Difference between pages "M4 748 (a) (Germany)" and "How to add Ammo Rack information to vehicle pages"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
(Main armament)
 
 
Line 1: Line 1:
{{Specs-Card|code=us_m4a2_1944_germ}}
 
{{About
 
| about = captured American medium tank '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = M4 (Disambiguation)
 
}}
 
  
== Description ==
+
===Purpose:===
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
This guide’s purpose is to assist users editing on the War Thunder Wiki on the creation of content regarding ammo racks for War Thunder’s ground vehicles. Methodology on creation of media pieces regarding ammo racks as well as the collection of data on ammo racks will be under the scope of this guide.
[[File:GarageImage_M4 748(a).jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was available only for [[wt:en/news/356/current/|pre-order]] during the Closed Beta Test of Ground Forces during the period before [[Update 1.41]]. 500 units were also for sale during the [[wt:en/news/5079-special-hurry-up-and-get-rare-packs-en|5th Anniversary event]], which sold out within a few hours. It represented a captured [[M4A2|M4A2 Sherman]] in Wehrmacht service and was the first Sherman to be implemented in the game. Unfortunately, it is currently impossible for a new War Thunder player to acquire this rare tank.
 
  
The M4 748(a) plays like any other M4 Sherman as a mobile tank with adequate armour and gun. While its frontal armour and gun may not be up for the tasks against its contemporaries at its battle rating, the M4's mobility allows the M4 to get around the front line to capture the objective or hit the enemy in the sides. Though, if the heavy manoeuvring is not preferable, the M4 can also perform well as a supporting tank by backing up a more powerful tank to overwhelm a small enemy group.
+
===Responsibilities:===
 +
Users are responsible for ensuring that the data and visual imagery presented are accurate and of a sufficient quality that the content is understood by a casual user on the War Thunder Wiki. A user must be able to obtain all necessary information of a ground vehicle’s ammo rack data from the ground vehicle’s wiki page without having to open another page.
  
Visually, the M4 748(a) is identical to the [[M4A2|M4A2 Sherman]]. The only big distinctive feature of the M4 748(a) is the paint coat on the tank, which is a combination of the yellow ''dunkelgelb'', red-brown ''rotbraun'', and green ''olivgrün'', in a manner similar to the default scheme of the [[Panther G|Panther G]].
+
===Definitions:===
 +
*'''Ammunition rack''' (shortened to '''“ammo rack”''') - Stowage bins within a tank’s design that can be visible via the X-ray function in the Garage menu or in battle. These are depleted over use in battle and can be detonated in battle if one filled with ammunition is hit by a penetrating enemy shell.
 +
*'''Ready Rack''' - An ammunition rack affected by the “First-order” game mechanic. These are configured to be continually replenished in-game in order to facilitate faster gun loading or for a vehicle’s auto-loading system.
  
Features on the M4 748(a) are shared with its counterpart with a 47° front armour plate with a one-piece transmission housing. The turret features the M34A1 gun mount with the 75 mm M3 gun, the mount specified for a telescopic and periscopic scope. Unlike the [[M4|M4 Sherman model]] that has the same gun mount, the right turret side does not have a welded piece of applique armour, allowing for a more sloped contour on the 76 mm turret armour. The turret top features a spotlight on the front loader's position with his oval hatch while the commander has a usual split hatch with an M2 Browning machine gun for him to use.
+
===Prerequisites:===
 +
*Understanding of a selected ground vehicle’s ammo rack locations
 +
*Access to photo-altering programs such as Paint or Illustrator
 +
*Time
  
== General info ==
+
__TOC__
=== Survivability and armour ===
 
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
'''Armour type:'''
 
