Difference between pages "A6M5 Ko" and "Be-6"

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m (Media: added links to video guides)
 
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{{Specs-Card
+
{{Specs-Card|code=be_6}}
|code = a6m5ko
 
|store = 3296
 
}}
 
{{About
 
| about = Japanese gift fighter '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = A6M (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
Line 13: Line 5:
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} gift Japanese fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to [[Update 1.27]].
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} gift Russian flying boat {{Battle-rating}}. This aircraft was introduced in [[Update 1.71 "New E.R.A"]]. It was discontinued after the 2018 Victory Day sales.
  
 
== General info ==
 
== General info ==
 +
=== Flight Performance ===
 +
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 24: Line 17:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 2,135 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 37: Line 30:
 
! RB
 
! RB
 
|-
 
|-
|521||503||{{Specs|ceiling}}||16.6||17.2||13.4||13.4||190
+
|397||386|| {{Specs|ceiling}} ||29.1||30.1||7.2||7.1||1,000
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 2,135 m)
 
! rowspan="2" |Max altitude (meters)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
Line 54: Line 47:
 
! RB
 
! RB
 
|-
 
|-
|563|| 540 ||{{Specs|ceiling}}||15.8||16.0||21.4|| 16.9 || 190
+
|441||418|| {{Specs|ceiling}} ||26.9||28.0||11.1||9.0||1,000
 
|-
 
|-
 
|}
 
|}
Line 69: Line 62:
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
|✓
+
| ✓ || ✓ || ✓ || X || X    <!-- -->
|✓
 
|✓
 
| X ||✓
 
 
|-
 
|-
 
|}
 
|}
Line 88: Line 78:
 
! -
 
! -
 
|-
 
|-
|{{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||430|| ~?? || ~?
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||300|| ~5 || ~3
 
|-
 
|-
 
|}
 
|}
Line 101: Line 91:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 350 || < 350 || < 350 || < 300
 
|-
 
|-
 
|}
 
|}
Line 115: Line 105:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 1,300 m || 2,250 hp || 2,441 hp  
 
|-
 
|-
 
<!--! colspan="3" | Setting 2
 
<!--! colspan="3" | Setting 2
Line 136: Line 126:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 +
 
 +
* 8 mm steel - behind each pilot
 +
* 10 mm steel - around tail guns
 +
* 9.5 mm steel - between tail guns and gunners window
 +
* 105 mm bulletproof glass - tail gunner's window
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
=== Suspended armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
{{main|MAC 1934 (7.5 mm)}}
+
{{main|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1500M-46 (1,500 kg)|45-36MAN}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 8 x 250 kg FAB-250M43 bombs
-->
+
* 2 x 450 mm 45-36MAN torpedoes
<!--=== Suspended armament ===
+
* 8 x 500 kg FAB-500 (welded) bombs
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
* 2 x 1,500 kg FAB-1500M-46 bombs
{{main|Category:Suspended armaments|l1=Bombs}}-->
+
 
 +
=== Defensive armament ===
 +
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
 +
{{main|NR-23 (23 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 23 mm NR-23 cannon, nose turret (100 rpg)
 +
* 2 x 23 mm NR-23 cannon, dorsal turret (250 rpg = 500 total)
 +
* 2 x 23 mm NR-23 cannon, tail turret (225 rpg = 450 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The best payload for base bombing is the 4 x 500 kg option, allowing you to take out to bases (requiring 4 bombs each. The 2 x 1,500 option is rarely recommended (except maybe when airfield bombing) as both bombs drop at once, limiting you to once base or target, despite the increased bomb load.
 +
 
 +
A different approach is to select the airfield spawn (you spawn just above the runway) and the hug the ground, either attacking ground targets or bases (if there are any left). This has the advantage of meaning your team mates will be more likely to cover you (they don't have to climb up to your altitude), and makes you harder to spot for enemy aircraft. It also means enemy aircraft cannot get below you and exploit your blind spot. However you will likely be to slow to kill bases if there are any other bombers on your team (they will get their first). It is also not recommended to bomb the airfield at low altitude as you will be food for the AAA.
 +
 
