Difference between pages "T-44" and "Ho-Ri Production"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
m (Media)
 
m (Pros and cons: repair cost)
 
Line 1: Line 1:
{{Specs-Card|code=ussr_t_44}}
+
{{Specs-Card|code=jp_type_5_ho_ri_production}}
 +
{{About
 +
|about=tank destroyer '''{{PAGENAME}}'''
 +
|usage=the bundle version
 +
|link=Ho-Ri Prototype
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
[[File:GarageImage_T-44.jpg|420px|thumb|left]]
+
[[File:GarageImage_Ho-RiProduction.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. A vastly improved tank over the T-34 series, the T-44 features similar mobility with much better frontal armour protection.
+
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].
  
As a direct successor of the [[T-34-85]], the T-44 truly was a pioneering tank construction, paving the way for many modern Soviet tanks. It provides great mobility and a good degree of armour protection. Veteran players with the T-34-85 will instantly recognize the turret and the gun, as the T-44 is armed with the same ZiS-S-53 85 mm gun as the T-34-85, but there are no more further similarities between the two. The T-44 expresses a different and more modern-looking layout of the tank compared to the T-34, with the turret now in the middle of the hull, and the tank is noticeably lower to the ground, with an extremely sloped frontal armour plate. The resulting silhouette is nearly half of the T-34-85, making the T-44 a much smaller target. These changes were made possible mainly by one important aspect of the construction - the relocation of the engine, a V-44 V12 diesel engine producing 500 horsepower, to a position perpendicular to the axis of the tank. This change, along with the removal of hull sponsons, allowed the crew compartment to be built with more space, and subsequently more comfortable for the crew even for a smaller tank.
+
The Ho-Ri has a distinctive sloped UFP, small gun mantlet, and long casemate hull. Note the large lower plate - it is quite vulnerable and shots there can get its transmission destroyed.
 
 
Off-road performance and mobility drops compared to the T-34-85 due to the T-44's increased weight. However, the T-44 inherits a great degree of mobility from the T-34 thanks to its wide tracks. On paved surfaces, the T-44 reaches a top speed up to 60 kph, has very good acceleration and, with a trained driver, is pleasantly agile as well. Combine this with the mentioned low profile and the T-44 can zip around the map and reach a desirable firing position quickly. Use its speed and impressive agility to worm into unexpected places and fire on the enemies' sides. However, be careful when engaging enemies frontally, particularly heavy opponents, as the ZiS-S-53 is no longer a powerful armament at 6.3. This makes it difficult, if not impossible, to penetrate more heavily-armoured opponents frontally.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
[[File:Ho-Ri frontal weak spot demonstration.jpg|450px|thumb|right|Destroying Ho-Ri with APHE in direct battle isn't really all that hard - simply aim for these square sheets protecting its radiators and fire. As long as your shell can penetrate 200 mm of armour it will instantly explode the tank, or at least take out the entirety of the crew in that part of the tank. If you are ''very'' good at aiming, you can aim a bit higher to hit the window which has only 175 mm of armour with potential of hitting an outer ammo rack directly, but reduced likelyhood of APHE hitting the ammo on the bottom of the tank.]]
 +
If you spot a Ho-Ri, '''never''' shoot it in the sloped UFP. It can bounce shells from even an Object 120 and the only good thing that can come from it is if you get lucky and it bounces into the barrel. Instead, aim for the 120mm lower plate to destroy its mobility, or the right side of the mantlet to knock out the gunner. Note that the outer edges of the mantlet are slightly weaker, so if using APHE aim for that if possible.
 +
 +
While transmission is very sturdy and LFP is rather thick for lighter tanks and APHE, some heavy pure AP tanks like [[Lorraine 40t]] can shoot through it and ammo rack Ho-Ri in one shot.
 +
 +
There is also a minor, but important detail - whenever your gun is pointing down, it opens the hatch on top of your vehicle, so if the enemy attacker is trying to top-down your SPG, pull your gun up to make sure it won't destroy the vehicle. It is also possible to push HE inside of compartment when the hatch is opened, but for anything, with exception of rank I tanks, it would be easier to just shoot your tank directly.
 +
 +
Overall, the Ho-Ri is highly resistant to light tanks and many relatively low-velocity shells when angled (such as even it's own APHE), however at flat angle front can be easily penetrated (especially when fired at point blank), flat sides can be easily penetrated by anything at the BR, and even the rear can be penetrated by SPAA. As such, in urban enviroment, it's best to cut corners and drive out onto enemy while already being angled.
 +
 +
Worst case scenario, Ho-Ri has 6 crew members, which are located in a very practical way (not just standing straight in the middle of the tank, but rather stand closer to the hull), so taking all of them out is a challenge in itself, and if player took less than maximal amount of ammo into fight, only the best-aimed shots can indefinitely one-shot the tank.
 +
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour (Hull, Turret roof, Gun mantlet)
+
* Rolled homogeneous armour
* Cast homogeneous armour (Turret)
+
* Cast homogeneous armour (Gun mantlet)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 90 mm (64°) ''Front glacis'' <br> 90 mm (44°) ''Lower glacis'' || 75 mm || 45 mm (19°) ''Upper'' <br> 15 mm (73°) ''Lower'' || 20 mm
+
| Hull || 120 mm (70°) ''Front glacis'' <br> 120 mm (8°), 60 mm (67°) ''Lower glacis'' <br> 100 mm (16°) ''Hull cheeks'' || 75 mm (17°) ''Top'' <br> 75 mm ''Bottom'' || 35 mm (10-40°) || 20 mm
 
|-
 
|-
| Turret || 120 mm (1-79°) ''Turret front'' <br> 120 mm (3-69°) ''Gun mantlet'' || 100 mm (14-21°)|| 75 mm () || 15 mm
+
| Superstructure || 200-225 mm (5-20°) ''Superstructure front''<br> 175-225 mm ''Gun mantlet'' <br> 175 mm (5°) ''Vision slits'' <br> 50-200 mm (45°) ''Barrel shroud'' || 75 mm (17-48°) || 35 mm (5°) || 20-35 mm
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 120 mm || 15 mm
 
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspensions wheels and tracks are 20 mm thick.
+
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
* Tracks covering the hull of the tank gives an additional 18 mm of protection at their locations.
+
* Bogie guards in the side suspension provide rows of 10 mm RHA at their locations.
* Belly armour is 15 mm thick.
+
* Belly armour is 20 mm thick.
* The left side of the turret have a small protrusion around the gunner area.
+
* Hull underside right above tracks is 20 mm thick.
 +
* 20 mm RHA plates separate the engine compartment from the front and rear.
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 1562|rbMinHp= 973}}
 +
 
  
The T-44 sports a 90 mm thick frontal plate sloped under at 64°. Compared to the 45 mm thick armour of the T-34, the T-44 offers twice as much effective frontal armour thickness, and even surpasses the frontal hull armour protection of the equally ranked Centurion Mk.3 or the Panther Ausf.F tanks. We also should not forget the low profile, which allows the tank to use the terrain to either provide hardcover or to conceal the T-44's movement. However, the lower profile of Soviet tanks came at a cost of poor gun depression, and the T-44 is no exception, limiting possible hull-down positions considerably.
+
When spaded, the {{PAGENAME}} moves at the pace of a medium tank - about 40/30 km/h (AB/RB) forward and -10/-8 km/h (AB/RB) backwards when offroad. It climb hills easily, sometimes even getting up the mountains.
  