  
*Rolled homogeneous armour (Hull, Turret roof)
+
===Guide:===
*Cast homogeneous armour (Turret, Transmission area)  
+
===='''''Familiarization Around Counting of Ammunition Racks'''''====
 +
*The numerical format regarding the individual ammunition pieces that can be brought inside a tank’s ammo rack can be found in the loadout screen prior to spawning into a battle. The numerical format will be laid out as (Number of shells being brought)\(Total shells carried in vehicle) (+ [Spare shells that can be brought]). An example of this loading screen can be seen below. As can be seen, the vehicle can carry a total of 45 rounds into combat, with a chosen load of 28 M62, 7 M93, and 2 M42A1 shells; which leaves a reserve of 8 more shells a user can bring into battle. These 8 shells, if not brought in, and treated as expended ammunition and the ammunition rack will be configured in the game as a tank that has fired 8 shells.
 +
[[File:Ammoracks_Loadout_screen_example.png|600px|center|]]
 +
*A variation of this format is replicated on the War Thunder Wiki. As can be seen from this example of a M18 GMC ammo rack, it has an indication of the maximum capacity of individual ammunition pieces it can carry (45 shells), with each column indicating an emptied ammo rack explaining the total shells the vehicle would have at that emptied rack stage, plus the number of shells expended/left behind in a manner similar to the in-game loadout screen (so in this case, the 1st ammo rack that will be emptied will be done if the M18 GMC does not bring 8 rounds).
  
{| class="wikitable"
+
[[File:Ammo_Racks_wiki_UI.png|600px|center|]]
|-
+
===='''''Counting and Recording Ammo Rack Data'''''====
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
*Recording data for ammo racks can be done in two methods. Through the Test Drive function or through the loadout screen through joining Normal or Custom battles.
|-
+
#In Test Drive, the selected ground vehicle will spawn with a full load every time. While beneficial for being thorough from full to empty ammunition settings, it can be tedious when trying to deplete the ammunition to get specific ammo rack numbers.
| Hull || 63.5 mm (47°) ''Front glacis'' <br> 51-108 mm (12-56°) ''Transmission housing'' || 38.1 mm || 38.1 mm (7-10°) || 19.5 mm
+
#Spawning into battles gives the flexibility from the loadout screen in choosing the number of shells to bring in, and so can help in finding very specific ammo rack numbers. However, a mistake would require either a lengthy reload process on a captured point or a long respawn period by self-destructing and respawning with a different ammunition preset.
|-
 
| Turret || 76 mm (3-65°) ''Turret front'' <br> 89 + 51 mm (2-62°) ''Gun mantlet'' || 51 mm (2-64°) || 51 mm (2-60°) || 19.5 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 51 mm || 19.5 mm
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels are 15 mm thick, the bogies are 10 mm, and the tracks are 20 mm thick.
+
*When preparing to record ammunition rack data, prepare a set of data collecting tools such as personal note-taking equipment, as well as a key-bind on the X-ray function in battle (Controls -> Common -> X-ray (show vehicle modules)) so that a visual can be gained on the depleting ammo racks.
* Small applique armour are placed on the side hull armour over ammunition that gives an extra 25.4 mm.
 
* Belly armour is 19.5 mm thick, though the tip near the transmission is 38.1 mm thick.
 
* Hull underside over tracks is 9.5 mm thick.
 
* A 9.5 mm RHA plate separates the engine compartment from the crew compartment.
 
* A small patch on the turret front right side is thinner (50.8 mm) than the rest (76.2 mm).
 
  
=== Mobility ===
+
*Once spawned in, ensure the vehicle is in a safe setting when preparing to expend ordinance for recording ammo-rack data. Steadily use up the ammunition while examining the ammo racks for any depletions. Record which ammo rack gets fully emptied and mark them in order.
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
#Identify ammo racks as a bulk rather than the individual depleting shell. If there is a bundle of ten shells close together (which may or may not have a visual band wrapping around them) and the bundle depletes per shell fired, count the shell data instead when the entire ammo bundle empties Da rather than by the individual shell.
 +
#Vehicles with two-piece ammunition will also need to have the second piece of the ammunition counted in the data. This will be counted in its own row so make sure this data is also recorded.
 +
#This process is to be repeated until all ammo racks and their emptied shell amounts can be found.
 +
[[File:M18_ammo_rack_test.png|600px|center|]]
  
