Difference between pages "Type 89" and "Template:TankManufacturer Isuzu"

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(Fixes:Hull break argument is invalid (might be same track issue as with the rest of tanks of 1.89). Turn issue might require Ace driver, or simply is a bug, move to "mobility" if its too long. ATGM-on-move is most important feat, but nobody seems to note.)
 
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{{Navigation-Start|Isuzu Motors, Ltd. ({{Annotation|いすゞ自動車株式会社|Isuzu Jidōsha Kabushiki-Kaisha}})}}
  
== Description ==
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{{Navigation-First-Line|SPAA}}{{Specs-Link|jp_type_94}}
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<noinclude>
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[[Category:Japan vehicles]]
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
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[[Category:Tank manufacturers]]
 
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The full name is known as the Mitsubishi Type 89 infantry fighting vehicle (Japanese: 三菱89式装甲戦闘車 - ''Mitsubishi 89-shiki sōkō-sentō-sha''), the Type 89 provides an autocannon weapon combined with an anti-tank guided missile for a diverse range of attack methods.
 
 
 
== General info ==
 
=== Survivability and armour ===
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
 
 
=== Mobility ===
 
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|Oerlikon KDE (35 mm)|Type 79}}
 
 
 
The '''{{PAGENAME}}''' is outfitted with the following:
 
 
 
* 1 x 35 mm Oerlikon KDE autocannon
 
* 6 x Type 79 ATGMs
 
 
 
The ATGM missiles are fired in salvos of two. Its auto cannon is shared with the [[Gepard]], the [[Type 87]], and the [[Chieftain Marksman]] and is widely considered to be one of the most effective guns in regards to damage output and reliability. This is due to its moderate calibre and rate of fire: 35mm is the largest of the small autocannons which allows it to have a much higher rate of fire than any 40 mm or 57 mm system. This allows the Type 89 to easily deal with any lightly armoured vehicle in the game. It also has access to a belt of DM 23, which allows it to deal with MBTs from the side, though this is usually not advised. The Type 79 ATGM has around 700 mm flat pen at any range and has a high velocity, making it one of the better ATGMs in-game, though it falls short of the HOT series and the [[AGM-114B Hellfire|AGM-114Bs]] found in the [[AH-1Z]]. This ATGM lets you deal with most tanks from the front, but be sure to avoid hitting NATO NERA composite armour or Russian ERA, as these composite armours will likely prevent an easy penetration. Note that since you have two ATGMs mounted to the outside of your vehicle (with six total), you can immediately fire another missile after your first one lands.
 
 
 
=== Additional armament ===
 
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
 
 
=== Machine guns ===
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
 
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
 
=== Pros and cons ===
 
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
 
 
 
'''Pros:'''
 
 
 
* Has 2 ATGM loaded at the same time and can fire them in quick succession
 
* Unlike other IFV and most of ATGM carriers, can fire ATGM on move and '''at any speed'''
 
* Type 79 ATGM is hard to dodge and have high penetration power of 700 - can breach ERA and weak NERA
 
* Potent ammunition for autocannon - able to take out enemy tanks with one or two well-aimed penetrating hits
 
* Second strongest APHE shell on an infantry fighting vehicle
 
* High explosive round can one-shot low flying aircraft
 
* With APDS shells, can fight medium most tanks
 
* Can very efficiently exchange speed to maneuverability at gears 2 and 3
 
* Neutral steering
 
* Good reverse speed, turns better in reverse than forward
 
 
 
'''Cons:'''
 
 
 
* Weak armour - has hull break, can't completely negate damage, like the [[Warrior]] with add-on composite shields, can lose entire crew to a single 20 mm API-T and even APDS shot from the side
 
* Low ammo count for the main gun
 
* Due to placement of ATGM launchers on turret, firing them in close combat is awkward and may result in a non-fatal hit
 
* Unlike [[type 60 ATM]], ATGM '''only''' reloads after you fired both of loaded missiles, forcing you to waste ammunition, on top of having only six ATGMs
 
* ATGM reload takes 30 seconds, which is three times slower than any other light tank and specialized ATGM carrier
 
* Unfavorable matchmaking compared to other infantry fighting vehicles like the [[M3 Bradley]]
 
* Driver is not able to handle first forward gear turning of the tank, resulting in abysmal forward first-gear turning speed. Problem can be avoided by manually shifting transmission to gear 2 or driving forward until driver does it himself, but IFV will stutter in close combat
 
 
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
At the beginning of the 1980s, the JSDF wanted to replace its outdated Type 60 and Type 73 APCs with more modern IFVs, similar to the American Bradley and the German Marder. The JSDF drew up a set of requirements and tasked the Mitsubishi company with developing a suitable replacement.
 
 
 
In 1984, funding was approved to build four different prototypes, all of which underwent testing until 1986. By 1989, one prototype design was selected and was adopted within the armed forces under the designation of Type 89.
 
 
 
Initially, the JSDF estimated the need for about 300 Type 89s to be built. However, the end of the Cold War in the 1990s combined with a limited budget prevented a rapid mass-production of Type 89 to take place. In fact, production was proceeding at a very low rate, with just over 50 vehicles entering service with the JSDF by 1999.
 
 
 
Although production of Type 89 was discontinued in 2004, the vehicle is still in service with the JSDF today. As of 2016, a total of 68 vehicles were present in the JSDF’s inventory from the initially planned 300.
 
 
 
''- From [https://warthunder.com/en/news/5936-development-type-89-the-fire-dragon-en Devblog]''
 
 
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on tank;''
 
* ''other literature.''-->
 
 
 
* [https://warthunder.com/en/news/5936-development-type-89-the-fire-dragon-en [Devblog<nowiki>]</nowiki> Type 89: The Fire Dragon]
 
 
 
{{Japan light tanks}}
 
 
 
[[Category:ATGM vehicles]]
 

Revision as of 20:17, 27 May 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
Isuzu Motors, Ltd. (いすゞ自動車株式会社)
SPAA  Type 94