The frontal armour is, however, far from invincible! The frontal glacis is very bouncy, but can still be penetrated by some guns and, as the fuel tank is located directly beneath the frontal plate, frontal penetration will likely result in fuel fire or even detonation of the fuel tank. The front of the turret is only 120 mm thick and despite it being oblique, it will be still penetrated by nearly any tank gun at the given BR spread, with some being able to penetrate the turret even at long range. Here, it is suggested to lower the ammunition load to empty the ready rack, located at turret’s rear - this will prevent ammunition detonation in case of turret penetration.
+
The biggest problem of this SPG is that its turn rate is quite low, and it lacks neutral steering. One must maximize "driving" skill of the crew to be able to indefinitely turn around, otherwise tank throttles and fails to turn around at gear 1-2, which can be easily exploited by enemy light tanks.  
  
=== Mobility ===
+
When just one track is broken, {{PAGENAME}} still can bounce around to continue fighting. It is also worth noting, that if one track '''and''' engine are broken, {{PAGENAME}} can barely turn around 1 degree per second, which is a big deal in urban combat.  
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp= 775|rbMinHp= 442|<!--AoAweight=(optional) -->}}
+
In Arcade mode {{PAGENAME}}'s engine is powerful enough to move hostile heavy tanks and push them around, denying repairs. Due to its hull shape, hostile tanks often get pulled on it and become completely helpless, especially when pushed against the wall, making tanks like [[T29]], [[IS-6]] and [[T-54 (1947)|T-54]] vulnerable to point blank finishers. Wide and agile medium tanks like [[T-44-100]] or [[Warrior]] often resist ramming attempts if away from walls and can eventually sidestep {{PAGENAME}}, but there is no practical need to ram them anyway. If you absolutely have to do it, do not leave them enough space to squeeze between {{PAGENAME}} and the wall, or they will escape.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|ZiS-S-53 (85 mm)}}
+
 
 +
The weapon used by Ho-Ri is mostly suited to attack medium and heavy tanks, while heavy SPG and hull-down tanks at it's BR can mostly deflect its shots unless a weak spot is hit. As such, engaging other SPG is always a great risk.
 +
 
 +
While APHE used by it sometimes struggles at penetrating enemy and hasty shot might result in ricochet, if it penetrates the enemy tank is probably going to blow up, making destroying anything like [[Tiger II (10.5 cm Kw.K)]] and [[Centurion (Family)]] relatively easy, which is also supported by SPG armour being able to bounce most, if not all, of their reply shots. Gun is also relatively easy to handle on move if self-discipline is maintained.
 +
 
 +
In close quarters, if gunner got taken out and situation looks grim, Ho-Ri can ram the opponent and pull them onto a rock, wall, hill, or even itself, then push APHE into their now un-angled hull as soon as someone replaces the gunner. Usually APHE is potent enough to reach the ammo rack or the crew and one-shot the tank, but if ammo rack is destroyed, the chain reaction also often destroys or completely immobilizes Ho-Ri as well.
 +
 
 +
Apart from APHE, the gun can be armed with "Experimental HE", which is mostly used to simply destroy light tanks without having to aim for too long.
 +
 
 +
{{main|Type 5 (105 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[ZiS-S-53 (85 mm)|85 mm ZiS-S-53]]
+
! colspan="6" | [[Type 5 (105 mm)|105 mm Type 5]]
 
|-
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
Line 64: Line 89:
 
! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 58 || -/+20° || ±180° || N/A
+
| colspan="3" | 51 || -10°/+20° || ±10° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 75: Line 100:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' ||23.80||32.94||40.00||44.24||47.06
+
| ''Arcade'' || 3.60 || 8.6 || 8.9 || 9.8 || __.__
 
|-
 
|-
| ''Realistic/Simulator'' ||14.88||17.50||21.25||23.50||25.00
+
| ''Realistic'' || 3.60 || 5.0 || 5.1 || 5.6 || __.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 86: Line 111:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
|9.62||8.51||7.84||7.40
+
| 11.10 || 9.9 || 9.1 || __.__
 
|-
 
|-
 
|}
 
|}
 
The armament of the T-44 is identical to the T-34-85’s gun. The ZiS-S-53 85 mm tank gun offers up to 142 mm of penetration with the basic BR-365A APHEBC ammunition, while the top BR-367 APCBC post-war round offers up to 159 mm of penetration. While this is an improvement over the BR-365A APHE round (aka the top round of the T-34-85), it is still overshadowed by other medium tank guns at the given BR spread, such as the KwK 42 L/70 on the Panther, the 90mm M3 gun on the T25, or the British OQF 20-pounder gun on the Centurion Mk.3. Interestingly, the BR-365A shell actually sports significantly more HE filler and better-sloped performance, making it a better round in general. Penetration can be boosted up to 230 mm by using BR-367P APCR rounds, but against sloped armour, this round will struggle to penetrate like any APCR round in the game. That said, it is obvious the firepower is not exactly the strongest trait of the T-44. In fact, it was this very problem which in real life that led Soviet engineers to develop upgunned T-44-100 and T-44-122 prototypes, armed with 100 mm and 122 guns respectively.
 
