Difference between pages "T-10M" and "P-47D-27 (USSR)"

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{{Specs-Card|code=ussr_t_10m}}
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{{Specs-Card|code=p-47d_ussr}}
 +
{{About
 +
| about = premium fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = P-47 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_P-47D-27_USSR.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. This heavy tank was introduced in [[Update 1.51 "Cold Steel"]].
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.43]]. This aircraft is a Soviet lend-lease version of the iconic American [[P-47D-25]], with only minor differences including a camouflage colour scheme and Russian forged and welded FAB bombs weighed in kilograms instead of the American bombs AN-M series bombs weighed in pounds.
  
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.
+
The fighter does, however, retain the eight deadly 12.7 mm M2 Browning machine guns which this fighter is renowned for, easily ripping off wings and also setting fuel tanks ablaze. The fighter's overall good energy retention makes this an excellent Boom & Zoom fighter but is restricted by its slow initial climbing ability. To counter the slow climb, side climbing at the start is recommended if looking for an altitude advantage to make the most use out of Boom & Zoom. This fighter also doubles as a great ground attacker, mounting an impressive payload (1,250 kg total!), unfortunately, the US did not include HVAR rockets with the lend-lease package, thus they are not available for the Soviet version.
 
 
The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40 km/h. Arguably, its only disadvantage is the sluggish reload speed.
 
 
 
However, in the 1960s, the Soviets have realized that the concept of the main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour,  could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets because MBTs could be used in many more types of operations than the T-10, or a similar tank.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.
 
 
 
Frontally, the T-10M's armour ranges from 200 mm (LFP) to 250 mm (peak of the pike) to over 300 mm around the turret. That is not bad, especially for hull-down positions where the T-10M can present only its turret. When compared to the Chieftains ([[Chieftain Mk 3|Mk 3]] and [[Chieftain Mk 5|Mk 5]], without [[Chieftain Mk 10|composite armour]]), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left when facing one frontally).
 
 
 
Angling your hull is not effective, it's detrimental. For instance, the stock round on the [[Leopard A1A1]] (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if you present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.
 
 
 
Lastly, mind that you have 3 crew members sitting in line on your left side when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.
 
 
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour (Hull, Turret roof)
 
* Cast homogeneous armour (Turret)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 120 mm (57°) ''Front glacis'' <br> 120 mm (49°) ''Lower glacis'' <br> 40,60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' <br> 80 mm (0-64°) ''Middle'' <br> 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' <br /> 60 mm (21°) ''Bottom'' || 30 mm
 
|-
 
| Turret || 120-250 mm (26-60°) ''Turret front'' <br> 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 40 mm || 40 mm
 
|}
 
'''Notes:'''
 
 
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 
* Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.
 
 
 
=== Mobility ===
 
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.-->
 
The T-10M is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
! colspan="8" | Characteristics
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 50.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 53 (AB)
 
 
|-
 
|-
|50 (RB/SB)
+
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="3" | Engine power (horsepower)
+
! colspan="2" | Max Speed<br>(km/h at 9,144 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="1" | Mode
+
! AB !! RB !! AB !! RB !! AB !! RB
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600
|968
 
|1192
 
 
|-
 
|-
|''Realistic/Simulator''
+
! colspan="8" | ''Upgraded''
|663
 
|750
 
 
|-
 
|-
! colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="2" | Max Speed<br>(km/h at 9,144 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="1" | Mode
+
! AB !! RB !! AB !! RB !! AB !! RB
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600
|19.36
 
|23.84
 
|-
 
|''Realistic/Simulator''
 
|13.26
 
|15.00
 
 
|-
 
|-
 
|}
 
|}
  
== Armaments ==
+
==== Details ====
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|M-62-T2S (122 mm)}}
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M-62-T2S (122 mm)|122 mm M-62-T2S]]
+
! colspan="5" | Features
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 30 || -4°/+15° || ±180° || Two-plane
+
| || || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! style="width:4em" |Mode
+
! colspan="5" | Limits
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 13.8 || __.__ || __.__ || __.__ || __.__
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| ''Realistic'' || 10.1 || __.__ || __.__ || __.__ || __.__
+
! + !! -
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 20.00 || 17.7 || __.__ || 15.4
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Ailerons<br>(km/h)
! 100m
+
! Rudder<br>(km/h)
! 500m
+
! Elevators<br>(km/h)
! 1000m
+
! Radiator<br>(km/h)
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-472 || APCBC || 282 || 276 || 262 || 246 || 230 || 215
+
| < 402 || < 420 || < 470 || > 335
 
|-
 
|-
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35
 
|-
 
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320
 
|-
 
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="3" | Compressor (RB/SB)
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! colspan="3" | Setting 1
! 50%
 
