D3A1

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The D3A1 in the garage.

The D3A1 is a Rank I Japanese dive bomber with a battle rating of 1.3 (AB/RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The D3A is a highly manoeuverable but lightly armed dive bomber. It is very capable of pulling of some rather drastic defensive manoeuvers when under attack. Once the bombs have been dropped, it can give many of the fighters it faces a run for their money in dogfighting.

This agility comes at a cost, however. The D3A is not nearly as sturdy and therefore cannot take much punishment. It also is rather lightly armed, with the relatively ineffectual Japanese 7.7 mm machine guns and a bomb load of only one 250 kg under fuselage bomb with two 60 kg light bombs under the wings. It must be said, however, that this is more or less sufficient against the biplanes and light vehicles that it usually faces at its battle rating.

Tip: Taking off in simulator battles Hands-off carrier take-off (Auto engine control, no secondary weapons): Start engine, flaps: raised, elevator trim: 8% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until your plane lifts off the carrier.

Vehicle characteristics

Tactics

Specific enemies worth noting

The list of plane to be concerned is planes with 12.7 M2 Browning Heavy Machine Guns and/or cannons. Those planes will easily shred you because of their firepower. The D3A1 does not like to take battle damage and a short burst from any of those planes with those weapons will either cripple your plane if not destroy it outright. Also Spitfires should is another enemy plane to be feared because even though the D3A1 is manoeuverable, the Spitfire will easily out manoeuver you as well as out run and out climb you.

Counter-tactics

When battling the D3A1, do not fear its firepower as its relatively weak. Always remember the D3A1 is extremely manoeuverable so apply Boom and Zoom tactics if the D3A1 attempts to dogfight with you.

Pros and cons

Pros:

  • Can be used as a fighter once payload has been dropped.
  • Fast for a dive-bomber.
  • Has air brakes (press h by default).
  • Extremely manoeuverable.

Cons:

  • Inadequate defense (1x 7.7mm Type 92).
  • No armament options other than 250 kg and 60 kg bombs.
  • Payload is rather weak.
  • Does not react well to battle damage.
  • No armor or bulletproof glass to protect the pilot or gunner.

Specifications

Armaments

Offensive armaments

  • 2 x 7.7 mm Type 97 machine guns, nose mounted (900 rpg = 1,800 total)

Defensive armaments

  • 1 x 7.7 mm Type 92 machine gun, dorsal gun turret (1,000 rpg)

Payloads

  • Without load
  • 1 x 250 kg Navy Type Number 25 Model 2 bomb + 2 x 60 kg Navy Type 97 Number 6 ground bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Mitsubishi Kinsei 44 14-cylinder radial
  • Cooling type: Air
  • Max power: 931 hp (Stock), 1071 hp (Upgraded)
  • Takeoff power: 981 hp (Stock), 1120 hp (Upgraded)
  • Mass: 546 kg
Name: Mitsubishi Kinsei 44 14-cylinder radial
  • Cooling type: Air
  • Max power: 922 hp (Stock), 995 hp (Upgraded)
  • Takeoff power: 972 hp (Stock), 1045 hp (Upgraded)
  • Mass: 546 kg
Name: Mitsubishi Kinsei 44 14-cylinder radial
  • Cooling type: Air
  • Max power: 922 hp (Stock), 995 hp (Upgraded)
  • Takeoff power: 972 hp (Stock), 1045 hp (Upgraded)
  • Mass: 546 kg

Stats

Stock
  • Max speed: 413 km/h
    • at height: 3,900 m
  • Max altitude: 10,500 m
  • Turn Time: 30.4 s
  • Rate of Climb: 5.2 m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: 446 km/h
    • at height: 3,900 m
  • Max altitude: 10,500 m
  • Turn Time: 28.1 s
  • Rate of Climb: 13.4 m/s
  • Takeoff run: 232 m
Stock
  • Max speed: 407 km/h
    • at height: 3,900 m
  • Max altitude: 10,500 m
  • Turn Time: 30.7 s
  • Rate of Climb: 6.5 m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: 430 km/h
    • at height: 3,900 m
  • Max altitude: 10,500 m
  • Turn Time: 29.2 s
  • Rate of Climb: 8.6 m/s
  • Takeoff run: 232 m
Stock
  • Max speed: 407 km/h
    • at height: 3,900 m
  • Max altitude: 10,500 m
  • Turn Time: 30.7 s
  • Rate of Climb: 6.5 m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: 430 km/h
    • at height: 3,900 m
  • Max altitude: 10,500 m
  • Turn Time: 29.2 s
  • Rate of Climb: 8.6 m/s
  • Takeoff run: 232 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.24
0.48
0.72
0.96
1.2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

When grinding the D3A1 its preferred to focus on grinding for the performance as the bomb load is already unlocked. The armaments should be focus last as performance is they key trait of the D3A1.

History of creation and combat usage

Screenshots and fan art

Skins and Camouflages for the D3A1 at Warthunder Live.

Additional information (links)

References


Horsepower graphSidebar

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d3a1.png

Icon-country-jap.png D3A1
Nation Japan
Type Dive Bomber
Fighting style Ground Attack
Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2876 kg
Empty Weight + fuel ~3476 kg
Takeoff Weight ~4522 kg
Wing Area ~35 m²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear yes
Statistics
Power per Engine 995 hp
WEP Duration infinite
top speed ~429.98 kph at 3900 m
Climb Rate ~8.60 m/s
Optimal climb velocity ~203.04 kph
Turn Time ~24.64 s
Wing loading (Empty) ~83.00 kg/m²
Characteristics
Empty Weight ~6340 lb
Empty Weight + fuel ~7663 lb
Takeoff Weight ~9969 lb
Wing Area ~371 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear yes
Statistics
Power per Engine 995 hp
WEP Duration infinite
Top speed ~267.18 mph at 12795 m
Climb Rate 28.22 ft/s
Optimal climb velocity ~126.16 mph
Turn Time 24.64 s
Wing loading (Empty) ~17.00 lb/ft²
Main Weapons
1 x Type 92 1000 RPG
2 x type 97 900 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
1 x 💣 250 kg No.25 Model 2 GP(SAP) Bomb
2 x 💣 60 kg Type 97 mod.6 Bomb
Limits
Max Speed limit 600 kph
Gear lmit 650 kph
Combat Flaps 480 kph
Max static +G's ~12
Max static -G's ~12
Optimal Velocities
Ailerons <330 kph
Rudder <360 kph
Elevators <380 kph
Radiator >230 kph
Limits
Max Speed limit 373 mph
Gear lmit 404 mph
Combat Flaps 298 mph
Max static +G's ~12
Max static -G's ~12
Optimal Velocities
Ailerons <205 mph
Rudder <224 mph
Elevators <236 mph
Radiator >143 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
1800 m
5906 ft
100% Enginepower 1050 hp
WEP Enginepower 1103 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)