  
 
===== Ammunition =====
 
===== Ammunition =====
Line 98: Line 121:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
Line 107: Line 130:
 
! 2000m
 
! 2000m
 
|-
 
|-
| BR-365A || APHEBC || 142 || 139 || 123 || 105 || 91 || 81
+
| Type 2 APHE || APHE || 234 || 230 || 209 || 184 || 163 || 141
|-
 
| BR-365K || APHE || 145 || 142 || 125 || 107 || 92 || 78
 
|-
 
| BR-365P || APCR || 180 || 175 || 136 || 100 || 73 || 54
 
|-
 
| BR-367 || APCBC || 159 || 155 || 143 || 131 || 122 || 110
 
|-
 
| BR-367P || APCR || 230 || 229 || 202 || 173 || 147 || 125
 
 
|-
 
|-
| O-365K || HE || 9 || 9 || 9 || 9 || 9 || 9
+
| Experimental HE || HE || 30 || 30 || 30 || 30 || 30 || 30
 
|-  
 
|-  
 
|}
 
|}
Line 139: Line 154:
 
! 100%
 
! 100%
 
|-
 
|-
| BR-365A || APHEBC || 792 || 9.2 || 1.2 || 15 || 164 || +4° || 48° || 63° || 71°
+
| Type 2 APHE || APHE || 1000 || 16 || 1.2 || 19 || 200 || ° || 47° || 60° || 65°
 
|-
 
|-
| BR-365K || APHE || 792 || 9.2 || 1.2 || 15 || 81.6 || -1° || 47° || 60° || 65°
+
| Experimental HE || HE || 920 || 16 || 0.1 || 0.1 || 2,520 || +0° || 79° || 80° || 81°
|-
 
| BR-365P || APCR || 1030 || 5.4 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
| BR-367 || APCBC || 792 || 9.2 || 1.2 || 15 || 74.8 || +4° || 48° || 63° || 71°
 
|-
 
| BR-367P || APCR || 1020 || 5.4 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
| O-365K || HE || 780 || 9.5 || 0.1 || 0.3 || 646 || +0° || 79° || 80° || 81°
 
 
|-  
 
|-  
 
|}
 
|}
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks T-44.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-44.]]
+
[[File:Ammoracks Ho-Ri Prototype.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Ho-Ri Prototype (identical to Production type).]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
Line 163: Line 170:
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
! class="wikitable unsortable" |6th<br />  rack empty
 
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''58''' || 57&nbsp;''(+1)'' || 41&nbsp;''(+17)'' || 38&nbsp;''(+20)'' || 36&nbsp;''(+22)'' || 31&nbsp;''(+27)'' || 1&nbsp;''(+57)'' || style="text-align:left" | no  
+
|| '''51''' || 46&nbsp;''(+5)'' || 40&nbsp;''(+11)'' || 30&nbsp;''(+21)'' || 12&nbsp;''(+39)'' || 1&nbsp;''(+50)'' || style="text-align:left" | no  
 
|-
 
|-
 
|}
 
|}
  
Turret empty: 41&nbsp;''(+17)''
+
Casemate sides empty: 40''(+11)''
  
=== Machine guns ===
+
== Usage in battles ==
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
{{main|DT (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. The Ho-Ri is also quite potent at long range, particularly in down-tiers, where your gun remains effective (though less so) and your armour becomes even better. Be careful using it as a brawler, however. Your transmission is easier to hit, the mantlet is easier to penetrate, and faster foes can surround you easier and get a shot at your weak side armour.
|-
+
 
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
+
The Ho-Ri should be primarily played as a medium to long range sniper. Your potent cannon can dispatch most enemies and the thick frontal armour will stop most shots, especially the UFP which is basically an auto-bounce zone. Be careful in close quarters - the Ho-Ri turns quite slowly when not up to speed and an easy shot to the LFP will instantly eliminate your mobility allowing for an easy flank. Your surprisingly fast acceleration will also assist when getting to nice sniping spots, and the speedy reverse allows you to retreat when getting overrun.
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
 
|-
 
|}
 
  
== Usage in the battles ==
+
Due to Ho-Ri having more effective armour than most tanks at BR, and weapon capable of one-shots, it can be used as a flank attacker or even brawler in close range. The idea is to flank enemy, destroy as many tanks as possible before they realized what's going on, and then try to destroy them 1 by 1. While this strategy is most useful in AB (due to increased mobility of the vehicle and sometimes limited map space) and requires high "driving" crew skill, Ho-Ri is undeniably scary in close quarters, due to it being able to survive dozens of direct shots (as example, 3 poorly placed direct shots of [[Centurion Mk.5 AVRE]] and about 10 shots from [[Tiger II (P)]]) and even somehow come out on top in 1v3 fights. Try to keep your head cool though, as while going completely berserk and sweeping streets of enemy tanks, one might forget about lighter enemy tanks like [[Vickers MBT]] and [[Panther II]], users of which will ''never'' miss their opportunity to snipe ammo rack of an unsuspecting opponent from 50 to 2000 m alike.
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The T-44 is a tank that has great mobility and agility, somewhat bouncy but not impenetrable armour, and an 85mm cannon. This cannon may be effective at around [[BR]] 5.3, but will struggle at BR 6.3. All of these traits produce a recipe for a good flanker. In tight city maps such as Cologne or Stalingrad, the T-44 is great at out-circling lumbering heavies and placing shots in their flanks, as well as in capping target zones in Domination and Break modes. On large open maps such as Mozdok or Kursk, the T-44 can be used to outflank the enemy and either cap the enemy’s base (when playing Battle mode), or rush into the enemy rear and surprise any enemy tanks by shooting them from behind! Stay mobile as much as possible and engage only when penetration is assured - the T-44 is simply not sturdy enough to survive head-on shootouts with enemy heavy tanks and tank destroyers. Used properly, the T-44 will serve well as a highly mobile effective medium tank. Experiences earned with this tank is also easily transferable, as the next few Soviet tanks, the [[T-44-100]] and [[T-54 (1947)]], are played nearly the same way, except with a much stronger gun on the former, and better armour on the latter.
 
  
For RB and Head-on engagements:
+
Some concerning enemies are:
  