 +
Keep a constant lookout and use your potent defensive armament to dispatch of attacking enemy aircraft as quickly as possible.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 169: Line 179:
 
! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Controllable
 
|-
 
|-
 
|}
 
|}
Line 184: Line 194:
 
| Radiator
 
| Radiator
 
|  
 
|  
|  
+
|Turret 23 mm
 +
|T-18
 
|-
 
|-
 
| II
 
| II
Line 191: Line 202:
 
| Airframe
 
| Airframe
 
|  
 
|  
 +
|KD-3
 
|-
 
|-
 
| III
 
| III
Line 196: Line 208:
 
| Engine
 
| Engine
 
|  
 
|  
|  
+
|New 23 mm cannons (turret)
 +
|
 
|-
 
|-
 
| IV
 
| IV
Line 203: Line 216:
 
| Cover
 
| Cover
 
|  
 
|  
 +
|BD-4
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective". -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Good, destructive defensive armament
 +
* Good bomb load (can kill two bases in RB)
 +
* Turns fairly well
 +
* Has two pilots (less chance of them being killed)
 +
* Can land on water
 +
* Can take a reasonable amount of damage
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Drops bombs in pairs halving number of targets you can hit (i.e. 8 bombs gives you 4 drops)
 +
* Big target
 +
* Engines are exposed and liable to be set on fire
 +
* Turrets can not cover underneath
 +
* Not the most stable of bombing platforms
 +
* Lack of landing gear can make re-arming interesting on some maps (still possible but harder)
 +
* Large control surfaces make big targets
 +
* Fairly slow
 +
* Very poor roll rate
  
 
== History ==
 
== History ==
=== Ingame Description ===
+
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===, also if applicable). -->
Mitsubishi Type 0 Model 52 ""Ko"" (A6M5 Model 52a, reporting names: Zeke/Hamp/Zero) single-engine carrier-based fighter
+
The first prototype of the Be-6 flew in 1945, only a couple years after the initial plans for the new Soviet flying boat were laid down in 1943. Evaluation of the first prototype showed that the aircraft could be improved in some areas to achieve better performance. Thus, Beriev engineers equipped the following model, that would become the production version, with more powerful Shvetsov ASh-73 engines and changed the defensive armaments layout from six 12.7mm UBT machine guns to 23mm NR-23 cannons, followed by the reduction in turret count from 5 to 3. This improved variant had its maiden flight in 1951, with serial production following shortly after.
  
In the middle of 1942, the Allies in the Pacific Ocean Theatre took the offensive, while the Japanese were more and more often on the defensive. In 1943, new types of high-speed fighters entered service with the USAAF and the USNAF, and they outperformed the Zeros in many respects. Low survivability, the main disadvantage of the Japanese aircraft, was made clear in the fierce air duels between the planes. The fighter's flight characteristics also required some improvement, and Mitsubishi Heavy Industries designers began to upgrade the A6M again in August 1943.
+
After its introduction to service in 1951, the Be-6 was tasked with performing various roles fitted for a maritime aircraft, such as reconnaissance, sub-hunting, patrolling, transportation and mine-laying. The aircraft enjoyed a long service life thanks to the fact that significant changes within the Soviet navy, at least when float planes were concerned, were few and far between during the Cold War. However, the Be-6 didn’t only serve with the Soviet Union. The Chinese also received a number of Be-6s for their naval air force. The Be-6 remained in active military service with the Soviet Union until the late 1960’s, and up to the 1990’s with the Chinese Naval Air Force, thanks to modernization efforts. The Chinese changed, among other things, the powerplant of the Be-6 to the WJ-6 turboprop and redesignated the Be-6 to the Qing-6. A total of around 120 Be-6s were produced between 1949 - 1957.
  