{{tankMobility|abMinHp= 635|rbMinHp= 363|AoAweight= 1.15}}
 
  
== Armaments ==
+
An M18 in test-drive during an ammo rack test. Testing for ammo rack #1 (to the right of the gun breech) which shows as half-depleted when the M18 has 38 shells, but we should only count the “empty” data only when the entire rack has been expended.
=== Main armament ===
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|M3 (75 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
[[File:M18_ammo_rack_test_fireA.png|600px|center|]]
|-
+
After firing one more shell at 37 shells, ammo rack #1 becomes fully depleted, marking its “empty” status at 37 shells with 8 shells expended (or, 37 (+8)).
! colspan="6" | [[M3 (75 mm)|75 mm M3]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
  
|-
+
*Special considerations must be taken with vehicles with ready racks as in the ammo rack table on the wiki. These should be placed as the last racks to be emptied, despite being emptied first in combat. This is because the purpose of the ammo rack tables is to inform users how to reduce the number of filled ammo racks in the vehicles when they bring it into battle. Since these ready racks will be filled first no matter the number of shells brought in, the table of emptied racks should emphasize what racks will be emptied with a pre-loaded ammunition batch rather than battle expenditure.
| colspan="3" | 97 || -10°/+25° || ±180° || Vertical
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||22.85||31.62||38.40||42.47||45.18
 
|-
 
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.50 || 5.75 || 5.30 || 5.00
 
|-
 
|}
 
  
===== Ammunition =====
+
[[File:AMX-13_Ammo_Rack_GuideA.png|600px|center|]]
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| M72 shot || AP ||90||88||78||67||57||49
 
|-
 
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
| M61 shot || APCBC ||103||101||90||78||68|| 59
 
|-
 
| T45 shot || APCR || 143 || 137 || 127 || 106 || 86 || 70
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| M48 shell || HE || 463 || 6.3 || 0.4 || 0.5 || 666 || +0° || 79° || 80° || 81°
 
|-
 
| M61 shot || APCBC || 618 || 6.8 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
 
|-
 
| T45 shot || APCR || 868 || 3.8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M89 || 259 || 3 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
*This AMX-13 provides a good example of how first-order ammunition racks need to be treated differently. This tank has been loaded into battle with the ammunition setting 24 (+12) and so it spawned in combat with 12 less shells. If fired in combat, the12 shells would be depleted from the ready racks in the turret. However, since the AMX-13 was pre-loaded with 12 less shells instead, the shells from the other racks are instead transferred into the ready rack to fully load them, explaining the empty spaces in the AMX-13 hull where the shells would be.
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''97''' || 91&nbsp;''(+6)'' || 88&nbsp;''(+9)'' || 86&nbsp;''(+11)'' || 78&nbsp;''(+19)'' || 63&nbsp;''(+34)'' || 46&nbsp;''(+51)'' || 31&nbsp;''(+66)'' || 1&nbsp;''(+96)'' || style="text-align:center" | No
 
|-
 
|}
 
[[File:Ammoracks M4.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M4 Sherman.]]
 
Notes:
 
  
* To go into battle with the turret basket empty of ammo, pack 78&nbsp;''(+19)'' shells (racks 1 to 4 emptied).
 
* To go into battle with the turret basket and the flanks empty of ammo, pack 31&nbsp;''(+66)'' shells (Racks 1 to 7 empty).
 
* The 8th rack is large and located at a a weak spot: the bottom section of the armor. In case of penetration, there is a high risk of ammo rack detonation. Make sure not to expose your flanks unnecessarily.
 
  
=== Machine guns ===
 
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 300 (200) || 577 || -10°/+25° || ±60°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
 
|-
 
|}
 
  
== Usage in battles ==
+
===='''''Creating the Ammo Rack visual identification image'''''====
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
  
The M4 748(a) is a very versatile weapons platform that can be used in multiple roles and tactics. It can use its decent armour and gun to support friendlies against enemies, use its mobility to outmanoeuvre and exploit undefended location to reach an unsuspecting area, and a combination of the traits to deal with its contemporary medium tanks with the 75 mm gun with its APCBC and APCR ammunition.
+
To create the visual identification, you do not need some fancy photo editing program. All you need is to load paint or something which comes with your PC for free to do this.
  
