|
|
Line 1: |
Line 1: |
− | | + | {| class="wt-class-table" cellpadding="10px" |
− | Note: Hidden notes from display are written above or below the table you want to use, please see them.
| + | |- style="text-align:center;" |
− | | + | |<div>[[File:USA flag.png|130px|link=Category:USA ships]][[:Category:USA ships|USA]]</div> |
− | In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
| + | <div>[[File:Germany flag.png|130px|link=Category:Germany ships]][[:Category:Germany ships|Germany]]</div> |
− | | + | <div>[[File:USSR flag.png|130px|link=Category:USSR ships]][[:Category:USSR ships|USSR]]</div> |
− | <nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
| + | <div>[[File:Britain flag.png|130px|link=Category:Britain ships]][[:Category:Britain ships|Great Britain]]</div> |
− | | + | <div>[[File:Japan flag.png|130px|link=Category:Japan ships]][[:Category:Japan ships|Japan]]</div> |
− | == Aircraft ==
| + | |- style="text-align:center;" |
− | === Flight performance ===
| + | |<div>[[File:Barges icon.png|link=Category:Barges|]][[:Category:Barges|Barges]]</div> |
− | {| class="wikitable" style="text-align:center"
| + | <div>[[File:Boats icon.png|link=Category:Boats|]][[:Category:Boats|Boats]]</div> |
− | ! rowspan="2" | Characteristics
| + | <div>[[File:Sub-chasers icon.png|link=Category:Sub-chasers|]][[:Category:Sub-chasers|Sub-chasers]]</div> |
− | ! colspan="2" | Max Speed<br />(km/h at _,___ m)
| + | <div>[[File:Destroyers icon.png|link=Category:Destroyers|]][[:Category:Destroyers|Destroyers]]</div> |
− | ! rowspan="2" | Max altitude<br />(meters)
| + | <div>[[File:Cruisers icon.png|link=Category:Cruisers|]][[:Category:Cruisers|Cruisers]]</div> |
− | ! colspan="2" | Turn time<br />(seconds)
| + | <div>[[File:Premium ships icon.png|link=Category:Premium_ships|]][[:Category:Premium_ships|Premium ships]]</div> |
− | ! colspan="2" | Rate of climb<br />(meters/second)
| + | |- style="text-align:center;" |
− | ! rowspan="2" | Take-off run<br />(meters)
| + | |<div>[[File:First rank icon.png|link=Category:First rank ships|]][[:Category:First rank ships|First rank]]</div> |
− | |-
| + | <div>[[File:Second rank icon.png|link=Category:Second rank ships|]][[:Category:Second rank ships|Second rank]]</div> |
− | ! AB !! RB !! AB !! RB !! AB !! RB
| + | <div>[[File:Third rank icon.png|link=Category:Third rank ships|]][[:Category:Third rank ships|Third rank]]</div> |
− | |-
| + | <div>[[File:Fourth rank icon.png|link=Category:Fourth rank ships|]][[:Category:Fourth rank ships|Fourth rank]]</div> |
− | ! Stock
| + | <div>[[File:Fifth rank icon.png|link=Category:Fifth rank ships|]][[:Category:Fifth rank ships|Fifth rank]]</div> |
− | | ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
| |
− | |-
| |
− | ! Upgraded
| |
− | | ___ || ___ || __._ || __._ || __._ || __._
| |
− | |-
| |
− | |} | |
− | | |
− | ==== Details ====
| |
− | <!--
| |
− | {| class="wikitable" style="text-align:center"
| |
− | |- | |
− | ! colspan="6" | Features
| |
− | |- | |
− | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
| |
− | |-
| |
− | | _ || _ || _ || _ || _ || _ <!-- ✓ --><!--
| |
− | |-
| |
− | |}
| |
− | -->
| |
− | {{AirFeatures|<!--Combat flaps-->y |<!--Take-off flaps-->y |<!--Landing flaps-->y |<!--Air brakes-->n |<!--Arrestor gear-->n |<!--Drogue chute-->n }}
| |
− | | |
− | {| class="wikitable" style="text-align:center"
| |
− | |-
| |
− | ! colspan="7" | Limits
| |
− | |- | |
− | ! rowspan="2" | Wings (km/h)
| |
− | ! rowspan="2" | Gear (km/h)
