Difference between pages "User talk:Inceptor57" and "T-10M"

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=Pz.II C=
+
{{Specs-Card|code=ussr_t_10m}}
as the person who wrote the base version of the Pz.II C bio, which you appear to have edited -
 
please go back through and fix some of the grammar.
 
also,
 
a 1 dollar US coin is approximately 1 3/4 inch in diameter. by changing it to "Coin", it's a bit ambiguous.
 
I've not bothered to change it because I really only intended to do a basic Bio, because I knew others would come along to edit it and refine it.
 
-AManAndHisTank.
 
  
== Wiki Update ==
+
== Description ==
 +
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. This heavy tank was introduced in [[Update 1.51 "Cold Steel"]].
  
Thank you for moving that section on the SU-5-1, I'll be working on updating/filling in some of the pages for USSR, USA, UK, GERMANY, and CHINA. Any suggestions you may have would be fantastic :D
+
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.
: First, you should sign your posts in talk posts going forward (no worries here though). As for edits, you can always look at our ''[[Help:Creating_articles|Creating Articles]]'' guide to get started on the editing tips. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 23:21, 12 February 2019 (UTC)
 
  
== Penetration charts ==
+
The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40 km/h. Arguably, its only disadvantage is the sluggish reload speed.
  
Started putting up pen charts for ground vehicle gun pages, started with SA 18 and KwK 30 for samples. Let me know if it works and I can put up some more --[[User:U78418905|U78418905]] ([[User talk:U78418905|talk]]) 14:44, 17 February 2019 (UTC)
+
However, in the 1960s, the Soviets have realized that the concept of the main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour,  could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets because MBTs could be used in many more types of operations than the T-10, or a similar tank.
: Charts are acceptable. However, please upload under a consistent naming scheme so they are easy to locate. For example: “PenetrationChart (weapon name and calibre)” -> “PenetrationChart KwK 30 (20 mm)” --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:00, 16 February 2019 (UTC)
 
   
 
: Any chance you could share what process (program used, colour scheme) you used to make them so if myself (or anyone else) feels like making one they can be kept consistent throughout the articles.--[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 20:06, 16 February 2019 (UTC)
 
  
:: Looks like Excel/Google Sheets with a dark theme background. Manually creating these pen charts will be an absolute pain to maintain. I'm normally the guy who's suppose to automate these chart creation but with the new armor pen calculation, all the data I have mean nothing when the armor pen are calculated serverside (as far as I know, I havent found the new pen in the data mine yet). It's very strange, some shells follow the datamine while others dont at random. I really hope Gaijin reverts the new armor pen calculation or decides to release the reference penetration used to calculate the shell pen because Im stuck waiting. --[[User:U16697154|U16697154]] ([[User talk:U16697154|talk]]) 23:10, 16 February 2019 (UTC)
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
:::Theoretically we should be able to calculate the pen numbers using DeMarre's formula. However I have not seen the exact formula they are using or how they calculate the drop in striking speed over a certain distance. Both of which would take some time to reverse engineer--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 00:58, 17 February 2019 (UTC)
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.
  
:::: There is this quote from the Q&A article about the new pen mechanics:
+
Frontally, the T-10M's armour ranges from 200 mm (LFP) to 250 mm (peak of the pike) to over 300 mm around the turret. That is not bad, especially for hull-down positions where the T-10M can present only its turret. When compared to the Chieftains ([[Chieftain Mk 3|Mk 3]] and [[Chieftain Mk 5|Mk 5]], without [[Chieftain Mk 10|composite armour]]), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left when facing one frontally).
:::: ''Q. Can you show us the exact formula where penetration is calculated? It is unclear where we should use the mass of a core and where the mass of a round is used.''
 
:::: ''A. In the future the exact characteristics of the rounds will be shown in the War Thunder Wiki directly from the game in articles specifically for guns.''
 
:::: So maybe the devs are going to do something similar to the new side bar, but for guns?
 
  
::: Kmsxkuse & blastedryan check your forum PM when you have time. --[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 11:01, 17 February 2019 (UTC)
+
Angling your hull is not effective, it's detrimental. For instance, the stock round on the [[Leopard A1A1]] (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if you present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.
  