While most tanks in the BR range of the M4 748(a) are quite capable of destroying the tank through the front, the most worrisome tanks are those that are quite immune to the 75 mm gun on the M4. APCR ammunition is given to the 75 mm gun, but its poor slope characteristics still make it situational ammunition than a universal tank annihilator. As such, exploiting side armour and general weak points of opposing tanks are still a must.
+
===='''''Rules for consistency'''''====
  
:'''Exploitation'''<br>
+
*Images must be uploaded under the filename “Ammoracks_{vehicle-name}.png” in the png image format. When the image is uploaded, the brackets "{" must be removed. '''An example:''' Ammoracks_T90A.png it is also shown in '''//IMAGE|Image U1//'''.
  
The M4 748(a) tank's mobility can be used to travel the distance on the battlefield in a satisfactory fashion. As the M4 748(a) cannot stand against the more heavily armoured and armed enemies at the higher BR range, a manoeuvre around the enemy force or in a location prime for an ambush location can allow the M4 Sherman to damage or destroy enemy tanks. The engine power allows the M4 to travel across rough terrain to get to its destination. The only drawback in this action would be an unexpected encounter with another enemy trying the same manoeuvre, which would be an enemy tank class of equal to the M4 or lower so a good engagement against them could let the M4 continue its merry way.
+
*All images must be categorised, it’s important that: <nowiki>"[[Category:Ammo racks]]"</nowiki> is added to any ammo rack image.
  
:'''Supporting'''<br>
+
=====Main Armaments Rules=====
 +
**Projectiles (Shells) must be in yellow.
 +
**Propellents must be in orange.
 +
** An example can be seen on Image A1
  
There are many instances on a War Thunder battlefield where two opposing tanks face off against each other on a corner of cover, waiting for the other to pop out so it can deal a crippling blow with its gun or waiting for the other to prematurely fire so it can advance unhindered to a prime firing location. The M4 748(a) can alleviate this problem by giving the friendly tank additional support. In this scenario, go around the enemy through another angle while the teammate keeps the enemy busy. This way, the M4 can go around and prepare itself for a firing solution on the enemy tank. This will either end with 1) a successful out-manoeuvre and the M4 landing a shot on the enemy's side and weak point while it was preoccupied with the ally, or 2) the tank is forced to turn its attention to the M4, leaving your ally able to advance and do the same to get on the enemy's side.
+
=====Secondary Armament Rules=====
 +
** Secondary will now be in red
 +
** Additional text will be required to highlight secondary from the main armament.
 +
** An example can be seen on Image A2
  
On a larger battle scale with multiple allies and enemies, work in cohesion with the others behind the front lines as the allies absorb most of the enemy shots, allowing the M4 to line a perfect shot on a spent enemy to land a penetrating shot into the hull and knocking out the crew. Always aim for a crippling or defeating blow so that the enemy tank will not be an immediate threat to the rest of the team while it repairs or replenishes.
+
===='''''The seven simple steps'''''====
  
:'''Capturing the Objective'''<br>
+
# Load X-ray view in game.
 +
# Take a screenshot (Either using Ansel or by pressing F12).
 +
# Load that screenshot into a photo editing program
 +
# Get the square box tool, or just add the numbers over the ammo rack. Set the colour of this box or numbers as the Rules for consistency  state.
 +
# Now draw this box over each one, just add the sequel number to each ammo rack box OR just insert a number for the sequence in which they are loaded into the cannon from (Same numbers as in “Familiarization Around Counting of Ammunition Racks”)
 +
# Upload this image on the wiki: Make sure to add “<nowiki>[[Category:Ammo racks]]</nowiki>” to the upload summary to correctly categorise the image
 +
# Insert the image onto the page
  
While not as fast as some of the lighter tanks at the BR, the M4 748(a)'s upgraded mobility makes it usable as a vehicle to run towards the objective and capture the zone. It has the decent firepower and armour to handle enemy light tanks that are expected to also rush towards points, and so it could last for some time capturing and defending the zones. However, once heavier tanks and contemporary medium tanks start arriving in droves, it is recommended to start withdrawing from the position or else the M4 will be overwhelmed and destroyed at the first priority due to being an easy target, even if allies are present to support the M4 on the position.
 