! 100%
 
 
|-
 
|-
| BR-472 || APCBC || 950 || 25 || 1.2 || 19 || 204 || +4° || 48° || 63° || 71°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 8,500 m || 2,000 hp || 2,300 hp
 
|-
 
|-
| OF-472 || HE || 865 || 27 || 0.1 || 0.5 || 3,000 || +0° || 79° || 80° || 81°
 
|-
 
| 3BM-11 || APDS || 1620 || 7.4 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
| 3BK-9 || HEATFS || 920 || 18 || 0.0 || 0.1 || 2,890 || +0° || 65° || 72° || 75°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
=== Survivability and armour ===
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
{| class="wikitable sortable" style="text-align:center"
+
 
 +
* 38 mm of bulletproof glass in cockpit
 +
* 9.5 mm steel under bulletproof glass in cockpit
 +
* 9.5 mm steel behind pilot's seat
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Browning M2 (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)
 +
 
 +
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 1 x 250 kg FAB-250M43 bomb (250 kg total)
 +
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
 +
* 2 x 500 kg FAB-500 bombs + 1 x 250 kg FAB-250M43 bomb (1,250 kg total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As with the normal P-47D-25, the D-27 can be used one of two modes, first as an excellent Boom & Zoom fighter, using its great energy retention and amazing armament against high flying bombers and fighters. Another option is as a fighter bomber, utilising the impressive payload and adequate diving characteristics of the P-47 (be aware of dropping order of the bombs, the 500 kg bombs drop first and then the 250 kg under the fuselage is dropped). The 500 kg bombs are able to make short work of any tank whether light or heavy in its tier, but the 250 kg bomb can only provide enough explosive power to destroy softer targets, like armoured cars and SPAA. The way both 500 kg bombs drop should either be used against a group of tanks (combined battles) or against large pillboxes. Other than that, the P-47 can be used in multiple roles, unfortunately, using bombs restricts flight to only staying at a low level where the P-47's engine is less effective.
 +
 
 +
If you are using it as a high altitude fighter initially side climbing is recommended, as you gain a vast advantage over other enemies. The hit and run tactics work best for the P-47, singling out a lone fighter below you, diving towards them and a 2-second burst from the M2 Brownings will most likely destroy them. Always try to avoid a head-on engagement, as your engine is exposed from the front and most likely break down if something manages to hit it. If you are willing to engage a heavy bomber main targets should be the wings and elevators, as they are easy targets for the P-47.
 +
 
 +
'''Simulator / EC'''
 +
 
 +
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has stable control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.
 +
 
 +
For base bombing, choose the maximum setup of 1 x 250 kg, and 2 x 500 kg bombs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.
 +
 
 +
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 250 kg and 500 kg, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 500 kg bombs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 250 kg. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.
 +
 
 +
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.
 +
 
 +
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.
 +
 
 +
'''Enemies worth noting:'''
 +
 
 +
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.
 +
 
 +
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! colspan="7" | MEC elements
! class="wikitable unsortable" |Ammo<br />Part
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |9th<br />  rack empty
 
! class="wikitable unsortable" |10th<br />  rack empty
 
! class="wikitable unsortable" |11th<br />  rack empty
 
! class="wikitable unsortable" |12th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+3)''<br />27&nbsp;''(+3)'' || 24&nbsp;''(+6)''<br />24&nbsp;''(+6)'' || 20&nbsp;''(+10)''<br />20&nbsp;''(+10)'' || 17&nbsp;''(+13)''<br />17&nbsp;''(+13)'' || 14&nbsp;''(+16)''<br />14&nbsp;''(+16)'' || 11&nbsp;''(+19)''<br />11&nbsp;''(+19)'' || 10&nbsp;''(+20)''<br />10&nbsp;''(+20)'' || 9&nbsp;''(+21)''<br />9&nbsp;''(+21)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />5&nbsp;''(+25)'' || 3&nbsp;''(+27)''<br />3&nbsp;''(+27)'' || 1&nbsp;''(+29)''<br />1&nbsp;''(+29)''|| style="text-align:left" | No
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
=== Modules ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{| class="wikitable"
{{main|KPVT (14.5 mm)}}
+
! Tier
 