* [[Tiger II (H)|Tiger II H]], [[Tiger II (10.5 cm Kw.K)|105]] and [[Tiger II (H) Sla.16|Sla.16]]: Load APCR with 230 mm of penetration and shoot at the right turret cheek to knock out the gunner, then load APHE and shot at the flat part below the turret to set of ammo racks.
+
* [[T-54 (1947)]]: This tank can be quite the pain to destroy, and if they are using the more advanced APHE shells found in the 100mm gun they can wipe out most of your crew in the mantlet. Your biggest chance at destroying them is through a trap shot or the mantlet at very close range. In arcade mode, one can try to ram T-54 to fire at the base of their turret and also push them onto something to fire a gun at their exposed roof, though in case T-54 in question had full ammunition load, the sheer power of explosion might take Ho-Ri out as collateral.
* All Panther models: Aim for the turret cheeks, against model [[Panther D|D]], [[Panther A|A]] and [[Panther G|G]] the shot trap can be used.
+
* [[IS-2]] / [[IS-2 (1944)]] [[ISU-122]]: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armor of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armor that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.
* [[Jagdpanther|Jagdpanther]]: Lower front plate, Upper front plate might be penetrated, but is prone to ricochets.
+
* [[AMX-50 Foch]]: Wielding a powerful cannon and heavy sloped armour, the Foch is a rare yet dangerous enemy. Do not give them time to one-shot you through transmission and aim for the gun. If your quick aim is good enough, one or two shots to optics on top of the hull will destroy Foch, due to APHE spalling down inside of heavy SPG. In the worst case scenario, you can just de-track it and call your teammates, which is not a bad idea, considering Foch drivers like ramming their opponents, rendering them unable to do anything.
* [[Ferdinand|Ferdinand]]: Lower front plate with the Upgraded APHE shell (159 mm of penetration) works ''sometimes''. Shooting the part with the gun with APCR is more reliable though, aim for the right side.
+
* [[T32E1]]: Though rare, this tank is completely immune to your gun in the front, while it can still go through your lower plate easily. Shoot the barrel and either flank it or retreat.
* [[Jagdtiger|Jagdtiger]]: Head-on encounters should be avoided at all times. Only part which MIGHT be pentrated is the machine gun port at close range with the upgraded APHE shell with no angling, flanking is highly advised.
+
* [[Jagdtiger]]: It's best to just retreat on sight of this SPG, as it can easily one-shot Ho-Ri, while it's barely possible to destroy it back. If direct combat is unavoidable, try to destroy its gun. MG port weak spot on the hull can be exploited to do minor crew damage. if Ho-Ri is on the low ground, an LFP shot becomes possible, resulting in one-shot.
* [[T25|T25]]: LFP with upgraded APHE, UFP and machine gun port.
+
* ATGM light tanks and high tier SPAA: While APHE is adequate at destroying most of the light tanks, it is sometimes better to load "experimental HE" instead to one-shot them with hull break, especially the ones, which carry ATGM as secondary weapons. Keep in mind, that certain light tanks like [[BMP-1|BMP series]] and [[Warrior]] may resist explosives and are still easier to be destroyed with APHE instead. If low calibre non-combat SPAA is trying to destroy Ho-Ri, you can just put your rear next to a wall and make sure the roof hatch is closed. They will not be able to do anything to you like this.  
* [[M26|M26]] and [[M46|M46]]: LFP sometimes, machine gun port, UFP.
 
* [[M47|M47]]: LFP with upgraded APHE and machine gun port.
 
* [[T32|T32]]: LFP sometimes with upgraded APHE and machine gun port.
 
* [[T34|T34]]: Some parts of the LFP and machine gun port.
 
* [[T26E1-1|T26E1-1]]: Bounces a lot of shells. Aim for the machine gun port.
 
* [[T95|T95]]: Hit the cupola.
 
* [[Caernarvon|Caernarvon]]: Hit the lower front plate.
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
! colspan="2" |Firepower
+
! Firepower
 
|-
 
|-
|I
+
| I
|Tracks
+
| Tracks
 
|
 
|
|Parts
+
| Parts
|Horizontal Drive
+
| Horizontal Drive
|BR-365A
 
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Brake System
+
| Brake System
|FPE
+
| FPE
|Adjustment of Fire
+
| Adjustment of Fire
|BR-367
 
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 
|
 
|
|Crew Replenishment
+
| Crew Replenishment
|Elevation Mechanism
+
| Elevation Mechanism
|BR-365P
 
 
|-
 
|-
|IV
+
| IV
|Transmission
+
| Transmission
|Engine
+
| Engine
 
|
 
|
|Artillery Support
+
|
|BR-367P
+
|-
 
|}
 
|}
 
Research ''Parts'' and ''FPE'' first. Follow this with various gun upgrades, especially the BR-367, since it eases combat and allows one, in combination with BR-367P, to combat the [[Tiger II (H)]] effectively. Useful Performance modules are all located in tier III and IV; all three provide more horsepower, and henceforth improved acceleration and agility.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
  
* 90 mm upper glacis is invulnerable to most enemy fire due to its ~60° sloping
+
* Heavy amount of frontal sloped armour
* High acceleration and top speed for a medium tank
+
* Can bounce '''anything''' when angled right
* Small profile
+
* Very fast for a heavy SPG, with high acceleration thanks to its massive engine
 +
* Reverse speed is good enough to get away from trouble and even when Ho-Ri loses one track it can still balance around to continue fighting
 +
* High-velocity cannon with decent penetration and high post-penetration damage, perfect against medium tanks
 +
* Good gun depression
  
 
'''Cons:'''
 
'''Cons:'''
  
* Gun may prove insufficient until the better shells are researched
+
* No neutral steering
* Limited gun depression of -
+
* Can get outflanked by turret tanks easily
* Front armour has small driver's port as a weak point
+
* Often up-tiered
* Gun mantlet and turret cheeks are only 120 mm thick, and are able to be easily penetrated by any tank at its rank
+
* Enemy heavy SPG destroy it easily and usually shrug off its attacks
* Fuel tank and ammo storage in the front may prove fatal in case of a frontal penetration
+
* Mantlet is easily penetrated in close quarters, especially by sabot rounds
* 4 crew members and cramped interior can lead to one-hit knockouts from a penetration
+
* Large weak spot in the LFP, protected by transmission, resulting in a quick immobilization
* Bouncy suspension leads to unstable hull movement, hindering accuracy when moving and stopping
+
* Very high repair cost
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). -->
===Predecessors===
+
In September 1942, the Japanese Army Staff received word of the new American M4 Sherman tank, which they realized had completely outclassed every Japanese tank in production at the time. There were three projects proposed by the Staff, each bearing their own gun selection; the 47 mm ''Kou'', 57 mm ''Otsu'', and 75 mm ''Hei'' designs. As combat data was filtered to the Japanese High Command, they ordered that the model ''Kou'' and ''Otsu'' merge to become the basis of what would eventually become the Type 4 [[Chi-To]]. Meanwhile, the ''Hei'' proposal would lead to the development of the Type 5 [[Chi-Ri II|Chi-Ri]]. 
The Soviet Union tank [[T-34 (1940)|T-34]] began production at the end of 1940, but there were already plans to upgrade the T-34 design as early as 1941 by incorporating modern technology.<ref name="ZalogaModernSoviets">Zaloga Steven. ''Modern Soviet Combat Tanks'' Great Britain: Osprey Publishing Ltd., 1984</ref> The first of these projects was the ''T-34M'', which would have better armour, a three-man turret, torsion bar suspension, road wheels with shock absorbers, increased fuel capacity, and more ammo storage. The design also had the driver and assistant driver spots switched, but still retaining the large driver hatch on the front glacis. Four return rollers were also added and a 12-cylinder diesel engine producing 600 horsepower was used along with an 8-speed transmission system. The design used a traverse engine placement, making the design smaller than the original T-34, yet giving the crew more workspace in the tank. While the development underway to constructing armour plates, the project was placed on hold with Nazi Germany's invasion in Operation Barbarossa and all production facilities were mass-producing the T-34s to counter the invasion.
 