  
=== Pros and cons ===
+
=====To Load X-ray:=====
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->'''Pros:'''
 
  
* Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well
+
[[File:GAME_UI_H_BUTTON1.jpg|600px|LEFT|]]
* Great penetration and post-penetration damage when using M61 shells; can frontally penetrate and one-shot most opponents like the [[T-34 (Family)|T-34,]] Crusader, [[M4]] and others
 
* Vertical stabiliser allows it to fire on the move, or, in a sudden encounter, fire before the enemy which is critical
 
* Well angled frontal armour; when angling the hull it can deflect some low calibre / low-penetrating shells like the Stuarts' 37 mm, 75 mm M1, 76 mm F-34 / Zis-5 and others
 
* Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking
 
* Rather fast reload speed for follow up shots
 
* Plenty of reserve ammunition for prolonged fighting without replenishing at captured points
 
* Due to it being a part of the German tech tree, you will not have to face the long barrel 75 mm (RB/SB) which increases its survivability quite a bit
 
  
'''Cons:'''
 
  
* Large profile and weak side armour; flankers like the M24 Chaffee can easily see and penetrate it
+
In the hangar you will see on the left, a button when this has been selected to be off. The vehicle will not show the interior view, which means ammo racks will not be viewable.
* Frontal armour is still inadequate, will get frontally penetrated and one-shot by tanks like Achilles, [[M10 (Family)|M10]] and T-34-57
 
* The best M61 shell struggles to penetrate heavy targets like [[KV-1 (ZiS-5)]], Churchill Mk.III or even the T-34 and M10 when angled
 
* Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at
 
* Hull traverse is quite slow, making it sluggish in a turn
 
* Roof armour of 19.5 mm thick is vulnerable to airstrikes with AP cannons. For example the widely used [[M2 Browning (12.7 mm)|M2 Browning]]
 
  
== History ==
+
=====Loading X-ray view:=====
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
[[File:Game_UI_H_BUTTON_X-RAY.jpg|600px|LEFT|]]
  
===Captured equipment===
+
Once the X-ray button has been pressed, the vehicle will now look like this - If the vehicle has additional armour plates & armour installed such ERA which is common on Seventh rank ground vehicles.
In the midst of the battlefield in World War II, wreckage and broken down equipment are often left behind by the army on the field due to either the inability to recover them or they are no longer operable. This equipment, if salvageable, are often taken by the occupiers and used for their own purposes. The Allies mostly captured German vehicles for use in gun tests and target practice, with the Soviets going as far as fielding captured tanks in their own ranks such as the [[Pz.III J|Panzer III]] as the [[T-III (USSR)|T-III]]. The German forces also captured Allied tanks as well, mostly fielding them in the Panzer forces to supplement the growing attrition of their armoured forces. The [[M4A2|M4 Sherman]], one of the most common tanks in the Allied forces, was often captured and fielded by the German forces. The fielded Shermans in the German army was given the designation '''M4-748(a)'''.
 
  
===Combat usage===
+
[[File:GAME_UI_H_BUTTON_ADDTIONAL.jpg|600px|LEFT|]]
It is unknown exactly how many Shermans have been captured and used by the German forces during World War II, but the German-captured Shermans have been documented in the battlefields of Tunisia, Italy, France, Soviet Union, and in Germany itself in the last days of the war. The Shermans were reported to be used in the 14th Panzer Division, 16th Panzer Division, Fallschirmjäger Division, and Kampfgruppe Berlin. When used by the Germans, the Shermans were often painted with ''Balkenkreuz'' cross symbol of the Wehrmacht to distinguish between friend and foe.
 
  
The German captured M4 Sherman's most notable combat performance was in the Ardennes Offensive in December 1944, the Baltic Offensive against the Soviet Union in late 1944, and the Battle of Berlin. The Shermans were also reported to play a role as armour-recovery vehicles rather than tanks due to Sherman's great power-to-weight ratio and reliable design that allows for the ability to tow the heavier German vehicles reliably.
+
You can now see the difference, with and without that setting ticked - The vehicle is now cleaner and the ammo racks are now easier to see.
  
