Difference between pages "M5A1" and "Type 89"

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m (''relatively high for a light tank'' to ''relatively tall for a light tank'')
 
(Fixes:Hull break argument is invalid (might be same track issue as with the rest of tanks of 1.89). Turn issue might require Ace driver, or simply is a bug, move to "mobility" if its too long. ATGM-on-move is most important feat, but nobody seems to note.)
 
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{{Specs-Card|code=us_m5a1_stuart}}
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{{Specs-Card|code=jp_type_89}}
{{About
 
| about = American light tank '''{{PAGENAME}}'''
 
| usage = the premium version
 
| link = M5A1 (5th arm.div.)
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_M5A1Stuart.jpg|420px|thumb|left]]
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[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
The '''{{Specs|name}}''' is an rank {{Specs|rank}} American light tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. An improvement over the earlier [[M3 Stuart|M3 Stuarts]] with better front sloping armour, it helps the light tank keep up to date with the evolving tanks of the time.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 +
 
 +
The full name is known as the Mitsubishi Type 89 infantry fighting vehicle (Japanese: 三菱89式装甲戦闘車 - ''Mitsubishi 89-shiki sōkō-sentō-sha''), the Type 89 provides an autocannon weapon combined with an anti-tank guided missile for a diverse range of attack methods.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Gun mantlet, Lower glacis)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 28.5 mm (49°) ''Front glacis'' <br> 63.5 mm (33-37°) ''Lower glacis'' || 28.5 mm || 28.5 mm (46°) ''Top'' <br> 25.4 mm (1°) ''Middle'' <br> 25.4 mm (20°) ''Bottom'' || 12.7 mm
 
|-
 
| Turret || 44.4 mm (11-13°) ''Turret front'' <br> 50.8 mm (2-43°) ''Gun mantlet'' || 31.75 mm (1°) || 31.75 mm (1°) || 12.7 mm
 
|}
 
'''Notes:'''
 
  
* Suspension wheels, bogies, and tracks are 15 mm thick.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
* Tracks are placed on the turret side and rear that can provide about 10 mm of extra armour.
 
* An extra 12.7 mm RHA metal plate is present on the right side of the turret near the pintle 7.62 mm machine gun.
 
* A 5 mm Structural steel box is present, mounted on the vehicle rear.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 15.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 62 (AB)
 
|-
 
|56 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|459
 
|565
 
|-
 
|''Realistic/Simulator''
 
|262
 
|296
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|29.42
 
|36.22
 
|-
 
|''Realistic/Simulator''
 
|16.79
 
|18.79
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|M6 (37 mm)}}
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{{main|Oerlikon KDE (35 mm)|Type 79}}
 +
 
 +
The '''{{PAGENAME}}''' is outfitted with the following:
  
{| class="wikitable" style="text-align:center"
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* 1 x 35 mm Oerlikon KDE autocannon
|-
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* 6 x Type 79 ATGMs
! colspan="6" | [[M6 (37 mm)|37 mm M6]]
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 147 || -12°/+20° || ±180°
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.24
 
|-
 
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 3.77 || 3.33 || 3.07 || 2.90
 
|-
 
|}
 
  
===== Ammunition =====
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The ATGM missiles are fired in salvos of two. Its auto cannon is shared with the [[Gepard]], the [[Type 87]], and the [[Chieftain Marksman]] and is widely considered to be one of the most effective guns in regards to damage output and reliability. This is due to its moderate calibre and rate of fire: 35mm is the largest of the small autocannons which allows it to have a much higher rate of fire than any 40 mm or 57 mm system. This allows the Type 89 to easily deal with any lightly armoured vehicle in the game. It also has access to a belt of DM 23, which allows it to deal with MBTs from the side, though this is usually not advised. The Type 79 ATGM has around 700 mm flat pen at any range and has a high velocity, making it one of the better ATGMs in-game, though it falls short of the HOT series and the [[AGM-114B Hellfire|AGM-114Bs]] found in the [[AH-1Z]]. This ATGM lets you deal with most tanks from the front, but be sure to avoid hitting NATO NERA composite armour or Russian ERA, as these composite armours will likely prevent an easy penetration. Note that since you have two ATGMs mounted to the outside of your vehicle (with six total), you can immediately fire another missile after your first one lands.
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| M74B1 || AP || 90 || 89 || 69 || 50 || 37 || 27 
 
