Centurion Mk.1

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Centurion Mk.1 in the garage.

The Centurion Mk 1 is a Rank IV British medium tank with a battle rating of 5.7. It was introduced in Update 1.67 "Assault". It is equipped with the well-known British QF 17-pounder mounted on a new hull that definitively makes the Cromwell chassis outdated.

The main purpose, usage and tactics recommendations

General play style

This tank does not play like any of the preceding British vehicles: while its mobility is below average for a rank IV medium, it compensates with armour, meaning that you will actually be able to withstand frontal combat and return fire, even if you get hit. It is the first medium to feature the late-game British armour pattern: a strong turret, thick and well-angled upper-glacis, weak lower glacis and thin sides. British tankers must get used to this configuration since it is found on every following medium tank.

Vehicle characteristics

The Centurion Mk.1 moves away from the familiar Cromwell chassis. While not being as fast or maneuverable, It does have sloped frontal armour, a strongly armoured turret, and a good QF 17-pounder gun with access to APDS.

Mobility
The Centurion easily reaches its top speed of 39 km/h on almost any ground, due to its wide tracks and good engine, even at stock performances. It also has a refreshingly good reverse speed (~13 km/h) (compared to the dreadful reverse speed of tanks on the Cromwell chassis) and can turn on the spot quite fast.

Armour
The main improvement from previous British mediums is its thick and sloped armour. Reaching 152 mm on the turret and a good 76 mm angled at 58° on the front hull, this tanks can actually block point-blank shots from most cannons it will face like the Russian D-5T, the Japanese Type II 75 mm and even some German guns at 500 m (see "specific enemies worth nothing" for more info). This tank can actually expose its upper glacis since it will bounce most shots. This tank still has weak spots though: gun and MG mantlet are "only" 127 mm thick, barely angled and lower glacis is 76 mm at 44°, meaning close-range shots will eventually penetrate. It also has thin side armour, meaning that the tank is vulnerable to flank attacks and compound angling cannot be done effectively without exposing the sides. These traits mean that the Centurion Mk.1 can happily stand up most frontal shots at this rank.

Firepower
The gun does not fire any shells with explosive filler, meaning that pinpoint accuracy is needed to get reliable kills (aiming for important modules, crew, or ammo racks). This canon's reload rate is faster than average at this BR, meaning you will be able to land 2 shots before your enemy can even fire. As any other tanks equipped with the QF 17-pounder, you will have to grind through subpar AP, APBC and APCBC shells before getting APDS. This last type of shell helps make accuracy quite easy and remains effective at long ranges while not being too costly in terms of silver lions.

A minor issue to notice is that the machine gun has very poor elevation and is loader-controlled, meaning that it cannot target even low flying aircraft and that it will be disabled once you lose two or more crew members.

Tactics

This tank is a good Jack-of-all-trades, meaning it can effectively deal with any situation with good effectiveness, meaning you can play it as you like, as long as you follow a few specific guidelines and patterns, in order not to get shot down too easily.

Hide LFP: In any engagement, this is the weakest part of your frontal armour, behind it there is your main ammo rack and driver, avoid showing this part of the tank to the enemy.

Stay on the move: This tank has good mobility, use it to make it harder to target your weak spots at close ranges and avoid shots at long ranges.

No hull angling: Since your sides are weak, do not try angling since it will only allow the enemy to get an easy kill. Use your good hull traverse (turning on the spot) to always face directly your foe. When turning corners, take a large turn in order to show only your frontal armour to anything that can be waiting around the corner.

Angle turret between shots: While your hull sides are not that thick, your turret's side armour is much more forgiving at 89 mm, nod your turret ~ 10° to the right in order to maximise frontal LOS thickness.

Compensate parallax: Your gun and optics are very far apart from each order meaning that your shells will always fall 1 meter left of your crosshair at any range (no convergence). This is particularly important in RB/SB battle since there is no aiming assistance to help you.

Specific enemies worth noting

At BR 5.7, there is some mighty foes you may encounter that are able to easily obliterate the Centurion Mk.1 from the front at average combat ranges.