=== In-game description ===
+
=====Taking a screenshot:=====
The American M4A2 medium tank is a variant of the M4 with a diesel engine. In April 1942, the first M4A2 prototype was tested, and the tank was put into production. The tank had a welded hull. A low-speed diesel engine gave the M4A2 good cross-country ability and a much larger maximum range than tanks with gasoline engines.
+
The image should look, something like this at the end. It’s important to make sure the ammo racks can clearly be seen for the viewer of the imager.
A total of 8053 of these tanks were built. About 2000 of them were delivered to the Soviet Union under the Lend-Lease program.
+
[[File:Game_UI_X-RAY_Ammo_Racks_View.jpg|600px|LEFT|]]
  
This vehicle was actively used in combat operations on the Eastern Front. Sometimes, entire tank battalions were made up of this tank.
+
Editing the screenshot in a photo editing application:
Captured serviceable tanks were used by the Wehrmacht as subdivision command vehicles and sometimes even full-fledged combat vehicles. Captured M4A2 tanks served with the self-propelled artillery regiment of the 14th Armored Division of the Wehrmacht and with the 15th Parachute Division of the Luftwaffe. Most of the tanks were marked with an Iron Cross to show they belonged to the German army. Some tanks were repainted to match the standard camouflage schemes of the German army. The armor protection of these tanks was often supplemented with spare treads.
 
Captured M4-748 (a) tanks were used by German troops until the end of the war. The divisions of the Wehrmacht had several such tanks which survived until Germany surrendered.
 
  
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
== See also ==
+
All that needs to be done, is simply load the screenshot in a photo editing program, Photoshop, Paint - whatever program you have. To highlight the ammo racks.
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
  
;Vehicles equipped with the same chassis
+
=====Adding a box over the ammo rack:  (Image A1)=====
 +
[[File:Ammoracks_IS-2.png|600px|LEFT|]]
 +
=====Adding a number over the ammo rack: (Image A2)=====
 +
[[File:Ammoracks_T-35.png|600px|LEFT|]]
  
* [[M4]]
+
===== How to upload the image on the wiki: (Image U1) =====
* [[M4A2]]
+
[[File:Wiki_UI_Upload_EXAMPLE.jpg|600px|LEFT|]]
* [[Calliope]]
+
*As shown here, the required text has been inputted into the upload summary: <nowiki>[[Category:Ammo racks]]</nowiki>
 +
* Name has been added to the: Ammoracks_vehiclename (Make sure it is a PNG or a JPEG)
 +
To upload an image on the War Thunder: Wiki - Make sure you are logged in, go to the left hand side bar and click “Tools” - It will expand and show a button called upload. Once this button has been clicked, it will load the above for you to upload the image.
  
== External links ==
+
===== How to Insert the image onto the page: =====
<!--Paste links to sources and external resources, such as:
+
The page should have this line of text which automatically inserts the image onto the correct page - that is why you have to follow our naming convention. If the page is a barebone page, copy this text word for word and insert this like of text under the Ammo rack header:
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
  
* [http://beutepanzer.ru/Beutepanzer/us/M4_sherman/m4-75-sherman-01.htm Images of M4-748(a).]
+
<pre>[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]</pre>
  
{{Germany medium tanks}}
+
To do this: click edit source and under the ===Ammo racks=== drop it in then press save and await for a wiki mod to approve the edit, which will happen very soon!
{{Germany premium ground vehicles}}
+
 
 +
*If the page is a very new page and it is missing all tables and everything relating to ammo racks go to [[WSP_Table_Templates#Ammo_racks| HERE,]] press edit source and copy everything listed under this header and paste it in.

Revision as of 15:18, 31 July 2020

RANK 4 FRANCE
Somua SM PACK

Purpose:

This guide’s purpose is to assist users editing on the War Thunder Wiki on the creation of content regarding ammo racks for War Thunder’s ground vehicles. Methodology on creation of media pieces regarding ammo racks as well as the collection of data on ammo racks will be under the scope of this guide.

Responsibilities:

Users are responsible for ensuring that the data and visual imagery presented are accurate and of a sufficient quality that the content is understood by a casual user on the War Thunder Wiki. A user must be able to obtain all necessary information of a ground vehicle’s ammo rack data from the ground vehicle’s wiki page without having to open another page.

