Difference between pages "Pe-2-83" and "J21A-1"

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{{Specs-Card|code=pe-2-83}}
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{{Specs-Card|code=saab_j21a_1}}
 +
 
 
{{About
 
{{About
| about = Russian bomber '''{{PAGENAME}}'''
+
| about = Swedish fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
| link = Pe-2 (Family)
+
| link = J21 (Family)
}}
+
}}  
 
 
== Description ==
 
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
  
 +
== Description ==
 +
<!-- In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about. -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet dive bomber {{Battle-rating}}. This bomber has been in the game since the start of the Open Beta Test prior to Update 1.29.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]] along with the rest of the Swedish air tree.
  
The Pe-2 fulfils much the same attack craft role as the [[IL-2 (1941)|IL-2]]. While the armament is a mix of MGs and therefore worse than the IL-2's, it can carry much heavier bombs, allowing it to destroy targets in one hit that a Sturmovik might take two or three bombs to destroy. Additionally, its nose-mounted weaponry, ability to mount rockets, and fact that it spawns at bomber altitude in Arcade make it a surprisingly effective bomber hunter in a pinch. However, as in other attack craft, you should have a friendly cover you whenever possible. While it has a decent amount of defensive guns and is faster than the Sturmovik, it is still very vulnerable when caught alone. Further, it is very vulnerable to diving attacks due to its dorsal-mounted fuel tank.
+
== General info ==
 
+
=== Flight performance ===
However, there are disadvantages as well. The fixed armament is inadequate at best. Two nose-mounted machine guns simply lack the punch of cannons and their low ammunition supply prevents prolonged usage. The defensive armament is not any better – the upper and lower hemisphere of the aircraft are each defended only by a single 7.62 mm machine gun, with the ventral turret having an extremely limited field of view and the side mounts being largely redundant. Your best defence is then the Pe-2’s agility and speed. When attacked by enemy fighters, use your speed to run away and your agility to dodge gun passes until you have reached friendly fighters or strong allied AAA.
+
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
 
+
The J21 series is arguably the most iconic propellor-engined aircraft to ever come out of Sweden. Its distinctive twin-boom, rear-engined facia is easy to recognize and its performance is nothing to scoff at either. Its high speed, excellent energy retention and reasonable acceleration along with surprising agility allows a single J21 to dictate the flow of the battle. One might think that the excellent performance comes at the cost of weaponry or ammunition, but they would be sorely mistaken when assuming that is the case for the J21. The [[Akan m/39A (13.2 mm)|Akan m/39A]]'s are some of the most effective non-cannon aircraft weaponry in the game, boasting superior aspects to even the famed [[M2 Browning (12.7 mm)|M2 Browning]] - Specifically in terms of raw stopping power and muzzle velocity - and their [[Akan m/41A (20 mm)|Akan m/41A]] is quite powerful as well. Underestimating a J21 will result in a burning plane and a free trip back to the hangar.
Fast, agile and very versatile, the Peshka can be a great bomber if used correctly and its niche lays in tank battles, as a precise dive bomber. Further research of this line will then lead you to even faster and better-armed variants. Notably 128 mm rockets, excellent for tank attacks and the occasional bomber.
 
  
== General info ==
+
All-in-All, the J21A-1 is a very effective platform when used to its strengths, able to reliably beat most things it comes across.
=== Flight Performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,100 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 42: Line 39:
 
! RB
 
! RB
 
|-
 
|-
| 487 || 476 || 8,400 || 30.2 || 31.4 || 6.5 || 6.5 || 326
+
| 616 || 599 || {{Specs|ceiling}} || 21.0 || 21.9 || 12.6 || 12.6 || 300
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,100 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 59: Line 56:
 
! RB
 
! RB
 
|-
 
|-
| ? || ? || 8,400 || ??.? || ??.? || ?.? || ?.? || 326
+
| 666 || 640 || {{Specs|ceiling}} || 19.0 || 20.0 || 19.0 || 15.5 || 300
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
+
|✓
 +
|✓
 +
|✓
 +
| X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
Line 90: Line 90:
 
! -
 
! -
 
|-
 
|-
| 740 || 450 || ??? || ~8 || ~4
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| 683<!--{{Specs|destruction|constructions}}--> || 355<!--{{Specs|destruction|chassis}}--> || 466 || ~?? || ~??
 
