Difference between pages "G.91 R/1" and "VT1-2"

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(Armaments, Survivability and armour)
 
m (Mobility: and armour/survivability)
 
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{{Specs-Card|code=fiat_g91_r1}}
+
{{Specs-Card
{{About
+
|code=germ_vt_1_2
|about=aircraft '''{{PAGENAME}}'''
+
|market=VT1-2 (Germany)
|usage=other uses
 
|link=G.91 (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]
[[File:GarageImage_G.91_R_1.jpg|420px|thumb|left]]
 
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced along with the rest of the Italian aircraft tech tree in [[Update 1.69 "Regia Aeronautica"]].
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.91 "Night Vision"]] as a reward for the Operation Shipyard event.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Survivability and armour ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
'''Note:'''
 +
 
 +
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
 +
* 10 mm structural steel located behind ammunition racks.
 +
* 10 mm structural steel located on the right side of the auto-loader rack.
 +
*  [[Browning M2 (12.7 mm)|(12.7 mm)]] can penetrate the the side armour at a specific point and possible kill the driver and gunner.
 +
 
 +
=== Mobility ===
 +
The VT1-2 has the ability to climb to speeds of 70 km/h in a matter of seconds, on the other hand, reversing is also very good with a top speed of 70 km/h.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
! colspan="8" | ''Stock''
+
! Weight (tons)
 +
! Add-on armour<br>weight (tons)
 +
! Max speed (km/h)
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
| rowspan="2" | 43.5 || rowspan="2" | N/A
! rowspan="2" | Max altitude<br>(meters)
+
| 76 (AB)
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
| 70 (RB/SB)
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 1,066 || 1,042 || {{Specs|ceiling}} || 27.4 || 27.9 || 30,1 || 29.2 || 850
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Mode !! Stock !! Upgraded
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
| ''Arcade'' || ??? || ???
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
| ''Realistic/Simulator'' || ??? || 2,200
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 850
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
|}
+
! Mode !! Stock !! Upgraded
 
 
====Details====
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | Features
+
| ''Arcade'' || ??.?? || ??.??
 
|-
 
|-
! Combat flap
+
| ''Realistic/Simulator'' || ??.?? || 50.57
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
|-
 
| X || X || X || X || X    <!-- ✓ -->
 
 
|-
 
|-
 
|}
 
|}
 +
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Rheinmetall L44 (120 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="6" | Duel [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]
 +
|-
 +
! colspan="3" | Capacity
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
! Stabilizer
 +
|-
 +
| colspan="3" | 18 || -10°/+15° || N/A || Two-plane
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! colspan="5" | Reloading rate (seconds)
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
! Part
! -
+
! Stock
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
|Left barrel<br>Right barrel || 5.00<br>7.80 || 5.00<br>__.__ || 5.00<br>__.__ || 5.00<br>__.__
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="4" | Optimal velocities
+
| DM12 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650
 
|-
 
|-
! Ailerons<br>(km/h)
+
| DM13 || APFSDS || 393 || 390 || 384 || 376 || 367 || 359
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376
 
|-
 
|-
 
|}
 
|}
<!--
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 
|-
 
|-
! colspan="3" | Setting 1
+
! 0% !! 50% !! 100%
 
|-
 
|-
! Optimal altitude
+
| DM12 || HEATFS || 1,140 || 13.5 || N/A || 0.1 || 1640 || +0.0° || 65° || 72° || 75°
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
| DM13 || APFSDS || 1,650 || 4.436 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81°
 
|-
 
|-
! colspan="3" | Setting 2
+
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81°
 
|-
 
|-
! Optimal altitude
+
|}
! 100% Engine power
+
 
! WEP Engine power
+
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! colspan="3" | Setting 3
+
| '''30''' || 6 ''(+12)'' || 12 || 12 || No
 
|-
 
|-
! Optimal altitude
+
|}
! 100% Engine power
+
 
! WEP Engine power
+
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X8.0 || X16.1
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
 
|}
 
|}
-->
 
  
=== Survivability and armour ===
+
== Usage in battles ==
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
* 40 mm Bulletproof glass - Armored windscreen
+
The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.
* 6.5 mm Steel - Surrounding the pilot
 
  
 +
'''Engaging the enemy'''
  
== Armaments ==
+
Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
''Main ariticle: '''[[Browning M3 (12.7 mm)]]'''''
 
  
The '''''{{PAGENAME}}''''' Is armed with:
+
'''Things to be aware of'''
  
* 4 x 12.7mm M3 Browning machine guns, nose-mounted (300 rpg = 1200 total)
+
Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area.
  