Nation-us-flag.png
USA
Nation-de-flag.png
Germany
Nation-su-flag.png
USSR
Nation-gb-flag.png
Britain
Nation-jp-flag.png
Japan
M26E1
T26E1-1 "Super Pershing"
T34
M36 GMC
M56 Scorpion
T95
Dicker Max
Nashorn
Waffenträger
Tiger H1
Tiger E
Any rank IV, beware Tiger II(P)/(H)
PT-76
T-44-122
IS-2
ISU-152
ISU-122
A34 Comet I
A30 Challenger
Any rank IV
M41 SDF
ST-A1
ST-A2
Type 61
Type 60 SPRG
Ho-Ri Prototype

Counter-tactics

Surrounding the Centurion is the best counter-tactic since its gun does not make it suitable for engagement against more than one (maybe two) enemies. Spread apart and leave no way to retreat in such a way that the Centurion will not be able to properly angle its hull to any of your allies. Do not engage at long ranges since the APDS shots it fires makes it a good and accurate sniper with a very low reload time. Try to get close in order to target its weak spots. In modes where the gun sights are on the historical locations, the gun and optic are very far apart, which makes it harder for the Centurion to aim properly from sights at close ranges, use this to your advantage.

Pros and cons

Pros:

  • Fast firing 17-pounder armament with APDS rounds.
  • Good gun depression of -12°.
  • Decent front sloping armour.
  • Tough round sloping turret front.
  • Average mobility and decent maneuverability.
  • Good reverse speed.
  • Neutral steering.
  • Good stock mobility.
  • Access to smoke grenades.
  • Centurion Mk 1 can fill the role of a heavy tank if needed.
  • Turret can be angled for a much more effective armour thickness.
  • Frontal armour is quite resistant to the 85mm, 76mm and even the German 88mm (KwK36) guns at medium/long range.
  • Benefits greatly from the learning curve of the Comet I and Challenger, their players will find themselves at home when playing the Centurion.
  • Armour is a huge step up from the Comet I and the Challenger.
  • Centurion Mk 1 is arguably the best BR 5.7 tank, as it has a well balanced stats in terms of armour, mobility and firepower.
  • Mastering this tank will provide a good learning curve for the next Centurion variants.
  • Very low risk of fire.
  • Turret's top armour is thick, can resist most aircraft guns.

Cons:

  • No APHE rounds available, precision and knowledge of enemy tanks are required.
  • Large tank size, especially length.
  • Weak side armour, angling the armour too much will result in the side armour being penetrated.
  • Front ammo rack to left of driver, penetration to the lower glacis will likely ignite or destroy it.
  • Centurion Mk 1 is slow for a medium tank.
  • Unlike its later iterations, no gun stabilizer.
  • Difficult to get kills with stock shells. They can penetrate but they may not destroy a tank, resulting in a lot of kill assists.
  • Weak Lower Frontal Plate (LFP), a weakness carried over to all British tanks onward.
  • Subpar turret armour (127 mm).
  • Top armour covering the engine is poor, only 8 mm.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 76.2 mm QF 17-pounder cannon (74 rounds)
1 x 7.92 mm BESA machine gun (3,375 Rounds)

Main armament

1 x 76.2 mm QF 17-pounder cannon
  • Ammunition Capacity: 74 Shells
  • Gun Depression: -12°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 10.7°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 76.2 mm QF 17-pounder cannon
  • Ammunition Capacity: 74 Shells
  • Gun Depression: -12°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 10.7°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 76.2 mm QF 17-pounder cannon
  • Ammunition Capacity: 74 Shells
  • Gun Depression: -12°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 10.7°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 0° Angle of Attack Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Shot Mk.6 160 157 133 112 96 86 AP 883 7.7 N/A N/A N/A -1° 47° 60° 65°
Shell Mk.1 9 9 9 9 9 9 HE 883 7.0 0.4 0.5 883 +0° 79° 80° 81°
Shot Mk.4 165 160 138 108 94 81 APC 883 7.7 N/A N/A N/A -1° 48° 63° 71°
Shot Mk.8 171 168 156 143 130 120 APCBC 883 7.7 N/A N/A N/A +4° 48° 63° 71°
Shot SV Mk.1 228 226 207 189 159 134 APDS 1203 1.7 N/A N/A N/A +1.5° 75° 78° 80°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
17pdr Shell SS Mk.1 Smoke 754 8.4 13 5 20 50
Ammo racks
Ammo racks of the Centurion Mk.1
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Recommendations Visual
discrepancy
74 71 (+3) 55 (+19) 39 (+35) (+73) Turret & Center empty: 39 (+35) Yes