|-
 
|-
 
|}
 
|}
Line 103: Line 103:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 380 || < 380 || < 440 || > 250
+
| < ??? || < ??? || < ??? || > ???
 
|-
 
|-
 
|}
 
|}
 
+
[[File:J21 Armour Plating.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,000 m || 2,200 hp || 2,372 hp  
+
| ?,??? m || ??? hp || N/A
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,000 m || 2,100 hp || 2,265 hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
  
* 8 mm Steel plate behind the pilot.
+
* 10 mm steel - Firewall armour plate
* 4 mm Steel plate in front of the dorsal gunner.
+
* 10 mm steel - Firewall cover armour plate
* 4 mm Steel plate in the ventral turret.
+
* 10 mm steel - Pilot's back armour plate
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
* 60 mm bulletproof glass
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
+
{{main|Akan m/39A (13.2 mm)|Akan m/41A (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (150 rpg)
+
* 1 x 20 mm Akan m/41A autocannon, nose-mounted (140 Rounds)
* 1 x 7.62 mm ShKAS machine gun, nose-mounted (450 rpg)
+
* 2 x 13.2 mm Akan m/39A heavy machine guns, wing-mounted (325 RPG)
 +
* 2 x 13.2 mm Akan m/39A heavy machine guns, nose-mounted (350 RPG)
  
=== Suspended armament ===
+
The '''automatkanon m/41A''' is essentially a slower firing [[Hispano 404 (20 mm)|Hispano 404]] with more ammunition, with all the advantages and disadvantages that come with it. While one might think that the slower firing speed is a disadvantage, it is just high enough to still be effective and is very beneficial for conserving ammunition. It is important to note that when stock, the cannon is very inaccurate and overheats quickly, but becomes quite accurate after modifications.
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
 
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|RS-132|RBS-132}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The complimentary '''automatkanon m/39A''' heavy machine guns are, as mentioned previously, arguably the best non-cannon weapons in the game. Their high muzzle velocity, VERY high fire rate and reasonable accuracy allow them to saturate the sky with lead. The higher calibre of 13.2 mm allows for more stopping power than the typical 12.7 mm, and turns them from a nuisance to a threat. It is interesting to note that due to their HEF-T rounds, they technically fall under the category of "cannon", as normally exploding rounds typically start at 20 mm.
  
* 6 x 100 kg FAB-100 bombs (600 kg total)
+
== Usage in battles ==
* 4 x 100 kg FAB-100 (forged) bombs + 2 x 250 kg FAB-250M43 bombs (900 kg total)
+
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
* 4 x 250 kg FAB-250M43 bombs (1,000 kg total)
+
For lack of a better term, the J21 series are very good face-punchers; they are excellent aircraft when it comes to '''head-to-head combat''' as they are able to reliably take down enemy aircraft from a distance and dodge returning fire thanks to its solid roll rate and agility. Alternatively, they can be employed as quite effective '''energy fighters''' as a result of their solid climb rate and ample energy retention, but one must take care as the common stall-fighting exposes the pilot's engine to damage. Another possible flying style is as a '''bomber interceptor''', as your reasonable climb rate and solid performance at bomber altitudes will allow you to catch them quickly and your excellent guns will shred them quite easily. When attacking a bomber, make sure to focus on the wings and engines, or try to head-on it so you can snipe the pilot.
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
 
* 10 x 132 mm RS-132 rockets
 
* 10 x 132 mm RBS-132 rockets
 
 
 
=== Defensive armament ===
 
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is defended by:
 
 
 
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, ventral turret (200 rpg)
 
* 1 x 7.62 mm ShKAS machine gun, 2 x beam turret (225 rpg = 450 total)
 
  
== Usage in battles ==
+
Your ideal altitude should be around 4,000 m ~ 6,000 m as this altitude allows you to pick your fights reliably and offers the best performance for the aircraft.
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
  
[[File:Cockpit_Pe-2.jpg|thumbnail|right|Cockpit with translated gauges.]]
+
==== Specific Enemies Worth Noting: ====
Most versatile and useful payload variant is the ''2 x 250 kg + 4 x 100 kg'' option. Those dual outside mounted 250 kg bombs do NOT drop in pairs as usual (RB/SB effect). The same applies to 2 x 500 kg payload. Each one drops single upon pressing the release button. Beware though: The unlockable payload options take a big toll on climb rate, acceleration and speed. For quick and speedy mission, the stock six times 100 kg bombs all mounted inside remains a very good choice.
 
