Difference between pages "WSP Table Templates" and "I-16 type 28"

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 +
{{Specs-Card|code=i-16_type28}}
 +
{{About
 +
| about = Russian fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = I-16 (Family)
 +
}}
 +
== Description ==
 +
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
Note: Hidden notes from display are written above or below the table you want to use, please see them.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
+
{{break}}
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} premium Russian fighter {{Battle-rating}}. This aircraft has been the game since the start of the Open Beta Test prior to Update 1.29
 
+
== General info ==
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
+
=== Flight Performance ===
 
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
== Aircraft ==
 
=== Flight performance ===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br />(km/h at _,___ m)
 
! rowspan="2" | Max altitude<br />(meters)
 
! colspan="2" | Turn time<br />(seconds)
 
! colspan="2" | Rate of climb<br />(meters/second)
 
! rowspan="2" | Take-off run<br />(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! Stock
+
! AB
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Upgraded
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
| ___ || ___  || __._ || __._ || __._ || __._
 
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
====Details====
<!--
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| _ || _ || _ || _ || _ || _    <!-- ✓ --><!--
+
| X || X || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
-->
 
{{AirFeatures|<!--Combat flaps-->y |<!--Take-off flaps-->y |<!--Landing flaps-->y |<!--Air brakes-->n |<!--Arrestor gear-->n |<!--Drogue chute-->n }}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
 
|-
 
|-
 
|}
 
|}
Line 57: Line 87:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < ___ || < ___ || < ___ || > ___
+
| < ??? || < ??? || < ??? || > ???
 
|-
 
|-
 
|}
 
|}
  
<!--
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Compressor
+
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
! Setting 1
+
| ?,??? m || ??? hp || ?,??? hp  
| _,___ m || _,___ hp || _,___ hp
 
|-
 
! Setting 2
 
| _,___ m || _,___ hp || _,___ hp
 
|}-->
 
{{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!--pick this to input directly-->
 
|alt2 = |power2 = |wepMult2 = <!--pick this for multiplier-->}}<!--you can add as many stages as needed not just 2-->
 
 
 
=== Radars ===
 
{| class="wikitable" style="text-align:center"
 
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 
 
|-
 
|-
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
+
<!--! colspan="3" | Setting 2
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
 
|-
 
|-
| 45,000 m || 28,000 m || ±85° || ±16°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
+
! colspan="3" | Setting 3
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
 
|-
 
|-
| 4,000 m || 150 m || ±60° || ±60°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
=== Manual Engine Control ===
+
=== Survivability and armour ===
 +
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
 
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near the fuselage
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 +
-->
 +
<!--=== Suspended armament ===
 +
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
<!--
 
<!--
 +
=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 +
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" | Mixer
+
! rowspan="2" |Mixer
! rowspan="2" | Pitch
+
! rowspan="2" |Pitch
! colspan="3" | Radiator
+
! colspan="3" |Radiator
! rowspan="2" | Supercharger
+
! rowspan="2" |Supercharger
! rowspan="2" | Turbocharger
+
! rowspan="2" |Turbocharger
 
|-
 
|-
! Oil !! Water !! Type
+
! Oil
 +
! Water
 +
! Type  
 
|-
 
|-
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|-
|}-->
+
|}
{{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}}  
 
  
=== Modules ===
+
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! Survivability
+
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
|
+
| Fuselage Repair
|
+
| Radiator
|
+
|  
|
+
|  
|
 
 
|-
 
|-
 
| II
 
| II
|
+
|  
|
+
| Compressor
|
+
| Airframe
|
+
|  
|
 
 
|-
 
|-
 
| III
 
| III
|
+
| Wings Repair
|
+
| Engine
|
+
|  
|
+
|  
|
 
 
|-
 
|-
 
| IV
 
| IV
|
+
|  
|
+
| Engine Injection
|
+
| Cover
|
+
|  
|
 
 
|-
 
|-
 
|}
 
|}
  
== Tanks ==
+
=== Pros and cons ===
=== Survivability and armour ===
+
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
<!-- State what the armour is as listed below -->
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull)
 
  
{| class="wikitable"
+
'''Pros:'''
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|}
 
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Highly manoeuvrable
 +
* Extremely good roll rate
  
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
+
'''Cons:'''
  
=== Mobility ===
+
* Poor climb rate
<!--
+
* Early ShVAK cannons do not do much damage to enemy aircraft
{| class="wikitable" style="text-align:center" width="70%"
+
* Not very fast
! rowspan="2" | Game Mode
+
* Very fragile
! colspan="3" | Mobility characteristics
+
* Engine overheats a lot
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
! Max Speed
 
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 
! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| ___ || rowspan="2" | ___ || rowspan="2" | ___  || ____ || ____ || __.__ || __.__
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| ___ || ___ || ____ || __.__ || __._
 
|}-->
 
{{tankMobility|weight= 1|<!--AoAweight= -->|abSpeed= 1|abMinHp= 1|abMaxHp= 1|rbSpeed= 1|rbMinHp= 1|rbMaxHp= 1}}
 
  
=== Main armament ===
+
== History ==
<!-- {{main|Link to cannon}}  -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode
 
