Difference between pages "L3/33 CC" and "M3A3 Stuart (China)"

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(Corrected typo/syntax and updated some sections)
 
(Survivability and armour: Updated and completed)
 
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{{Specs-Card|code=it_l3_cc}}
+
{{Specs-Card|code=cn_m3a3_stuart}}
 
+
{{About
 +
| about = light tank '''{{PAGENAME}}'''
 +
|other
 +
|usage-1 = other uses
 +
|link-1 = M3 (Disambiguation)
 +
|usage-2 = other vehicles of the family
 +
|link-2 = M3 Stuart (Family)
 +
}}
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage L3 33 CC.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' (shortened to ''{{Specs|pseudonym}}'') is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
 
The L3/33 CC is an Italian tank that is the War Thunder equivalent of a shoe-box on tracks (with a gun, of course). This vehicle has very little armour, which allows for it to quickly and deftly maneuver across the battlefield, scouting for pockets to position the vehicle in for tactical advantages against the slower and heavier enemy vehicles it faces.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 8 mm (79°) ''Front glacis'' <br> 14 mm () ''Lower glacis'' || 14 mm || 8 mm (0-32°) || 8 mm <br> 5 mm ''Hatches''
+
|Hull || 25 mm (46-49°) ''Front Glacis - upper plate'' <br> 20 mm (spherical) ''MG port'' <br> 50 mm (24-27°) ''Front Glacis - joint plate'' <br> 50 mm (44-46°) ''Front Glacis - lower plate'' <br> 44.4 mm (25-43°) ''Lower Glacis'' || 25.4 mm || 25.4 mm (1-26°) ''Upper part'' <br> 25.4 mm (21°) ''Lower part'' || 12.7 mm
 
|-
 
|-
| Superstructure || 14 mm (13-64°) <br> 14 mm (0-62°) ''Gun mantlet'' || 14 mm (0-15°) || 14 mm (0-17°) || 8 mm <br> 5 mm ''Hatches''
+
|Turret || 38.1 mm (12-14°) ''Turret front'' <br> 50.8 mm ''Gun mantlet'' || 31.75 mm <br> 15 mm ''Add-on tracks'' || 31.75 mm || 12.7 mm
 
|-
 
|-
 
|}
 
|}
 +
 +
'''Notes:'''
 +
* Suspension wheels, tracks and bogies are 15 mm thick.
 +
* Mudguards and reat storage box are 4 mm thick
 +
 +
The frontal armour on the {{Specs|pseudonym}} is pretty tough for a light tank with 25 mm on the front & sides of the hull, and a large, 50 mm thick gun mantlet covering up most of its frontal turret. When angled correctly it can bounce off quite a few shots. However it can still be easily penetrated by average guns on its BR. From the front the 4 crews are sitting pretty close together, thus making it highly possible to get one-shot by shells with explosives like the Soviet 45 mm AP or the German short 75 mm APHE. The transmission and the engine are all quite small and low, and the ammoracks are also small, reducing the chance of being immobile or ammoracked. There is also an empty area under the turret crews and in front of the driving compartment, which will absorb those shells with weak damage.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 61|rbMinHp= 38}}
+
{{tankMobility|abMinHp= 406|rbMinHp= 232}}
  
The L3/33 CC is very mobile both on and offroad. Thanks to its light weight, it accelerates quickly and can cruise at 40 / 25 km/h (AB/RB) in seconds. It does not lose much speed when turning but tends to oversteer when turning while driving over 40 km/h (in AB). With only -6 km/h in reverse (AB & RB), turning around and driving away is easier to retreat form unwanted situations.
+
One of the best aspect of the {{Specs|pseudonym}} is its superior mobility. It has a top speed of 58 km/h and doesn't lose too much speed on soft terrains as it's tracked, making it one of the fastest tanks at the BR alongside with the famous BT series tanks. The turning ability is also amazing, since the hull is short and wide enough, allowing it to turn agilely. However, when trying to stop the tank while it is travelling at full speed, the brakes tend to be inefficient, giving it a long braking distance and making it very sluggish when stopping.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Fucile Controcarri S Mod.39 (20 mm)}}
+
{{main|M6 (37 mm)}}
  