 
 
Despite the initial success with the T-34s against the Geman tanks, it was determined that a new medium tank was needed with better protection, yet staying around the same weight range. This program was the ''T-43'' and featured a new turret, shorter suspension, better gun, and more armour. However, logistics took over and the priority in mass-producing the already proven [[T-34 (1942)|T-34]] overruled the new development of a new tank. The T-43 was cancelled, but the turret was adapted onto the T-34 design to mount the 85 mm gun in the designated [[T-34-85]] tanks, fulfilling a specification to give more firepower to the armoured corps.
 
 
 
===Development===
 
In the autumn of 1943 at the Stalin Ural Tank Factory No. 183, the designers started working on a vehicle under orders of Stalin to have major improvements over the initial T-34s. The mobility of the T-34 medium tank was to be similar, but with more armour on it. In November, chief designer A. A. Morozov presented a design and model, and it was designated the '''T-44''' (Object 136). Compared to the T-34-85, the T-44 had the same road wheels, engine, and turret; but the suspension was replaced with a torsion bar suspension and a simpler hull shape for a smaller profile. The first prototype was completed on January the next year and two more in February. The first two prototypes are armed with the 85 mm D-5T gun with the designation T-44-85, while the last had a 122 mm D-25-44T cannon similar to the one on the [[IS-2]] tank (Though differing from one-piece ammunition and better muzzle brake) designated the [[T-44-122]]. Innovative design on the T-44 was the placement of the engine perpendicular to the axis of the tank. Mounting the engine sideways allows for reducing the overall hull length by maximizing the hull width to fit the engine. This allowed the hull to be made without sponsons, gave the crew a much bigger fighting compartment, had the turret placed on the centre of the vehicle and reduced the vehicle's overall length. However, the ammo stored on the left side of the tank was easily hit and could detonate, destroying the tank. The armour on the design featured 75 mm thick plate on the front, 90 mm on the turret mantlet, side armour is 45 mm thick with the capability of mounting an additional 30 mm of armour. These prototypes had a V-2IS diesel engine delivering 500 horsepower. The tank provided many advantages over the T-34 design, the gun accuracy on the T-44 design was arguably better, and the turret ring was more reliable. It presented more than double frontal armour without significantly affecting weight distribution. The increased fighting compartment meant that the turret floor ammunition storage on the T-34 could be removed. Tank height comparison, the T-44 was 300 mm lower than the T-34, and the driver's vision from his hatch is much better than on the T-34.
 
 
 
Trials with the first prototypes began in February 1944. One of the competition was against the German [[Panther G|Panther tank]]. The results indicated that the T-44 with the 122 mm gun was impractical and was discontinued while the T-44 with the 85 mm gun went on to further development after a few faults were discovered. By May, the next batch of prototypes arrived with improvements. The driver's position was moved slightly back so the hatch is now partly on the hull roof, and the vision flap on the hatch was simplified. Two prototypes were made, one with a splashboard on the glacis plate and the other with a smooth plate. One of these passed trials on June and July 1944, it weighed 31.3 tons, had an 85 mm cannon, and had an armour thickness of 115 mm effective on the front and 75 mm thick on the hull sides. The prototype went through improvements again and was designated the ''T-44A'', which had the front armour thickness increased to 90 mm and turret front armour increased to 120 mm, yet had a weight reduction to 30.7 tons. The vehicle had a new engine that delivers 520 hp and could travel at 60.5 km/h. The driver's hatch was also now entirely moved to the hull top with a vision slot cut on the glacis. The vehicle still retained the 85 mm cannon. The T-44 finally entered service on November 23, 1944, after a few more upgrades (upping the weight to 32 tons), but did not actually see any World War II service. Production started in 1944 at Factory No. 75 and continued building until 1947 with about 1,823 units produced.
 
 
 
===Usage===
 
Though the T-44 did not see combat in World War II, it was issued to tank brigades for training purposes. The Cold War that ensued after the end of World War II prompted the Soviets to keep the T-44 a secret, never shown publicly until the secrecy dropped in the 1960s, though some have been reported to be seen when the Soviet invaded Hungary in 1956. Some T-44 were upgraded with parts from the [[T-54 (1947)|T-54 main battle tank]] and was called the ''T-44M''. Some T-44s were reconfigured to other roles during its service life, such as armour recovery vehicles, command tanks, and engineer vehicles. The Soviets kept the T-44s around up until the end of the 1970s when it is retired. The T-44 was never exported to other countries in the Warsaw Pact, unusual behaviour for the Soviet Union.
 
  
The T-44 was an innovative new tank for the Soviet Armoured Forces, but it proved lacking in the coming age of tank technology. This was evident by its usage of an 85 mm gun, whereas the army requested a mounting of the more powerful 100 mm D-10 gun seen on the [[SU-100]]. An attempt to mount the 100 mm on the T-44 produced a vehicle designated ''[[T-44-100|T-44B]]'', which was also modified with thicker armour, different driver's hatch and vision slot, and a larger turret ring diameter, along with the 100 mm D-10TK gun. The weight was increased to 35.5 tons, which had the road speed reduced to 43.5 km/h. The trials proved positive and the decision was made to drastically modernize the tank before establishing production, as the larger turret ring diameter would require enlarging the hull so a redesign had to be made. The development of this project would eventually bring about the most-produced Soviet tank of all time, the [[T-54 (1947)|T-54 main battle tank]].
+
Additional development projects came from a change in the Weapons Administration Headquarters Research Policy in July of 1943, a change that was made due to analyzing tank warfare between the German Army and the Soviet Union. Through the analysis of said data, the Japanese Army shifted their tank doctrine towards an emphasis on developing tanks that prioritized anti-armour missions instead of infantry support. Upon the enacting of this policy, the Army started a program to develop a series of tank destroyers based on the chassis of the medium tanks being designed. 
  
===Survivors===
+
The Type 5 Chi-Ri was chosen to become the basis for a new tank destroyer, as it was Japan's primary medium tank project and was more mature than other alternatives, while also mounting some of the most advanced technology Japan had produced at the time. 
Some T-44 models when they were unveiled from secrecy or when they were retired were given to various military museums in Russia. One went to Brest in Belarus, another to the Museum of the Great Patriotic War in Moscow, another in Poklonnaya Hill Victory Park, and some to the Kubinka Tank Museum, including one of the two T-44 prototypes mounting the 100 mm D-10 cannon.
 
  
One T-44 in the Kubinka Tank Museum, with sponsorship from Gaijin Entertainment, has been restored to full, running condition in six months and painted in a parade camouflage style of the 29th Tank Corps of the 5th Guards Mechanized Army.
+
The tank destroyer would eventually be titled the '''''Ho-Ri'''''. Development of the vehicle began shortly after the Chi-Ri's, and after the decision was made to use the reliable coil spring suspension system that the Japanese manufacturers were familiar with, the Army began work on designing the superstructure and casemate with the first design mimicking the Chi-Ri chassis entirely and replacing the turret with a reinforced rear-mounted superstructure. 
  