|-
 
| M63 Shell || HE || 2 || 2 || 2 || 2 || 2 || 2
 
|-
 
| M51B1/B2 || APC || 79 || 78 || 69 || 59 || 51 || 43
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M74B1 || 883 || 0.87 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| M63 Shell || 807 || 0.73 || 0.1 || 0.5 || 38 || +0° || 79° || 80° || 81°
 
|-
 
| M51B1/B2 || 883 || 0.87 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
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=== Additional armament ===
[[File:Ammoracks M5A1.png|right|thumbnail|[[Ammo racks|Ammo rack]] of the M5A1 Stuart|x250px]]
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''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''147''' ||  111 ''(+36)'' || 74 ''(+73)'' || 37 ''(+110)'' || 1 ''(+146)'' || style="text-align:center" | No
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
{{main|Browning (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
== Usage in battles ==
|-
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,000 (250) || 500 || -10°/+70° || ±60°
 
|-
 
|}
 
  
== Usage in the battles ==
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=== Pros and cons ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
The M5A1 Stuart preserves the Rank I style of fighting. With very good mobility and fast reload, the light tank can speed to an optimal position on the enemy's side and riddle them with the 37 mm cannon. It is recommended to attack from the flanks as the weak armour on the Stuart makes it vulnerable to the newer enemy guns that can penetrate the armour with ease.
 
 
 
With the fast reloading 37 mm cannon, the M5A1 Stuart can deliver some good-hitting rounds if shooting at the flank at the enemies. A frontal engagement is possible but detrimental as Stuart's thin armour makes any incoming shot lethal. If coming up to heavily armoured vehicles like the [[KV-1 (L-11)|KV-1]], load the M74B1 AP round for maximum penetration. In the case the M5A1 does come across a KV-1, the recommended course of action to take it out is to get in a point-blank range and fire at the turret ring or engine rear, otherwise, there is no way for the Stuart's 37 mm to penetrate the armour.
 
  
With its weak overall armour, most enemies are able to penetrate the M5A1 Stuart. A specific concern should be to vehicles with a high rate of fire weaponry such as the SPAA, which might be able to penetrate through weak points around the Stuart with enough effort. Enemies with strong shells like the [[Pz.IV F1|Panzer IV]] with it's short 75 mm and its HEAT rounds could also destroy the Stuart with ease.
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* High top speed, good acceleration
+
* Has 2 ATGM loaded at the same time and can fire them in quick succession
* Better handling than it's predecessors
+
* Unlike other IFV and most of ATGM carriers, can fire ATGM on move and '''at any speed'''
* Sloped armour can deflect some shots from small calibre projectiles
+
* Type 79 ATGM is hard to dodge and have high penetration power of 700 - can breach ERA and weak NERA
* Good rate of fire
+
* Potent ammunition for autocannon - able to take out enemy tanks with one or two well-aimed penetrating hits
* Gun can penetrate most tanks of this rank
+
* Second strongest APHE shell on an infantry fighting vehicle
* Fast turning speeds
+
* High explosive round can one-shot low flying aircraft
* Can quickly rotate in place while not in forward or reverse motion
+
* With APDS shells, can fight medium most tanks
* Accelerates fast on flat terrain
+
* Can very efficiently exchange speed to maneuverability at gears 2 and 3
* Roof mounted 30.cal is useful for engaging aircraft
+
* Neutral steering
 +
* Good reverse speed, turns better in reverse than forward
  
 
'''Cons:'''
 
'''Cons:'''
  