Wielding an anti-tank rifle with a 10 round magazine capable of launching a small APHE every second, the L3/33, in the hands of a competent commander, is able to deal with multiple lightly-armoured vehicles in quick succession.  The only thing holding this quick-firing gun back is a lack of effective penetration to deal with all tanks at its battle rating, requiring the commander of this vehicle to be up close and personal and/or flank in order to deal with well-armoured targets ([[M3 Stuart]], [[Pz.38(t) F]], [[T-70]]).  Certain heavy targets ([[B1 bis]]) should be avoided altogether.
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable" width="100%" style="text-align:center"
+
|-
 +
! colspan="5" | [[M6 (37 mm)|37 mm M6]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="6" |[[Fucile Controcarri S Mod.39 (20 mm)|20 mm Fucile Controcarri S Mod.39]]
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! colspan="5" |Turret rotation speed (°/s)|| colspan="4" |Reloading rate (seconds)
+
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
!Mode!!Capacity (Belt)!!Fire rate!!Vertical!!Horizontal!!Stabilizer
+
! ''Arcade''
!Stock!!Upgraded!!Full!!Expert!!Aced
+
| rowspan="2" | 174 || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
!Stock!!Full!!Expert!!Aced
 
 
|-
 
|-
!''Arcade''
+
! ''Realistic''
| rowspan="2" |110 (10)|| rowspan="2" |60|| rowspan="2" |±15°|| rowspan="2" |±10°|| rowspan="2" |Vertical||17.6||24.4||29.6||32.7||34.8|| rowspan="2" |7.8|| rowspan="2" |6.9|| rowspan="2" |6.4|| rowspan="2" |6.0
+
| __.__ || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
!''Realistic''
 
|11.9||14.0||17.0||18.8||20.0
 
 
|}
 
|}
===== Ammunition =====
+
 
 +
The {{Specs|pseudonym}} is armed with an [[M6 (37 mm)|37 mm M6]] cannon as its main armament, the same gun as the preceding [[M8 LAC (China)|M8]]. While being 1.3 BR higher than the M8, the {{Specs|pseudonym}}'s gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small caliber fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate most of the opponents it will face. While it lacks the post-penetration damage to one-shot most enemy, it can quickly finish them off with its fast reload. The penetration and trajectory drops a lot beyond 500 m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.
 +
 
 +
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Perforante mod.35 || APHE || 40 || 38 || 29 || 20 || 14 || 10
+
| ___ || ___ || __ || __ || __ || __ || __ || __
 
|-
 
|-
 
|}
 
|}
Line 74: Line 81:
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Perforante mod.35 || APHE || 832 || 0.14 || 1.3 || 15 || 1.7 || 47° || 60° || 65°
+
| ___ || ___ || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''174''' || 131&nbsp;''(+43)'' || 87&nbsp;''(+87)'' || 44&nbsp;''(+130)'' || 1&nbsp;''(+173)'' || Yes
 +
|-
 +
|}
 +
Notes:
 +
* Only 144 shells are modeled in the racks 1 to 4.
 +
* The 1st rack contains 13 shells but empties after having fired 43 shells.
 +
* The 2nd rack contains 52 shells but empties after having fired 44 shells.
 +
* The 3rd rack contains 24 shells but empties after having fired 43 shells.
 +
* The 4th rack contains 55 shells but empties after having fired 44 shells.
 +
* To go into battle with the turret and the flanks empty of ammo, pack 44&nbsp;''(+130)'' shells (racks 1 to 3 emptied).
 +
 
 +
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M1919A4 (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 +
|-
 +
! Mount
 +
! Capacity (Belt)
 +
! Fire rate
 +
! Vertical
 +
! Horizontal
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
| Coaxial || 3200 (250) || 500 || N/A || N/A
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |9th<br />  rack empty
 
! class="wikitable unsortable" |10th<br />  rack empty
 
! class="wikitable unsortable" |11th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''11''' || 10&nbsp;''(+1)'' || 9&nbsp;''(+2)'' || 8&nbsp;''(+3)'' || 7&nbsp;''(+4)'' || 6&nbsp;''(+5)'' || 5&nbsp;''(+6)'' || 4&nbsp;''(+7)'' || 3&nbsp;''(+8)'' || 2&nbsp;''(+9)'' || 1&nbsp;''(+10)'' || 0&nbsp;''(+11)'' || style="text-align:left" | No
+
| Pintle || 3200 (250) || 500 || -__°/+__° || ±__°
 
|-
 
|-
 
|}
 
|}
[[File:Ammoracks_L3 33 CC.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the L3/33 CC]]
+
 
