fixed by late 1944 under the designation ''T26E3''. The tank, with an order of 250 already made since January 1944, went on into production in November 1944, with 40 tanks delivered by the end of the year. The T26E3, in a bid for further testing, was sent to Europe for combat evaluation on the field against German armour. The T26E3 would prove sterling service against German heavy tanks like the [[Pz.Kpfw. V Ausf. G|Panther]] and [[Pz.Kpfw. VI Ausf. E|Tiger I]]. The T26E3 tank was then finally accepted and standardized on March 1945 in Army Ground Forces as the [[Medium Tank M26 Pershing|M26 Pershing]].<ref name="PershingHunnicutt"/>
 
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
[http://live.warthunder.com/feed/camouflages/?q=%23T25 '''Skins''' and '''camouflages''' for the T25 series from live.warthunder.com.]
 
  
==References==
+
== See also ==
<references />
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
+
* ''reference to the series of the aircraft;''
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
 
[https://warthunder.com/en/devblog/current/814/ [Devblog<nowiki>]</nowiki> T25 Medium Tank and Panzerwerfer 42 Auf.Sf - with developer's answers]<br/>
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USA medium tanks}}
+
{{AirManufacturer Republic}}
 +
{{USSR fighters}}
 +
{{USSR premium aircraft}}

Revision as of 12:42, 6 July 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
▂P-47D-27
p-47d_ussr.png
▂P-47D-27
AB RB SB
3.7 4.3 3.7
Purchase:1 900 Specs-Card-Eagle.png
Show in game
This page is about the premium fighter P-47D-27 (USSR). For other versions, see P-47 (Family).

Description

GarageImage P-47D-27 (USSR).jpg


The ▂P-47D-27 Thunderbolt is a premium rank III Russian fighter with a battle rating of 3.7 (AB/SB) and 4.3 (RB). It was introduced in Update 1.43. This aircraft is a Soviet lend-lease version of the iconic American P-47D-25, with only minor differences including a camouflage colour scheme and Russian forged and welded FAB bombs weighed in kilograms instead of the American bombs AN-M series bombs weighed in pounds.

The fighter does, however, retain the eight deadly 12.7 mm M2 Browning machine guns which this fighter is renowned for, easily ripping off wings and also setting fuel tanks ablaze. The fighter's overall good energy retention makes this an excellent Boom & Zoom fighter but is restricted by its slow initial climbing ability. To counter the slow climb, side climbing at the start is recommended if looking for an altitude advantage to make the most use out of Boom & Zoom. This fighter also doubles as a great ground attacker, mounting an impressive payload (1,250 kg total!), unfortunately, the US did not include HVAR rockets with the lend-lease package, thus they are not available for the Soviet version.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 9,144 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
676 657 12200 26.2 27.2 7.3 7.3 600
Upgraded
Max Speed
(km/h at 9,144 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
729 700 12200 23.8 25.0 15 10.6 600

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~12 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 402 < 420 < 470 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
8,500 m 2,000 hp 2,300 hp

Survivability and armour

  • 38 mm of bulletproof glass in cockpit
  • 9.5 mm steel under bulletproof glass in cockpit
  • 9.5 mm steel behind pilot's seat

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The P-47D-27 (USSR) is armed with:

  • 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)

Suspended armament

The P-47D-27 (USSR) can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg FAB-250M43 bomb (250 kg total)
  • 2 x 500 kg FAB-500 bombs (1,000 kg total)
  • 2 x 500 kg FAB-500 bombs + 1 x 250 kg FAB-250M43 bomb (1,250 kg total)

Usage in battles

As with the normal P-47D-25, the D-27 can be used one of two modes, first as an excellent Boom & Zoom fighter, using its great energy retention and amazing armament against high flying bombers and fighters. Another option is as a fighter bomber, utilising the impressive payload and adequate diving characteristics of the P-47 (be aware of dropping order of the bombs, the 500 kg bombs drop first and then the 250 kg under the fuselage is dropped). The 500 kg bombs are able to make short work of any tank whether light or heavy in its tier, but the 250 kg bomb can only provide enough explosive power to destroy softer targets, like armoured cars and SPAA. The way both 500 kg bombs drop should either be used against a group of tanks (combined battles) or against large pillboxes. Other than that, the P-47 can be used in multiple roles, unfortunately, using bombs restricts flight to only staying at a low level where the P-47's engine is less effective.

If you are using it as a high altitude fighter initially side climbing is recommended, as you gain a vast advantage over other enemies. The hit and run tactics work best for the P-47, singling out a lone fighter below you, diving towards them and a 2-second burst from the M2 Brownings will most likely destroy them. Always try to avoid a head-on engagement, as your engine is exposed from the front and most likely break down if something manages to hit it. If you are willing to engage a heavy bomber main targets should be the wings and elevators, as they are easy targets for the P-47.

Simulator / EC

In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has stable control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.

For base bombing, choose the maximum setup of 1 x 250 kg, and 2 x 500 kg bombs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.

For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 250 kg and 500 kg, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 500 kg bombs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 250 kg. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.

You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.

As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.

Enemies worth noting:

  • Me 264: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.
  • Bf 110Ki-45A-26: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
1 gear
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe FMBC mk.1
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover FLBC mk.1
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Excellent multi-role fighter in the Soviet tree
  • Outstanding payload (1,250 kg total!)
  • 4 x Browning M2's on each wing will make short work of any fighter/attacker
  • Plenty of ammo provides 33 seconds of sustained fire
  • Bubble canopy provides excellent view (SB)
  • Amazing energy retention makes it an excellent diver
  • Low repair cost

Cons:

  • Heavy fighter, sluggish and difficult to manoeuvre at slow speeds
  • Bad turning ability
  • Engine performance is worse in low altitudes
  • Worse performance when mounting bombs
  • Slow climbing
  • Larger than the average fighter
  • Bomb drop order makes it less viable for prolonged ground attacking

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISH · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30