:: Will do, thanks. Process I'm using is to copy data from the current in-game information card for the ammo, and render that using Excel 365 and Scattergram ("X Y Scatter", Style #6. Chart is then pasted into Paint3D and saved as a PNG. Agree that maintenance will be difficult without access to an online source for that data as opposed to in-game (I don't have datamine access). The trouble with independent DeMarre as a method is it's calculated relative to a reference shell for which everything is known... ie it's always comparative. So without knowing their reference shell there's not much you can do. You would also need a reasonably accurate velocity estimate at each range bracket for each shell (so at minimum, agreed-upon ballistic coefficient numbers for each shell, as well). And you'd need to know their formula, as mentioned. Their use of a value for explosive shell filling variable and a ballistic cap modifier in the online calc means its not a "vanilla" DeMarre, for sure. The formula the online calculator they are using also starts to hit a limit of applicability <30mm shell diameter or so... probably because they are using a larger calibre (>100mm if I had to guess) as their DeMarre reference shell, and once you get down to 12-25mm that's going to start giving higher-than-historical results. Lastly it'd be great if Gaijin starts to populate the Wiki guns pages, so this could just be interim. I just like having the range break point to switch between shell types available to me, and since I'm doing it already nothing wrong with sharing. --[[User:U78418905|U78418905]] ([[User talk:U78418905|talk]]) 14:44, 17 February 2019 (UTC)
+
Lastly, mind that you have 3 crew members sitting in line on your left side when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.
  
== Thank you for your contribution ==
+
'''Armour type:'''
  
Hello, it looks like you are migrating data from the old warthunderwiki, which is good.
+
* Rolled homogeneous armour (Hull, Turret roof)
 +
* Cast homogeneous armour (Turret)
  
== A million thankyous ==
+
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 120 mm (57°) ''Front glacis'' <br> 120 mm (49°) ''Lower glacis'' <br> 40,60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' <br> 80 mm (0-64°) ''Middle'' <br> 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' <br /> 60 mm (21°) ''Bottom'' || 30 mm
 +
|-
 +
| Turret || 120-250 mm (26-60°) ''Turret front'' <br> 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 40 mm || 40 mm
 +
|}
 +
'''Notes:'''
  
Dear Inceptor,
+
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 +
* Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.
  
Hi there- I'm Aussie_Mantis, a dude whose contributions to the Spitfire IIB article you looked over and made less f***ed in the head-
+
=== Mobility ===
 +
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.-->
 +
The T-10M is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.
  
Thankyou. A million bloody times you f***in mad c***. I'd get you a beer or something, but, well, this is digital, so...
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armour<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 50.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 53 (AB)
 +
|-
 +
|50 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|968
 +
|1192
 +
|-
 +
|''Realistic/Simulator''
 +
|663
 +
|750
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|19.36
 +
|23.84
 +
|-
 +
|''Realistic/Simulator''
 +
|13.26
 +
|15.00
 +
|-
 +
|}
  
yeah.
+
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|M-62-T2S (122 mm)}}
  
Thanks for editing the article edits I made and reformatting it- I had **NO** clue about what to do about those, so what you did is like... friccin magic... anyway, I play the british tech tree often, and I've played my share of simulator games, ranging from IL-2 Sturmovik to Strike Fighters 2- and I'll likely be making more edits soon, and I hope that my edits won't take up much of your time to look over-
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[M-62-T2S (122 mm)|122 mm M-62-T2S]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 30 || -4°/+15° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 13.8 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 10.1 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 20.00 || 17.7 || __.__ || 15.4
 +
|-
 +
|}
  
Best of luck on the wiki!
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| BR-472 || APCBC || 282 || 276 || 262 || 246 || 230 || 215
 +
|-
 +
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35
 +
|-
 +
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320
 +
|-
 +
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| BR-472 || APCBC || 950 || 25 || 1.2 || 19 || 204 || +4° || 48° || 63° || 71°
 +
|-
 +
| OF-472 || HE || 865 || 27 || 0.1 || 0.5 || 3,000 || +0° || 79° || 80° || 81°
 +
|-
 +
| 3BM-11 || APDS || 1620 || 7.4 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 +
|-
 +
| 3BK-9 || HEATFS || 920 || 18 || 0.0 || 0.1 || 2,890 || +0° || 65° || 72° || 75°
 +
|-
 +
|}
  