Secondary armament

1 x 7.92 mm BESA machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 crew members

Armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret sides, Turret roof)
  • Cast homogeneous armour (Turret front, Gun mantlet, Cupola)
Tank Armour Table
Armour Front Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (44°) Lower glacis
51 (12°) + 6 mm 38 mm (7°) Top
38 mm (18°) Bottom
29 mm
8-14 mm Engine deck
Turret 127 mm (2-58°) Turret front
127 mm (6-40°) Gun mantlet
76 mm (9-11°) 76 mm (1°)
38 mm (89°) Turret underside
25 mm
Armour Sides Roof
Cupola 90 mm 19 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
  • Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.

Engine & mobility

Weight: 42.3 ton

Max Speed: 39 km/h
Stock

  • Engine Power: 930 hp @ 2550 rpm
  • Power-to-Weight Ratio: 21.99 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2550 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 42.3 ton

Max Speed: 35 km/h
Stock

  • Engine Power: 531 hp @ 2550 rpm
  • Power-to-Weight Ratio: 12.55 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2550 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 42.3 ton

Max Speed: 35 km/h
Stock

  • Engine Power: 531 hp @ 2550 rpm
  • Power-to-Weight Ratio: 12.55 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2550 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

Tier Mobility Protection Firepower
I Tracks Parts Shot Mk.4, Horizontal drive
II Suspension, Brake system FPE Shot Mk.8, Adjustment of fire
III Filters Crew replenishment Shot SV Mk.1, Elevation mechanism, Smoke grenade
IV Transmission, Engine Artillery support, 17pdr Shell SS Mk.1

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the SM.79 series from live.warthunder.com.

Additional information (links)

[Devblog] Centurion Mk I: A Tank for a New Era

References


Sidebar

[expand] [collapse] British Tanks [collapse] [expand]

Light Tanks
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
   Rank 1   
   Rank 3   
   Rank 4   
  • Centurion Mk.1
   Rank 5   
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
SPAAs
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Premium & Gift Vehicles
   Rank 1   
   Rank 2   
   Rank 4   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

uk_centurion_mk_1.png

Icon-country-gbr.png Centurion Mk.1
Nation Britain
Type Medium tank
Rank 4
Battle Rating
5.7
5.7
5.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
42,300 kg
93,255 lb
Number of Crew 4
Hull armour thickness
76.2/57/38/29 mm
3.00/2.24/1.50/1.14 inches
Statistics
Engine power (Stock)
930 hp
531 hp
531 hp
Engine power (Upgraded)
___ hp
600 hp
600 hp
HP/ton ratio (Stock)
21.98
22.34
12.55
12.75
12.55
12.75
HP/ton ratio (Upgraded)
__.__
__.__
14.18
14.41
14.18
14.41
Max speed
39 km/h
23.9 mph
35 km/h
21.5 mph
35 km/h
21.5 mph
Main Weapon
1 x 76 mm QF 17 pounder Cannon
Ammo stowage 74 rounds
Vertical guidance -12°/20°
Secondary Weapon
1 x BESA Machine gun
Ammo stowage 3,375 rounds
Mount Coaxial
Vertical guidance -7°/7°
Horizontal guidance -7°/7°
Economy
Required RP 63,000 RP
Vehicle cost 210,000 SL
Crew training cost 61,000 SL
Max repair cost*
2,300 SL
3,100 SL
2,700 SL
Free repair time (Stock)
2d 08h
4d 16h
4d 07h
Free repair time (Upgraded)
18h 47m
1d 13h
1d 10h
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.77.2.58.