=== In-game description ===
+
During the development of the new tank destroyer series, the Army chose to design a new anti-tank gun to fit the role. In July of 1943, the Army Military Customs Council began designing a 105 mm anti-tank gun based off of the Type 96 150 mm Strategic artillery cannon. It was shortened and given a single piece barrel and tank breech. Unfortunately, the two chief engineers of the cannon project the task that it meet a requirement of penetrating 200 mm at 1,000 meters with a 1000 m/s muzzle velocity. Naturally, the tank gun was not capable of this and instead was only able to penetrate 150 mm at 1,000 meters with a 915 m/s muzzle velocity. Although it did not meet the requirements, it was still superior to any other Japanese tank gun and was accepted into service as the Type 5 10cm.
"This tank was created in 1943-1944 by UZTM's design bureau and was designed to replace the T-34 as the Red Army's main tank. The new 500 hp B-44 engine was installed crosswise in the hull with modified water and oil pump positioning. This meant the tank's hull height and width were 300 mm smaller in comparison to the T-34, reducing its weight, which allowed its armour to be increased and a turret housing an 85 mm cannon to be placed on the centre of the hull. This allowed the hull's frontal armour to be increased to 90 mm thickness without overloading the front road wheels.  
 
  
The thickness of the side and rear hull armour plates was also increased. The turret's front was 120 mm thick, and its rear 70-75 mm thick. In order to increase the thickness of the frontal hull plate, the driver's hatch was moved to the hull roof and the bow machine gun's ball mount was removed. The undercarriage's reliability was increased owing to the use of torsion-bar suspension on the road wheels.
+
Originally, the Ho-Ri was to keep the hull-mounted Type 1 37 mm from the Chi-Ri due to the idea that the primary cannon could only do so much for itself and a secondary weapon was required. The development of the design was split into to concepts; one being a rear mounted superstructure with a central engine (Ho-Ri I) and the other being a centralized superstructure with a rear engine placement (Ho-Ri II). The engine selection was quite different from the traditional diesel engines that powered most Japanese tanks throughout their production. Instead, Japan had used a V12 gasoline aircraft engine designed by BMW, making 550 horsepower at 1500 RPM. This engine was chosen due to the industrial capacity of Japan reaching its peak, and many assets from aircraft development were readily available for usage. 
  
The tank received all the newest achievements in fire control - an improved sight, an electric trigger button for the gun and machine gun, and combined manual and motor drive for turning the turret. All the tank's components and mechanisms were significantly improved. The tank's crew was reduced by a gunner/radio officer, as the tank's commander operated the radio. The bow machine gun was rigidly fixed to the frontal armour and operated by the driver. The space previously occupied by the gunner/radio officer was used for a fuel tank.
+
However, by the time both designs of the vehicle were proposed, the armour was no longer sufficient to thwart most US anti-tank armaments. Despite this, the design showed considerable promise and it was ordered that a third vehicle be designed with significantly improved armour. This new design was commonly labeled as '''Ho-Ri III'''. 
  
This tank came into service in 1944. By 1947, a total of 1,823 of these tanks were made, including 655 made during the war.
+
The Ho-Ri III took the basis of the Ho-Ri I and revamped it, changing the frontal plate from a flat 75 mm thick plate to a 120 mm thick plate sloped at 70°, deleting the hull-mounted 37 mm gun in the process. Although this was seen as a considerable blow to the tank's self-defense capabilities, it was accepted due to its vastly improved survivability. The removal of the 37 mm gun meant that the extra crew member who previously operated the gun could be used as a second loader to assist with the autoloading mechanism and provide shells for the primary loader.
  
The Т-44's appearance led to the creation of the entirely new Т-54 combat vehicle.
+
The construction of the prototype was completed in 1944 and achieved a top speed of 40 km/h during trials. Being seen as a success, the Army ordered 5 units of the vehicle and put it into service as the '''Type 5 Ho-Ri'''. However only one operable prototype was fully completed by the war's end and the series only made it to 50% completion, resulting in the design being scrapped and no further testing was pursued.
 
 
The only armed conflict the T-44 took part in was the Hungarian Uprising of 1956."
 
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
{{Youtube-gallery|-ndHK-sKUkw|Running T-44 at Kubinka on Warthunder Channel|FiEXsMxd5rc|'''The Shooting Range #56''' - ''Pages of History'' section at 02:57 discusses the T-44.|fyRkpUAoH5k|'''The Shooting Range #187''' - ''Metal Beasts'' section at 00:27 discusses the T-44.}}
+
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=jp_type_5_ho_ri_production Ho-Ri Production] in Warthunder Live.
  
==References==
+
== See also ==
<references />
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== See also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
 
[https://warthunder.com/en/news/3533/current/ [Vehicle Profile<nowiki>]</nowiki> Successor of a Legend: the T-44]
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [[Wikipedia:Type_5_Chi-Ri_medium_tank#Variant|[Wikipedia<nowiki>]</nowiki> Type 5 Chi-Ri medium tank]]
  
{{USSR medium tanks}}
+
{{Japan tank destroyers}}

Revision as of 23:22, 13 July 2020

RANK 4 FRANCE
Somua SM PACK
Ho-Ri Production
jp_type_5_ho_ri_production.png
Ho-Ri Production
AB RB SB
7.3 7.3 7.3
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game
This page is about the tank destroyer Ho-Ri Production. For the bundle version, see Ho-Ri Prototype.

Description

GarageImage Ho-Ri Production.jpg


The Type 5 Ho-Ri Production is a rank V Japanese tank destroyer with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update 1.73 "Vive la France".

The Ho-Ri has a distinctive sloped UFP, small gun mantlet, and long casemate hull. Note the large lower plate - it is quite vulnerable and shots there can get its transmission destroyed.

General info

Survivability and armour

Destroying Ho-Ri with APHE in direct battle isn't really all that hard - simply aim for these square sheets protecting its radiators and fire. As long as your shell can penetrate 200 mm of armour it will instantly explode the tank, or at least take out the entirety of the crew in that part of the tank. If you are very good at aiming, you can aim a bit higher to hit the window which has only 175 mm of armour with potential of hitting an outer ammo rack directly, but reduced likelyhood of APHE hitting the ammo on the bottom of the tank.

If you spot a Ho-Ri, never shoot it in the sloped UFP. It can bounce shells from even an Object 120 and the only good thing that can come from it is if you get lucky and it bounces into the barrel. Instead, aim for the 120mm lower plate to destroy its mobility, or the right side of the mantlet to knock out the gunner. Note that the outer edges of the mantlet are slightly weaker, so if using APHE aim for that if possible.

While transmission is very sturdy and LFP is rather thick for lighter tanks and APHE, some heavy pure AP tanks like Lorraine 40t can shoot through it and ammo rack Ho-Ri in one shot.