  
[[File:BomberImage_Pe-2X-ray.jpg|thumbnail|X-Ray view of the Peshka's modules. Note the very big fuel tanks placed all over the plane.]]
+
* [[P-47D-25]]/[[P-47D-28|28]]. The high-speed Thunderbolts are a menace in any game mode. They are some of the fastest things in the bracket and sport an octet of the late M2 Brownings that will set you ablaze in a few short bursts. While they are already quick at medium altitudes, they become even faster at high altitudes, easily blitzing past the poor J21. However, they turn incredibly poorly and climb just as bad. The go-to tactic versus a P-47 is to turn with it in order to get on its tail then melt it with your guns.
The ten rockets payload is worth a look too. If compared to the highest quantity bomb loads with six single drops each. This option can engage four target more in Arcade, but one less than in RB/SB as the rockets are fired in pairs. The RS-132 is derived from the Katyusha artillery and therefore quite potent. However 100 kg bombs are stronger in overall strength and depending on the terrain easier to deliver. Rockets however only require aim with the crosshair, allowing for unobstructed view and a direct approach. Especially the former point is on often overlooked advantage. A third difference is the delivery time, rockets are just faster at the target. A big advantage versus moving targets. And they can double as anti-air armament, a department where the Pe-2s are severely lacking.
+
* [[M.B.157]]. The 157 is one of the worst enemies you can come across as it is basically a Thunderbolt that can turn and climb. Its ludicrous speed along with excellent climb rate and its above-average manoeuvrability make for an enemy that you cannot face in a 1-on-1. Your best bet is to try to head-on it if you can manage to do so. The one Achilles heel of the 157 is its low ammunition count, so try to get it to waste as much ammo as possible before it needs to disengage. At this point, you can either try to gun it down or attempt to regain altitude so you may catch it later.
 +
* [[Bf 109 F-1|Bf]] [[Bf 109 F-2|109]] [[Bf 109 F-4|F]] series. The F series of 109's are noteworthy adversaries whose strengths change with the model. The F-1 and F-2 will turn better than you and climb quite well but you are quite a bit faster than them, but the F-4 is almost a hard counter depending on if it runs gunpods. Without gunpods, the F-4 out-speeds, outclimbs, outturns and out-accelerates the J21, outclassing it in every way. But since most F-4's run gunpods, their decreased performance helps even the odds. Boom-n-Zoom the F-1 and F-2, head on the F-4.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Survivability
! colspan="3" | Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
| Offensive 7 mm
+
| Offensive 20 mm
| Turret 7 mm
+
|
| DZ-40
 
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| New 7 mm MGs
+
|
| New 7 mm MGs (turret)
+
| Offensive 13 mm
|
 
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
| Offensive 12 mm
+
| New 20 mm cannons
| Turret 12 mm
+
|
| RO-132
 
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
| New 12 mm MGs
+
|
| New 12 mm MGs (turret)
+
| New 13 mm MGs
|
 
 
|-
 
|-
 
|}
 
|}
 
The first rank of upgrades is rather uninteresting. Take either two out of three to unlock research for Tier 2.
 
 
''DZ-40'' first to unlock more payload variants. Afterwards, the only thing to worry about is performance. Acceleration takes a hit with the new heavier payloads.
 
 
Useful and in order of research are: ''Compressor'', ''Engine'', ''Wings repair'', ''Engine Injection'' & ''Cover''. The remaining upgrades can be chosen in any order.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Nose mounted weaponry
+
* Very stable, does not stall in level flight even with the throttle set to zero
* Versatile bomb load for an attack craft
+
* Engine protected from head-on attacks
* Rather manoeuvrable for a twin-engine attack craft
+
* Highly effective and accurate armament layout that will tear through enemies like paper
 +
* High speed and excellent energy retention makes it a beast at using BnZ tactics.
 +
* Can take quite a few hits and still fly reasonably well
 +
* Solid climbing rate
 +
* Very high energy retention
 +
* Easy to land thanks to its tricycle landing gear
  
 
'''Cons:'''
 
'''Cons:'''
  