 +
The {{Specs|pseudonym}} has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armored vehicles due to its low penetration of only 10 mm.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The L3/33 CC is best used in ambushes, as this tactic allows it to strike from a close distance; a hill can provide a nice spot for this, as the L3 has 15 degrees of gun depression and can get to cover by simply reversing if it is spotted in time.  It is also useful as a flanker due to its small size (hard to spot) and high mobility.
+
 
 +
The {{Specs|pseudonym}} is best used as a point-capper and a hit-n-run tank. Its extreme mobility gives the player uncountable ways to play with the enemy. At the start of a battle, it can quickly cap a nearby point first, but note that some wheeled vehicles, like the [[Sd.Kfz.234/2|Sd.kfz.234]] series, can still outrun the M3 on-road, therefore posing a great threat. Or it can get to an ambush position near the point and wait until the prey comes. With its reliable gun, the M3 should be able to destroy the first wave of enemies easily and quickly.
 +
 
 +
In the middle stages of a battle, the M3 can utilise its excellent mobility and get to wherever needs help while carefully looking around. If the {{Specs|pseudonym}} unexpectedly encounters an enemy in its path, don't panic! Circle around the enemy and try to force it to turn, this way it usually cannot aim at the {{Specs|pseudonym}} accurately, then reduce the {{Specs|pseudonym}}'s speed down under 10 km/h and keep moving. Now the {{Specs|pseudonym}}'s stabiliser will give the tank a great chance to hit while on the move as it stabilises the gun when the tank is under 10 km/h, making it easier time to put the gun on target while moving compared to the enemy.
  
When playing the L3/33, incoming fire should be avoided at all costs.  Due to the cramped layout of internal modules and crew of 2, any penetrating shell is enough to destroy the vehicle. In addition, the armour is so weak that it cannot even protect against .50 calibre machine gunplay carefully.
+
The frontal armour of this tank is also quite good at a distance. Find a building or a big rock as cover and angle the hull for about 40 degrees. When ready to fire, go out of cover and stop once the 37 mm gun is exposed, don't go out too much or the thin side armour will be exposed to be hit. Keep in mind that with this tactic the player should only engage the low-penetrating enemies at more than 400 m, as their penetration will drop significantly at that distance while the M3 can still penetrate 73 mm of armour, which is enough to go through most of its opponents like the [[Pz.III (Disambiguation)|Pz.IIIs]].
  
 
'''Enemies worth noting:'''
 
'''Enemies worth noting:'''
  
[[B1 bis|B1]]:
+
Specific enemy vehicles that bear mentioning are firstly any Germans with the [[KwK38 (20 mm)|20 mm KwK/FlaK38]] cannon, this gun might be small but can have up to 64 mm of pen, which is enough to go through the {{Specs|pseudonym}} almost anywhere. These guns can also fire 10 rounds at 280 rounds/min before having to reload the clip, meaning that they will very easily take out your crew before you have a chance to respond. To counter, the best chance you have is to angle your frontal armour which can make it difficult for the PzGr 40 rounds to penetrate. The Russian [[T-50]] and [[T-126]] are vehicles you will also see commonly, these have fairly thick and angled frontal armour that will prevent you from easily getting through. These tanks can also carry an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine. If the T-50 cannot move you can outrun its turret and finish it without much difficulty.
 +
 
 +
It is likely that the M3 will encounter some rough heavies, like the [[Matilda III]] and the [[B1 bis]]. The best tactic against these types of targets is to use the {{Specs|pseudonym}}'s fast speed, get within 200 m from them and attack, with shooting at point-blank range being the most effective way. Before conducting an attack, check the {{Specs|pseudonym}}'s and the enemy's surroundings to make sure no one will ambush the {{Specs|pseudonym}}. While charging, use the {{Specs|pseudonym}}'s quick turns to suddenly change direction to avoid being shot if they are aiming and firing at the {{Specs|pseudonym}}. Once the tank is at the ideal distance, manoeuvre so that the gun is vertical to their armour. Do not shoot if the enemy is angling! The small calibre 37 mm gun is very likely to bounce off or not penetrate against sloped armour.
 +
 
 +
For the Matilda III, shoot at the middle of the near-vertical frontal plate to knock out the driver first, since the 37 mm shell is not enough to knock out the gunner after penetrating. Once it is immobile, go to its side and finish it by shooting its hull sides. Or, shoot the right side of the gun mantlet to disable its gunner. For best chance of penetration, do not shoot its turret side.
  