* Crew of 4, only 1 spare crew member before function efficiency goes downhill
+
* Weak armour - has hull break, can't completely negate damage, like the [[Warrior]] with add-on composite shields, can lose entire crew to a single 20 mm API-T and even APDS shot from the side
* Exposed fuel tank and engine
+
* Low ammo count for the main gun
* Prone to fires
+
* Due to placement of ATGM launchers on turret, firing them in close combat is awkward and may result in a non-fatal hit
* As with the American 37 mm cannons, AP shots have no HE filler
+
* Unlike [[type 60 ATM]], ATGM '''only''' reloads after you fired both of loaded missiles, forcing you to waste ammunition, on top of having only six ATGMs
* AP Shots often fail to fragment when penetrating other vehicles
+
* ATGM reload takes 30 seconds, which is three times slower than any other light tank and specialized ATGM carrier
* Relatively tall for a light tank
+
* Unfavorable matchmaking compared to other infantry fighting vehicles like the [[M3 Bradley]]
 +
* Driver is not able to handle first forward gear turning of the tank, resulting in abysmal forward first-gear turning speed. Problem can be avoided by manually shifting transmission to gear 2 or driving forward until driver does it himself, but IFV will stutter in close combat
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
===Development===
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At the beginning of the 1980s, the JSDF wanted to replace its outdated Type 60 and Type 73 APCs with more modern IFVs, similar to the American Bradley and the German Marder. The JSDF drew up a set of requirements and tasked the Mitsubishi company with developing a suitable replacement.
The American light tank design prior to World War II, the [[M2A4|M2 light tank]], was seen as obsolete after observing Germany's Panzer forces tear through Europe. The design was to be upgraded with more armour, a better suspension, and a new gun recoil system. The revised version was designated the '''[[M3 Stuart|Light Tank M3]]''', and given the name '''"General Stuart"''' by the British, which becomes part of the name. At its basis, the light tank had a 37 mm cannon with a similar layout as the M2 light tank, with the radial engine at the rear and the transmission on the front, though the radial engine was in high demand so the Guiberson diesel T-1210 were fitted in some models to substitute the engine. The design used the VVSS bogie system seen on previous American tank designs. The tank had a crew of four: driver, assistant driver, gunner, and commander, who doubled as the loader.
 
 
 
The first variant of the M3 Stuart light tank was very similar to the M2 light tanks. It had five machine gun armaments scattered around like the M2 but featured better armour and a better cannon with the 37 mm M6 cannon. The design did not have a turret basket for the crew and it was constructed out of rivets, which increased the chance of spalling in the tank. Nevertheless, the first variant M3 saw about 5,811 units produced. The second variant, the '''[[M3A1 Stuart|Light Tank M3A1 Stuart]]''', featured a new turret with no cupola on it, plus an added gun stabilizer. The machine guns on the hull sides were removed, so now the total machine guns were reduced from five to three. The design also featured a welded armour design to remove the weakness of riveted armour. 4,621 of this variant was produced from May 1942 to February 1943. The most used variant, the [[M5A1 (5th arm.div.)|'''Light Tank M5A1 Stuart''',]] had a completely redesigned hull and turret, with the hull most notably having a full sloping frontal armour than the previous designs. This variant had about 6,810 units produced. All in all, the Stuart light tank design and its variants were produced in massive quantities from March 1941 to October 1943 with a total of 25,000 units produced.
 
 
 
===Combat usage===
 
The British were the first to use the M3 Stuart in Africa in 1941, using it in Operation Crusader. However, the result ended with heavy losses, due to the better training the German Afrika Korps had compared to the British tank doctrine. The encounter also pointed out many flaws in the Stuart, mainly the cramped interior and limited operational range, but was praised for its high mobility and reliability when compared to the British contemporary designs. In 1942, the Stuarts were generally kept as recon units rather than combat units, and some were even modified to improve speed and range by removing the turret, and others were converted to armoured personnel carriers and command vehicles. Though the British used it extensively, it was still in small proportion compared to American usage. The Soviet Union was also another user of the Stuart tanks but found it unfavourable due to their own logistics, plus it was not made to withstand the Russian ''Rasputitsa'' or even the winter. The Soviet eventually turned down any more offers for the Stuart by 1943. The Stuarts also supported the British and Chinese forces in Asia against the Japanese Army, and also France and Yugoslavia in Europe against the German Wehrmacht.
 