* Large target
+
* Pusher aircraft, engine mounted facing rear, exposed to enemy aircraft which may follow
* Woefully inadequate offensive armament
+
* Required to set convergence due to wing-mounted machine guns
* Large fuel tank in the midsection makes it vulnerable to fires
+
* Despite above-average agility, it will still be unable to turn with many of the fighters it comes across
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). -->
 +
The SAAB 21 is a twin-boom pusher fighter and attacker designed by the famed Swedish civil engineer Frid Wänström (pronounced "Vanstorm"), who also worked on the SAAB 29 ''Tunnan'', 32 ''Lansen'', 35 ''Draken'' and 37 ''Viggen''. In the anticipation and wake of World War 2, Sweden was concerned over its neutrality policy coming under threat by the other European countries, specifically hostile ones such as Nazi Germany. In order to deter belligerent forces and potential aggressors, the Swedish Air Force created a major plan to modernize their fleet, which included the import of foreign models such as the Italian [[J11|CR.42]] and [[J20|Re.2000]] as a stopgap measure.
  
[[File:Petlyakov Pe-2 Peshka (14467132393).jpg|thumbnail|Two Peshkas flying in formation. Likely to be two more out of the picture and therefore part of a flight of Pe-2s.]]
+
Meanwhile, Swedish corporation SAAB began studying designs for the possible development of a new, high-performance fighter aircraft. Most of the designs were based around the Bristol Taurus two-row 14 cylinder radial engine developing around 1,000~1,100 horsepower. The most promising design was a twin-boom pusher layout and made use of many new features unfamiliar to the SAAB technicians and engineers at the time, but was able to compete with the other fighter aircraft at the time while also maintaining several advantages such as a heavy amount of nose-mounted armament and superior pilot visibility, along with ease of maintenance. The design was kept dormant until 41, as Sweden was beginning to see that it would not be able to procure improved foreign models as a result of the war, they started another rearmament program to adopt advanced indigenous fighter aircraft.
  
Originally, the Petlyakov Pe-2 was not supposed to be a bomber at all. Its direct predecessor, designated VI-100, was designed by a prison design bureau team led by Vladimir Petlyakov as a high-altitude escort fighter. The VI-100 was very modern for its time, featuring a pressurized two-seat cockpit, electrically actuated systems and all-metal construction, and was powered by two supercharged Klimov M-105 V-12 inline engines producing 1100 horsepower each. The prototype was completed in 1939 and during its first test flight on 7th May 1939, it reached a top speed of 627.6 kph (390 mph) – an astounding performance for its time. The results of flight tests were so promising that the VI-100 was ordered into production.
+
Accordingly, SAAB blew the dust off of their old twin-boom design and set to work. Earlier on, it was decided to replace the Bristol Taurus with an American Pratt-&-Whitney Twin Wasp, but this was changed when the engine manufacturer ''Svenska'' was requested to provide an alternative engine, which was difficult due to the time constraints. Thus, they decided that a licensed engine would be the best course of action. The legendary German Daimler-Benz DB 605 that powered many famous designs was chosen and modified to fit Swedish needs. Three prototypes were completed and its maiden flight was completed in 1942.  
  
However, Germany launched the “Blitzkrieg“ campaign in September 1939. Aside from their revolutionary usage of tanks, the campaign in Poland featured notable usage of Ju 87 dive bombers and showed their potential. Consequently, the Soviet authorities ordered the VI-100 to be redesigned as a dive bomber. Pressurization equipment and engine superchargers were removed, dive brakes were installed under the wings and the bombardier position was added to the nose of the aircraft(raising the number of crew members to three). A ventral bomb bay was added along with the two smaller bomb positions located at the rear of engine nacelles. Two rear-facing turrets, each armed by a single ShKAS machine gun, were installed to dorsal and ventral positions. Resulting aircraft, able to carry up to 1600 kg / 3520 lbs of bombs, was designated PB-100. The first prototype flew on 15th December 1940 and its performance (top speed of 540.7 kph/336 mph) was so good that Vladimir Petlyakov was released and the aircraft was named after him, thus receiving the designation Petlyakov Pe-2. The bomber was then rushed into serial production and deliveries to combat units began in the spring of 1941. The deliveries were, however, slow and by the time of the German invasion in June 1941, only about 458 Pe-2’s were delivered.
+
The type was delivered in 1945, and a total of 300 models were produced.
  