The B1 is covered by thick armour of at least 50 mm in all directions, even the turret ring and the copula are 40 mm which all exceed the maximum penetration of the L3 (38 mm). Do anything to avoid fighting this tank, leave it to your teammates by pinning its position on the map. But if unfortunately, you have to confront it, you must avoid its guns. Don't think you are small enough to slide beneath its guns, as it's hull-mounted 75 mm cannon has a whopping -20° depression, and the 47 mm in the turret has -18°, meaning that even if you are squeezing right between its tracks, it can still hit your fragile roof armour and eliminate a crew member with shrapnel. The only real damage you can do to it is to repeatedly shoot at its tracks to immobilize it.  
+
For the B1, either aim for the near-vertical frontal armour plate at the right side of the hull, or the turret ring to incapacitate the commander/gunner, or simply move to its side and knock out the crews one by one by hitting its flat side armour.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
!Firepower
+
! colspan="2" | Firepower
 
|-
 
|-
|I
+
| I
|Tracks
+
| Tracks
 
|
 
|
|Parts
+
| Parts
|Horizontal Drive
+
| Horizontal Drive
 +
| M51B1/B2
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Brake System
+
| Brake System
|FPE
+
| FPE
|Adjustment of Fire
+
| Adjustment of Fire
 +
|
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 
|
 
|
|Crew Replenishment
 
|Elevation Mechanism
 
 
|-
 
|-
|IV
+
| IV
|Transmission
+
| Transmission
|Engine
+
| Engine
 
|
 
|
 +
| Artillery Support
 
|
 
|
 +
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Extremely tiny profile is sometimes a big advantage
+
* Great cannon with good penetration, excellent rate of fire and gun depression; it can effectively penetrate common opponents like the [[Pz.II (Disambiguation)|Pz.II]] and [[Chi-Ha (Family)|Chi-Ha]], as well as heavy targets like the [[B1 bis]] or [[Matilda III]]
* It utilizes small amounts of cover/bushes effectively
+
* Excellent acceleration, top speed and turning ability on all terrains; easily outruns slower opponents like the [[Pz.III (Disambiguation)|Pz.III]]
* Can easily sneak into lots of unexpected positions and set up for an ambush, advance or retreat
+
* Access to a vertical stabiliser which most tanks don't have, it is an advantage in close quarter encounters
* Low silhouette can be fully covered behind a single one big bush decoration. It can even be covered with normal grass
+
* Respectable frontal armour that, if angled, might bounce some shells from a distance (eg. Japanese 37 mm/German 20 mm)
* Amazing gun depression of -15° makes it a great mountain combat tank; combined with its tiny profile it can poke out only its gun to shoot from behind cover
+
* Small turret profile makes it harder to get hit when hull-down
* Quick firing cannon with an autoloading magazine can pinpoint enemy crew, especially with the spread-out ones like the LVT(A)
+
* Empty space below the turret crew can absorb poorly aimed shots, they tend to not do much damage
* Short stock grind, the best (and only) shell comes stock
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* 20 mm penetration isn't great and drops dramatically over range, over 400 m away it can effectively penetrate nothing except soft targets like T-26, GAZ trucks or Flakpanzers.
+
* Weak armour against high-penetration shells like 50 mm Kwk 39 or 76 mm F-34
* Thin armour with only two crew cramped together makes it very vulnerable
+
* Its shells do not have explosive filler, severely limiting the post-penetration effect especially against spacious tanks like the [[LVT(A)(1)]]
* Vulnerable to .50 calibre fire, one bullet to the crew can eliminate the tank
+
* Inefficient brakes when trying to stop the tank at full speed
* Low cannon calibre of 20 mm makes it difficult to destroy obstacles like walls
+
* Hull is fairly tall for a light tank and the crews are closely packed, reducing its survivability
  