The Zero received a smaller-area wing (with a span of only 11 m) with rounded tips. The wing folding mechanism was removed. To increase the plane's allowable diving speed, its wing surface skin was reinforced.
+
''- From [[wt:en/news/4904-development-beriev-be-6-the-arctic-seagull-en|Devblog]]''
  
Since more powerful engines were not yet available, the designers had to make the most of a Nakajima Sakae 21 engine. Every pair of cylinders was given an individual exhaust pipe instead of a common heavy exhaust manifold. This added exhaust gas thrust to the propeller thrust, which resulted in a higher aircraft speed. The fuselage skin had to be reinforced with steel sheets in the area of the pipes, since the hot exhaust gases quickly burned through thin duralumin.
+
== Media ==
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
The new version of the aircraft was designated Model 52 (A6M5 Model 52). The plane became slightly heavier, but its maximum speed at a height of 6,000 m reached 565 km/h. This was the speed limit for the Zero, since all further modifications made to the machine only increased its weight and, consequently, reduced its maximum speed.
 
 
 
The next stage in upgrading the Zero was the Model 52 ""Kou"" (A6M5a Model 52a). This improvement significantly reinforced the plane's armament by replacing the wing-mounted Type 99-2 Model 3 drum-fed cannons (with 100 rounds each) with Type 99-2 Model 4 belt-fed cannons (with 125 rounds). This added 25 rounds per cannon and slightly improved the plane's rate of fire. Now the fighter's armament consisted of two synchronous 7.7 mm Type 97 machine guns with 500 rounds each plus two wing-mounted 20 mm Type 99-2 Model 4 cannons with 125 rounds each.
 
 
 
The A6M5 Ko fighter could carry bombs: two 60 kg (132 lb) bombs suspended under the wing and one weighing 250 kg (551 kb) under the fuselage.
 
 
 
In addition, the A6M5 Ko's wing structure was reinforced yet again, which resulted in a maximum allowable diving speed of 740 km/h. However, this was still inferior to the diving speed of the American F4U fighter.
 
 
 
Mass production of the A6M5 Ko variant began in March 1944. Mitsubishi Heavy Industries manufactured 391 machines. An additional unknown quantity of this variant was built by Nakajima Aircraft.
 
  
== Media ==
+
{{Youtube-gallery|QnDCpUfDnqY||XjXVbMFA3Bg}}
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m5ko A6M5 Ko] in Warthunder Live.
 
  
 
== See also ==
 
== See also ==
Line 252: Line 268:
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''-->
 
* ''other literature.''-->
[[Wikipedia:Mitsubishi_A6M_Zero#A6M5_Type_0_Model_52|[Wikipedia<nowiki>]</nowiki> A6M5 Type 0 Model 52]]
 
  
{{Japan fighters}}
+
* [https://warthunder.com/en/news/4904-development-beriev-be-6-the-arctic-seagull-en [Devblog<nowiki>]</nowiki> Beriev Be-6 - "The Arctic Seagull"]
{{Japan premium aircraft}}
+
 
 +
{{USSR bombers}}

Revision as of 01:22, 15 June 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Be-6
be_6.png
Be-6
Purchase:3 850 Specs-Card-Eagle.png
Show in game

Description

GarageImage Be-6.jpg


The Be-6 is a Rank IV gift Russian flying boat with a battle rating of 5.0 (AB/RB) and 5.3 (SB). This aircraft was introduced in Update 1.71 "New E.R.A". It was discontinued after the 2018 Victory Day sales.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 2,135 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
397 386 6100 29.1 30.1 7.2 7.1 1,000
Upgraded
Max Speed
(km/h at 2,135 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
441 418 6100 26.9 28.0 11.1 9.0 1,000

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 450 300 ~5 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 350 < 350 < 350 < 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,300 m 2,250 hp 2,441 hp

Survivability and armour

  • 8 mm steel - behind each pilot
  • 10 mm steel - around tail guns
  • 9.5 mm steel - between tail guns and gunners window
  • 105 mm bulletproof glass - tail gunner's window