=== Suspended armament ===
+
=== Modules ===
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
'''Recommended research path:'''
''Main article: '''[[AN-M64A1 (500 lb)]]''', '''[[FFAR Mighty Mouse]]'''''
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder
 
 
* 2 x 500 lb AN-M64A1 bombs (1000 lb total)
 
* 38 x FFAR Mighty Mouse rockets
 
 
 
== Usage in battles ==
 
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
 
<!--
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
-->
 
===Modules===
 
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
! colspan="2" | Flight performance
+
! colspan="2" |Mobility
! colspan="1" | Survivability
+
! Protection
! colspan="2" | Weaponry
+
! colspan="3" |Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Tracks
| Radiator
+
|
|  
+
| Parts
|  
+
| DM13
 +
|
 +
|
 
|-
 
|-
 
| II
 
| II
|  
+
| Suspension
| Compressor
+
| Brake System
| Airframe
+
| FPE
|  
+
| Adjustment of Fire
 +
|
 +
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Filters
| Engine
+
|
|  
+
| Crew Replenishment
|  
+
| Elevation Mechanism
 +
|
 +
|
 
|-
 
|-
 
| IV
 
| IV
|  
+
| Transmission
| Engine Injection
+
| Engine
| Cover
+
|
|  
+
| DM23
 +
| Laser rangefinder
 +
| NVD
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Accurate guns
+
* Incredibly good mobility on and off road, courtesy of its extremely powerful engine
* Turn time is on par with the MiG-15
+
* Twin 120 mm cannons are unrivalled at its rank:
 +
** HEAT-FS and APFSDS can penetrate almost any tank it encounters
 +
** Able to shoot 3 times within 5 seconds
 +
** One cannon is equipped with an autoloader
 +
* Very quick hull traverse
 +
* Due to the gun layout, the {{PAGENAME}} can position itself to fire one cannon while the other is behind cover
  
 
'''Cons:'''
 
'''Cons:'''
  
* Two fewer machine guns than the F-84 and F-86, less likely to down a plane with a short burst
+
* Thin, mild steel armour cannot resist anything resembling anti-tank fire
* Lower speed relative to the jets that it faces
+
* 3 crew members are grouped together in the front of the tank, poor survivability
* Only two payload options
+
* Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire
* High rate of fire means that you can eat through your ammo belts quickly
+
* Very difficult to fire on the move
 +
* No machine guns for fending off aircraft, highly vulnerable to air attack
 +
* No access to smoke grenades/shells/systems
 +
* Due to hull aiming, the hull tends to roll back or forward depending on terrain
 +
* When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
The project for an experimental turretless tank was started for development in Germany in the early 70’s as part of the replacement program for the Leopard 1. The unusual layout of the “casemate” tank type had several advantages: the possibility of installing two cannons at once, increased protection due to low silhouette and enhanced protection in the hull front profile and also increased mobility due to a reduced weight compared to traditional tanks. As part of this innovative project, two vehicles were built under the general name of  Versuchsträger (German: experimental platform). The first VT1-1 prototype was placed on a shortened chassis and was equipped with two 105mm rifled cannons with manual loading. 
  
The first production version of the G.91 was the G.91 R, which was intended for both close support and photo reconnaissance. The first production aircraft were finished in 1959, and the R 1 entered Italian Air Force service with 14th Gruppe in March, 1961. In total 48 of this model would be built, all serving with Italy, while the West Germans used the more powerfully armed R-3 and R-4 variants. These would be followed by another 50 R-1B combat aircraft.
+
On the second VT1-2, two 120 mm calibre smoothbore cannons were used - the left cannon mounted with an automatic loader mechanism. Both of these prototypes used a number of parts and assemblies from the European “long-term production” experimental KPz-70. Since both vehicles were intended exclusively for the testing and development of new battle tactics, they were made from structural non-armour steel. Tests carried out by several NATO block countries, but they all left the project one by one and in 1985, Germany itself refused further development in favour of developing the Leopard 2 which was created according to a classic tank scheme.
 +
 
 +
''- From [[wt:en/news/6400-operation-shipyard-vt1-2-doppelrohr-kasemattpanzer-en|News]]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
https://www.youtube.com/watch?v=o_425jH2a48 - Review of the VT1-2
 +
== See also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== See also ==
+
* ''reference to the series of the vehicles;''
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
* ''links to approximate analogues of other nations and research trees.''-->
  
* ''reference to the series of the aircraft;''
+
* ''User Created Gunsight Options:'' https://live.warthunder.com/post/861278/en/
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
Line 246: Line 250:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Italy jet aircraft}}
+
{{Germany tank destroyers}}

Revision as of 11:08, 18 October 2019

VT1-2
germ_vt_1_2.png
VT1-2
AB RB SB
8.3 8.7 8.7
Show in game
MARKET

Description

GarageImage VT1-2.png


The Doppelrohr-Kasemattpanzer Versuchsträger VT1-2 is a gift rank VI German tank destroyer with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced during Update 1.91 "Night Vision" as a reward for the Operation Shipyard event.