| |
− | ! colspan="3" | Flaps (km/h)
| |
− | ! colspan="2" | Max Static G
| |
− | |-
| |
− | ! Combat !! Take-off !! Landing !! + !! -
| |
− | |-
| |
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
| |
− | |-
| |
− | |}
| |
− | | |
− | {| class="wikitable" style="text-align:center"
| |
− | |- | |
− | ! colspan="4" | Optimal velocities (km/h)
| |
− | |-
| |
− | ! Ailerons !! Rudder !! Elevators !! Radiator
| |
− | |-
| |
− | | < ___ || < ___ || < ___ || > ___
| |
− | |- | |
− | |}
| |
− | | |
− | <!--
| |
− | {| class="wikitable" style="text-align:center"
| |
− | |- | |
− | ! Compressor
| |
− | ! Optimal altitude
| |
− | ! 100% Engine power
| |
− | ! WEP Engine power
| |
− | |-
| |
− | ! Setting 1
| |
− | | _,___ m || _,___ hp || _,___ hp
| |
− | |-
| |
− | ! Setting 2
| |
− | | _,___ m || _,___ hp || _,___ hp
| |
− | |}-->
| |
− | {{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!--pick this to input directly-->
| |
− | |alt2 = |power2 = |wepMult2 = <!--pick this for multiplier-->}}<!--you can add as many stages as needed not just 2-->
| |
− | | |
− | === Radars ===
| |
− | {| class="wikitable" style="text-align:center"
| |
− | ! colspan="4" | [[AN/APS-21]] - Target Detection Radar
| |
− | |-
| |
− | ! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
| |
− | ! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
| |
− | ! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
| |
− | ! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
| |
− | |-
| |
− | | 45,000 m || 28,000 m || ±85° || ±16°
| |
− | |-
| |
− | ! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
| |
− | |-
| |
− | ! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
| |
− | ! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
| |
− | ! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
| |
− | ! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
| |
− | |-
| |
− | | 4,000 m || 150 m || ±60° || ±60°
| |
− | |-
| |
| |} | | |} |
| | | |
− | === Manual Engine Control === | + | {| class="wt-ul-container" width="100%" rules="rows" cellpadding="5px" |
− | <!--
| + | |- style="text-align:left;" |
− | {| class="wikitable" style="text-align:center"
| + | ! width="33%" | Historical articles !! width="33%" | Game mechanics !! width="33%" | Vehicles categories |
| |- | | |- |
− | ! colspan="7" | MEC elements
| + | | style="vertical-align:top;" | |
− | |-
| |
− | ! rowspan="2" | Mixer
| |
− | ! rowspan="2" | Pitch
| |
− | ! colspan="3" | Radiator
| |
− | ! rowspan="2" | Supercharger
| |
− | ! rowspan="2" | Turbocharger
| |
− | |-
| |
− | ! Oil !! Water !! Type
| |
− | |-
| |
− | | Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
| |
− | |-
| |
− | |}-->
| |
− | {{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}}
| |
| | | |
− | === Modules ===
| + | | style="vertical-align:top;" | |
− | {| class="wikitable"
| |
− | ! Tier
| |
− | ! colspan="2" | Flight performance
| |
− | ! Survivability
| |
− | ! colspan="2" | Weaponry
| |
− | |-
| |
− | | I
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |-
| |
− | | II
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |-
| |
− | | III
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |-
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− | | IV
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |-
| |
− | |} | |
| | | |
− | == Tanks == | + | | style="vertical-align:top;" | |
− | === Survivability and armour ===