  
The Americans used it widely in both operational theatres. In the Pacific, the Stuarts were the first tanks America used in a tank vs. tank operation against the Imperial Japanese Army, where five M3s fought Type 95 Ha-Gos in the Phillippines. Though the Stuarts were newer than the Japanese tank designs by about five years, they were seen as equal in performance and firepower, but the Stuart benefited by the support of the American industry arm. The Stuarts served in the Pacific slightly better than its heavier counterparts such as the [[M4|M4 Shermans]] due to its lighter weight and manoeuvrability in the poor jungle terrain, but the Stuarts in the Pacific were gradually replaced by M4 Shermans. In Europe, the Stuarts formed a large part of the American tank battalions, though following the British path by sidelining the Stuarts from combat duties after heavy losses and to serve alongside Shermans as scouting units. A typical tank battalion for the US Army consisted of three companies of Shermans and one of the Stuarts. The Stuarts, other than scouting, were also used in cavalry roles and infantry support since their cannon are unable to compete with the German tank designs. Despite their dwindling capabilities in battle, the Stuart was kept in service up until the end of the war due to the large production numbers.
+
In 1984, funding was approved to build four different prototypes, all of which underwent testing until 1986. By 1989, one prototype design was selected and was adopted within the armed forces under the designation of Type 89.
  
After World War II, the Stuarts were given out as cheap surplus, countries such as China, India, and Pakistan picked up a few and used them in their conflicts. Portuguese also picked up a few Stuarts for the war in Angola, and the South African Corps continued using the Stuarts until 1955, where some were still kept in service until 1968 due to available parts. Today, Paraguay is still a user of the Stuart light tanks, though as the only tracked armour used in the country.
+
Initially, the JSDF estimated the need for about 300 Type 89s to be built. However, the end of the Cold War in the 1990s combined with a limited budget prevented a rapid mass-production of Type 89 to take place. In fact, production was proceeding at a very low rate, with just over 50 vehicles entering service with the JSDF by 1999.
  
The Stuart light tank design was also quite versatile that it was made into different variants for different roles on the battlefield. It served as an infantry support vehicle as to the ''[[M8A1|75mm GMC M8]]'' and experiments were also taken to see if it could be adapted to an anti-aircraft gun and a flamethrower as well. However, the Stuarts were becoming an ageing design with inferior armour, cramped interior layout, and a small 37 mm gun, so a program to replace the light tank began in 1943 and became the [[M24|M24 Chaffee]], which would eventually replace the Stuarts mostly after World War II.
+
Although production of Type 89 was discontinued in 2004, the vehicle is still in service with the JSDF today. As of 2016, a total of 68 vehicles were present in the JSDF’s inventory from the initially planned 300.
  
=== In-game description ===
+
''- From [https://warthunder.com/en/news/5936-development-type-89-the-fire-dragon-en Devblog]''
"In November 1942 the M5 Stuart light tank was outfitted with an M3A3 turret, resulting in the Stuart series' final modification. The bulwark was made standard, different from the M5, and a safety hatch was added to the hull floor in addition to a new periscope in the turret. The tank commander got a second turret rotator and the ability to control the turret separately from the gunner. Late model M5A1s were characterized by armored cover for the anti-aircraft gun emplacement and an equipment case on the back of the hull. In addition, stamped weight-bearing rollers began to be used in the running gear.
 
 
 
M5A1s were produced by Cadillac and American Car & Foundry (beginning in September 1943). By June 1944 a total of 6,810 had been made, making the M5A1 modification the most popular.
 
 
 
At the time of the Normandy invasion the US army primarily used M5A1s, though it was difficult for them to get through the Normandy hedges. Even equipped with special hedge-clearing equipment, light tanks often got stuck due to their under-powered engines, making them easy prey for German anti-tank guns. Thinner than on medium tanks, their armor made them especially vulnerable to panzerfausts. The battles of summer 1944 saw heavy losses in light tank companies. The casualty rate decreased during the fall somewhat, primarily because they played a lesser role and division commanders tried to keep them out of battles where they might face stronger opponents. In contrast to the Americans, the British used M3A3s and even M3A1s in addition to the M5A1 in Europe. They predominantly played a reconnaissance and command role."
 
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 +
<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on tank;''
 +
* ''other literature.''-->
  
== Sources ==
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* [https://warthunder.com/en/news/5936-development-type-89-the-fire-dragon-en [Devblog<nowiki>]</nowiki> Type 89: The Fire Dragon]
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
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{{Japan light tanks}}
* ''other literature.''
 