Definitions:

  • Ammunition rack (shortened to “ammo rack”) - Stowage bins within a tank’s design that can be visible via the X-ray function in the Garage menu or in battle. These are depleted over use in battle and can be detonated in battle if one filled with ammunition is hit by a penetrating enemy shell.
  • Ready Rack - An ammunition rack affected by the “First-order” game mechanic. These are configured to be continually replenished in-game in order to facilitate faster gun loading or for a vehicle’s auto-loading system.

Prerequisites:

  • Understanding of a selected ground vehicle’s ammo rack locations
  • Access to photo-altering programs such as Paint or Illustrator
  • Time


Guide:

Familiarization Around Counting of Ammunition Racks

  • The numerical format regarding the individual ammunition pieces that can be brought inside a tank’s ammo rack can be found in the loadout screen prior to spawning into a battle. The numerical format will be laid out as (Number of shells being brought)\(Total shells carried in vehicle) (+ [Spare shells that can be brought]). An example of this loading screen can be seen below. As can be seen, the vehicle can carry a total of 45 rounds into combat, with a chosen load of 28 M62, 7 M93, and 2 M42A1 shells; which leaves a reserve of 8 more shells a user can bring into battle. These 8 shells, if not brought in, and treated as expended ammunition and the ammunition rack will be configured in the game as a tank that has fired 8 shells.
Ammoracks Loadout screen example.png
  • A variation of this format is replicated on the War Thunder Wiki. As can be seen from this example of a M18 GMC ammo rack, it has an indication of the maximum capacity of individual ammunition pieces it can carry (45 shells), with each column indicating an emptied ammo rack explaining the total shells the vehicle would have at that emptied rack stage, plus the number of shells expended/left behind in a manner similar to the in-game loadout screen (so in this case, the 1st ammo rack that will be emptied will be done if the M18 GMC does not bring 8 rounds).
Ammo Racks wiki UI.png

Counting and Recording Ammo Rack Data

  • Recording data for ammo racks can be done in two methods. Through the Test Drive function or through the loadout screen through joining Normal or Custom battles.
  1. In Test Drive, the selected ground vehicle will spawn with a full load every time. While beneficial for being thorough from full to empty ammunition settings, it can be tedious when trying to deplete the ammunition to get specific ammo rack numbers.
  2. Spawning into battles gives the flexibility from the loadout screen in choosing the number of shells to bring in, and so can help in finding very specific ammo rack numbers. However, a mistake would require either a lengthy reload process on a captured point or a long respawn period by self-destructing and respawning with a different ammunition preset.
  • When preparing to record ammunition rack data, prepare a set of data collecting tools such as personal note-taking equipment, as well as a key-bind on the X-ray function in battle (Controls -> Common -> X-ray (show vehicle modules)) so that a visual can be gained on the depleting ammo racks.
  • Once spawned in, ensure the vehicle is in a safe setting when preparing to expend ordinance for recording ammo-rack data. Steadily use up the ammunition while examining the ammo racks for any depletions. Record which ammo rack gets fully emptied and mark them in order.
  1. Identify ammo racks as a bulk rather than the individual depleting shell. If there is a bundle of ten shells close together (which may or may not have a visual band wrapping around them) and the bundle depletes per shell fired, count the shell data instead when the entire ammo bundle empties Da rather than by the individual shell.
  2. Vehicles with two-piece ammunition will also need to have the second piece of the ammunition counted in the data. This will be counted in its own row so make sure this data is also recorded.
  3. This process is to be repeated until all ammo racks and their emptied shell amounts can be found.
M18 ammo rack test.png


An M18 in test-drive during an ammo rack test. Testing for ammo rack #1 (to the right of the gun breech) which shows as half-depleted when the M18 has 38 shells, but we should only count the “empty” data only when the entire rack has been expended.

M18 ammo rack test fireA.png

After firing one more shell at 37 shells, ammo rack #1 becomes fully depleted, marking its “empty” status at 37 shells with 8 shells expended (or, 37 (+8)).