Armaments

Suspended armament

The Be-6 can be outfitted with the following ordnance:

  • 8 x 250 kg FAB-250M43 bombs
  • 2 x 450 mm 45-36MAN torpedoes
  • 8 x 500 kg FAB-500 (welded) bombs
  • 2 x 1,500 kg FAB-1500M-46 bombs

Defensive armament

Main article: NR-23 (23 mm)

The Be-6 is defended by:

  • 1 x 23 mm NR-23 cannon, nose turret (100 rpg)
  • 2 x 23 mm NR-23 cannon, dorsal turret (250 rpg = 500 total)
  • 2 x 23 mm NR-23 cannon, tail turret (225 rpg = 450 total)

Usage in battles

The best payload for base bombing is the 4 x 500 kg option, allowing you to take out to bases (requiring 4 bombs each. The 2 x 1,500 option is rarely recommended (except maybe when airfield bombing) as both bombs drop at once, limiting you to once base or target, despite the increased bomb load.

A different approach is to select the airfield spawn (you spawn just above the runway) and the hug the ground, either attacking ground targets or bases (if there are any left). This has the advantage of meaning your team mates will be more likely to cover you (they don't have to climb up to your altitude), and makes you harder to spot for enemy aircraft. It also means enemy aircraft cannot get below you and exploit your blind spot. However you will likely be to slow to kill bases if there are any other bombers on your team (they will get their first). It is also not recommended to bomb the airfield at low altitude as you will be food for the AAA.

Keep a constant lookout and use your potent defensive armament to dispatch of attacking enemy aircraft as quickly as possible.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable Not controllable Controllable Combined Not controllable Controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Turret 23 mm T-18
II Compressor Airframe KD-3
III Wings Repair Engine New 23 mm cannons (turret)
IV Engine Injection Cover BD-4

Pros and cons

Pros:

  • Good, destructive defensive armament
  • Good bomb load (can kill two bases in RB)
  • Turns fairly well
  • Has two pilots (less chance of them being killed)
  • Can land on water
  • Can take a reasonable amount of damage

Cons:

  • Drops bombs in pairs halving number of targets you can hit (i.e. 8 bombs gives you 4 drops)
  • Big target
  • Engines are exposed and liable to be set on fire
  • Turrets can not cover underneath
  • Not the most stable of bombing platforms
  • Lack of landing gear can make re-arming interesting on some maps (still possible but harder)
  • Large control surfaces make big targets
  • Fairly slow
  • Very poor roll rate

History

The first prototype of the Be-6 flew in 1945, only a couple years after the initial plans for the new Soviet flying boat were laid down in 1943. Evaluation of the first prototype showed that the aircraft could be improved in some areas to achieve better performance. Thus, Beriev engineers equipped the following model, that would become the production version, with more powerful Shvetsov ASh-73 engines and changed the defensive armaments layout from six 12.7mm UBT machine guns to 23mm NR-23 cannons, followed by the reduction in turret count from 5 to 3. This improved variant had its maiden flight in 1951, with serial production following shortly after.

After its introduction to service in 1951, the Be-6 was tasked with performing various roles fitted for a maritime aircraft, such as reconnaissance, sub-hunting, patrolling, transportation and mine-laying. The aircraft enjoyed a long service life thanks to the fact that significant changes within the Soviet navy, at least when float planes were concerned, were few and far between during the Cold War. However, the Be-6 didn’t only serve with the Soviet Union. The Chinese also received a number of Be-6s for their naval air force. The Be-6 remained in active military service with the Soviet Union until the late 1960’s, and up to the 1990’s with the Chinese Naval Air Force, thanks to modernization efforts. The Chinese changed, among other things, the powerplant of the Be-6 to the WJ-6 turboprop and redesignated the Be-6 to the Qing-6. A total of around 120 Be-6s were produced between 1949 - 1957.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30