The Pe-2, nicknamed Peshka ("Pawn") by its crews, quickly proved itself to be an effective dive bomber and together with the Ilyushin Il-2 Sturmovik attacker, it became the most important offensive weapon of the Soviet Army Air Force. The bomber was fast and agile enough to be an elusive target for German fighters and also proved its versatility – it was used for reconnaissance and artillery spotting and also became the basis for the [[Pe-3bis|Pe-3]] heavy fighter. Losses were heavy, however. Crews often complained about a lack of armour protection for the cockpit and fuel tanks as well as poor defensive armament and unreliable dive brakes, which sometimes failed to retract and allowed top speeds of only around 300 kph (186.4 mph), making the fast bomber easy prey.
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== Media ==
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!--;Images
  
===Ingame description===
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<div><ul>
Air battles during the first year of the war clearly showed that the Pe-2's armament did not provide effective self-defense. The Pe-2's Achilles' heel was it defense against attacks from the upper rear. This area was covered by the ShKAS machine gun in the TSS-1 mount, installed in the navigator's cockpit. The TSS-1 was inconvenient and had a narrow field of fire. The ShKAS machine gun, with its rifle caliber, proved to be too weak a weapon against German fighters.
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In 1942, the Pe-2FT (""FT"" meaning “front-line request"") was designed as a response to the front-line units' requests to significantly upgrade the aircraft's armament. The TSS-1 pivot mount was replaced with a FT turret equipped with a large-caliber 12.7mm UBT machine gun with 200 rounds, which had been designed as quickly as possible (using some parts and assemblies from the MV-2 hatch mount) by a team of Factory No. 22 designers headed by L. L. Selyakov.
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;Videos-->
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== See also ==
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<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''-->
  
The opening in the rear section of the navigator's cockpit was increased to accommodate the cumbersome FT mount and provide a good firing angle. However, the long-barreled UBT machine gun could not be folded up in a travel position in the fuselage as the ShKAS machine gun from the TSS-1 mount could. So the rear section of the canopy, the so-called ""turtle"", was simply removed.
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* [[J21 (Family)]]: The family the A-1 belongs to.
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* [[?-?? (Family)]]
  
The main advantage of the FT mount was the ease of its mounting on the aircraft. The airframe structure had to be altered only minimally. Introduction of the new turret had virtually no effect on the number of aircraft produced. They began to introduce the FT mount on some Pe-2s beginning with series 83, but it was only installed on all production planes as late as series 87.
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;Aircraft of comparable role, configuration and era
  
The first Pe-2s with the navigator's new large-caliber machine gun saw its first operational trial near Kerch in April 1942. The new weapon immediately demonstrated its high efficiency.
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* Airplane manufacture name [[Airplane name]]-->
 
 
Some FT mounts were manufactured in the form of factory conversion kits to be installed on earlier series Pe-2s by combat units. It was not difficult to mount the new armament; two mechanics could typically perform the installation of the new weapon in 4 to 6 hours.
 
 
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
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* ''other literature.''
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* ''other literature.''-->
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* [[wt:en/news/6530-development-saab-j21a-1-nordic-exotic-en|[Devblog] SAAB J21A-1: Nordic Exotic]]
  
* [[wt:en/news/3341--en|[Vehicle Profile<nowiki>]</nowiki> Pe-2-359]]
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{{AirManufacturer Saab}}
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{{AirManufacturer Petlyakov}}
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Revision as of 21:54, 25 March 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
J21A-1
saab_j21a_1.png
J21A-1
AB RB SB
5.3 4.3 3.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the Swedish fighter J21A-1. For other versions, see J21 (Family).

Description

GarageImage J21A-1.jpg


The J21A-1 is a rank IV Swedish fighter with a battle rating of 5.3 (AB), 4.3 (RB), and 3.3 (SB). It was introduced in Update 1.95 "Northern Wind" along with the rest of the Swedish air tree.

General info

Flight performance

The J21 series is arguably the most iconic propellor-engined aircraft to ever come out of Sweden. Its distinctive twin-boom, rear-engined facia is easy to recognize and its performance is nothing to scoff at either. Its high speed, excellent energy retention and reasonable acceleration along with surprising agility allows a single J21 to dictate the flow of the battle. One might think that the excellent performance comes at the cost of weaponry or ammunition, but they would be sorely mistaken when assuming that is the case for the J21. The Akan m/39A's are some of the most effective non-cannon aircraft weaponry in the game, boasting superior aspects to even the famed M2 Browning - Specifically in terms of raw stopping power and muzzle velocity - and their Akan m/41A is quite powerful as well. Underestimating a J21 will result in a burning plane and a free trip back to the hangar.