There is also a minor, but important detail - whenever your gun is pointing down, it opens the hatch on top of your vehicle, so if the enemy attacker is trying to top-down your SPG, pull your gun up to make sure it won't destroy the vehicle. It is also possible to push HE inside of compartment when the hatch is opened, but for anything, with exception of rank I tanks, it would be easier to just shoot your tank directly.

Overall, the Ho-Ri is highly resistant to light tanks and many relatively low-velocity shells when angled (such as even it's own APHE), however at flat angle front can be easily penetrated (especially when fired at point blank), flat sides can be easily penetrated by anything at the BR, and even the rear can be penetrated by SPAA. As such, in urban enviroment, it's best to cut corners and drive out onto enemy while already being angled.

Worst case scenario, Ho-Ri has 6 crew members, which are located in a very practical way (not just standing straight in the middle of the tank, but rather stand closer to the hull), so taking all of them out is a challenge in itself, and if player took less than maximal amount of ammo into fight, only the best-aimed shots can indefinitely one-shot the tank.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (70°) Front glacis
120 mm (8°), 60 mm (67°) Lower glacis
100 mm (16°) Hull cheeks
75 mm (17°) Top
75 mm Bottom
35 mm (10-40°) 20 mm
Superstructure 200-225 mm (5-20°) Superstructure front
175-225 mm Gun mantlet
175 mm (5°) Vision slits
50-200 mm (45°) Barrel shroud
75 mm (17-48°) 35 mm (5°) 20-35 mm

Notes:

  • Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
  • Bogie guards in the side suspension provide rows of 10 mm RHA at their locations.
  • Belly armour is 20 mm thick.
  • Hull underside right above tracks is 20 mm thick.
  • 20 mm RHA plates separate the engine compartment from the front and rear.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 10 65 1562 2,099 24.03 32.29
Realistic 41 9 973 1,100 14.97 16.92


When spaded, the Ho-Ri Production moves at the pace of a medium tank - about 40/30 km/h (AB/RB) forward and -10/-8 km/h (AB/RB) backwards when offroad. It climb hills easily, sometimes even getting up the mountains.

The biggest problem of this SPG is that its turn rate is quite low, and it lacks neutral steering. One must maximize "driving" skill of the crew to be able to indefinitely turn around, otherwise tank throttles and fails to turn around at gear 1-2, which can be easily exploited by enemy light tanks.

When just one track is broken, Ho-Ri Production still can bounce around to continue fighting. It is also worth noting, that if one track and engine are broken, Ho-Ri Production can barely turn around 1 degree per second, which is a big deal in urban combat.

In Arcade mode Ho-Ri Production's engine is powerful enough to move hostile heavy tanks and push them around, denying repairs. Due to its hull shape, hostile tanks often get pulled on it and become completely helpless, especially when pushed against the wall, making tanks like T29, IS-6 and T-54 vulnerable to point blank finishers. Wide and agile medium tanks like T-44-100 or Warrior often resist ramming attempts if away from walls and can eventually sidestep Ho-Ri Production, but there is no practical need to ram them anyway. If you absolutely have to do it, do not leave them enough space to squeeze between Ho-Ri Production and the wall, or they will escape.

Armaments

Main armament

The weapon used by Ho-Ri is mostly suited to attack medium and heavy tanks, while heavy SPG and hull-down tanks at it's BR can mostly deflect its shots unless a weak spot is hit. As such, engaging other SPG is always a great risk.

While APHE used by it sometimes struggles at penetrating enemy and hasty shot might result in ricochet, if it penetrates the enemy tank is probably going to blow up, making destroying anything like Tiger II (10.5 cm Kw.K) and Centurion (Family) relatively easy, which is also supported by SPG armour being able to bounce most, if not all, of their reply shots. Gun is also relatively easy to handle on move if self-discipline is maintained.

In close quarters, if gunner got taken out and situation looks grim, Ho-Ri can ram the opponent and pull them onto a rock, wall, hill, or even itself, then push APHE into their now un-angled hull as soon as someone replaces the gunner. Usually APHE is potent enough to reach the ammo rack or the crew and one-shot the tank, but if ammo rack is destroyed, the chain reaction also often destroys or completely immobilizes Ho-Ri as well.

Apart from APHE, the gun can be armed with "Experimental HE", which is mostly used to simply destroy light tanks without having to aim for too long.

Main article: Type 5 (105 mm)
105 mm Type 5
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
51 -10°/+20° ±10° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 3.60 8.6 8.9 9.8 __.__
Realistic 3.60 5.0 5.1 5.6 __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.10 9.9 9.1 __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 2 APHE APHE 234 230 209 184 163 141
Experimental HE HE 30 30 30 30 30 30
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 2 APHE APHE 1000 16 1.2 19 200 ° 47° 60° 65°
Experimental HE HE 920 16 0.1 0.1 2,520 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Ho-Ri Prototype (identical to Production type).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
51 46 (+5) 40 (+11) 30 (+21) 12 (+39) (+50) no

Casemate sides empty: 40(+11)

Usage in battles

The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. The Ho-Ri is also quite potent at long range, particularly in down-tiers, where your gun remains effective (though less so) and your armour becomes even better. Be careful using it as a brawler, however. Your transmission is easier to hit, the mantlet is easier to penetrate, and faster foes can surround you easier and get a shot at your weak side armour.

The Ho-Ri should be primarily played as a medium to long range sniper. Your potent cannon can dispatch most enemies and the thick frontal armour will stop most shots, especially the UFP which is basically an auto-bounce zone. Be careful in close quarters - the Ho-Ri turns quite slowly when not up to speed and an easy shot to the LFP will instantly eliminate your mobility allowing for an easy flank. Your surprisingly fast acceleration will also assist when getting to nice sniping spots, and the speedy reverse allows you to retreat when getting overrun.

Due to Ho-Ri having more effective armour than most tanks at BR, and weapon capable of one-shots, it can be used as a flank attacker or even brawler in close range. The idea is to flank enemy, destroy as many tanks as possible before they realized what's going on, and then try to destroy them 1 by 1. While this strategy is most useful in AB (due to increased mobility of the vehicle and sometimes limited map space) and requires high "driving" crew skill, Ho-Ri is undeniably scary in close quarters, due to it being able to survive dozens of direct shots (as example, 3 poorly placed direct shots of Centurion Mk.5 AVRE and about 10 shots from Tiger II (P)) and even somehow come out on top in 1v3 fights. Try to keep your head cool though, as while going completely berserk and sweeping streets of enemy tanks, one might forget about lighter enemy tanks like Vickers MBT and Panther II, users of which will never miss their opportunity to snipe ammo rack of an unsuspecting opponent from 50 to 2000 m alike.