Sincerely
+
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |Ammo<br />Part
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |7th<br />  rack empty
 +
! class="wikitable unsortable" |8th<br />  rack empty
 +
! class="wikitable unsortable" |9th<br />  rack empty
 +
! class="wikitable unsortable" |10th<br />  rack empty
 +
! class="wikitable unsortable" |11th<br />  rack empty
 +
! class="wikitable unsortable" |12th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+3)''<br />27&nbsp;''(+3)'' || 24&nbsp;''(+6)''<br />24&nbsp;''(+6)'' || 20&nbsp;''(+10)''<br />20&nbsp;''(+10)'' || 17&nbsp;''(+13)''<br />17&nbsp;''(+13)'' || 14&nbsp;''(+16)''<br />14&nbsp;''(+16)'' || 11&nbsp;''(+19)''<br />11&nbsp;''(+19)'' || 10&nbsp;''(+20)''<br />10&nbsp;''(+20)'' || 9&nbsp;''(+21)''<br />9&nbsp;''(+21)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />5&nbsp;''(+25)'' || 3&nbsp;''(+27)''<br />3&nbsp;''(+27)'' || 1&nbsp;''(+29)''<br />1&nbsp;''(+29)''|| style="text-align:left" | No
 +
|-
 +
|}
  
Aussie_Mantis 18/3/2019
+
=== Machine guns ===
 +
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|KPVT (14.5 mm)}}
  
== Regarding atgm page ==
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[KPVT (14.5 mm)|14.5 mm KPVT]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 250 (50) || 600 || -5°/+60° || ±180°
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 200 (50) || 600 || N/A || N/A
 +
|-
 +
|}
  
Initially, i wanted to make that subsection to differentiate between different ATGM characteristics for different types of vehicles. As in, how they would be used in tactical manner. Although in the end i wrote it pretty much as you describe it.  
+
== Usage in battles ==
 +
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
  
I guess, it's possible to merge first two subsections into something of "direct fire launchers", but explaining, that they were used on different ranges, mostly close range for non-dedicated vehicles, and long range on dedicated launchers. Then "indirect fire launchers" and pretty much leave section as is, and then "hybrid tanks", just so it's less confusing. As for borderline fiction, well, i even mentioned myself, that i'm not sure whether to explain if from game perspective or common sence perspective, so i guess it happened to be neither.  
+
The T-10M should be played a MBT; fast and mobile. The armour looks great on paper but going up against APFSDS and ATGMs, it's not able to keep up. Since you will usually be playing against battle rating 8.7 German and Italian tanks (in Realistic Battles), you will be able to penetrate the majority of tanks frontally (for the [[Maus]], aim for the cheeks). Your stock BR-472 round is very capable, and will likely one-shot any tank that it penetrates, which is reassuring since your reload speed is well below average. If you do have trouble penetrating tanks (e.g. you are playing the Chieftains/M60s/etc, or at a range), your next strategy should be to flank. Not a single tank in the game has enough side armour to withstand the BR-472, granting easy one-shot capability.
  
I'll try to fix it a bit, then you can choose either version and censor it a bit harder, if i fail again. Or delete it altogether, IDK. I'm not going to be mad about it, i know the rules. :) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:51, 1 May 2019 (UTC)
+
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
  
== Regarding '&nbsp' I used on the T-55A page ==
+
* Decent top speed for a heavy tank
Hey, Inceptor.
+
* Good reverse speed, as with many late Russian heavy tanks
 +
* Great stock round
 +
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.
 +
* Has a two-plane Stabilizer
  
I found out that wikitext has the concept of no break space, which works as a usual space but doesn't separate the words that it is placed between if a new line is needed to be displayed. For example 250&nbsp;mm in source code does this: 250 //mm OR 250// mm changed to //250 mm OR 250 mm// (not respectively), where double-slash is a new line.
+
'''Cons:'''
  
You have edited those out, but it is good to have those to account for many different screen sizes and better readability. It's not major, but I thought I would just let you know :) [[User:U36258839|U36258839]] ([[User talk:U36258839|talk]]) 19:16, 4 May 2019 (UTC)
+
* Has ammunition at the rear of the turret; a shell strike there can end your game if you get flanked
: Hello, thanks for the heads-up. I'll keep that perspective in mind next time. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:55, 5 May 2019 (UTC)
+
* Due to the "pike" of the frontal armour, angling is not a good idea, especially against enemies with HEAT or Sabot rounds
 +
* Armour has a hard time dealing with modern ammo types and ATGMs
  
== About ammunition names ==
+
== History ==
Hello!
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 +
=== Development ===
 +
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the ''IS-8'', used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and [[IS-6]], road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.<ref name="ZalogaIS" />
  