All-in-All, the J21A-1 is a very effective platform when used to its strengths, able to reliably beat most things it comes across.

Characteristics
Stock
Max Speed
(km/h at 4,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
616 599 10800 21.0 21.9 12.6 12.6 300
Upgraded
Max Speed
(km/h at 4,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
666 640 10800 19.0 20.0 19.0 15.5 300

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
683 355 466 ~?? ~??
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Protective components found in the J21A-1.
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp N/A

Survivability and armour

  • 10 mm steel - Firewall armour plate
  • 10 mm steel - Firewall cover armour plate
  • 10 mm steel - Pilot's back armour plate
  • 60 mm bulletproof glass

Armaments

Offensive armament

The J21A-1 is armed with:

  • 1 x 20 mm Akan m/41A autocannon, nose-mounted (140 Rounds)
  • 2 x 13.2 mm Akan m/39A heavy machine guns, wing-mounted (325 RPG)
  • 2 x 13.2 mm Akan m/39A heavy machine guns, nose-mounted (350 RPG)

The automatkanon m/41A is essentially a slower firing Hispano 404 with more ammunition, with all the advantages and disadvantages that come with it. While one might think that the slower firing speed is a disadvantage, it is just high enough to still be effective and is very beneficial for conserving ammunition. It is important to note that when stock, the cannon is very inaccurate and overheats quickly, but becomes quite accurate after modifications.

The complimentary automatkanon m/39A heavy machine guns are, as mentioned previously, arguably the best non-cannon weapons in the game. Their high muzzle velocity, VERY high fire rate and reasonable accuracy allow them to saturate the sky with lead. The higher calibre of 13.2 mm allows for more stopping power than the typical 12.7 mm, and turns them from a nuisance to a threat. It is interesting to note that due to their HEF-T rounds, they technically fall under the category of "cannon", as normally exploding rounds typically start at 20 mm.

Usage in battles

For lack of a better term, the J21 series are very good face-punchers; they are excellent aircraft when it comes to head-to-head combat as they are able to reliably take down enemy aircraft from a distance and dodge returning fire thanks to its solid roll rate and agility. Alternatively, they can be employed as quite effective energy fighters as a result of their solid climb rate and ample energy retention, but one must take care as the common stall-fighting exposes the pilot's engine to damage. Another possible flying style is as a bomber interceptor, as your reasonable climb rate and solid performance at bomber altitudes will allow you to catch them quickly and your excellent guns will shred them quite easily. When attacking a bomber, make sure to focus on the wings and engines, or try to head-on it so you can snipe the pilot.

Your ideal altitude should be around 4,000 m ~ 6,000 m as this altitude allows you to pick your fights reliably and offers the best performance for the aircraft.

Specific Enemies Worth Noting:

  • P-47D-25/28. The high-speed Thunderbolts are a menace in any game mode. They are some of the fastest things in the bracket and sport an octet of the late M2 Brownings that will set you ablaze in a few short bursts. While they are already quick at medium altitudes, they become even faster at high altitudes, easily blitzing past the poor J21. However, they turn incredibly poorly and climb just as bad. The go-to tactic versus a P-47 is to turn with it in order to get on its tail then melt it with your guns.
  • M.B.157. The 157 is one of the worst enemies you can come across as it is basically a Thunderbolt that can turn and climb. Its ludicrous speed along with excellent climb rate and its above-average manoeuvrability make for an enemy that you cannot face in a 1-on-1. Your best bet is to try to head-on it if you can manage to do so. The one Achilles heel of the 157 is its low ammunition count, so try to get it to waste as much ammo as possible before it needs to disengage. At this point, you can either try to gun it down or attempt to regain altitude so you may catch it later.
  • Bf 109 F series. The F series of 109's are noteworthy adversaries whose strengths change with the model. The F-1 and F-2 will turn better than you and climb quite well but you are quite a bit faster than them, but the F-4 is almost a hard counter depending on if it runs gunpods. Without gunpods, the F-4 out-speeds, outclimbs, outturns and out-accelerates the J21, outclassing it in every way. But since most F-4's run gunpods, their decreased performance helps even the odds. Boom-n-Zoom the F-1 and F-2, head on the F-4.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Auto control available
Not controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 20 mm
II Compressor Airframe Offensive 13 mm
III Wings repair Engine New 20 mm cannons
IV Engine injection Cover New 13 mm MGs