Some concerning enemies are:

  • T-54 (1947): This tank can be quite the pain to destroy, and if they are using the more advanced APHE shells found in the 100mm gun they can wipe out most of your crew in the mantlet. Your biggest chance at destroying them is through a trap shot or the mantlet at very close range. In arcade mode, one can try to ram T-54 to fire at the base of their turret and also push them onto something to fire a gun at their exposed roof, though in case T-54 in question had full ammunition load, the sheer power of explosion might take Ho-Ri out as collateral.
  • IS-2 / IS-2 (1944)ISU-122: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armor of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armor that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.
  • AMX-50 Foch: Wielding a powerful cannon and heavy sloped armour, the Foch is a rare yet dangerous enemy. Do not give them time to one-shot you through transmission and aim for the gun. If your quick aim is good enough, one or two shots to optics on top of the hull will destroy Foch, due to APHE spalling down inside of heavy SPG. In the worst case scenario, you can just de-track it and call your teammates, which is not a bad idea, considering Foch drivers like ramming their opponents, rendering them unable to do anything.
  • T32E1: Though rare, this tank is completely immune to your gun in the front, while it can still go through your lower plate easily. Shoot the barrel and either flank it or retreat.
  • Jagdtiger: It's best to just retreat on sight of this SPG, as it can easily one-shot Ho-Ri, while it's barely possible to destroy it back. If direct combat is unavoidable, try to destroy its gun. MG port weak spot on the hull can be exploited to do minor crew damage. if Ho-Ri is on the low ground, an LFP shot becomes possible, resulting in one-shot.
  • ATGM light tanks and high tier SPAA: While APHE is adequate at destroying most of the light tanks, it is sometimes better to load "experimental HE" instead to one-shot them with hull break, especially the ones, which carry ATGM as secondary weapons. Keep in mind, that certain light tanks like BMP series and Warrior may resist explosives and are still easier to be destroyed with APHE instead. If low calibre non-combat SPAA is trying to destroy Ho-Ri, you can just put your rear next to a wall and make sure the roof hatch is closed. They will not be able to do anything to you like this.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • Heavy amount of frontal sloped armour
  • Can bounce anything when angled right
  • Very fast for a heavy SPG, with high acceleration thanks to its massive engine
  • Reverse speed is good enough to get away from trouble and even when Ho-Ri loses one track it can still balance around to continue fighting
  • High-velocity cannon with decent penetration and high post-penetration damage, perfect against medium tanks
  • Good gun depression

Cons:

  • No neutral steering
  • Can get outflanked by turret tanks easily
  • Often up-tiered
  • Enemy heavy SPG destroy it easily and usually shrug off its attacks
  • Mantlet is easily penetrated in close quarters, especially by sabot rounds
  • Large weak spot in the LFP, protected by transmission, resulting in a quick immobilization
  • Very high repair cost

History

In September 1942, the Japanese Army Staff received word of the new American M4 Sherman tank, which they realized had completely outclassed every Japanese tank in production at the time. There were three projects proposed by the Staff, each bearing their own gun selection; the 47 mm Kou, 57 mm Otsu, and 75 mm Hei designs. As combat data was filtered to the Japanese High Command, they ordered that the model Kou and Otsu merge to become the basis of what would eventually become the Type 4 Chi-To. Meanwhile, the Hei proposal would lead to the development of the Type 5 Chi-Ri

Additional development projects came from a change in the Weapons Administration Headquarters Research Policy in July of 1943, a change that was made due to analyzing tank warfare between the German Army and the Soviet Union. Through the analysis of said data, the Japanese Army shifted their tank doctrine towards an emphasis on developing tanks that prioritized anti-armour missions instead of infantry support. Upon the enacting of this policy, the Army started a program to develop a series of tank destroyers based on the chassis of the medium tanks being designed. 

The Type 5 Chi-Ri was chosen to become the basis for a new tank destroyer, as it was Japan's primary medium tank project and was more mature than other alternatives, while also mounting some of the most advanced technology Japan had produced at the time. 

The tank destroyer would eventually be titled the Ho-Ri. Development of the vehicle began shortly after the Chi-Ri's, and after the decision was made to use the reliable coil spring suspension system that the Japanese manufacturers were familiar with, the Army began work on designing the superstructure and casemate with the first design mimicking the Chi-Ri chassis entirely and replacing the turret with a reinforced rear-mounted superstructure. 

During the development of the new tank destroyer series, the Army chose to design a new anti-tank gun to fit the role. In July of 1943, the Army Military Customs Council began designing a 105 mm anti-tank gun based off of the Type 96 150 mm Strategic artillery cannon. It was shortened and given a single piece barrel and tank breech. Unfortunately, the two chief engineers of the cannon project the task that it meet a requirement of penetrating 200 mm at 1,000 meters with a 1000 m/s muzzle velocity. Naturally, the tank gun was not capable of this and instead was only able to penetrate 150 mm at 1,000 meters with a 915 m/s muzzle velocity. Although it did not meet the requirements, it was still superior to any other Japanese tank gun and was accepted into service as the Type 5 10cm.

Originally, the Ho-Ri was to keep the hull-mounted Type 1 37 mm from the Chi-Ri due to the idea that the primary cannon could only do so much for itself and a secondary weapon was required. The development of the design was split into to concepts; one being a rear mounted superstructure with a central engine (Ho-Ri I) and the other being a centralized superstructure with a rear engine placement (Ho-Ri II). The engine selection was quite different from the traditional diesel engines that powered most Japanese tanks throughout their production. Instead, Japan had used a V12 gasoline aircraft engine designed by BMW, making 550 horsepower at 1500 RPM. This engine was chosen due to the industrial capacity of Japan reaching its peak, and many assets from aircraft development were readily available for usage. 

However, by the time both designs of the vehicle were proposed, the armour was no longer sufficient to thwart most US anti-tank armaments. Despite this, the design showed considerable promise and it was ordered that a third vehicle be designed with significantly improved armour. This new design was commonly labeled as Ho-Ri III

The Ho-Ri III took the basis of the Ho-Ri I and revamped it, changing the frontal plate from a flat 75 mm thick plate to a 120 mm thick plate sloped at 70°, deleting the hull-mounted 37 mm gun in the process. Although this was seen as a considerable blow to the tank's self-defense capabilities, it was accepted due to its vastly improved survivability. The removal of the 37 mm gun meant that the extra crew member who previously operated the gun could be used as a second loader to assist with the autoloading mechanism and provide shells for the primary loader.

The construction of the prototype was completed in 1944 and achieved a top speed of 40 km/h during trials. Being seen as a success, the Army ordered 5 units of the vehicle and put it into service as the Type 5 Ho-Ri. However only one operable prototype was fully completed by the war's end and the series only made it to 50% completion, resulting in the design being scrapped and no further testing was pursued.

Media

Skin and Camouflages for the Ho-Ri Production in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36