| + | [[:Category:Premium ships|Premium ships]] {{-}} [[:Category:Gift ships|Bundle & Gift ships]] {{-}} [[:Category:Squadron ships|Squadron ships]] |
− | <!-- State what the armour is as listed below -->
| |
− | * Cast homogeneous armour (Turret)
| |
− | * Rolled homogeneous armour (Hull)
| |
| | | |
− | {| class="wikitable"
| + | '''[[:Category:Barges|Barges]]:'''<br> |
− | |-
| + | [[:Category:Naval_ferry_barges|Naval Ferry Barges]]{{-}}[[:Category:Anti-air_ferrys|Anti-Air Ferrys]] |
− | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
| |
− | |-
| |
− | | Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
| |
− | |-
| |
− | | Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
| |
− | |- | |
− | | Cupola || ___ mm || ___ mm || ___ mm || ___ mm
| |
− | |-
| |
− | |}
| |
| | | |
− | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | + | '''[[:Category:Boats|Boats]]:'''<br> |
| + | [[:Category:Gunboats|Gun]]{{-}}[[:Category:Heavy_boats|Heavy]]{{-}}[[:Category:Armored_gun_boats|Armored Gun]]<br>[[:Category:Hydrofoil_torpedo_boats|Hydrofoil Torpedo]]{{-}}[[:Category:Fast_attack_crafts|Fast Attack Crafts]]<br> |
| + | [[:Category:Motor_torpedo_boats|Motor Torpedos]]{{-}}[[:Category:Motor_gun_boats|Motor Gun]]{{-}}[[:Category:Motor_torpedo_gun_boats|Motor Topedo Gun]] |
| | | |
− | * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
| + | '''[[:Category:Sub-chasers|Sub-chasers]]:'''<br> |
| + | [[:Category:Small_sub-chasers|Small]]{{-}}[[:Category:Armored_sub-chasers|Armored]] |
| | | |
− | === Mobility ===
| + | '''Auxiliary vessels:'''<br> |
− | <!-- | + | [[:Category:Minesweepers|Minesweepers]]{{-}}[[:Category:Minelayers|Minelayers]] |
− | {| class="wikitable" style="text-align:center" width="70%"
| |
− | ! rowspan="2" | Game Mode
| |
− | ! colspan="3" | Mobility characteristics
| |
− | ! colspan="2" | Engine power (horsepower)
| |
− | ! colspan="2" | Power-to-weight ratio (hp/ton)
| |
− | |-
| |
− | ! Max Speed
| |
− | ! {{Annotation|Weight|Vehicle Weight (Tons)}}
| |
− | ! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}}
| |
− | ! Stock
| |
− | ! Upgraded
| |
− | ! Stock
| |
− | ! Upgraded
| |
− | |-
| |
− | ! Arcade
| |
− | | ___ || rowspan="2" | ___ || rowspan="2" | ___ || ____ || ____ || __.__ || __.__
| |
− | |-
| |
− | ! {{Annotation|Realistic|Simulator uses Realistic FMs}}
| |
− | | ___ || ___ || ____ || __.__ || __._
| |
− | |}--> | |
− | {{tankMobility|weight= 1|<!--AoAweight= -->|abSpeed= 1|abMinHp= 1|abMaxHp= 1|rbSpeed= 1|rbMinHp= 1|rbMaxHp= 1}}
| |
| | | |
− | === Main armament ===
| + | '''Large vessels:'''<br> |
− | <!-- {{main|Link to cannon}} -->
| + | [[:Category:Destroyers|Destroyers]]{{-}}[[:Category:Light_cruisers|Light Cruisers]]{{-}}[[:Category:Heavy_cruisers|Heavy Cruisers]] |
− | {| class="wikitable" style="text-align:center" width="100%"
| |
− | |- | |
− | ! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
| |
− | |-
| |
− | ! Mode
| |
− | ! Capacity
| |
− | ! Vertical
| |
− | ! Horizontal
| |
− | ! Stabilizer
| |
− | ! Stock
| |
− | ! Upgraded
| |
− | ! Full
| |
− | ! Expert
| |
− | ! Aced
| |
− | ! Stock
| |
− | ! Full
| |
− | ! Expert
| |
− | ! Aced
| |
− | |-
| |
− | ! ''Arcade''
| |
− | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
| |
− | |-
| |
− | ! ''Realistic''
| |
− | | __._ || __._ || __._ || __._ || __._
| |
− | |-
| |
− | |}
| |
| | | |
− | ==== [[Ammo racks]] ====
| + | '''Weapons:'''<br> |
− | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