Wanted to ask, should I rename APHE shells which are just listed as APCBC or something along these lines in tables, or just note it below the table? I mean, surely player can notice the "explosive mass" being present in the table instead of N/A, but it would make more sense to name them AP(HE)CBC or something like that, at least on wiki, as here is no colour indicator to instantly differentiate them? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 09:20, 17 May 2019 (UTC)
+
Stalin's death in 1953 brought forth a political situation of De-Stalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the '''T-10'''. Production of the tank continued, but with implemented improvements. The ''T-10A'' model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breach. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the ''T-10B'' in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the '''T-10M''' in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.<ref name="ZalogaIS" />
: Ammo designation is preferred to be the same as that stated in-game at each shell stat card. However, for visual indicators, I have been thinking about using the icons on the page [[Tank ammunition]] for that purpose. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:14, 17 May 2019 (UTC)
 
::I like the idea of icons, helps break up the wall-of-text and aids in drawing the eye to key areas. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 15:40, 17 May 2019 (UTC)
 
:::Well i've seen people on .ru wiki using icons in text, that may work. As for tables, should i put icon next to shell types or instead of them? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 16:08, 17 May 2019 (UTC)
 
  
== The distinction between Radars and other sensors ==
+
By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.<ref name="ZalogaIS" />
  
Hi I just created a page for the tracking system used on the SIDAM 25 (the [[3JB10]]), seeing as it is not actually a radar it raises a couple of questions. For now I have just added it to the ground radar category, but is it better to make a new category called something like "sensors", with radars as a sub category of it? It seems likely we will get more systems which are not technically radars (i.e. the ADAD on the Stormer HVM coming next patch), so it might be worth doing for future-proofing. At the same time however I can see the argument for just leaving them all counted as radars for simplicity's sake. There are also two different Radar Warning Receivers (one for American and one for Russian helis) modelled in game, however at present they are modelled very basically and not worthy of separate articles. Maybe if the way Radar Warning Receivers work gets overhauled in the future (seems likely they will have to as the radar mechanic becomes more advanced and more aircraft with RWRs get added) they will be worthy of articles, in which case again a sensors category might make sense. Just wondering what your (and anyone else's) thoughts on the matter are?
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===Usage===
: At the time, in terms of in-game practicality, I believe filing it under the "Radar" category would be most fitting of the 3JB10 at the current time being. However, should more of such systems of various types get modeled into the game, I can consider expanding these systems into its own category, with "radar" being a sub-category of that.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:22, 27 May 2019 (UTC)
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The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that was made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of the Soviet Union against the Western forces.<ref name="ZalogaIS" />
  
: As far as i know what sidam does is practically a lidar, but game treats it as a radar when doing warnings in AB anyway. For time being i just called them "rangefinder substitute" in the https://wiki.warthunder.com/SPAA_radars , because in vulcan case it's literally rangefinder+calculator slapped onto it. Also, when vulcan turned on it's radio tracker i got "radar" alerts as well. I'm pretty sure it's fine calling them "radars" per say, as game does too for now, at least until they release something more sophisticated, or mechanically different? IDK, if new sensors won't be able to track targets in exactly same way as well, it may require splitting the sections, otherwise i don't know really.
+
The T-10, like the IS-3, was a concern to the Western forces whose only response were the heavy [[M103|M103]] and [[Conqueror|Conqueror]] heavy tanks. The T-10 never saw combat against a Western force but was deemed invulnerable in frontal engagements against medium tanks of the time like the [[M48A1|M48 Pattons]], even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the [[M60|M60]] and [[Chieftain Mk 3|Chieftain]], both which have guns able to penetrate straight through the T-10's front armour at standard ranges.<ref name="ZalogaIS" />
: As for warning system, take a look at the https://wiki.warthunder.com/Talk:SPAA_radars - i was wondering if RB alerts are same as in AB, for example if sidam really is invisible to enemy or not, and does it look the same in RB anyway. As for amount of them existing, as far as patch notes claim, the german top helicopter is supposed to have warning system as well (not the import soviet heli). I have no idea if its the same as the other 2 or not, though. If nothing, you can just take that piece of article, slap the names of detectors onto these helis in the list and just add it to the actual page somewhere in the end, to make it at least look properly. When/if they get overhauled - just make separate pages for them, as it will be easy to find which is which anyway by opening the list. But pardon me, i do not know which french helis have detection system at all. (Probably at least one does, but it wasn't mentioned anywhere) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 18:37, 26 May 2019 (UTC)
 
