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{{Specs-Card
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[[Category:Garage images]]
|code = fr_amx_30
 
|store = 6092
 
}}
 
{{Notice|''This page is about the premium/pack '''{{PAGENAME}}'''. For other uses, see [[AMX-30_(Disambiguation)|AMX-30 (Disambiguation)]]''}}
 
 
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{specs|name}}''' is a gift Rank {{specs|rank}} French medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 
 
 
The AMX-30 is a similar tank to its younger counterpart, the [[AMX-30 (1972)]], with the 20 mm coaxial autocannon replaced by a 12.7 mm heavy machinegun, still able to deal with lightly armoured targets such as SPAA, but doesn't deal the extra punch of an autocannon.
 
 
 
Like the AMX-30 (1972), it lacks a stabilizer and has incredibly weak side armour, but the excellent HEAT shell, comparable to other nations' HEATFS shells, the reasonable front armour (most tanks will still one-shot you though) and the good mobility make up for it.
 
 
 
The HEAT shell is comparable to other nations' HEATFS shells, and has a good penetration amount (400 mm flat), but will often bounce on angled surfaces. When the shell penetrates, it usually causes enough shrapnel to one-shot a tank. In a fight against lightly armored vehicles, like SPAA, the HEAT round will often cause hull breaks.
 
 
 
The armour only reaches 190 mm at some angled parts of the front, the turret goes 100mm at best, some rank I vehicles like the Panzer IV E could take you on frontally and easily win.
 
 
 
The mobility, which is good but unexceptional, can be both a blessing and a curse, since, due to said lack of stabilizer, you will not be able to shoot accurately while on the move.
 
 
 
Be wary, also, of your ridiculously tall cupola, you can be destroyed even if you are behind cover just because of it.
 
 
 
== General info ==
 
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
* Cast homogeneous armour
 
* Rolled homogeneous armour (Hull roof, Hull sides)
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 79 mm (57-68°), 50 mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
 
|-
 
| Turret || 30-150 mm (0-79°) ''Gun mantlet'' <br> 30 mm (61-75°) ''Turret front top'' || 41.5 mm (19-47°)  || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 60 mm || 20 mm
 
|}
 
'''Notes:'''
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
 
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armour<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 72 (AB)
 
|-
 
|65 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,116
 
|795
 
|-
 
|''Realistic/Simulator''
 
|637
 
|720
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|31.00
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|17.69
 
|20.00
 
|-
 
|}
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|CN-105-F1 (105 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 50 || -8°/+20° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 17.9 || 24.7 || 28.9 || 33.2 || 35.3
 
|-
 
| ''Realistic'' || 17.9 || 22.1 || 25.7 || 28.4 || 30.0
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 8.7 || 7.7 || 7.1 || 6.7
 
|-
 
|}
 
 
 
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| OCC 105 F1 || HEAT || 1,000 || 11 || 0.0 || 0.1 || 1,020 || +0° || 62° || 69° || 73°
 
|-
 
| OE 105 F1 Mle.60 || HE || 700 || 12 || 0.1 || 0.1 || 2,000 || +0° || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| OFPH 105 F1 || 700 || 11 || 20 || 5 || 25 || 50
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''50''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
 
|-
 
|}
 
 
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Browning M2 (12.7 mm)|AAN-F1 (7.62 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 800 (200) || 577 || -0°/+20° || N/A
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[AAN-F1 (7.62 mm)|7.62 mm AAN-F1]]
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,000 (100) || 900 || -10°/+45° || ±120°
 
|-
 
|}
 
 
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
This tank cannot stand a fight on its own, therefore, only two tactics are viable
 
 
 
First (the most dangerous), you can try getting behind the enemy lines and attacking the SPAA, you will often get hull breaks thanks to the HEAT round, be wary of bushes however, they will stop your HEAT shells, you can attempt to take on enemy tanks, provided it is from the side, and you can hit the ammunition (HEAT will rarely cause fire, and the weak shrapnel makes it hard to take out entire crews).
 
 
 
Second, stay with your team, ideally behind another tank (do NOT lead the formation, it's a death sentence), use your HEAT shells to disable tracks or take out one or two crew members and ease the task of your teammates.
 
 
 
Compared to the vehicles it will face, the AMX-30 ranges from Inferior to Harmless, every enemy vehicle should be regarded the same way, as major threats that will destroy it in a couple of hits at best. Aiming for the ammunition is the only way for you.
 
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
* Moderate front armour.
 
* Fuel tank armour surrounding frontal ammo rack, much like Cold War Russian tanks.
 
* The HEAT shell is comparable to other HEATFS shells of contemporary tanks and can theoretically penetrate up to 400 mm on flat armour.
 
* Fairly good mobility
 
'''Cons:'''
 
* No kinetic ammunition.
 
* Very tall cupola.
 
* Only 30-35mm thick side armour.
 
* Does not have a stabilizer.
 
* Lacks the 20mm Autocannon of its tree counterpart, the [[AMX-30 (1972)]]
 
* Rear turret bustle is pretty much lathered with ammunition when filled.
 
* Fuel tanks everywhere in hull, front and sides, likely to cause fire.
 
* HEAT shell will be stopped by any kind of obstacle, which includes (but is not limited to) bushes, trees, fences, wooden houses etc...
 
 
 
== History ==
 
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
 
 
== Media ==
 
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=medium_tank&vehicle=fr_amx_30 '''Skins''' and '''camouflages''' for the AMX-30 from live.warthunder.com.]
 
 
 
==References==
 
<references />
 
 
 
== Read also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''-->
 
 
 
== Sources ==
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''-->
 
 
 
{{France medium tanks}}
 
{{France premium ground vehicles}}
 

Revision as of 20:15, 27 May 2020

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