  
{{USA light tanks}}
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[[Category:ATGM vehicles]]

Revision as of 21:36, 7 July 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack
jp_type_89.png
Type 89
AB RB SB
9.0 9.0 9.0
Class:
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Description

GarageImage Type 89.jpg


The Type 89 is a rank VI Japanese light tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

The full name is known as the Mitsubishi Type 89 infantry fighting vehicle (Japanese: 三菱89式装甲戦闘車 - Mitsubishi 89-shiki sōkō-sentō-sha), the Type 89 provides an autocannon weapon combined with an anti-tank guided missile for a diverse range of attack methods.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.

Armaments

Main armament

The Type 89 is outfitted with the following:

  • 1 x 35 mm Oerlikon KDE autocannon
  • 6 x Type 79 ATGMs

The ATGM missiles are fired in salvos of two. Its auto cannon is shared with the Gepard, the Type 87, and the Chieftain Marksman and is widely considered to be one of the most effective guns in regards to damage output and reliability. This is due to its moderate calibre and rate of fire: 35mm is the largest of the small autocannons which allows it to have a much higher rate of fire than any 40 mm or 57 mm system. This allows the Type 89 to easily deal with any lightly armoured vehicle in the game. It also has access to a belt of DM 23, which allows it to deal with MBTs from the side, though this is usually not advised. The Type 79 ATGM has around 700 mm flat pen at any range and has a high velocity, making it one of the better ATGMs in-game, though it falls short of the HOT series and the AGM-114Bs found in the AH-1Z. This ATGM lets you deal with most tanks from the front, but be sure to avoid hitting NATO NERA composite armour or Russian ERA, as these composite armours will likely prevent an easy penetration. Note that since you have two ATGMs mounted to the outside of your vehicle (with six total), you can immediately fire another missile after your first one lands.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Has 2 ATGM loaded at the same time and can fire them in quick succession
  • Unlike other IFV and most of ATGM carriers, can fire ATGM on move and at any speed
  • Type 79 ATGM is hard to dodge and have high penetration power of 700 - can breach ERA and weak NERA
  • Potent ammunition for autocannon - able to take out enemy tanks with one or two well-aimed penetrating hits
  • Second strongest APHE shell on an infantry fighting vehicle
  • High explosive round can one-shot low flying aircraft
  • With APDS shells, can fight medium most tanks
  • Can very efficiently exchange speed to maneuverability at gears 2 and 3
  • Neutral steering
  • Good reverse speed, turns better in reverse than forward

Cons:

  • Weak armour - has hull break, can't completely negate damage, like the Warrior with add-on composite shields, can lose entire crew to a single 20 mm API-T and even APDS shot from the side
  • Low ammo count for the main gun
  • Due to placement of ATGM launchers on turret, firing them in close combat is awkward and may result in a non-fatal hit
  • Unlike type 60 ATM, ATGM only reloads after you fired both of loaded missiles, forcing you to waste ammunition, on top of having only six ATGMs
  • ATGM reload takes 30 seconds, which is three times slower than any other light tank and specialized ATGM carrier
  • Unfavorable matchmaking compared to other infantry fighting vehicles like the M3 Bradley
  • Driver is not able to handle first forward gear turning of the tank, resulting in abysmal forward first-gear turning speed. Problem can be avoided by manually shifting transmission to gear 2 or driving forward until driver does it himself, but IFV will stutter in close combat

History

At the beginning of the 1980s, the JSDF wanted to replace its outdated Type 60 and Type 73 APCs with more modern IFVs, similar to the American Bradley and the German Marder. The JSDF drew up a set of requirements and tasked the Mitsubishi company with developing a suitable replacement.

In 1984, funding was approved to build four different prototypes, all of which underwent testing until 1986. By 1989, one prototype design was selected and was adopted within the armed forces under the designation of Type 89.

Initially, the JSDF estimated the need for about 300 Type 89s to be built. However, the end of the Cold War in the 1990s combined with a limited budget prevented a rapid mass-production of Type 89 to take place. In fact, production was proceeding at a very low rate, with just over 50 vehicles entering service with the JSDF by 1999.

Although production of Type 89 was discontinued in 2004, the vehicle is still in service with the JSDF today. As of 2016, a total of 68 vehicles were present in the JSDF’s inventory from the initially planned 300.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
Wheeled  Type 87 RCV (P) · Type 87 RCV · Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1