  
:: Well, here we go - [[Update 1.89 "Imperial Navy"|patch notes]] specifically mentions new targeting mechanic - "passive optical systems". Of course, SIDAM is omitted as an old vehicle, so it may still have radar mechanics, but if you are right and SIDAM really is invisible in RB, then it may be paired up with Stormer HVM ADAD and Bradley ADATS in new category? Of cource, assuming it really works same way. It says, they only provide directional tracking or something like that. We will have to find out if it affects the fuses on normal ammunition or not, along with other things.
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===Decline and discontinuation===
::Also, with nerfs to radars, probably tables with them would now need some additional columns. First thing to be noticed is probably the "tracking error" they mentions, as they say now radar tracking accuracy depends on range away from target? They also mention "to increase probability of hit optical sight must be used", but if radar did set proximity fuse itself, won't ammo and missiles just explode themselves at wrong range anyway, even if your turret looks at the enemy? I feel like this is just too confusing and every SPAA will now have to be tested on practice... --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 11:50, 29 May 2019 (UTC)
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Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cutbacks in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the [[T-64A (1971)|T-64]], which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<ref name="ZalogaIS" />
  
::: I'll admit as for being invisible to RWRs i was working on the belief that if other Passive systems were modelled correctly it was too (finding people with high tier Helis and Italian tanks unlocked to test this stuff is hard).
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=== In-game description ===
::: As for the accuracy stuff, there are values specified however working out what they mean (other than a blind guess) will take quite a bit of trial and error testing.
+
The T-10M was an upgraded version of the T-10 heavy tank.  The new vehicle’s main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank’s crew to fire effectively while it was in motion.  
  
:::: Well, i'm sure you already have some SPAA, but here is [[Media:Stormer_HMV_passive_system_lock_on.jpg|Stormer lock-on screenshot]], if that helps you. It is super awkward to aim, as you have to aim yourself, using enemy speed to aim. I wish i had SPAA with guns that has this system, so i could say for sure, that it's how it works and there arent aiming reticle just because of that. But at least you can tell it is a passive system by replaced "power" icon by letters, though i'm not sure if it's just not a name for scanning mode (the camera that spins around wildly) and SIDAM will have same name. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 18:02, 29 May 2019 (UTC)
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A significant increase in the tank’s combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover.
  
== pictures efficiency question ==
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The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal.
  
I wanted to ask, if there is a way to add a .gif to the page without making page weight too much (like, make it display only 1 slide as a preview first and download only on click, but not to break like I had them to earlier)? And is there any quota on this anyway?
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The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.
Kind of restricting myself in this department, because, knowing myself, I could add way too many of these, and it will look like 90-s internet, kind of why I'm doing .jpg for everything.
 
Making YouTube shorts is also kind of awkward for something that could be put in 10 seconds of display, but static gif that I made before is not a very good solution for some cases.
 
Also, animated files category is a red link for some reason. Is that alright? I could actually go and tag all of the screenshots, when I got time, but so far I only saw 4 categories - ingame, historical, garage and animated . There were also those icons which seem to belong to some WW alpha-test period (used one in my own profile), should these be marked somehow? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 12:21, 30 May 2019 (UTC)
 
:This page (https://wiki.warthunder.com/F-86A-5) has a .gif which is static until you click on it and it loads in a pop-up where it functions like a .gif (<nowiki>[[File:F86-MiG15_guncamera_Korea.gif|thumb|right|A view from the gun camera on an F-86 Sabre capturing the downing of a MiG-15 over the skies of Korea (''Click image to view .gif footage'')]]</nowiki>) Not sure if this is what you are looking for or not. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 12:55, 30 May 2019 (UTC)
 
:: Checked it with browser console, it would seem that intentionally breaking .gif by making preview image disproportional to original .gif really works, at least on older browsers (kind of what I was trying to avoid on other pages and had to pinpoint gif size for downscale so it still works).
 
:: The other questions still stand, though - how many should I use per page (IE, reasonable amounts), should I limit myself to file amount (they aren't that light when they are detailed, so would be nice to know how much space we got for all this anyway) and should I do something about uncategorized pictures? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 13:12, 30 May 2019 (UTC)
 
::: One animated file per page would be a reasonable amount to allow their existence without them spamming up a page. There is no need for you to handle uncategorized images at this time. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 13:15, 30 May 2019 (UTC)
 
:::: Understood, so one file per page or so.
 