Pros and cons

Pros:

  • Very stable, does not stall in level flight even with the throttle set to zero
  • Engine protected from head-on attacks
  • Highly effective and accurate armament layout that will tear through enemies like paper
  • High speed and excellent energy retention makes it a beast at using BnZ tactics.
  • Can take quite a few hits and still fly reasonably well
  • Solid climbing rate
  • Very high energy retention
  • Easy to land thanks to its tricycle landing gear

Cons:

  • Pusher aircraft, engine mounted facing rear, exposed to enemy aircraft which may follow
  • Required to set convergence due to wing-mounted machine guns
  • Despite above-average agility, it will still be unable to turn with many of the fighters it comes across

History

The SAAB 21 is a twin-boom pusher fighter and attacker designed by the famed Swedish civil engineer Frid Wänström (pronounced "Vanstorm"), who also worked on the SAAB 29 Tunnan, 32 Lansen, 35 Draken and 37 Viggen. In the anticipation and wake of World War 2, Sweden was concerned over its neutrality policy coming under threat by the other European countries, specifically hostile ones such as Nazi Germany. In order to deter belligerent forces and potential aggressors, the Swedish Air Force created a major plan to modernize their fleet, which included the import of foreign models such as the Italian CR.42 and Re.2000 as a stopgap measure.

Meanwhile, Swedish corporation SAAB began studying designs for the possible development of a new, high-performance fighter aircraft. Most of the designs were based around the Bristol Taurus two-row 14 cylinder radial engine developing around 1,000~1,100 horsepower. The most promising design was a twin-boom pusher layout and made use of many new features unfamiliar to the SAAB technicians and engineers at the time, but was able to compete with the other fighter aircraft at the time while also maintaining several advantages such as a heavy amount of nose-mounted armament and superior pilot visibility, along with ease of maintenance. The design was kept dormant until 41, as Sweden was beginning to see that it would not be able to procure improved foreign models as a result of the war, they started another rearmament program to adopt advanced indigenous fighter aircraft.

Accordingly, SAAB blew the dust off of their old twin-boom design and set to work. Earlier on, it was decided to replace the Bristol Taurus with an American Pratt-&-Whitney Twin Wasp, but this was changed when the engine manufacturer Svenska was requested to provide an alternative engine, which was difficult due to the time constraints. Thus, they decided that a licensed engine would be the best course of action. The legendary German Daimler-Benz DB 605 that powered many famous designs was chosen and modified to fit Swedish needs. Three prototypes were completed and its maiden flight was completed in 1942.

The type was delivered in 1945, and a total of 300 models were produced.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Swedish Aeroplane Company Ltd. (SAAB)
Pre-SAAB: ASJA  J6B
Fighters  J21A-1 · J21A-2 · A21A-3
Jet fighters  A21RB · J21RA · J29A · A29B · J29D · J29F · J32B · J35A · J35D · JA37C · JA37D · JAS39A
Jet attackers  A32A · A32A Röd Adam · AJ37 · AJS37 · SAAB-105G · SK60B
Bombers  B17A · B17B · S17BS
Dive-bombers  B3C · B18A · B18B · T18B · T18B (57)
Export  SAAB-105OE · Saab J35XS · JAS39C · ◔JAS39EBS HU C

Sweden fighters
ASJA  J6B
Saab  J21A-1 · J21A-2 · A21A-3
FFVS  J22-A · J22-B
Foreign Import  J8A · Iacobi's J8A · J9 Early · J11 · J20 · J26 David · J26
Finland 
VL  Mörkö-Morane · VL Myrsky II · VL Pyörremyrsky
(NL) Fokker  ▄Fokker D.XXI-3 · ▄Fokker D.XXI
(DE) Messerschmitt  ▄Bf 109 G-2 · ▄Bf 109 G-6 Erla · ▄Bf 109 G-6
Other  ▄B-239 · ▄Hurricane Mk I/L