 
== History ==
 
== History ==
The '''Carro Veloce L3/33''', also known as the '''CV-33''' was a [[wikipedia:Tankette|tankette]] produced by Carro Veloce for the Regio Esercito beginning in 1933. The design was an adaptation of the British [[wikipedia:Carden_Loyd_tankette|Carden Loyd tankette]], which had seen wide success on the international export market and became the basis for a number of similar tankette designs throughout the 1930's. Because Italy lacked the industrial base to produce large numbers of more complex and advanced tank designs, the L3/33 and later [[wikipedia:L3/35|L3/35 tankette]] formed the backbone of the Italian armoured corps and became the most widely produced Italian armoured fighting vehicles of the war, seeing service from the Italian invasion of Ethiopia to the very end of WW2. Several variants were produced, including a flamethrower variant (the L3/33 FL, standing for "Lanciaflamme"), a bridge carrier variant and a command radio variant.
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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The M3A3 Stuart was a substantially exported tank from the United States. Due to its proven capabilities in all theatres of the Second World War, it found itself on the battlefields of Eastern Asia. The Republic of China were supplied with over one thousand M3A3 Stuarts, making them a prolific user of the Stuart.<ref name=":0">http://www.tankarchives.ca/2017/05/light-tank-m3a3-american-emigrant.html</ref> Some tanks during the late war use were retrofitted with light up-armour packages to further protect the front and sides of the tank thus extending its service life.<ref name=":0" /> By 1946, the Kuomintang Armoured Corps were still operating at least 116 Stuart light tanks.<ref>https://tanks-encyclopedia.com/ww2/china/chinese-tanks-1925-1950/</ref>
  
As the war progressed, and the Italians faced the Allies in France and North Africa with their more heavily armed and armoured tanks and long-range anti-tank guns, the deficiencies of the L3/33 and 35 became apparent. Although fast and possessing a low profile, it was too thinly armoured, capable of only withstanding infantry rifle calibre munitions. In addition, its standard armament of a 6.5mm machine gun proved inadequate for long-range combat or engaging other armoured vehicles. While the Regio Esercito began slowly upgrading its armoured units to more modern standards, stopgap solutions to make up for the difference were considered and adopted. One of these was to mount a [[Fucile Controcarri S Mod.39 (20 mm)]] in a small number of L3/33's and 35's, replacing the 6.5mm machine gun and creating an ad-hoc tank destroyer platform. These were designated as the '''L3/33 CC''', which stood for "contocarro" ("anti-tank"). Arriving too late to see action in Libya before the Axis retreat, they saw only limited action in Tunisia. Gradually, the L3/33 and L3/35 would be withdrawn from front line service, serving largely in behind-the-line roles such as artillery towing vehicles and police vehicles in Axis-occupied territories. After the Axis’s fell, many tanks were captured and either destroyed or repurposed. The last recorded use of an L3/33 in service was during the Iraqi war, where the US captured the tank.
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The use of this tank would continue post-war into the Chinese civil war. M3A3 Stuarts served with both Kuomintang and Communist Party forces until at least 1949 when the Civil war concluded in Communist Party victory. The Kuomintang were able to transport tanks over the East China Sea as they escaped to Taiwan.<ref name=":0" /> Some of these tanks remain today in museums in both China and Taiwan.
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
;Skins
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=it_l3_cc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the vehicles;''
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* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.''
 
 
;Vehicles of comparable role, configuration and era
 
 
 
* [[AMR.35 ZT3]]
 
* [[ASU-57]]
 
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''encyclopedia page on the tank;''
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* ''other literature.'' -->
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''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
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* ''other literature.''
  
* [[wikipedia:L3/33|[Wikipedia] L3/33]]
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=== References ===
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<references />
  
{{Italy tank destroyers}}
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{{China light tanks}}

Revision as of 14:41, 10 August 2020

VTOL | Rank 6 USA
AV-8A Harrier Pack
␗M3A3 Stuart
cn_m3a3_stuart.png
␗M3A3 Stuart
AB RB SB
2.3 2.7 2.7
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the light tank M3A3 Stuart (China). For other uses, see M3 (Disambiguation). For other vehicles of the family, see M3 Stuart (Family).