:::: Well, i do understand that it's not that necessary, it's just that with the mass uploads i kind of increase amount of work someone else has to do (probably, yourself), if i don't drop the category tag there. I'll leave the 4 category tags i know near to upload link on my own page, just add more there if there are any, will see how it goes from there. If i'll have free time i'll just open the global image pool and check them to spend time. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 13:26, 30 May 2019 (UTC)
 
  
== premium color ==
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== Media ==
 +
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
Do you know what the color code is for premium vehicles? <div style="background-color:#ffd800">I think it's around this</div>--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 13:07, 8 June 2019 (UTC)
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== See also ==
: I do not know, but I think it is a little darker than that. You mean from the button tabs that are shown in the tech tree, correct? --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:28, 8 June 2019 (UTC)
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
::Yeah I ran the image in the background [[:File:Item_prem.png]] through a color code finder and got this <div style="background-color:#3C341B">a</div> which is unusable with normal black text. So I wanted to see if there is a recommended color.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 15:54, 8 June 2019 (UTC)
 
:::<div style="background-color:#FADF4D">What about using this instead? It's the main colour of the [[:File:Currency_GoldenEaglesWallpaper.jpg|golden eagle logo]]. [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 17:15, 8 June 2019 (UTC) </div>
 
  
== Screenshots with visible bugs ==
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* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
Hello. I have some screenshots which only make sense together, but on last one I have "dead alive" hull break bug (when 120 mm kinetic hullbreak fails, you look dead, even on UI, but are not really). Should I try to make better example screenshots, or anything goes? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:23, 9 July 2019 (UTC)
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== External links ==
:I would say try your best for the image you think will more accurately represent what message you are trying to convey. If you are dissatisfied with how the image turned out and is being shown, you should redo it. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:19, 11 July 2019 (UTC)
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<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on tank;''
 +
* ''other literature.''-->
  
==Miiro_Nyholm's tables==
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* [https://warthunder.com/en/devblog/current/801/ [Devblog<nowiki>]</nowiki> Heavy Tank T-10M]
where are my tables in i-go ko?
 
who deleted them?
 
: Hello, [https://wiki.warthunder.com/index.php?title=I-Go_Ko&diff=30824&oldid=30819&diffmode=source you deleted them yourself] in one of the page's edit. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 05:13, 2 September 2019 (UTC)
 
  
== penetration tables ==
+
==References==
 +
<references>
 +
<ref name="ZalogaIS">Zaloga, Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref>
 +
</references>
  
As you might be aware i add 60 degree pen to autocannon tanks tables, due to how it is necessary to show their weaknesses at angled combat and recent 30 mm changes mostly affect just angled performance. Due to a high amount of stealth patches recently, it might be necessary to do this for other shell sizes and types as well, at least to have a reference material. Do you mind if i do this to every tank page i come across, or should i do this in some other way? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:24, 21 October 2019 (UTC)
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{{USSR heavy tanks}}

Revision as of 19:27, 21 October 2019

ussr_t_10m.png
T-10M
AB RB SB
8.0 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

GarageImage T-10M.jpg


The T-10M is a rank VI Soviet heavy tank with a battle rating of 8.0 (AB) and 8.3 (RB/SB). This heavy tank was introduced in Update 1.51 "Cold Steel".

The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.

The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40 km/h. Arguably, its only disadvantage is the sluggish reload speed.

However, in the 1960s, the Soviets have realized that the concept of the main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour, could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets because MBTs could be used in many more types of operations than the T-10, or a similar tank.

General info

Survivability and armour

From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.

Frontally, the T-10M's armour ranges from 200 mm (LFP) to 250 mm (peak of the pike) to over 300 mm around the turret. That is not bad, especially for hull-down positions where the T-10M can present only its turret. When compared to the Chieftains (Mk 3 and Mk 5, without composite armour), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left when facing one frontally).

Angling your hull is not effective, it's detrimental. For instance, the stock round on the Leopard A1A1 (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if you present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.

Lastly, mind that you have 3 crew members sitting in line on your left side when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 120 mm (57°) Front glacis
120 mm (49°) Lower glacis
40,60 mm (78-79°) Driver's port
120 mm (50°) Top
80 mm (0-64°) Middle
30 mm (60°) Bottom
50 mm (53°) Top
60 mm (21°) Bottom
30 mm
Turret 120-250 mm (26-60°) Turret front
100 + 250 mm (0-75°) Gun mantlet
130-190 mm (3-55°) 102 mm (21-47°) 30 mm
Armour Sides Roof
Cupola 40 mm 40 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.