| + | [[:Category:Naval_machine_guns|Machine guns]]{{-}}[[:Category:Naval_cannons|Cannons]]{{-}}[[:Category:Naval_special_armaments|Special armaments]] |
− | {| class="wikitable" style="text-align:center"
| |
− | |-
| |
− | ! Full<br>ammo
| |
− | ! 1st<br>rack empty
| |
− | ! 2nd<br>rack empty
| |
− | ! 3rd<br>rack empty
| |
− | ! 4th<br>rack empty
| |
− | ! 5th<br>rack empty
| |
− | ! 6th<br>rack empty
| |
− | ! Visual<br>discrepancy
| |
− | |-
| |
− | | '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
| |
− | |-
| |
| |} | | |} |
| | | |
− | ==== [[Optics]] ====
| + | [[Category:Fleet]] |
− | {| class="wikitable" style="text-align:center"
| |
− | ! colspan="3" | {{PAGENAME}} Optics
| |
− | |-
| |
− | !
| |
− | ! Default magnification
| |
− | ! Maximum magnification
| |
− | |-
| |
− | ! Main Gun optics
| |
− | | X7.2 || X8.0
| |
− | |-
| |
− | ! Comparable optics
| |
− | | colspan="2" | ???
| |
− | |-
| |
− | |}
| |
− | | |
− | {| class="wikitable" style="text-align:center"
| |
− | ! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]]
| |
− | |-
| |
− | ! rowspan="3" |Type of optic
| |
− | ! rowspan="3" |Magnification
| |
− | ! colspan="5" |[[Night Vision Devices]]
| |
− | |-
| |
− | ! colspan="3" |Image Intensifier
| |
− | ! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
| |
− | ! rowspan="2" |Notes
| |
− | |-
| |
− | ! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
| |
− | ! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
| |
− | ! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
| |
− | |-
| |
− | ! Gunner's Sight
| |
− | | X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
| |
− | |-
| |
− | ! Commander's View
| |
− | | X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
| |
− | |-
| |
− | ! Driver's View
| |
− | | X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
| |
− | |-
| |
− | |}
| |
− | | |
− | {| class="wikitable" style="text-align:center"
| |
− | ! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
| |
− | |-
| |
− | ! Max Range
| |
− | ! Beam Width
| |
− | ! Location / Notes
| |
− | |-
| |
− | | 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.
| |
− | |-
| |
− | |}
| |
− | | |
− | === Machine guns ===
| |
− | {| class="wikitable" style="text-align:center" width="70%"
| |
− | |-
| |
− | ! colspan="6" | Name of gun & Linked to the gun
| |
− | |-
| |
− | ! Mount
| |
− | ! Total Ammo
| |
− | ! Shots per Belt
| |
− | ! {{Annotation|Fire rate|Shots per minute}}
| |
− | ! Vertical guidance
| |
− | ! Horizontal guidance
| |
− | |-
| |
− | | Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
| |
− | |-
| |
− | | Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
| |
− | |-
| |
− | |}
| |
− | | |
− | === Modules ===
| |
− | {| class="wikitable"
| |
− | ! Tier
| |
− | ! colspan="2" | Mobility
| |
− | ! Protection
| |
− | ! colspan="2" | Firepower
| |
− | |-
| |
− | | I
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |-
| |
− | | II
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |-
| |
− | | III
| |
− | |
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− | |
| |
− | |
| |
− | |
| |
− | |
| |
− | |-
| |
− | | IV
| |
− | |
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− | |
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− | |
| |
− | |
| |
− | |
| |
− | |-
| |
− | |}
| |
− | | |
− | == Naval ==
| |
− | === Mobility ===
| |
− | <!-- OLD / Basic version
| |
− | {| class="wikitable" style="text-align:center" width="40%"
| |
− | ! rowspan="3" | Game Mode
| |