+
! colspan="2" | Flight performance
{| class="wikitable" style="text-align:center"
+
! Survivability
 +
! colspan="2" | Weaponry
 
|-
 
|-
! colspan="7" | [[KPVT (14.5 mm)|14.5 mm KPVT]]
+
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 12 mm
 +
|
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
| FMBC mk.1
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| III
! rowspan="1" | Fire rate <br> (shots/minute)
+
| Wings repair
! rowspan="1" | Vertical <br> guidance
+
| Engine
! rowspan="1" | Horizontal <br> guidance
+
|
 +
| New 12 mm MGs
 +
|
 
|-
 
|-
| colspan="4" | 250 (50) || 600 || -5°/+60° || ±180°
+
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
|
 +
| FLBC mk.1
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 200 (50) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Pros and cons ===
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
The T-10M should be played a MBT; fast and mobile. The armour looks great on paper but going up against APFSDS and ATGMs, it's not able to keep up. Since you will usually be playing against battle rating 8.7 German and Italian tanks (in Realistic Battles), you will be able to penetrate the majority of tanks frontally (for the [[Maus]], aim for the cheeks). Your stock BR-472 round is very capable, and will likely one-shot any tank that it penetrates, which is reassuring since your reload speed is well below average. If you do have trouble penetrating tanks (e.g. you are playing the Chieftains/M60s/etc, or at a range), your next strategy should be to flank. Not a single tank in the game has enough side armour to withstand the BR-472, granting easy one-shot capability.
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Decent top speed for a heavy tank
+
* Excellent multi-role fighter in the Soviet tree
* Good reverse speed, as with many late Russian heavy tanks
+
* Outstanding payload (1,250 kg total!)
* Great stock round
+
* 4 x Browning M2's on each wing will make short work of any fighter/attacker
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.
+
* Plenty of ammo provides 33 seconds of sustained fire
* Has a two-plane Stabilizer
+
* Bubble canopy provides excellent view (SB)
 +
* Amazing energy retention makes it an excellent diver
 +
* Low repair cost
  
 
'''Cons:'''
 
'''Cons:'''
  
* Has ammunition at the rear of the turret; a shell strike there can end your game if you get flanked
+
* Heavy fighter, sluggish and difficult to manoeuvre at slow speeds
* Due to the "pike" of the frontal armour, angling is not a good idea, especially against enemies with HEAT or Sabot rounds
+
* Bad turning ability
* Armour has a hard time dealing with modern ammo types and ATGMs
+
* Engine performance is worse in low altitudes
 +
* Worse performance when mounting bombs
 +
* Slow climbing
 +
* Larger than the average fighter
 +
* Bomb drop order makes it less viable for prolonged ground attacking
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
=== Development ===
 
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the ''IS-8'', used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and [[IS-6]], road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.<ref name="ZalogaIS" />
 
 
 
Stalin's death in 1953 brought forth a political situation of De-Stalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the '''T-10'''. Production of the tank continued, but with implemented improvements. The ''T-10A'' model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breach. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the ''T-10B'' in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the '''T-10M''' in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.<ref name="ZalogaIS" />
 
 
 
By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.<ref name="ZalogaIS" />
 
 
 
===Usage===
 
The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that was made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of the Soviet Union against the Western forces.<ref name="ZalogaIS" />
 
 
 
The T-10, like the IS-3, was a concern to the Western forces whose only response were the heavy [[M103|M103]] and [[Conqueror|Conqueror]] heavy tanks. The T-10 never saw combat against a Western force but was deemed invulnerable in frontal engagements against medium tanks of the time like the [[M48A1|M48 Pattons]], even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the [[M60|M60]] and [[Chieftain Mk 3|Chieftain]], both which have guns able to penetrate straight through the T-10's front armour at standard ranges.<ref name="ZalogaIS" />
 
 
 
===Decline and discontinuation===
 
Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cutbacks in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the [[T-64A (1971)|T-64]], which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<ref name="ZalogaIS" />
 
 
 
=== In-game description ===
 
The T-10M was an upgraded version of the T-10 heavy tank.  The new vehicle’s main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank’s crew to fire effectively while it was in motion.
 
 
 
A significant increase in the tank’s combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover.
 
 
 
The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal.
 
 
 
The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/devblog/current/801/ [Devblog<nowiki>]</nowiki> Heavy Tank T-10M]
 
 
 
==References==
 
<references>
 
<ref name="ZalogaIS">Zaloga, Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref>
 
</references>
 
  
{{USSR heavy tanks}}
+
{{AirManufacturer Republic}}
 +
{{USSR fighters}}
 +
{{USSR premium aircraft}}

Revision as of 12:42, 6 July 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
▂P-47D-27
p-47d_ussr.png
▂P-47D-27
AB RB SB
3.7 4.3 3.7
Purchase:1 900 Specs-Card-Eagle.png
Show in game
This page is about the premium fighter P-47D-27 (USSR). For other versions, see P-47 (Family).