General info

Survivability and armour

Note:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
  • 10 mm structural steel located behind ammunition racks.
  • 10 mm structural steel located on the right side of the auto-loader rack.
  • (12.7 mm) can penetrate the the side armour at a specific point and possible kill the driver and gunner.

Mobility

The VT1-2 has the ability to climb to speeds of 70 km/h in a matter of seconds, on the other hand, reversing is also very good with a top speed of 70 km/h.

Mobility characteristic
Weight (tons) Add-on armour
weight (tons)
Max speed (km/h)
43.5 N/A 76 (AB)
70 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade  ???  ???
Realistic/Simulator  ??? 2,200
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade  ??.??  ??.??
Realistic/Simulator  ??.?? 50.57

Armaments

Main armament

Duel 120 mm Rheinmetall L44
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
18 -10°/+15° N/A Two-plane
Reloading rate (seconds)
Part Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Left barrel
Right barrel
5.00
7.80
5.00
__.__
5.00
__.__
5.00
__.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 650 650 650 650 650 650
DM13 APFSDS 393 390 384 376 367 359
DM23 APFSDS 410 408 401 393 384 376
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
DM12 HEATFS 1,140 13.5 N/A 0.1 1640 +0.0° 65° 72° 75°
DM13 APFSDS 1,650 4.436 N/A N/A N/A  ?.?° 78° 80° 81°
DM23 APFSDS 1,640 4.3 N/A N/A N/A  ?.?° 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
30 6 (+12) 12 12 No

Optics

VT1-2 Optics
Default magnification Maximum magnification
Main Gun optics X8.0 X16.1

Usage in battles

The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.

Engaging the enemy

Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.

Things to be aware of

Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area.

Modules

Recommended research path:

Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder

Tier Mobility Protection Firepower
I Tracks Parts DM13
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine DM23 Laser rangefinder NVD

Pros and cons

Pros:

  • Incredibly good mobility on and off road, courtesy of its extremely powerful engine
  • Twin 120 mm cannons are unrivalled at its rank:
    • HEAT-FS and APFSDS can penetrate almost any tank it encounters
    • Able to shoot 3 times within 5 seconds
    • One cannon is equipped with an autoloader
  • Very quick hull traverse
  • Due to the gun layout, the VT1-2 can position itself to fire one cannon while the other is behind cover

Cons:

  • Thin, mild steel armour cannot resist anything resembling anti-tank fire
  • 3 crew members are grouped together in the front of the tank, poor survivability
  • Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire
  • Very difficult to fire on the move
  • No machine guns for fending off aircraft, highly vulnerable to air attack
  • No access to smoke grenades/shells/systems
  • Due to hull aiming, the hull tends to roll back or forward depending on terrain
  • When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.

History

The project for an experimental turretless tank was started for development in Germany in the early 70’s as part of the replacement program for the Leopard 1. The unusual layout of the “casemate” tank type had several advantages: the possibility of installing two cannons at once, increased protection due to low silhouette and enhanced protection in the hull front profile and also increased mobility due to a reduced weight compared to traditional tanks. As part of this innovative project, two vehicles were built under the general name of  Versuchsträger (German: experimental platform). The first VT1-1 prototype was placed on a shortened chassis and was equipped with two 105mm rifled cannons with manual loading. 

On the second VT1-2, two 120 mm calibre smoothbore cannons were used - the left cannon mounted with an automatic loader mechanism. Both of these prototypes used a number of parts and assemblies from the European “long-term production” experimental KPz-70. Since both vehicles were intended exclusively for the testing and development of new battle tactics, they were made from structural non-armour steel. Tests carried out by several NATO block countries, but they all left the project one by one and in 1985, Germany itself refused further development in favour of developing the Leopard 2 which was created according to a classic tank scheme.

- From News

Media

https://www.youtube.com/watch?v=o_425jH2a48 - Review of the VT1-2

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2