Description

GarageImage M3A3 Stuart (China).jpg


The ␗Light Tank M3A3 Stuart is a rank II Chinese light tank with a battle rating of 2.3 (AB) and 2.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (46-49°) Front Glacis - upper plate
20 mm (spherical) MG port
50 mm (24-27°) Front Glacis - joint plate
50 mm (44-46°) Front Glacis - lower plate
44.4 mm (25-43°) Lower Glacis
25.4 mm 25.4 mm (1-26°) Upper part
25.4 mm (21°) Lower part
12.7 mm
Turret 38.1 mm (12-14°) Turret front
50.8 mm Gun mantlet
31.75 mm
15 mm Add-on tracks
31.75 mm 12.7 mm

Notes:

  • Suspension wheels, tracks and bogies are 15 mm thick.
  • Mudguards and reat storage box are 4 mm thick

The frontal armour on the ␗M3A3 Stuart is pretty tough for a light tank with 25 mm on the front & sides of the hull, and a large, 50 mm thick gun mantlet covering up most of its frontal turret. When angled correctly it can bounce off quite a few shots. However it can still be easily penetrated by average guns on its BR. From the front the 4 crews are sitting pretty close together, thus making it highly possible to get one-shot by shells with explosives like the Soviet 45 mm AP or the German short 75 mm APHE. The transmission and the engine are all quite small and low, and the ammoracks are also small, reducing the chance of being immobile or ammoracked. There is also an empty area under the turret crews and in front of the driving compartment, which will absorb those shells with weak damage.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 8 14.4 406 500 28.19 34.72
Realistic 59 7 232 262 16.11 18.19

One of the best aspect of the ␗M3A3 Stuart is its superior mobility. It has a top speed of 58 km/h and doesn't lose too much speed on soft terrains as it's tracked, making it one of the fastest tanks at the BR alongside with the famous BT series tanks. The turning ability is also amazing, since the hull is short and wide enough, allowing it to turn agilely. However, when trying to stop the tank while it is travelling at full speed, the brakes tend to be inefficient, giving it a long braking distance and making it very sluggish when stopping.

Armaments

Main armament

Main article: M6 (37 mm)
37 mm M6 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 174 -__°/+__° ±___° __ __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

The ␗M3A3 Stuart is armed with an 37 mm M6 cannon as its main armament, the same gun as the preceding M8. While being 1.3 BR higher than the M8, the ␗M3A3 Stuart's gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small caliber fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate most of the opponents it will face. While it lacks the post-penetration damage to one-shot most enemy, it can quickly finish them off with its fast reload. The penetration and trajectory drops a lot beyond 500 m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ __ __ __ __ __ __
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ __ _._ ___ __° __° __°

Ammo racks

Ammo racks of the M3A3 Stuart (China)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
174 131 (+43) 87 (+87) 44 (+130) (+173) Yes

Notes:

  • Only 144 shells are modeled in the racks 1 to 4.
  • The 1st rack contains 13 shells but empties after having fired 43 shells.
  • The 2nd rack contains 52 shells but empties after having fired 44 shells.
  • The 3rd rack contains 24 shells but empties after having fired 43 shells.
  • The 4th rack contains 55 shells but empties after having fired 44 shells.
  • To go into battle with the turret and the flanks empty of ammo, pack 44 (+130) shells (racks 1 to 3 emptied).

Machine guns

Main article: M1919A4 (7.62 mm)
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3200 (250) 500 N/A N/A
Pintle 3200 (250) 500 -__°/+__° ±__°

The ␗M3A3 Stuart has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armored vehicles due to its low penetration of only 10 mm.

Usage in battles

The ␗M3A3 Stuart is best used as a point-capper and a hit-n-run tank. Its extreme mobility gives the player uncountable ways to play with the enemy. At the start of a battle, it can quickly cap a nearby point first, but note that some wheeled vehicles, like the Sd.kfz.234 series, can still outrun the M3 on-road, therefore posing a great threat. Or it can get to an ambush position near the point and wait until the prey comes. With its reliable gun, the M3 should be able to destroy the first wave of enemies easily and quickly.

In the middle stages of a battle, the M3 can utilise its excellent mobility and get to wherever needs help while carefully looking around. If the ␗M3A3 Stuart unexpectedly encounters an enemy in its path, don't panic! Circle around the enemy and try to force it to turn, this way it usually cannot aim at the ␗M3A3 Stuart accurately, then reduce the ␗M3A3 Stuart's speed down under 10 km/h and keep moving. Now the ␗M3A3 Stuart's stabiliser will give the tank a great chance to hit while on the move as it stabilises the gun when the tank is under 10 km/h, making it easier time to put the gun on target while moving compared to the enemy.