Description

GarageImage P-47D-27 (USSR).jpg


The ▂P-47D-27 Thunderbolt is a premium rank III Russian fighter with a battle rating of 3.7 (AB/SB) and 4.3 (RB). It was introduced in Update 1.43. This aircraft is a Soviet lend-lease version of the iconic American P-47D-25, with only minor differences including a camouflage colour scheme and Russian forged and welded FAB bombs weighed in kilograms instead of the American bombs AN-M series bombs weighed in pounds.

The fighter does, however, retain the eight deadly 12.7 mm M2 Browning machine guns which this fighter is renowned for, easily ripping off wings and also setting fuel tanks ablaze. The fighter's overall good energy retention makes this an excellent Boom & Zoom fighter but is restricted by its slow initial climbing ability. To counter the slow climb, side climbing at the start is recommended if looking for an altitude advantage to make the most use out of Boom & Zoom. This fighter also doubles as a great ground attacker, mounting an impressive payload (1,250 kg total!), unfortunately, the US did not include HVAR rockets with the lend-lease package, thus they are not available for the Soviet version.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 9,144 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
676 657 12200 26.2 27.2 7.3 7.3 600
Upgraded
Max Speed
(km/h at 9,144 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
729 700 12200 23.8 25.0 15 10.6 600

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~12 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 402 < 420 < 470 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
8,500 m 2,000 hp 2,300 hp

Survivability and armour

  • 38 mm of bulletproof glass in cockpit
  • 9.5 mm steel under bulletproof glass in cockpit
  • 9.5 mm steel behind pilot's seat

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The P-47D-27 (USSR) is armed with:

  • 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)

Suspended armament

The P-47D-27 (USSR) can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg FAB-250M43 bomb (250 kg total)
  • 2 x 500 kg FAB-500 bombs (1,000 kg total)
  • 2 x 500 kg FAB-500 bombs + 1 x 250 kg FAB-250M43 bomb (1,250 kg total)

Usage in battles

As with the normal P-47D-25, the D-27 can be used one of two modes, first as an excellent Boom & Zoom fighter, using its great energy retention and amazing armament against high flying bombers and fighters. Another option is as a fighter bomber, utilising the impressive payload and adequate diving characteristics of the P-47 (be aware of dropping order of the bombs, the 500 kg bombs drop first and then the 250 kg under the fuselage is dropped). The 500 kg bombs are able to make short work of any tank whether light or heavy in its tier, but the 250 kg bomb can only provide enough explosive power to destroy softer targets, like armoured cars and SPAA. The way both 500 kg bombs drop should either be used against a group of tanks (combined battles) or against large pillboxes. Other than that, the P-47 can be used in multiple roles, unfortunately, using bombs restricts flight to only staying at a low level where the P-47's engine is less effective.

If you are using it as a high altitude fighter initially side climbing is recommended, as you gain a vast advantage over other enemies. The hit and run tactics work best for the P-47, singling out a lone fighter below you, diving towards them and a 2-second burst from the M2 Brownings will most likely destroy them. Always try to avoid a head-on engagement, as your engine is exposed from the front and most likely break down if something manages to hit it. If you are willing to engage a heavy bomber main targets should be the wings and elevators, as they are easy targets for the P-47.

Simulator / EC

In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has stable control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.

For base bombing, choose the maximum setup of 1 x 250 kg, and 2 x 500 kg bombs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.

For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 250 kg and 500 kg, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 500 kg bombs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 250 kg. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.

You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.

As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.

Enemies worth noting:

  • Me 264: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.
  • Bf 110Ki-45A-26: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
1 gear
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe FMBC mk.1
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover FLBC mk.1
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Excellent multi-role fighter in the Soviet tree
  • Outstanding payload (1,250 kg total!)
  • 4 x Browning M2's on each wing will make short work of any fighter/attacker
  • Plenty of ammo provides 33 seconds of sustained fire
  • Bubble canopy provides excellent view (SB)
  • Amazing energy retention makes it an excellent diver
  • Low repair cost

Cons:

  • Heavy fighter, sluggish and difficult to manoeuvre at slow speeds
  • Bad turning ability
  • Engine performance is worse in low altitudes
  • Worse performance when mounting bombs
  • Slow climbing
  • Larger than the average fighter
  • Bomb drop order makes it less viable for prolonged ground attacking

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISH · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30