− | ! colspan="3" | Mobility characteristics
| |
− | |-
| |
− | ! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}}
| |
− | ! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}}
| |
− | |-
| |
− | ! Stock
| |
− | ! Upgraded
| |
− | |-
| |
− | ! Arcade
| |
− | | ___ || ___ || rowspan="2" | ___
| |
− | |-
| |
− | ! {{Annotation|Realistic|Simulator uses Realistic FMs}}
| |
− | | ___ || ___
| |
− | |}
| |
− | -->
| |
− | {| class="wikitable" style="text-align:center"
| |
− | ! colspan="6" | '''Mobility Characteristics'''
| |
− | |-
| |
− | ! rowspan="2" | Game Mode
| |
− | ! rowspan="2" | Upgrade Status
| |
− | ! colspan="2" | Maximum Speed (km/h)
| |
− | ! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
| |
− | ! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
| |
− | |-
| |
− | ! rowspan="1" | Forward
| |
− | ! rowspan="1" | Reverse
| |
− | |-
| |
− | | rowspan="2" | {{Annotation|AB|Arcade Battles}}
| |
− | | {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
| |
− | |-
| |
− | | {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
| |
− | |-
| |
− | | rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
| |
− | | {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
| |
− | |-
| |
− | | {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
| |
− | |-
| |
− | |}
| |
− | | |
− | == Guns: Machine & Cannons ==
| |
− | ==== Ammunition ====
| |
− | {| class="wikitable sortable" style="text-align:center" width="100%"
| |
− | ! colspan="8" | Penetration statistics
| |
− | |-
| |
− | ! rowspan="2" data-sort-type="text" | Ammunition
| |
− | ! rowspan="2" | Type of<br>warhead
| |
− | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
| |
− | |-
| |
− | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
| |
− | |-
| |
− | | ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
| |
− | |-
| |
− | |}
| |
− | {| class="wikitable sortable" style="text-align:center" width="100%"
| |
− | ! colspan="11" | Shell details
| |
− | |-
| |
− | ! rowspan="2" data-sort-type="text" | Ammunition
| |
− | ! rowspan="2" | Type of<br>warhead
| |
− | ! rowspan="2" | Velocity<br>(m/s)
| |
− | ! rowspan="2" | Projectile<br>Mass (kg)
| |
− | ! rowspan="2" | Fuse delay<br>(m)
| |
− | ! rowspan="2" | Fuse sensitivity<br>(mm)
| |
− | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
| |
− | ! rowspan="2" | Normalisation at 30°<br>from horizontal
| |
− | ! colspan="3" | Ricochet
| |
− | |-
| |
− | ! 0% !! 50% !! 100%
| |
− | |-
| |
− | | ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}} || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}}
| |
− | |-
| |
− | |}
| |
− | | |
− | {| class="wikitable sortable" style="text-align:center"
| |
− | ! colspan="7" | Smoke shell characteristics
| |
− | |-
| |
− | ! Ammunition
| |
− | ! Velocity<br>(m/s)
| |
− | ! Projectile<br>Mass (kg)
| |
− | ! Screen radius<br>(m)
| |
− | ! Screen deploy time<br>(s)
| |
− | ! Screen hold time<br>(s)
| |
− | ! Explosive Mass<br>(TNT equivalent) (g)
| |
− | |-
| |
− | | __ || __ || __ || __ || __ || __ || __
| |
− | |-
| |
− | |}
| |
− | | |
− | {| class="wikitable" style="text-align:center" width="100%"
| |
− | ! colspan="9" | '''Torpedo Characteristics'''
| |
− | |-
| |
− | ! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
| |
− | |-
| |
− | | {{Annotation|No|"Torpedo Mode" modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
| |
− | |-
| |
− | | {{Annotation|Yes|"Torpedo Mode" modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
| |
− | |}
| |