  • Special considerations must be taken with vehicles with ready racks as in the ammo rack table on the wiki. These should be placed as the last racks to be emptied, despite being emptied first in combat. This is because the purpose of the ammo rack tables is to inform users how to reduce the number of filled ammo racks in the vehicles when they bring it into battle. Since these ready racks will be filled first no matter the number of shells brought in, the table of emptied racks should emphasize what racks will be emptied with a pre-loaded ammunition batch rather than battle expenditure.
AMX-13 Ammo Rack GuideA.png
  • This AMX-13 provides a good example of how first-order ammunition racks need to be treated differently. This tank has been loaded into battle with the ammunition setting 24 (+12) and so it spawned in combat with 12 less shells. If fired in combat, the12 shells would be depleted from the ready racks in the turret. However, since the AMX-13 was pre-loaded with 12 less shells instead, the shells from the other racks are instead transferred into the ready rack to fully load them, explaining the empty spaces in the AMX-13 hull where the shells would be.



Creating the Ammo Rack visual identification image

To create the visual identification, you do not need some fancy photo editing program. All you need is to load paint or something which comes with your PC for free to do this.

Rules for consistency

  • Images must be uploaded under the filename “Ammoracks_{vehicle-name}.png” in the png image format. When the image is uploaded, the brackets "{" must be removed. An example: Ammoracks_T90A.png it is also shown in //IMAGE|Image U1//.
  • All images must be categorised, it’s important that: "[[Category:Ammo racks]]" is added to any ammo rack image.
Main Armaments Rules
    • Projectiles (Shells) must be in yellow.
    • Propellents must be in orange.
    • An example can be seen on Image A1
Secondary Armament Rules
    • Secondary will now be in red
    • Additional text will be required to highlight secondary from the main armament.
    • An example can be seen on Image A2

The seven simple steps

  1. Load X-ray view in game.
  2. Take a screenshot (Either using Ansel or by pressing F12).
  3. Load that screenshot into a photo editing program
  4. Get the square box tool, or just add the numbers over the ammo rack. Set the colour of this box or numbers as the Rules for consistency state.
  5. Now draw this box over each one, just add the sequel number to each ammo rack box OR just insert a number for the sequence in which they are loaded into the cannon from (Same numbers as in “Familiarization Around Counting of Ammunition Racks”)
  6. Upload this image on the wiki: Make sure to add “[[Category:Ammo racks]]” to the upload summary to correctly categorise the image
  7. Insert the image onto the page


To Load X-ray:

GAME UI H BUTTON1.jpg


In the hangar you will see on the left, a button when this has been selected to be off. The vehicle will not show the interior view, which means ammo racks will not be viewable.

Loading X-ray view:

Game UI H BUTTON X-RAY.jpg

Once the X-ray button has been pressed, the vehicle will now look like this - If the vehicle has additional armour plates & armour installed such ERA which is common on Seventh rank ground vehicles.

GAME UI H BUTTON ADDTIONAL.jpg

You can now see the difference, with and without that setting ticked - The vehicle is now cleaner and the ammo racks are now easier to see.

Taking a screenshot:

The image should look, something like this at the end. It’s important to make sure the ammo racks can clearly be seen for the viewer of the imager. Game UI X-RAY Ammo Racks View.jpg

Editing the screenshot in a photo editing application:


All that needs to be done, is simply load the screenshot in a photo editing program, Photoshop, Paint - whatever program you have. To highlight the ammo racks.

Adding a box over the ammo rack: (Image A1)

Ammoracks IS-2.png

Adding a number over the ammo rack: (Image A2)

Ammoracks T-35.png

How to upload the image on the wiki: (Image U1)

Wiki UI Upload EXAMPLE.jpg

  • As shown here, the required text has been inputted into the upload summary: [[Category:Ammo racks]]
  • Name has been added to the: Ammoracks_vehiclename (Make sure it is a PNG or a JPEG)

To upload an image on the War Thunder: Wiki - Make sure you are logged in, go to the left hand side bar and click “Tools” - It will expand and show a button called upload. Once this button has been clicked, it will load the above for you to upload the image.

How to Insert the image onto the page:

The page should have this line of text which automatically inserts the image onto the correct page - that is why you have to follow our naming convention. If the page is a barebone page, copy this text word for word and insert this like of text under the Ammo rack header:

[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]

To do this: click edit source and under the ===Ammo racks=== drop it in then press save and await for a wiki mod to approve the edit, which will happen very soon!

  • If the page is a very new page and it is missing all tables and everything relating to ammo racks go to HERE, press edit source and copy everything listed under this header and paste it in.