The frontal armour of this tank is also quite good at a distance. Find a building or a big rock as cover and angle the hull for about 40 degrees. When ready to fire, go out of cover and stop once the 37 mm gun is exposed, don't go out too much or the thin side armour will be exposed to be hit. Keep in mind that with this tactic the player should only engage the low-penetrating enemies at more than 400 m, as their penetration will drop significantly at that distance while the M3 can still penetrate 73 mm of armour, which is enough to go through most of its opponents like the Pz.IIIs.

Enemies worth noting:

Specific enemy vehicles that bear mentioning are firstly any Germans with the 20 mm KwK/FlaK38 cannon, this gun might be small but can have up to 64 mm of pen, which is enough to go through the ␗M3A3 Stuart almost anywhere. These guns can also fire 10 rounds at 280 rounds/min before having to reload the clip, meaning that they will very easily take out your crew before you have a chance to respond. To counter, the best chance you have is to angle your frontal armour which can make it difficult for the PzGr 40 rounds to penetrate. The Russian T-50 and T-126 are vehicles you will also see commonly, these have fairly thick and angled frontal armour that will prevent you from easily getting through. These tanks can also carry an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine. If the T-50 cannot move you can outrun its turret and finish it without much difficulty.

It is likely that the M3 will encounter some rough heavies, like the Matilda III and the B1 bis. The best tactic against these types of targets is to use the ␗M3A3 Stuart's fast speed, get within 200 m from them and attack, with shooting at point-blank range being the most effective way. Before conducting an attack, check the ␗M3A3 Stuart's and the enemy's surroundings to make sure no one will ambush the ␗M3A3 Stuart. While charging, use the ␗M3A3 Stuart's quick turns to suddenly change direction to avoid being shot if they are aiming and firing at the ␗M3A3 Stuart. Once the tank is at the ideal distance, manoeuvre so that the gun is vertical to their armour. Do not shoot if the enemy is angling! The small calibre 37 mm gun is very likely to bounce off or not penetrate against sloped armour.

For the Matilda III, shoot at the middle of the near-vertical frontal plate to knock out the driver first, since the 37 mm shell is not enough to knock out the gunner after penetrating. Once it is immobile, go to its side and finish it by shooting its hull sides. Or, shoot the right side of the gun mantlet to disable its gunner. For best chance of penetration, do not shoot its turret side.

For the B1, either aim for the near-vertical frontal armour plate at the right side of the hull, or the turret ring to incapacitate the commander/gunner, or simply move to its side and knock out the crews one by one by hitting its flat side armour.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M51B1/B2
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Great cannon with good penetration, excellent rate of fire and gun depression; it can effectively penetrate common opponents like the Pz.II and Chi-Ha, as well as heavy targets like the B1 bis or Matilda III
  • Excellent acceleration, top speed and turning ability on all terrains; easily outruns slower opponents like the Pz.III
  • Access to a vertical stabiliser which most tanks don't have, it is an advantage in close quarter encounters
  • Respectable frontal armour that, if angled, might bounce some shells from a distance (eg. Japanese 37 mm/German 20 mm)
  • Small turret profile makes it harder to get hit when hull-down
  • Empty space below the turret crew can absorb poorly aimed shots, they tend to not do much damage

Cons:

  • Weak armour against high-penetration shells like 50 mm Kwk 39 or 76 mm F-34
  • Its shells do not have explosive filler, severely limiting the post-penetration effect especially against spacious tanks like the LVT(A)(1)
  • Inefficient brakes when trying to stop the tank at full speed
  • Hull is fairly tall for a light tank and the crews are closely packed, reducing its survivability

History

The M3A3 Stuart was a substantially exported tank from the United States. Due to its proven capabilities in all theatres of the Second World War, it found itself on the battlefields of Eastern Asia. The Republic of China were supplied with over one thousand M3A3 Stuarts, making them a prolific user of the Stuart.[1] Some tanks during the late war use were retrofitted with light up-armour packages to further protect the front and sides of the tank thus extending its service life.[1] By 1946, the Kuomintang Armoured Corps were still operating at least 116 Stuart light tanks.[2]

The use of this tank would continue post-war into the Chinese civil war. M3A3 Stuarts served with both Kuomintang and Communist Party forces until at least 1949 when the Civil war concluded in Communist Party victory. The Kuomintang were able to transport tanks over the East China Sea as they escaped to Taiwan.[1] Some of these tanks remain today in museums in both China and Taiwan.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

References


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76