! Capacity
 
! Vertical
 
! Horizontal
 
! Stabilizer
 
! Stock
 
! Upgraded
 
! Full
 
! Expert
 
! Aced
 
! Stock
 
! Full
 
! Expert
 
! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._  || __._  || __._  || __._  || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
 
|-
 
! ''Realistic''
 
| __._ || __._  || __._  || __._  || __._
 
|-
 
|}
 
  
==== [[Ammo racks]] ====
+
=== In-game description ===
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
"The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16’s aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5 mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants, however, the achievement was chalked up to the new M-63 engine.
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 
|-
 
|}
 
  
==== [[Optics]] ====
+
While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high-speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to the angle of attack changes of the elevator."
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X7.2 || X8.0
 
|-
 
! Comparable optics
 
| colspan="2" | ???
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
== Media ==
! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]]
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
|-
 
! rowspan="3" |Type of optic
 
! rowspan="3" |Magnification
 
! colspan="5" |[[Night Vision Devices]]
 
|-
 
! colspan="3" |Image Intensifier
 
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! rowspan="2" |Notes
 
|-
 
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
! Gunner's Sight
 
| X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
 
|-
 
! Commander's View
 
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
|-
 
! Driver's View
 
| X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
== Read also ==
! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
|-
 
! Max Range
 
! Beam Width
 
! Location / Notes
 
|-
 
| 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.
 
|-
 
|}
 
  
=== Machine guns ===
+
* ''reference to the series of the aircraft;''
{| class="wikitable" style="text-align:center" width="70%"
+
* ''links to approximate analogues of other nations and research trees.''
|-
+
<!--''ETC.''-->
! colspan="6" | Name of gun & Linked to the gun
 
|-
 
! Mount
 
! Total Ammo
 
! Shots per Belt
 
! {{Annotation|Fire rate|Shots per minute}}
 
! Vertical guidance
 
! Horizontal guidance
 
|-
 
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
 
|-
 
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
 
|-
 
|}
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
|
 
|
 
|
 
|
 
|
 
|-
 
| II
 
|
 
|
 
|
 
|
 
|
 
|-
 
| III
 
|
 
|
 
|
 
|
 
|
 
|-
 
| IV
 
|
 
|
 
|
 
|
 
|
 
|-
 
|}
 
 
 
== Naval ==
 
=== Mobility ===
 
<!-- OLD / Basic version
 
{| class="wikitable" style="text-align:center" width="40%"
 
! rowspan="3" | Game Mode
 
! colspan="3" | Mobility characteristics
 
|-
 
! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}}
 
! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}}
 
|-
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| ___ || ___ || rowspan="2" | ___
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| ___ || ___
 
|}
 
-->
 
{| class="wikitable" style="text-align:center"
 
! colspan="6" | '''Mobility Characteristics'''
 
|-
 
! rowspan="2" | Game Mode
 
! rowspan="2" | Upgrade Status
 
! colspan="2" | Maximum Speed (km/h)
 
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 
|-
 
! rowspan="1" | Forward
 
! rowspan="1" | Reverse
 
|-
 
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 
|-
 
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 
|-
 
|}
 
  
== Guns: Machine & Cannons ==
+
== Sources ==
==== Ammunition ====
+
''Paste links to sources and external resources, such as:''
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}}  || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}}
 
|-
 
|}
 
  
{| class="wikitable sortable" style="text-align:center"
+
* ''topic on the official game forum;''
! colspan="7" | Smoke shell characteristics
+
* ''page on aircraft encyclopedia;''
|-
+
* ''other literature.''
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| __ || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center" width="100%"
+
{{AirManufacturer Polikarpov}}
! colspan="9" | '''Torpedo Characteristics'''
+
{{USSR fighters}}
|-
+
{{USSR premium aircraft}}
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
|-
 
| {{Annotation|No|"Torpedo Mode" modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
 
|-
 
| {{Annotation|Yes|"Torpedo Mode" modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
 
|}
 

Revision as of 11:40, 18 April 2020

I-16 type 28
i-16_type28.png
I-16 type 28
AB RB SB
3.3 3.3 2.7
Purchase:1 350 Specs-Card-Eagle.png
Show in game
This page is about the Russian fighter I-16 type 28. For other uses, see I-16 (Family).

Description

The I-16 type 28 in the garage


The I-16 type 28 Ishak is a Rank II premium Russian fighter with a battle rating of 3.3 (AB/RB) and 2.7 (SB). This aircraft has been the game since the start of the Open Beta Test prior to Update 1.29

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 9950  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 9950  ??.?  ??.?  ??.?  ??.?  ???

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 260  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at the front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage

Armaments

Offensive armament

Usage in the battles

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • Highly manoeuvrable
  • Extremely good roll rate

Cons:

  • Poor climb rate
  • Early ShVAK cannons do not do much damage to enemy aircraft
  • Not very fast
  • Very fragile
  • Engine overheats a lot

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

"The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16’s aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5 mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants, however, the achievement was chalked up to the new M-63 engine.

While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high-speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to the angle of attack changes of the elevator."

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Polikarpov Design Bureau (Опытное конструкторское бюро Поликарпова)
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
I-153  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28
I-180  I-180S · I-185 (M-71) · I-185 (M-82)
ITP  ITP (M-1)
Twin-engine fighters  TIS MA
Bombers  Po-2 · Po-2M
Export  ␗I-15bis · ␗I-153 M-62 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗I-16 Chung 28

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISH · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30