Mobility

The T-10M is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
50.0 N/A 53 (AB)
50 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 968 1192
Realistic/Simulator 663 750
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 19.36 23.84
Realistic/Simulator 13.26 15.00

Armaments

Main armament

Main article: M-62-T2S (122 mm)
122 mm M-62-T2S
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
30 -4°/+15° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.8 __.__ __.__ __.__ __.__
Realistic 10.1 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
20.00 17.7 __.__ 15.4
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
BR-472 APCBC 282 276 262 246 230 215
OF-472 HE 35 35 35 35 35 35
3BM-11 APDS 361 360 358 353 338 320
3BK-9 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
BR-472 APCBC 950 25 1.2 19 204 +4° 48° 63° 71°
OF-472 HE 865 27 0.1 0.5 3,000 +0° 79° 80° 81°
3BM-11 APDS 1620 7.4 N/A N/A N/A +1.5° 75° 78° 80°
3BK-9 HEATFS 920 18 0.0 0.1 2,890 +0° 65° 72° 75°
Ammo racks
Ammo racks of the T-10M.
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
Visual
discrepancy
30 Projectiles
Propellants
27 (+3)
27 (+3)
24 (+6)
24 (+6)
20 (+10)
20 (+10)
17 (+13)
17 (+13)
14 (+16)
14 (+16)
11 (+19)
11 (+19)
10 (+20)
10 (+20)
(+21)
(+21)
(+23)
(+23)
(+25)
(+25)
(+27)
(+27)
(+29)
(+29)
No

Machine guns

Main article: KPVT (14.5 mm)
14.5 mm KPVT
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
250 (50) 600 -5°/+60° ±180°
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
200 (50) 600 N/A N/A

Usage in battles

The T-10M should be played a MBT; fast and mobile. The armour looks great on paper but going up against APFSDS and ATGMs, it's not able to keep up. Since you will usually be playing against battle rating 8.7 German and Italian tanks (in Realistic Battles), you will be able to penetrate the majority of tanks frontally (for the Maus, aim for the cheeks). Your stock BR-472 round is very capable, and will likely one-shot any tank that it penetrates, which is reassuring since your reload speed is well below average. If you do have trouble penetrating tanks (e.g. you are playing the Chieftains/M60s/etc, or at a range), your next strategy should be to flank. Not a single tank in the game has enough side armour to withstand the BR-472, granting easy one-shot capability.

Pros and cons

Pros:

  • Decent top speed for a heavy tank
  • Good reverse speed, as with many late Russian heavy tanks
  • Great stock round
  • 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.
  • Has a two-plane Stabilizer

Cons:

  • Has ammunition at the rear of the turret; a shell strike there can end your game if you get flanked
  • Due to the "pike" of the frontal armour, angling is not a good idea, especially against enemies with HEAT or Sabot rounds
  • Armour has a hard time dealing with modern ammo types and ATGMs

History

Development

The desire for the successor of the IS-3 heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the IS-8, used many characteristics from the previous experimental heavy tanks, with the engine of the IS-4 and IS-6, road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.[1]

Stalin's death in 1953 brought forth a political situation of De-Stalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the T-10. Production of the tank continued, but with implemented improvements. The T-10A model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breach. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the T-10B in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the T-10M in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.[1]

By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.[1]

Usage

The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that was made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of the Soviet Union against the Western forces.[1]

The T-10, like the IS-3, was a concern to the Western forces whose only response were the heavy M103 and Conqueror heavy tanks. The T-10 never saw combat against a Western force but was deemed invulnerable in frontal engagements against medium tanks of the time like the M48 Pattons, even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the M60 and Chieftain, both which have guns able to penetrate straight through the T-10's front armour at standard ranges.[1]

Decline and discontinuation

Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cutbacks in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.[1] His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.[1]

In-game description

The T-10M was an upgraded version of the T-10 heavy tank. The new vehicle’s main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank’s crew to fire effectively while it was in motion.

A significant increase in the tank’s combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover.

The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal.

The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Zaloga, Steven. IS-2 Heavy Tank 1944-73 Great Britain: Osprey Publishing Ltd., 1994


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"